Dungeons & Dragons 5e (2014)

Overview

Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by Wizards of the Coast. Released in 2014, it is the edition that brought D&D from a niche hobby into mainstream pop culture - showing up in TV shows, podcasts, and actual-play streams, and introducing millions of new players to the hobby for the first time. 5E was designed after a massive public playtest ("D&D Next") with the explicit goal of being approachable to newcomers while still satisfying veteran players. The Basic Rules are free, and a game can start with nothing more than those rules, some friends, and a set of dice (or a digital dice roller https://groupfinder.gg/library?category=tools-platforms&f1=143 app). In 2024 the core rules received a significant revision, now commonly referred to as
Dungeons & Dragons 5.5E (2024) https://groupfinder.gg/library/dungeons-dragons-55e-2024
. Both versions are fully compatible and most groups mix material freely. The system it directly evolved from is
Dungeons & Dragons 4E (2008) https://groupfinder.gg/library/dungeons-dragons-4e-2008

Description

In D&D 5E, players create fantasy adventurers (a half-orc barbarian, an elven wizard, a tiefling rogue) and one player takes on the role of the Dungeon Master (DM). The DM builds and describes the world, voices the non-player characters (NPCs), controls the monsters, and acts as both the lead storyteller and the rules referee. There is no board. The game is a conversation: the DM describes a scene, the players say what their characters do, and the dice decide what happens when the outcome is uncertain. A typical session runs three to four hours with a group of three to six players plus the DM. The game describes itself as resting on "Three Pillars": Combat, Exploration, and Social Interaction. A single session might include all three, from tracking a monster through the wilderness and negotiating with a shady merchant to fighting a troll at the entrance to a cave. Combat is the most mechanically detailed of the three and tends to take up the largest share of table time, though groups are free to lean as hard into roleplaying or exploration as they like. The default assumption is a high-fantasy world filled with magic, monsters, and ancient ruins. The flagship published setting is the Forgotten Realms, but Wizards of the Coast has released adventures across a range of worlds, and many DMs create their own. The game does not ship a single canon story. Every table's story is different, shaped by what the players do. 5E is designed to be approachable. The core philosophy is "rulings over rules," meaning that when something comes up that the rules do not explicitly cover, the DM is encouraged to make a quick call and keep the game moving rather than stopping to look things up. The rules reward creativity and improvisation, and the system explicitly expects that no one at the table has memorized the entire rulebook. That said, the DM carries most of the preparation work between sessions: building encounters, preparing maps, and keeping the story moving. Players can show up with nothing but their character sheet and a set of dice.

Key features

The Core d20 Mechanic

Nearly every meaningful action in the game is resolved the same way. The player rolls a twenty-sided die (d20), adds a relevant modifier from their character's abilities or skills, and compares the total to a target number called the Difficulty Class (DC), which is set by the DM. Meet or beat the number, and the attempt succeeds. This single mechanic covers everything from swinging a sword to picking a lock to persuading a king, which means learning one procedure teaches a player most of what they need to play the game.

Advantage and Disadvantage

This is 5E's signature innovation and one of its most praised design choices. Instead of stacking small numerical bonuses and penalties for situational factors (+2 for higher ground, -1 for dim light, +1 from a blessing), the system uses a binary. A character either has Advantage or Disadvantage on a roll. With Advantage, the player rolls two twenty-sided dice (2d20) and takes the higher result. With Disadvantage, they roll two and take the lower. It replaces an entire layer of bookkeeping with a single, intuitive rule that keeps the game moving.

Races, Classes, and Character Creation

Character creation is where most players first fall in love with the game. Players choose a Race (or Species, in later printings) such as Human, Elf, Dwarf, Halfling, Dragonborn, or Tiefling, and a Class that defines their abilities and role in the group. The twelve core classes range from the spell-slinging Wizard and the heavily armored Fighter to the nature-bound Druid and the musically inclined Bard. A character can be a dwarven paladin, a half-elf warlock, or a gnome barbarian. The combinations are intentionally wide open, and building the character is often the first creative act of the game.

Subclasses

While players choose their Class at level one, they branch into a specialized Subclass typically between levels one and three. A Fighter might become a Battle Master (focused on tactical maneuvers) or an Eldritch Knight (a fighter who also casts spells). A Cleric chooses a divine Domain, such as Life, War, or Trickery, that shapes their abilities and identity. Subclasses let two players at the same table both play Rogues while feeling entirely different in combat and roleplay.

Backgrounds

Beyond stats and abilities, every character picks a Background (Acolyte, Criminal, Sailor, Noble, Folk Hero, and dozens more) that represents who they were before the adventure began. A Background grants additional skill proficiencies and, more importantly, comes with built-in story hooks: Personality Traits, Ideals, Bonds, and Flaws. These are concrete roleplaying prompts that give a new player something to play even before they have figured out their character's voice. A Folk Hero might have a bond to the village they swore to protect. A Criminal might have a flaw that they cannot resist a risky score.

Bounded Accuracy

In older editions of D&D, attack bonuses and Armor Class (AC) values scaled dramatically as characters gained levels, and high-level characters became statistically untouchable by low-level threats. 5E deliberately keeps these numbers within a narrow band. A first-level character might have an attack bonus of +5; a twentieth-level character might have +11. The gap exists, but it is not a chasm. This means a group of goblins can still pose a real threat to high-level adventurers if there are enough of them, and a clever low-level party can punch above its weight.

The Proficiency Bonus

A single, scaling number (starting at +2 and reaching +6 at the highest levels) represents a character's training and experience. If a character is proficient in a skill (like Stealth or Persuasion), a weapon type, or a saving throw, they add their Proficiency Bonus to the relevant twenty-sided die (d20) roll. The bonus applies equally to every area the character is trained in, which keeps the math simple and makes it immediately clear what a character is good at.

Rests and Resource Management

The game manages health and limited-use abilities through two types of rest. A Short Rest is a roughly one-hour breather during which characters can spend Hit Dice (a pool of recovery dice based on class and level) to heal and regain certain abilities. A Long Rest is a full eight hours of downtime that restores all hit points, replenishes all spell slots, and resets most class abilities. This system creates a natural rhythm to the adventuring day: push too hard without resting and the group runs out of healing and spell power. Knowing when to press on and when to rest becomes a real tactical decision, especially in dungeons where resting safely is not guaranteed.

Getting started

Active games and players

DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
The Wandering Tavern
Players
26
Dungeons & Dragons 5E
en English

The Wandering Tavern

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
1-on-1
One Game Master and one player - no party to coordinate with.
Welcome adventurers if you have made your way here you somehow or for some reason received an invite or stole on. But if your here sign up join the guild and start taking on quests at you own pace. They can be anything for random monster hunts to longer research missions for the guild master. All we ask is that you respect our patreons, respect the guild master and enjoy yourself  There are even external beings that come to offer some interest stuff. Visit the mysterious stranger at your own risk. At night the Sandman may send you to another realm in your sleep. Or either look out for a randomly appearing door with a neon sign. To join just follow the link below; https://www.dndbeyond.com/campaigns/join/6294143219320702 You also don't have to stick to one character we were going westmarch style so each quest can be someone new if you want to play multiple characters                                                                                     Info for character building; Start your character at level 5, Any content available through through the D&D beyond campaign is usable (however i do have additional sources for story purposes) Go for a manual roll of stats. Rolling 4d6 and dropping the lowest. Your characters are level 5 so equip yourself just dont go crazy. (Make it make sense) d100x8 worth of gold and 1 uncommon magic item I posted my availability as events in discord andthus you can request a session whenever I'm free

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DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
The Nexus a Westmarch style experience.
Players
20
Dungeons & Dragons 5E
en English

The Nexus a Westmarch style experience.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The Nexus is an inter-dimensional hub, where adventurers find themselves with a second chance at life. We are a community DnD server on Discord, where we run both live and pbp sessions. Each DM has their own setting that your character(s) can visit through series of one shot content, or on a campaign basis. We are of course LGBTQAI+ friendly, 18+ community happy to help newbies get into games. We are looking for players and DMs to join our growing global community. We offer: - AI free environment (We -do not- allow AI content on the server) - Free games (We -do not- support paid campaigns or ways to play) - 18+ LGBTQAI+ friendly community - Shared campaign links for DnD Beyond for character creation and maintanance - Support for Dicecloud, G-sheet and Beyond sheets (We use Avrae for rolls so whatever it can read, we use.) - Leveling beyond lvl 20 limited only by +10 proficiency cap. - Multiple character slots, starting at 3 to begin with. - Newbie friendly with a robust base for support and aid in character creation or anything else required. - Global. We have people from all corners of the world, from the Americas to Australia, you’ll find someone awake in your time-zone. - PbP/TRP options. Find us here: https://discord.gg/vNbgSnRFWc

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DND5E
Dungeons & Dragons 5E
Online
Campaign
new gm looking for players
New
Posted 9 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

new gm looking for players

Hi i am realy new to being gm but want to make a intresting game intrest players aswell to make some new frends if you want a lade back groupe to play and have fun with your in the wright place but please dont reply if your not realy up to is i have had far to meny pepole just give up mid way seting up a sessions if you are interestid message me on discord at clamjam_

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DND5E
Dungeons & Dragons 5E
Marshall
Campaign
Without heros or Dragons
New
Posted 12 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Without heros or Dragons

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
hello im George! new to the area and looking for people to play most TTRPG's with. i would like to run DnD 5e but i am very open. I run LGBTQ+ friendly games so all peoples welcome. im pretty fexlible so ill talk to yall about good meeting times. id like to meet people in person before you join the game so lets try to set that up, ill respond on discord anytime on discord. i live in marshall tx but im willing to travel a bit. i have a homebre campaign ready but if you bring an adventure book to me, ill most certainly run it!  now for the unfun part *not comfortable with drugs *dont like indoor smoking *18+ only players *no drinking during the game *be ready to roleplay LOL

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New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Flicker
Hey there!👋 I'm Thea (she/her), 37, UK-based, and I've been playing TTRPGs for 10+ years across a variety of systems. I'm primarily looking for a long-term, roleplay-focused campaign, ideally in D&D 5.5e, although I'm always happy to try something new if the game and group are a good fit. I've recently finished a three-year Fantasy Flight Star Wars campaign with an absolutely wonderful group of people, and I'm very much looking for the next table to get emotionally attached to. 🥲 How I Like to Play I'm very much a roleplay-first player. I love character-driven games where relationships actually matter and characters have the opportunity to grow, change, make mistakes and occasionally make spectacularly questionable decisions. My ideal game has a healthy mix of: 🎭 Heavy roleplay ❤️ Character development & relationships 📖 Collaborative storytelling ⚔️ Cinematic combat 🗺️ Exploring the world and its lore 🏰 Political & social intrigue 😂 Silly moments alongside serious ones ✨ Player choices that genuinely affect the story I particularly enjoy cinematic combat. I don't need every encounter to be mechanically complex, but I love those moments where everyone at the table can picture exactly what just happened. I'm less interested in crunch-heavy dungeon crawls where optimisation is the main focus. I don't mind some railroading when it serves the story, but I do want meaningful autonomy over my character and their decisions. 🧙 Character Concepts My favourite characters tend to be Warlocks, Half-Casters and Rogues, particularly because I enjoy having versatility and different ways to approach problems. I also really enjoy taking familiar fantasy tropes and twisting them sideways. I like characters with strong motivations, flaws, contradictions and relationships that can develop naturally throughout a campaign. That said, I'm very happy to create something specifically for the setting and party. I'm not precious about playing a particular class if there's something else that would make the group more interesting. High fantasy is probably my favourite setting, although I'm also very fond of traditional fantasy, steampunk and fantasy-adjacent settings. 🤝 What I Bring to a Table I'm an experienced player and have good table etiquette. More importantly, I'm a very engaged player. If you put plot in front of me, you gosh-damn know I'm going to bite that hook. I love getting invested in the world, the NPCs and — most importantly — the other player characters. One of my favourite things at a table is spotlighting other players. If I see an opportunity for another character to have their moment, I'll usually try to create space for it. I love watching people become comfortable enough to explore aspects of roleplay that they might not normally engage with. I'm also the sort of player who tends to build genuine friendships around a table. I'm invested in the people I'm playing with, not just the characters we're controlling. Basically, if we're playing together for long enough, there's a reasonably high chance I'll eventually ask whether you've eaten anything today and tell you to drink some water. 😂 🌈 The Table I'm Looking For I'm looking for an adult, friendly and inclusive table where everyone can feel comfortable being themselves. I'm particularly interested in LGBTQIA+ inclusive or LGBTQIA+-centred groups. I'm 37. I'm far too old and tired for table drama. That's not part of the campaign setting. I'm here to tell stories, make friends, laugh at terrible dice rolls and get emotionally destroyed by fictional characters. 🖤 Themes I'm Happy Exploring I'm comfortable with: Mature themes Romance Character death Darker settings and storylines Morally complicated characters Political/social intrigue Emotional character arcs 🚫 Things I'd Prefer to Avoid Adversarial PvP Loss of player autonomy Extremely over-the-top horror Anything excessively explicit/spicy I'm absolutely fine with mature themes and romance, but fade-to-black is my preferred approach for anything particularly spicy. 🎲 What I'm Looking For System: D&D 5.5e preferred, open to other systems Format: Online Campaign: Long-term preferred Frequency: Weekly preferred Session Length: 3–4 hours Group Size: 4–6 players preferred Timezone: UK / GMT / BST Availability Monday–Friday: 6pm–10pm UK time Saturday–Sunday: 9am–10pm UK time I'm fairly flexible within those windows and can potentially accommodate different schedules depending on the group. Ultimately, I'm looking for a group of people who want to tell a really good story together. I don't need every session to be epic. Sometimes I want to save the kingdom; sometimes I want to spend an hour in a tavern discovering that the party's Rogue has somehow acquired a chicken. If the characters have room to breathe, the players care about each other, the GM enjoys saying "Oh... that's interesting" when we make a terrible decision, and everyone is there to have a genuinely good time, I'm probably going to have a wonderful time too. ❤️
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en English
DND5E
Dungeons & Dragons 5E
...
Killarney
Online
Sol
I'm new(ish) to D&D, about sessions in, and looking for a friendly online group willing to welcome a newer player. I played with the 2014 (5E) rules so far (in peson), but I'm open to learning 2024 (5.5E) too. I love roleplay and combat pretty equally. I love getting into character and social scenes, but I also enjoy a good tactical fight. Still learning the finer rules, so I appreciate a table that's patient with questions. For scheduling, I'm flexible. Evenings generally work best, and I have more availability on weekends during winter. Happy to fit around a campaign's regular schedule once I find the right group. I have a character concept I'm excited to bring to the table. Happy to share more once we start chatting.
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