Dungeons & Dragons 5e (2014)

Overview

Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as
Dungeons & Dragons 5.5 Edition (2024) https://groupfinder.eu/library/dungeons-dragons-55e-2024
Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features
The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure.
Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result.
Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high.
The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll.
Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with.
Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities).
Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up
Additional links dungeonsanddragons.com https://dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014) https://www.dndbeyond.com/sources/dnd/basic-rules-2014 - D&D 5E free rules

Active games and players

DND5E
Dungeons & Dragons 5E
Online
Campaign
Riftborn - a Multiverse spanning lvl3-20 campaign
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Riftborn - a Multiverse spanning lvl3-20 campaign

Paid game Paid game
Female DM looking for 1 more player who loves to roleplay, delve deep into lore and utilise rule of cool to join this epic multiverse spanning adventure.  This campaign will take you across multiple worlds - expect cyberpunk, steampunk, dragons, fairies and everything in between. You should expect meaningful roleplay, dangerous worlds and factions with their own motivations, morally grey areas and choices with consequences. The Multiverse awaits. Welcome to Quant, a sprawling, multicultural megatropolis built upon the skeletal remains of a forgotten deity. Existing at the exact crossroads of the multiverse, Quant is a free city that connects every plane of existence. For two centuries, the planar portals have been perfectly stable. But crossing them is a deadly gamble. For those not blessed with your gift, stepping into the chaotic energy of the Rift between space and time can mean horrific mutilation, massive time-jumps or - if you're lucky - death. Fortunately, you are Riftborn, blessed with the ability to traverse the planes - highly sought after by the rich and powerful. And on this most glorious of days, you have returned to Quant, for business, pleasure or maybe a bit of both. Either way, you're stuck here for the next few days as the city celebrates the founding of Quant and, as tradition dictates, the portals have closed for the duration. However, 200 years of planar stability is a fragile thing and there are many forces at play as the festival is in full swing. Your special talents are about to make you the most valuable assets in the multiverse. 🎲 Start at Level 3 → Rise to 20 🔥 Any class, any species (homebrew will be considered) 🧠 Deep roleplay, gritty choices, personal stakes 📜 Backstory integration + learn the worlds as you go 🗺️ Explore a multitude of planes & even create your own $20/session  Sundays 7:30pm BST - 10:30pm BST Will you manipulate the worlds to your own will or be lost forever to the Rift? Check out the game listing here!

Read more

DND5E
Dungeons & Dragons 5E
Online
Campaign
The Untold Legend of Bakunawa, Sessions 0 & 1 Free
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Untold Legend of Bakunawa, Sessions 0 & 1 Free

Paid game Paid game
Roleplay focused Roleplay focused
ABOUT: This adventure takes place in the Sansinukob Wildspace. This system has 13 planets, held together by a dead and forgotten god at the center. There are no suns here, only moons to illuminate every planet. Fifty years ago, a monstrous sea serpent named Bakunawa awakened from her slumber, consumed by endless hunger. She consumed all six moons above planet Tawalisi, one by one, until they were left in darkness for thirty years. Twenty years ago, the datu, Maximo Catubig, invented Bulan Lights, magical lamps that emit artificial moonlight, finally bringing light back to his people. They were a solace, soon placed in every home in Tawalisi. The people were finally able to thrive again, and Maximo helped pave the way to further technological advancement. However, decades of darkness had taken its toll; Some of the citizens of Tawalisi have become consumed by the same hunger that possessed Bakunawa, mutating their bodies and destroying their minds until all they can think about is eating the Bulan Lights. They will stop at nothing to consume all sources of moonlight, and will hurt and kill anything and anyone that gets in the way. Datu Maximo has called for help from all adventurers willing to listen. Assist him in installing these lights wherever he can, so he can save his people from being plunged into darkness again. Here is the StartPlaying page: https://startplaying.games/adventure/cmo4c49ip001fl1048tncritn?slug=noahmicah039 Please message me either on here or StartPlaying if you have any questions or would like to join. Here is my StartPlaying profile if you'd like to know more about me!: https://startplaying.games/gm/noahmicah039 Additional Info: $20 per session after sessions 0 and 1 All ages welcome Hosted on Discord (will receive server invite) Games every Saturday at 9:00 am EST

Read more

DND5E
Dungeons & Dragons 5E
Online
Campaign
The Mulon Automatons - A Third-party 5e Adventure
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Mulon Automatons - A Third-party 5e Adventure

Newbie friendly Newbie friendly
LGBTQ+ friendly LGBTQ+ friendly
DM with 8+ years of experience looking for 1 more player who loves to roleplay, delve into backstories, and heroically unravel evil machinations in a homebrew open world, long-term, weekly DND campaign. In a world where automatons are part and parcel of daily life, and war between kingdoms is tearing apart the social fabric, a group of heroes is needed to protect the people from the schemes of those who seek to profit from the instability. Unbeknownst to the powers that be, the small ducal city of Mulon, is at the epicentre of a silent, violent struggle, the outcome of which, will change the face of the kingdom forever. While we have already begun the adventure, it is not too late to join! We have a barbarian, a paladin, and a sorcerer who have come together to unravel the mysteries of the various problems plaguing this town, and save untold lives from a hidden threat. $15/session 5:30pm-8:30pm UTC+2 weekly on Mondays 2014 rules Level 1 to Level 6 All backstories will be woven into the world and story, with each character getting a chance to explore them. So, if you’re ready to explore the darker aspects of high fantasy and make choices with real consequences for your heroes, message me or check out the game listing on roll20: https://app.roll20.net/lfg/listing/443349/the-mulon-automatons-a-third-party-5e-adventure I hope to see you at the table soon :)

Read more

en English es Spanish
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
antonioGUAK
Hi, I am Antonio. I am looking to play some games. I prefer pathfiner 2e, lancer or drawstell  or ishanekon world shapers (if you GM it) but I am flexible. I am more of a optimizer. like to build and combat. my time zone is GMT+1 so if the game is in europe the better. and I can only play friday night, saturday and sunday. I am currenly studing. and another thing. I am not interested in paid games. I dont have the money.
New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
...
Grand Bend
Online
Wild Brews
Experience I played some AD&D (v2) back in the 1990s, and then went on hiatus for many years. While I played a lot of D&D-inspired video games, I only returned to real D&D last year, and fell back in love with the game. I currently play a weekly 5e game on Roll20, and am looking to add a second nights game to my repertiour. I'm open to online and in-person games, although given the rural area I live in, the latter is not overly likely. My Gameplay Style I like a mixed game style, with a good dose of both roll playing and combat - though I admit to being weak/slow on the roll playing side. I'm most experienced with low-magic characters (I'm a arcane triskster rouge in my current game), but I'd like to try other classes. I'm pretty open to playing any character type, and am happy to change my character around to fit the group. I'm somewhat split in the story-lines that I like to play - I love big epic adventures, but also like small-stakes games (murder mysteries, etc). While I haven't played one since the 1990's, I'd love to play a dungeon crawl centric game (my current game is very much an "exploring an open world" style). I don't know if this is a thing, but a group which plays a series of shorter campaigns instead of one long campaig would be a great fit. Other Stuff Outside of D&D, I read a lot of SciFi and Fantasy novels. I also brew beer and make cheese when I get a bit of free time.
New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
Online
Vai
I want to play role play related online games in multiplayer

Other entries

LegendKeeper
Tools & Platforms

LegendKeeper

English
Worldbuilding
Free
LegendKeeper is a browser-based worldbuilding application and campaign management tool designed for tabletop role-playing games and creative writing. Developed independently by Braden Marshall and the LegendKeeper team, the platform functions as a collaborative digital wiki and interactive map archive. It is engineered specifically to assist Game Masters and authors in organizing lore, structuring narratives, and tracking geographical locations without the mechanical overhead of a virtual tabletop (VTT). Description LegendKeeper operates as a centralized, cloud-based repository for campaign data. Instead of providing digital dice rollers, tactical grids, or character sheets, the software focuses entirely on documentation and worldbuilding. Users construct interconnected wiki pages to detail characters, factions, and histories, which can then be directly linked to customizable, interactive maps. The platform supports granular permission settings, allowing a Game Master to selectively share specific articles or map pins with players while keeping underlying secrets hidden. Key Features Wiki and Rich Text Editor The core of the platform is a comprehensive wiki system. Users can create formatted articles using a rich text editor that includes slash-commands. The editor allows for the rapid insertion of tables, sub-pages, and formatting structures to organize campaign information in a hierarchical format. Interactive Mapping Users can upload high-resolution image files to serve as maps for their fictional worlds, continents, or cities. Game Masters can drop interactive "pins" onto these maps, which hyperlink directly to specific wiki articles. These pins can be categorized with custom tags and filtered, allowing users to isolate specific points of interest on the map. Auto-Linking and @Mentions To facilitate a heavily interconnected database, the software includes link detection and @mention functionality. Typing the '@' symbol followed by the name of an existing page or character automatically generates a hyperlink. Hovering over these links during gameplay provides a quick preview of the associated article without requiring the user to navigate away from their current page. Whiteboards The application includes digital whiteboards that allow users to visually map out relationships, family trees, or organizational structures. Users can place text boxes, page links, and images onto a free-form canvas and connect them with nodes to represent complex narrative webs. Template Management To reduce repetitive data entry, users can create and save custom page templates. A Game Master can design a standard layout for a tavern, a non-player character, or a dungeon, and instantly apply that structure whenever a new wiki page of that category is generated. Granular Privacy Controls Because the tool is designed for collaborative campaigns, it includes robust permission settings. Game Masters can hide specific wiki pages, map pins, or individual blocks of text within an otherwise public article. This allows players to read the known lore of a location while keeping the Game Master's specific session notes completely invisible to them. Additional links legendkeeper.com - Official application portal

Read more

GURPS
Tabletop Roleplaying Games

GURPS

TTRPG
Complex
Steve Jackson Games
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels. Description In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign. System Overview & Key Features 3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare. Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points. Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master. Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit. Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities. Additional links sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Read more

Foolhardy Press
Video

Foolhardy Press

TTRPG
English
Youtube
TTRPG History, Video Essays, Tips and More. Uploads Weekly. Links youtube.com - Youtube channel itch.io - Foolhardy Press itch.io page ko-fi.com - Ko-Fi page

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.