Vampire The Masquerade 5E (2018)

A Storytelling Game of Vampiric Horror

Overview

Vampire: The Masquerade (5th Edition) is published by Renegade Games Studios and was released in 2018. It is a TTRPG-scene classic for vampire-themed games. Set in an alternative, but modern, world, called
World of Darkness https://groupfinder.gg/library/world-of-darkness
. The players will step into the shoes of recently turned vampires, now thrust into the dark underworld of the vampire society. It is a storytelling game focusing on personal and political horror.

Description

The players, now part of "The Masquerade" have to keep their new identity a secret from the human population, while at the same time engaging with various vampire clans and factions. Managing the new reality, both in terms of new societal norms and requirements, and their vampiric hunger, will set the players on a different "adventure" altogether.

Key features

Storyteller System (d10 Dice Pool)

The system utilizes the Storyteller engine, which uses pools of ten-sided dice (d10). To resolve actions, the player adds the character's Attribute and Skill scores together to determine the total number of dice rolled. Any die showing a 6 or higher counts as a success. Rolling multiple 10s yields a critical success.

Disciplines

Player characters have access to supernatural abilities known as Disciplines. These include categorized powers such as enhanced physical speed, cognitive manipulation, and physical mutation. Activating these abilities frequently requires a "Rouse Check," a dice roll that carries a probability of increasing the character's Hunger level.

Touchstones and Humanity

Characters possess a Humanity rating that measures their ethical degradation. To maintain this rating, characters link themselves to "Touchstones," which are specific human non-player characters representing the vampire's surviving mortal values. If a Touchstone is damaged or killed, the player character risks a permanent reduction to their Humanity score.

Blood Potency

A statistic called Blood Potency dictates the strength of a vampire's abilities. Higher Blood Potency provides numerical advantages to Discipline rolls and healing rates. However, it also imposes dietary restrictions; characters with high Blood Potency cannot reduce their Hunger by consuming animal blood or preserved human blood, requiring them to feed directly from live humans.

Active games and players

VtM
Vampire: The Masquerade
Online
Campaign
VtM 5th Edition Chronicle [ST Needed]
Players
4/4
GM
0/1
Vampire: The Masquerade
en English

VtM 5th Edition Chronicle [ST Needed]

Darkest greetings! I am posting this on behalf of my game group. We're 4 european friends who are in the process of finishing up a D&D campaign. (Literally 1 session remaining!) And now are casting our collective gaze towards the lands of Vampire the Masquerade. We would like to find a decently experienced Storyteller to helm this weekly game of Vampire.  All of us have varying degrees of knowledge of the world and the gameplay. But we're all equally familiar with the fundamentals at least. All of us have fleshed out ideas of our characters. But are still very open to changes and negotiation to make the chronicle smooth from the Storyteller's end.  Feel free to message me here or on Discord. :) 

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VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel and City Gangrel, turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes, so you need to make the character with my help so that you get the most potency possible for what you tell me you want to do). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered yes by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc.  Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah. The Dark Fate flaw means that your PC is destined to die by Antedilivuan during the end of the world. That doesn't mean you can't play, you can still run other characters even after your main one croaks. Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Salubri (Warrior and very Camarilla), Lamia.  Got a Cappadocian (a hospital morgue doctor), Salubri (one healer(an FBI agent), one watcher (a homicide Chicago police detective), and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). We have a Tzimisce plastic surgeon and medieval weapon enthusiast who sometimes does stunt work for Hollywood, the player is starting Monday Aug 31st. I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). At the moment, the only Discipline nobody has clan access to is Celerity, but there's a lot of clan proprietary powers that nobody has. There is a 5 pt merit that allows you to buy an additional clan discipline, by the way, and in my version of Celerity you need lots of Wits, but nowhere near as much vitae points. If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. This is a copy of an update I gave to a player that missed a session: Both Michael Payne and Son are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire. His name was Neon, and Damien of the Brujah one of 2 anarch leaders was caring/teaching for Neon, Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this. Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal plus had a rep for being a thug who used to cause chaos your character just rescued the young couple that Son was psychologically torturing, and you shot michael (bashing damage, just reduced him to torpor) as he tried to use Ben as a shield

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VtM
Vampire: The Masquerade
Online
Campaign
If Cyberpunk 2077 had Vampires and No lasers
Players
3/5
GM
1/1
Vampire: The Masquerade
en English

If Cyberpunk 2077 had Vampires and No lasers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! I am a streamer who goes by GalaktikDragon and I'm looking for one or two more players for a game of VtM I plan to run on my stream. I am a semi practiced GM, but will be new to running V20+Future world of Darkness to create a cyberpunk style city setting, all original characters and no links to exisitng properties. I just call it Cyberpunk so people can understand the vibe of the city.  I have 3 players ready to go. 1 experienced and 2 brand new. just looking to fill out the party with some nice people who wouldn't mind streaming the game on Tuesday afternoons PST. We will be using FoundryVTT and Stoat for Voice as I no longer trust Discord after being hacked. Thanks

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VtM
Vampire: The Masquerade
Nowhere
Oneshot
test vttga
Players
0/4
GM
1/1
Vampire: The Masquerade
et Estonian

test vttga

fdadf

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Posted 9 hours ago
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Em
Hi I'm Em, uni student in New Zealand.  I have experience gming Ten candles, Lasers & Feelings and DND 5e.  I've played DND 5.5, Call of Cuthulu, Dread, DND 5e. I'm very much interested in VTM (I'd like to play before maybe Storytelling), the Kids on Bikes system, Monster of the week and anything one page or one session focused. I'm also interested in Masks a New Generation and I'd be willing to learn to GM for an enthusiastic group.  Some media influences I draw on are comics, wwe, fairy tales, and have a big soft spot for modern gothic tales such as What Moves the Dead by T Kingfisher. I've also enjoyed podcasts such as Welcome to Nightvale and something like Kids on Bikes or Monster of the Week might be cool with this vibe.  When it comes to actual play I've watched some dimension twenty campaigns, a tiny bit of critical role, little LBYN, a good chunk of Dungeons Drakkenheim, a little bit of WBN and the whole concept of Private Nightmares is fascinating to me. DMing requirements. If you're interested in having me dm some form of session zero is required (even just ten to fifteen minutes beforehand) and for dming online a simple safety system such as lines and veils is non-negotiable. I'll play in voice, text, camera on.  When it comes to my campaigns, no generative ai. Whether that's ai art, back stories, and please don't feed my narration into ai to try and get the optimal response, it's really lame and I won't want to DM for you. This is something I trust people on when I GM and I hope that trust is respected.   Horror is something I enjoy but it's definitely not a requirement and I won't bring it into a campaign unless it's been pre-established that everyone at the table are on board for it (please don't ask me to spring horror on the other players without a temperature check, it's really not cool). This blurb will get padded out later.
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DND5E
Dungeons & Dragons 5E
...
Cagliari
Online
Spark
Hiya! I'm Spark (he/him), and I've been playing ttrpgs for about 10 years in Italy. I've played mainly Dnd 5th edition as both a player and a DM, and in the meantime I've learnt a couple other systems. I create and use a lot of homebrew in the campaigns I master, mostly things I have plucked from other systems. I am currently mastering a campaing, so I am not available as a GM right now, but in the future I might. I think roleplay and storytelling is the core of every tabletop experience. Combat/gameplay and RP are not mutually exclusive- I find that how/why a character fights is/should reflect who that character is, and the technical stuff -such as buildmaking- helps make a game satisfying. I love the silly moments in serious sessions and the serious moments in silly sessions. I am happy to teach some things I learnt along the way to unexperienced players. Message me if you think I would be a good fit for your table, whether it's being made or it's already built!
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