GURPS

Overview

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Active games and players

GURPS
GURPS
Online
Campaign
"Managing Demonic Coworkers" (Infinite Worlds)
Players
5/6
GM
1/1
GURPS
en English

"Managing Demonic Coworkers" (Infinite Worlds)

Newbie friendly Newbie friendly
Adult Adult
Do you love adventure AND filling out paperwork?  How about chair yoga lessons on the back of a dragon?  Join our Discord group Tuesdays at 7:00 PM Eastern to about 9:30ish. Be anything you can think of in worlds where anywhen can happen.  No, really, combine science & magic,  ancient & modern.  I'll do the numbers.   You be you.   Newb friendly.   Just be weird, like good weird.  Not scary weird.  And funny or at least try.  Look, just reach out.   If you are reading this then destiny calls.

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GURPS
GURPS
Saint Paul
Campaign
GURPS Conan
Players
4/6
GM
1/1
GURPS
en English

GURPS Conan

Adult Adult
[Twin Cities] [Wednesday, 6/17, 6pm CT] Conan - Queen of the Red City Trying to get some additional players for this game that I'm running in person at the Wentworth Library in West St. Paul. The system is **GURPS** (for more info, see here: [https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/](https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/)), the setting is the **Hyborian Age (aka the world of Conan)** and the scenario is a jungle sandbox adventure called **Queen of the Red City**, complete with giant reptiles, wicked shamans, pirate ghosts, and, of course, fabulous treasure. I ran a truncated version at a local con, using pre-generated characters, and it was a hit. This time, I want to run the full module and do a true session zero, which should be an absolute blast. Get in on the ground floor! We've got three players on board, and openings for three more. Start date is **Wednesday, 6/17, from 6-9pm**, and the location is a conference room at the newly reopened **Wentworth Library in West St. Paul**, by the Wal-Mart. Shoot me a Discord DM if you're interested; my handle is **disreputablewizard**. **ABOUT ME:** I'm in my 40s, married, one kiddo, and a 20 yr old cat who may yet outlive me. I've been GMing for a few years now, primarily Call of Cthulhu and 5e. I started running GURPS regularly a few months ago and love it to pieces--it has an elegance and a rationality to it that are inspiring to me. All adults are welcome at my table, regardless of age, experience, background, orientation, etc.

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en English
GURPS
GURPS
...
Vancouver
Online
Marty
Vancouver, BC based forever GM Marty here - I run two weekly GURPS games in a homebrewed 1920s Cthulhu-esque Horror world, so if any Vancouverites are looking for in-person play and can consistently be available weekday evenings I may have a seat at the table for you. Having just retired though, I'm looking to add more gaming goodness to my life - maybe even get to actually play rather than GM! So I'm open to both local in-person and alternate timezone Online groups that equate to mornings/afternoons in PST - e.g. GMT 4pm-midnight-ish. I've been playing since Red Box days, but I found myself just not loving the core concept of D&D in any of its editions - Munchkin scratches any rare itch to kill things and take their stuff! Actual ROLE-playing rather than ROLL-playing is what makes is fun for me - conflict yes, but not necessarily much violence. Investigative games with lots of in-character social skill use are my jam - I've been playing Call of Cthulhu since the 80s, more recently Brindlewood Bay was an absolute joy to discover, and I'm trying out other PbtA games in hopes of finding a similar sort of vibe. On the more traditional Fantasy side of things, I like The One Ring - the Mirkwood campaign especially - mostly because of the 'off camera' between-adventure parts where your PCs really feel part of a community, and Earthdawn (the whole Kaer/Horrors angle gives a strong in-game rationale for dungeon crawls, and ED was doing 'orcs and trolls are just people' literally decades before the Critical Role crew brought that angle into mainstream D&D circles). In general I run Adult but not Smutty games - if they were movies they'd be mostly PG rated, with the odd 15-18 scene: scary, angsty stuff happens, if there's violence I describe it viscerally, cursing is pretty common, but the curtain gets drawn as soon as things get more romantic than would be acceptable in a public place. I have no problem dialling back the limits all the way to G-rated levels though - I've run games of Toon for elementary schoolkids and several 'cosy mystery' style games where the only saucy things that happen involve a stovetop ;-)
en English de German
DND5E
Dungeons & Dragons 5E
SW-EE
Star Wars: Edge of the Empire
...
Online
Kranot
iv done tabletop with friends before and always was the GM. i even tried to run my own textbased game but could never keep those alive, people eventually just stopped responding even after multiple reminders its their turn in combat. so im looking to be a player this time instead. im fine with both roll20 and discord text play or a öove gameplay deal over roll 20 or similar sites. the three characters i can for DND offer are: -a kobold demolitionist (comic relief obsessed with explosives. this guy would use a more explosives focused subclass for artificer i found on reddit if thats ok with your game) -a tribal tabaxi guy with spear who moves fast and haresses enemies in melee (this character is very cruel and would be only suited to serious games) -a harengon geomancer (this guy would only use earth and stone themed spells and im partial to reflavoring existing spells as earth ones) for other settings i usually have one character per setting. NOTE: im not interested in character creation involving rolled stats i dont like rng deciding my stats i prefer pointbuy.
en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Will pay GMs for asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, for Alliance or Independent/faction-less group.  Serious inquiries only, and that's the only one I'll pay to play.

Other entries

AD&D Toolkit
Tools & Platforms

AD&D Toolkit

English
Dungeons & Dragons
Free
AD&D Toolkit is a collection of tools for Dungeon Masters that integrates seamlessly with digital Character Sheets. It is not a VTT.  Its a digital assistant for DMs and Players.  It greatly enhances both in-person and online play by speeding up and automating the more interesting, yet cumbersome mechanics of AD&D. Toolkit supports First Edition(1e), Unearthed Arcana(1e), and Second Edition(2e). Community Across multiple platforms, our membership numbers in the thousands.  If you haven't yet, you need to check it out.  The discord serves as the community hub as well as offering support for the Toolkit.  It serves as a valuable resource for people new to AD&D or Toolkit. Blog The AD&D Toolkit blog serves as a resource to the public for both Toolkit and AD&D in general.  Key Features Greatly enhances in-person games as well as online Characters can manage their inventory, equipped gear, spellbooks, spells-for-the-day, XP and level(s), age, weapon proficiencies, languages, all on their Character Sheet Automatic calculation of Encumbrance and Movement rates Storing and automated selling of loot with Buyback rates established by the DM. Calculating Surprise in each encounter. Calculating Pursuit Evasion. Time tracking across a Campaign. Automating impactful but tedious systems like character disease contraction and monthly expense calculation. Generalizing and calculating protocols for esoteric systems like custom spell research. DM image sharing feature to provide visual enhancements to gameplay. Randomized weather that factors in terrain, climate, and season. A custom, built-in Sound Effects board for spells and combat. Additional links AD&D Toolkit Discord server r/dnd1e Youtube channel Blog

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CharKeeper
Tools & Platforms

CharKeeper

English
Spanish
Russian
Charkeeper is the free digital character builder and sheets for different ttrpg, it supports the 5E and 5.5E editions of Dungeons & Dragons, Pathfinder 2E, Daggerheart, Cosmere RPG, DC20, Fallout 2d20, Fate. You can save your character data without limitations. /images/general-media/1779312958_rZw2GVyn.webp System Overview & Key Features Cross-platform CharKeeper is available as a web app, runs on iOS and Android mobile devices, and has a MacOS app. Integrations CharKeeper has integration capabilities with Owlbear Rodeo and Telegram to display dice roll results within the app and execute various commands. Homebrew management system Create and share your homebrew races, classes, subclasses, items. Combine your homebrews to books for easy sharing with your players. Open source CharKeeper is available as open source on GitHub. You can open issues with feedback or bug reports or contribute to CharKeeper development. Links charkeeper.org - Official website play.google.com - Android app apps.apple.com - iOS app discord.gg - Discord server buymeacoffee.com - Buy Me a Coffee Page github.com - Github page

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Covering the basics: Making a character
Guides & How-to

Covering the basics: Making a character

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? A character What makes a good character to play? Is it optimizing your stats to be the most overpowered character? Picking the right skills, feats, powers or spells? For some players, yes - that is important. And at the end of the day, you don’t want to end up with a character who will be outdone by everyone else in your party. But at the same time, your character should be more than just useful - they should be interesting. They are more than just “Human Fighter” or an “Elf Ranger”. When creating a character, what is important, but to create a character the other players and the world will want to interact with, focusing on who is even more vital. We will not be focusing on the intricate details of how you should create your character sheet, instead the article will serve as a guideline of how to flesh out your new hero (or anti-hero). /images/general-media/1776695082_Yb187gsl.jpgYour character should be more than just a two-dimensional adventurer. Make them real and the game will treat them as such. Who is your character? To start weaving your character into someone interesting, you need to find that core concept to start building around.   For inspiration, think back at some characters from a book, movie, tv show, game or real life. Find someone that has that core essence that you feel would be interesting to roleplay. Perhaps Rincewind the tourist from Discworld, Beorn from The Hobbit, Donna from Doctor Who or perhaps Esquie from Clair Obscur. Whichever character comes to you as someone you’d like to somehow pay homage to, can be worked with. Think of what makes that character interesting to you, is it their attitude towards problems, other people or nature. Are they clumsy, perceptive, analytical or indifferent towards things? The way they see the world is a great direction to have. Now the end-goal is not to copy the character 1 to 1. That is almost never going to work. The nature of the game is likely to be very much based on random outcomes, no matter how well-planned and foolproof your approach is. As dice determine the success of various attempts, it is best to keep that in mind.   A bad roll can turn your James Bond into Johnny English. Flesh them out If you have a core concept, you can start working on making them more real. Ask yourself various questions about them. “What made them like this?” “Why would they be adventuring?” “Is there a problem they are running from?” “What is their favourite dish?” Yes, even figuring out their favourite food can be a great process of figuring out who they are. It might not be a fact that would ever come to play, but can be a good stepping stone to actually understanding them. Knowing their favourite dish or colour can be helpful when diving deeper into that answer. Their favourite colour is pink - why? Did they grow up in a house that had pink wallpaper? Or was there an ever-blooming cherry blossom tree that they have fond memories of? Where was that tree? Does it hold some significance to them? Was there another person involved with that fondness? What happened to them? And so forth. Just like actual humans have preferences that don’t derive from nothing - neither should your character. The more you ask, the more real they become through this. It is highly recommended to write those points down - so you have a written understanding of them. And you can later refer back to the document to remind yourself of who they are. /images/general-media/1776695107_mBmxHoQ9.jpgWhat made them like this? A tragic event in their past or a goal they haven't yet reached? Backstory Ask your GM questions about the world and the setting. The more you understand, the easier it will be for you to place them there. If your GM is willing to work with you to flesh out the world around your character’s past, you will end up adding towns, locations, events and traditions to their world.   You may find it difficult to write your character’s backstory. You are not a writer, at least thats what you keep telling yourself. Doesn’t matter - your GM is hardly expecting you to write an eloquent piece of literary history. And that is not really that important. What is, is to know where your character came from - do they have a past that slowly catches up to them. A debt that will eventually have to be repaid. Or a goal that they are striving towards, as they have set out on their adventuring path. You shouldn’t try to aim for a 7-page backstory from the start. Some GMs might find backstories that are too detailed and long to be counter-productive. But setting where they grew up, with whom they interacted back then - how they grew up and mark down some important events that formed them as a character. Think back to the core concept of your character - and reverse-engineer your way towards the events and reasons why they ended up that way. Generative AI Now that various AI tools exist, players might find it easy to prompt the LLM with something like “Write a backstory for my elf ranger. When they were young, their parents abandoned them in a forest. There, wolves adopted them. But the wolves also abandoned them. Now they trust nobody. Their aspiration, though they keep it a secret from others, is to open a bakery.” And AI will give you a long backstory to work with.   But you are not done. Don’t just copy-paste it into a document and send it to your GM for approval. While using Gemini, ChatGPT or any other AI tool is useful for fleshing out some ideas, you need to make sure they are your ideas. You can take the draft you have been provided with and start working on the details - AI is unlikely to understand your character perfectly - what it is, that got you interested in them in the first place. Remove, add, rewrite and polish the initial draft. Make sure it is consistent with the world your GM has given you. And once you are done with an initial version, take some time and read through the whole backstory. Does it make sense to you? Do they feel real? And is the core idea still present? At the end of the day, it is your character. Using various tools to help you flesh out is helpful, but you should know them better than anyone else. Consider making a short summary section for you and the GM to reference later. Highlight various bits that are important to you. Connecting people Your character doesn’t have to be a lone wolf in the world. At times it can be better and more convenient to connect your character with another player’s.   Talk with your party before the game and see if you can find some common ground with some other character. Perhaps they were childhood friends, but drifted apart. Or perhaps they met once on opposite sides of a battlefield. Creating a connection to another character can make it easier for your GM to connect them to their world.   A shared past can be a great framework to make sure your party ends up as a cohesive group, not just “written together”. Your Game Master will have their hands full with various aspects of running the game, they will appreciate it, if you hand them characters that have a reason to adventure together. /images/general-media/1776695187_W8cxu9E4.jpgYour character's journey is just beginning. A good backstory is a great foundation to build on. Work in progress Your character should not be something that is completed once the first session rolls around. Instead feel free to add bits and pieces as you discover the world through playing. You are bound to find new aspects of the world, that your character could be connected to. Of course make sure that your GM is notified of these additions. And that it still fits with their vision of the game. Find your story If you have a great idea that you want to play with, but haven't found a game to play yet. Look at the games that are looking for players. Or post your player profile and find a tabletop rpg group to play with.

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