Dragonbane

Overview

Dragonbane is a classic fantasy tabletop roleplaying game published by Free League Publishing in 2023. It is a modern English translation and reimagining of Drakar och Demoner, Scandinavia's first and longest-running TTRPG, originally released in 1982. The game carries over four decades of Swedish gaming heritage into a sleek, accessible package designed around the philosophy of "mirth and mayhem": fast-paced adventures with minimal prep, where danger is real, luck matters, and even a humble merchant can become a legend. Unlike many modern fantasy RPGs, Dragonbane deliberately avoids the power-escalation treadmill of level-based systems. Characters are capable but mortal from session one, and the game works equally well for a single one-shot evening or a sprawling long-term campaign. It was a strong contender for TTRPG of the year on release, praised widely as one of the most accessible entry points into tabletop fantasy roleplaying.

Description

In Dragonbane, players take on the role of adventurers in the Misty Vale, a hidden mountain valley, ancient and full of ruins from fallen kingdoms, only recently cleared of orc and goblin occupation. The world is shaped by the eternal cosmic struggle between two great powers: the Dragons and the Demons, rival godlike forces whose conflict bleeds into mortal life. Players choose from six playable Kins: Humans, Dwarves, Elves, Halflings, the duck-like Mallards, and the feral Wolfkin and one of ten Professions (Fighter, Mage, Hunter, Thief, Artisan, Merchant, Mariner, Scholar, and others), each providing a distinct set of skills and heroic abilities. One player takes the role of the Game Master (GM), who builds the world, voices NPCs, and runs the dangers the adventurers face. The tone balances genuine peril and dark fantasy with moments of levity and absurdity.

System Overview & Key Features

Roll-Under D20 Skill System Dragonbane uses a clean roll-under mechanic. Every skill has a rating from 1 to 18, and to succeed, the player must roll equal to or below that number on a D20. There is no adding up bonuses or consulting modifiers, a skill of 14 means you need a 14 or lower. This keeps the math fast and intuitive while still creating meaningful differences between a trained and an untrained character.
Rolling a Dragon & Rolling a Demon Natural 1s and 20s are not just successes and failures, they're narrative events. Rolling a 1 is "Rolling a Dragon": a critical success that triggers powerful, flavourful special effects. Rolling a 20 is "Rolling a Demon": a critical failure with immediate consequences. This naming convention ties the dice directly into the world's mythology and gives every roll dramatic weight.
Push Your Luck If a skill roll fails, the player can choose to Push it, picking up the dice and rolling again. But every die that fails a second time inflicts a Condition. Characters can become Exhausted, Sickly, Dazed, Angry, Scared, or Disheartened, each imposing a specific mechanical penalty. Pushing is rarely free, and the decision of whether to push adds meaningful tension to every uncertain roll..
Willpower Points & Heroic Abilities Each character has a pool of Willpower Points (WP), a resource spent to activate their Profession's Heroic Abilities. A Fighter might spend WP to make a devastating counterattack; a Mage burns it to cast spells. Willpower represents the spark of exceptionalism that separates adventurers from ordinary folk, and managing it carefully is central to play.
Card-Based Initiative Combat initiative is determined by drawing from a shuffled deck of initiative tokens. One per character and one per monster group. This creates a genuinely unpredictable turn order every round, keeping both players and GM on their toes and preventing the predictability of fixed initiative lists.
Kin & Profession, Not Class & Level Character creation is fast: pick a Kin, pick a Profession, assign starting skills. After play begins, advancement is open: characters grow by spending experience on skills of their choice, unconstrained by class restrictions. This avoids the feeling of "wrong builds" and keeps development tied to what the characters actually do in play.

Links

freeleaguepublishing.com https://freeleaguepublishing.com/games/dragonbane - Official website freeleaguepublishing.com https://freeleaguepublishing.com/games/dragonbane/?downloads - Free character sheets and campaign materials forum.frialigan.se https://forum.frialigan.se/ - Free League forum

Active games and players

DB
Dragonbane
Alpharetta
Campaign
One more needed for Dragonbane Campaign
Players
3/4
GM
1/1
Dragonbane
en English

One more needed for Dragonbane Campaign

Hey there I'm a long time gm looking to branch out into new systems and dragonbane has been one I've been interested in for a while. We've almost got a full group just need one more .  When : Tuesday 7:30 -10 pm

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DB
Dragonbane
Online
Campaign
Dragonbane - The Shadow Over Gloomshire
Players
2/4
GM
1/1
Dragonbane
en English

Dragonbane - The Shadow Over Gloomshire

Dragonbane: Module : Shadow Over Gloomshire (probably max 5 sessions) Beginner Friendly | Online | Every Other Wednesday Please read the full description to make sure the game is a good fit for you.  The Adventure We’ll be starting with Gloomshire, a popular third-party adventure for Dragonbane. It’s a shorter campaign, likely around 5 sessions, focused on a strange isolated town wrapped in dread and mystery. If the group clicks and everyone has a great time, I’d love to continue into longer-term Dragonbane campaigns afterward, especially Misty Vale and eventually the upcoming TRUDVANG setting when it releases.  When we play -8 PM EST 5/27/26 every other week on Wednesdays, 3 hour sessions We’ll begin with a short Session 0 for character creation, expectations, and getting everyone comfortable with the system before jumping into the adventure.  What You Need -Discord for voice chat -Owlbear Rodeo (free browser-based VTT) -No webcam required I’ll provide all links and setup info.  Tone & Playstyle I run pretty relaxed games. I enjoy tables where people can joke around, hang out, and have fun while the characters themselves take the world seriously. The game leans heavily into atmosphere, exploration, and adventure. Expect spooky forests, strange encounters, dangerous combat, and moments where the dice completely change the story. Theater of the Mind & Maps This game uses a mix of both. Exploration is mostly theater of the mind I use music, art, wallpapers, and atmosphere heavily Combat sometimes uses maps when needed Dungeons usually have maps if positioning matters I’ve found that too many battlemaps can sometimes hurt immersion and imagination, so I prefer using them when they truly add value instead of for every single scene. What Is Dragonbane? Dragonbane is a fantasy RPG with: -Roll-under mechanics -Skill-based characters -No classes -Fast combat -Deadly encounters -Lighter rules than D&D 5e The game sits somewhere between heroic fantasy and old-school danger. Characters absolutely can die, and the randomness of the dice is a major part of the experience. Things commonly determined randomly include: -Ability scores -Encounters -Loot -Travel events -Mishaps and complications Part of the fun is embracing the uncertainty and seeing where the adventure goes. Sometimes the character who looks weakest on paper ends up becoming unforgettable. Dragonbane: Module : Shadow Over Gloomshire (probably max 5 sessions)

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en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
Let's go on an adventure together! I am looking for a cooperative, consent-based, story-focused TTRPG table with about 50% roleplay, 30% combat, and 20% exploration. I enjoy character-driven storytelling, party relationships, meaningful combat, exploration, mystery, downtime, and emotional moments that feel earned rather than forced. I like games that are sincere without being too serious, and funny without becoming constant jokes or bits. Consent and boundaries are important to me. Heavy themes, major trauma themes, intense character conflict, PvP, romance/flirting, sexual content, or anything that could strongly affect another player’s character should be discussed first. Lines and veils should be respected. I fit best with people who want to tell an awesome story together, share spotlight, cooperate, listen to each other, and make sure everyone’s character matters. I am not a good fit for bigotry, discriminatory humor, main character syndrome, edgelord behavior, disruptive rules-lawyering, non-cooperative play, PvP/romance/sexual content without consent, trauma dumping, or using RPGs as therapy. As a player, I appreciate clear, fair, cooperative DMs who respect boundaries and care about character arcs. As a DM, I value respectful players who compromise, share spotlight, and care about the party and shared story. Feel free to contact me on Discord: goldaline. Say you saw my Groupfinder post.
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
hisownsidekick
Hi! All told, I only have about a year of experience playing and GMing, and it's been a looong time, so I'm sure I'm quite rusty. My time zone is CST and my schedule is open. I have no strong preferences when it comes to frequency of sessions, system, or setting. Back when my friends and I actively played, I mostly GMed, using DnD 3.0/3.5, with a little Spycraft on the side. Even though that was years ago, I've never stopped thinking about RPGs, listening to actual play podcasts like The Adventure Zone and Acquisitions, Inc., reading random supplements and forum posts, and playing video games based on tabletop systems/adventures. I love backstory, lore, and worldbuilding and enjoy combat and dungeoncrawling, too. I remember my very first RPG session, when I was a kid, immediately opened my eyes to the creativity and improvisation that the format allows. All I'd done in our first battle was ready my weapon and lightly wound an unlucky bandit... while the far more experienced players of the group spent their first few turns positioning themselves technically, slinging buffs and debuffs, and throwing a tarp over the intimidating-as-hell bandit leader and then setting it ablaze with a torch. I was astounded; I knew I had to have more. The Discworld and Hitchhiker's Guide series of books are dear to me, though I'm down for nearly any fantastical story and setting (much like Pratchett and Adams themselves). Potentially relevant-to-tabletop video game series I've enjoyed are The Witcher, Knights of the Old Republic, Fallout, Mass Effect, Dragon Age, The Elder Scrolls, Divinity, Baldur's Gate, Final Fantasy, World of Warcraft, Legend of Grimrock, and many more. I like to let other players choose their specializations first, so I can try to fill any gaps we have, then build the character's background and motivation from there. That way, everyone who really wants to play a specific role is happy and the group as a whole is well-rounded. Plus, it's just fun to mix things up from game to game, so I've never really had a favorite class, though I do enjoy playing support (gotta have a healer/medic!). If you have the patience to help me shake off the rust and adapt to your setting and system, I'll do as much or as little reading, roleplaying, and rolling as you need. Ugh, this is really starting to sound like a sales pitch, ha ha... sorry. I'll finish by simply saying that I'm excited to meet you and see what adventures you've got brewing!
en English
ICRPG
ICRPG
...
Broomfield
Online
Mark
I'm Mark, a 50-something tabletop enthusiast. Been playing and GMing for many years. As I've gotten older, I have moved to lighter, faster systems. My current favorite is ICRPG (think of super-streamlined D&D). I'm looking for players interested in games with a balance between action and roleplay. I prefer in-person (Denver/Broomfield area) but am open to virtual sessions. I am in the US in the Mountain Time Zone. My day job can be demanding, so best times are Friday evenings and Saturdays. Please drop me a message if you would be interested in attending a session!

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