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I've been playing for a while, but am really into story games (PbtA, CfB, FitD) these days, but open to just about any TTRPG (mostly Indie, though). I play on the Open Hearth gaming community, and am open to other online games, but am hoping to meet others face to face as well. I'm based in Surrey, but can get up to London reasonably easily.
I like embracing Improv, play-to-find-out principles, and prefer games that also do so.
https://glorantha.steff.in/spielersuche.html
https://app.roll20.net/users/6734157/hardy-s
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DND5E
Dungeons & Dragons 5E
Hi
I live in Gran kommune, one hour north of Oslo in Norway. I have been playing and GMing since the 1980s.
I believe that i am a suportive player. I some times struggle with atttention, so I prefere shorter sessions, especially online.
My GM style is balanced, but with a tendencie for "Action bias". I am not strong on "tactical combat" and optimal character-builds, and prefere creativity, rulings over rules and theater of the mind. (Even thogh I own four 3d printers and to much terrain and miniatures :) )
I prefere to run scenarioes and campeigns with some investigation, exploration and mystery over classic dungeon crawls.
I’ve been gaming a long time. By 15 (in 1995) I was a Games Rep, running demos at conventions. I love TTRPGs, whether player or GM. I just want a table that actually plays.
System-wise, I like indie and old-school games, with enough crunch that every character and build feels mechanically unique and satisfying. That said, I’ll play narrative systems too. I care less about the label and more about whether the game does what it claims it does.
Tone-wise, I think the best games have a healthy mix of insane hilarity, fantastical impossibility, and the horrors of reality. Just enough to make it feel real before it gets unreal. If it’s all comedy, it’s weightless. If it’s all grim, it’s depressing. I want the mix, on purpose.
I’m a professional fiction writer with decades of experience. At the table, this means good improvisation skills and idea generation, as well as a good sense of story hooks and structure.
If you’re creative and you communicate, we’ll get on great!
One-shots, arcs, or campaigns. GM or player.