Pathfinder 2nd Edition (2019)

Overview

Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the
Pathfinder https://groupfinder.eu/library/pathfinder-2009
system (which grew out of the
D&D 3.5
system, as a reaction to the release of the simplified and more video game-like
D&D 4E https://groupfinder.eu/library/dungeons-dragons-4e-2008
). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before. Description Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where
D&D 5E https://groupfinder.eu/library/dungeons-dragons-55e-2024
leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features
The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions).
Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important.
Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently.
Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely.
Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity.
Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying.
Additional links paizo.com/pathfinder https://paizo.com/pathfinder - Official Pathfinder website 2e.aonprd.com https://2e.aonprd.com - Archives of Nethys (Official free rules database for PF2e)

Active games and players

PATH2E
Pathfinder 2E
Online
Campaign
looking for players for pathfinder 2e
New
Posted 21 hours ago
Players
3/6
GM
1/1
Pathfinder 2E
en English

looking for players for pathfinder 2e

🎲 LOOKING FOR PLAYERS – MORROW’S END 🎲 Far to the north, hidden beneath endless fog, lies the forgotten town of Morrow’s End. Nobody knows how they arrived. Nobody remembers the road that brought them here. By day, the town feels peaceful. By night… the fog begins to whisper your name. The Hollow walk the streets, memories begin to disappear, and every attempt to escape only strengthens the curse that binds the town. Morrow’s End is a long-term Pathfinder 2e campaign focused on psychological horror, mystery, investigation, survival, and deep character-driven roleplay. 🕯️ Online (Discord) 🕯️ Pathfinder 2e 🕯️ Starting Level 3 🕯️ Long-Term Campaign 🕯️ Heavy Roleplay • Mystery • Horror • Investigation 🕯️ New & Experienced Players Welcome If you’re looking for a campaign where your choices matter, every secret has a price, and survival isn’t guaranteed… Send me a DM on discord for more information.

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PATH2E
Pathfinder 2E
Online
Campaign
Freitag | Wöchentlich | Alle Infos im Beitrag
Players
5/6
GM
1/1
Pathfinder 2E
de German

Freitag | Wöchentlich | Alle Infos im Beitrag

Roleplay focused Roleplay focused
No paid games No paid games
Moin. Alles zu mir und allem wichtigen findest du unter folgendem Link: https://www.reddit.com/r/narsiphpnp/ 1. Pathbuilder pflicht (Wir nutzen alternative Regeln, daher kostet es einmalig etwas.). Alternativ: Volle Verwaltung in Foundry (Viel mehr Eigeninitiative erforderlich!) 2. Eigeninitiative (Von mir wird gefordert das du deinen Charakter selbstständig lernst. Regeln, Fertigkeiten, Fähigkeiten, Zauber und/oder Zusatzfunktionen. Das gilt auch für Pathfinder 2 und Foundry. Tutorial Videos sind vorhanden) 3. Discord nutzen für die Organisation der Spielrunde (Dort kannst du selbstständig alle Informationen einholen und dich mit deinen Mitspielern besprechen) 4. Teamspeak (Wir nutzen es für konstante Sprachqualität. Privatserver.) 5. Das ist weder eine Rollenspiel-Anfänger noch eine System-Einsteiger-Runde. Wenn du gut darin bist dich eigenständig einzuarbeiten solltest du keine Probleme haben. Spieler und ich unterstützen bei Problemen. 6. Englisch. Zwar spielen wir selbst auf Deutsch aber alle Informationen, Videos und Details sind nur auf Englisch verfügbar. 7. Um es klar zu sagen: Wir benutzen Foundry. Die komplexizität liegt darin ob man eine Maus bedienen, Informationen lesen und Verarbeiten kann. Wem drei Knöpfe hintereinander drücken zu viel ist, sollte sich eine andere Gruppe suchen. 8: Achtung: Exploration. Wir spielen Pathfinder ab einem gewissen Punkt im Hexploration-Modus. Rollenspiel findet in Eigenregie statt. Wer still dasitzt und immer erwartet das der Spielleiter stehts die Gruppe animiert miteinander zu spielen ist hier leider falsch. 9. Keine reine Casual/Bier & Bretzel Runde! Spaß und Oneliner kommen bei uns ja natürlich trotdem vor aber üblicherweise sind bisher alle immer engagiert gewesen die Immersion hoch zu halten. 10. Kein Backseat-Gaming. Wer ständig anderen "empfiehlt" ist bei mir falsch. Bei sowas werde ich tatsächlich sogar milde verstimmt reagieren. Einmal ist keinmal, zweimal ist zufall, dreimal ist ein Muster. 11. Wer überfliegt, verliert. Klingt komisch, ist aber so. Die Investierten werden es blitzschnell herausfinden. Charaktere: - Sorcerer - Fighter - Psychic - Bard Stufe: 2 Spielregeln - Das erste mal mit mir als Spielleiter Ancestry & Heritage: Common Background: Common, General Free Archetype: Common Class: - Fighter - Barbarian (Fury) - Ranger (Precision oder Flurry. Kein Animal-Companion) - Rogue (Thief) - Guardian - Champion (Grandeur Cause Holy) - Sorcerer (Draconic Bloodline) Alternative Regeln: - Automatic Bonus Progression - Free Archetype (No attribute restrictions) - Ancestry Paragon - Gardual Ability Boost - Proficiency without level bonus Generelle Fragen die aufkommen könnten: Warum 6 und nicht 4 Spieler? Dann können ohne Probleme bis zu drei Leute gleichzeitig ausfallen. Wird das nicht zu viel? Nein. Die Erfahrung hat gezeigt das der ultimative Sweetspot bei 5 Spielern liegt und der eine zusätzliche das Kraut auch nicht weiter fett macht. Dauern Kampfrunden dann nicht ewig? Jaein. Solange alle Spieler nicht erst das Gehirn einschalten wenn sie am Zug sind, weiß man schon längst was man tut und führt nur noch aus. Es gab Spieler die in weniger als einer halben Minute mit ihrem Zug fertig waren. Aktuell spielen wir einzelne kleine Abenteuer um uns besser kennen zu lernen. Erst wenn alle sich eingespielt haben und die Spieler gefestigt sind kann und wird eine Kampagne angegangen. Bitte auf keinen Fall auf den Beitrag antworten, egal was dir durch den Kopf geht. Schicke mir eine Privatnachricht wenn du eine Frage hast oder dich um einen Platz bewirbst. Befolge diese Schritte: 1.) Lies dir diesen Beitrag durch. Getan? Tu es erneut. Kommst du nämlich nicht auf das was ich von dir im Vorfeld verlange, passen wir schlichtweg nicht zusammen, denn ich muss mich auf dich als Spieler blind verlassen können ohne ständig einschreiten zu müssen. 2.) Wirklich: Nimm dir die Zeit um die Informationen zu lesen. Nicht überfliegen. 15 - 20 Minuten für den Durchschnittsleser. 3.) Du musst mir weder erklären was du schon alles getan oder nicht getan hast, noch aus dem Nähkästchen plaudern. In einer, bis zwei Spielsessions werden wir final wissen ob es mit uns klappt. Bitte auf keinen Fall auf den Beitrag antworten, egal was dir durch den Kopf geht. Schicke mir eine Privatnachricht wenn du eine Frage hast oder dich um einen Platz bewirbst.

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PATH2E
Pathfinder 2E
Online
Campaign
Pathfinder 2e:season of ghosts
Players
2/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e:season of ghosts

Paid game Paid game
$10 a session game:  Something strange is happening to your hometown of Willowshore! Nestled on the banks of a river winding through the legendary Specterwood in Tian Xia’s haunted land of Shenmen, the people of Willowshore are no strangers to supernatural threat, but the danger that comes to town on the first day of summer is unlike anything you’ve ever seen before. Over the four seasons to come, you and your fellow home-grown heroes must face evil spirits, sinister fiends, and frightening curses, lest the town of Willowshore succumb to the Season of Ghosts!    I am running the season of ghosts adventure via foundry and have most of the battle zoo options. If interested please follow the link  https://startplaying.games/adventure/cmrjyd42w0031jp04un6hxxd5

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New
Posted 3 hours ago
en English
DND5E
Dungeons & Dragons 5E
...
Columbus
Online
Ano
Been running and playing TTRPGs for over 20 years at this point, been getting paid for it for the last 10. I run the TTRPGs community Dreamscape Adventures, maybe you'll come join us? We're hiring DMs and offer both free and paid games of all systems
New
Posted 9 hours ago
en English
DND5E
Dungeons & Dragons 5E
...
Arlington
Online
Zach
Hi! Newish to TTRPGs but looking to find a steady group either in person or online!
en English fr French
PATH2E
Pathfinder 2E
Online
Kalaam
Hi, french adult player here. Experienced in PF2E : Been playing and dming 1e and 2e for yers now. Started with naheulbeuk and 1e, then did one game of 5e and finally moved to 2e and a bit of Knight. I play my round quickly and, if possible, some flair. [Type of game]: To complement a more rp focused campaign I'm in I'd like to find a game that's more focused on action and aventure. Looking at recent APs I've seen that Hellbreakers and Hell's destiny look cool. Would be interrested going back into Kingmaker after my previous go was cut short. Or even conversions of 1e AP or homebrew stuff ! : On week days I can play from 19:00 to 00:00 and on saturdays I am free all day from 08:00 to 00:00 I'm a big gish fan, but so far haven't got to play one in 2e to very high level (highest I got with a magus was level 5 or 6 in abomination vault before a tpk). The only high level AP I got done so far was Age of Ashes several years ago with my sorcerer. So I'd be pretty flexible on roles to fill with one, ideally i'll try to make a magus work and with its upcoming rework I think I could make it fill defensive or offensive roles in a party ! Some characters I played before were: -Phaebus: in 1e, a magus smith from Torch in Iron Gods. He was one of the students of the local mage who had gone missing at the start of the AP, on the way to rescue him he found an intelligent sword of strange design that had lost its memories. He made it his goal to restore the lost memories and learn more about that sword in order to forge his own masterpiece. Piers: 2e Age of Ashes, a draconic sorcerer who chose to become a paragon of heroism for the weak after escaping slavery. He wore shiny plate armor and a shield without any other weapon to be a symbol of protection in the name of Milani. After the end of the campaign he kept travelling to free slaves and oppressed alike. Red Swirl: 2e Kingmaker, a kholo magus from a group of bandit/mercenary kholos who joined the party to get rid of the Staglord, and then stayed to help them deal with anything pertaining to magic. Sadly the game stoped early in book 2. W4N-D3RER: 2e Abomination Vault, an automaton cleric of casandalee who puts on a front talking very robotically and flatly, indicating verbally the tone or emotion he is going for. he does so to get people used to interracting with the less emotive sentient machines children of the goddess. He died late into the dungeon and was planned to return as a ghost summoner, with his old automaton body as a contruct eidolon. But sadly, again, the group disbanded and gave up after a tpk. Some more details: -Won't join games that use AI -LGBTQ friendly is required. -Furry friendly is preferred

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AD&D Toolkit
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AD&D Toolkit

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Dungeons & Dragons
Free
AD&D Toolkit is a collection of tools for Dungeon Masters that integrates seamlessly with digital Character Sheets. It is not a VTT.  Its a digital assistant for DMs and Players.  It greatly enhances both in-person and online play by speeding up and automating the more interesting, yet cumbersome mechanics of AD&D. Toolkit supports First Edition(1e), Unearthed Arcana(1e), and Second Edition(2e). Community Across multiple platforms, our membership numbers in the thousands.  If you haven't yet, you need to check it out.  The discord serves as the community hub as well as offering support for the Toolkit.  It serves as a valuable resource for people new to AD&D or Toolkit. Blog The AD&D Toolkit blog serves as a resource to the public for both Toolkit and AD&D in general.  Key Features Greatly enhances in-person games as well as online Characters can manage their inventory, equipped gear, spellbooks, spells-for-the-day, XP and level(s), age, weapon proficiencies, languages, all on their Character Sheet Automatic calculation of Encumbrance and Movement rates Storing and automated selling of loot with Buyback rates established by the DM. Calculating Surprise in each encounter. Calculating Pursuit Evasion. Time tracking across a Campaign. Automating impactful but tedious systems like character disease contraction and monthly expense calculation. Generalizing and calculating protocols for esoteric systems like custom spell research. DM image sharing feature to provide visual enhancements to gameplay. Randomized weather that factors in terrain, climate, and season. A custom, built-in Sound Effects board for spells and combat. Additional links AD&D Toolkit Discord server r/dnd1e Youtube channel Blog

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Tabletop Time Roleplay
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Tabletop Time is a YouTube channel, podcast, and livestreaming phenomenon devoted to collaborative storytelling through tabletop roleplaying games, as well as miniatures and other somewhat "nerdy" hobbies. It was created by Jazza and his brother Shad to utilize the TTRPG system they invented, Cogent Roleplay. The initial run lasted two years, but due to Jazza's increasingly busy schedule, a four year hiatus was necessary. Now it's back with a vengeance and a new cast. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed twitch.tv - Twitch channel patreon.com - Patreon page itstabletoptime.fandom.com - Tabletop Time wiki

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Shadowdark RPG (2023)
Tabletop Roleplaying Games

Shadowdark RPG (2023)

English
Rules-light
The Arcane Library
Shadowdark RPG is a modern masterpiece of old school fantasy tabletop gaming, created by Kelsey Dionne and published by The Arcane Library in 2023. It blends the lethal, dungeon crawling spirit of the Old School Renaissance with streamlined, modernized mechanics inspired by the fifth edition of Dungeons & Dragons. Description In Shadowdark, players are adventurers delving into tombs and ancient underground cities in search of gold and glory. The game is highly lethal, emphasizing player skill, resource management and creative problem solving over character sheet abilities. The dark is a physical, terrifying presence and making sure keeping the light on, is beyond vital to survival. System Overview & Key Features Real Time Torches Torches last exactly one hour of real time. The Game Master sets a physical timer at the table. When the timer runs out, the light goes out, and the characters are plunged into total darkness where deadly monsters thrive. Familiar d20 Mechanics The core system uses a standard 20 sided die (d20) with advantage and disadvantage, making it incredibly easy for modern players to pick up. However, modifiers are kept extremely low to maintain a grounded feel. Randomized Character Growth Instead of picking from a massive list of feats or skills when leveling up, players roll a random talent on their class table. This speeds up character creation and forces players to adapt to the unique strengths of their adventurer. Slot Based Inventory Encumbrance is simple and strict. Characters have a number of inventory slots equal to their Strength score or a minimum of ten. Every item, from a sword to a torch, takes up exactly one slot, making resource management important. Additional links thearcanelibrary.com/pages/shadowdark - Official The Arcane Library website shadowdarklings.net - Shadowdarklings (An excellent online character creator)

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