Alien RPG

Space is vast, dark, and not your friend.

We wanted this system in the library before we had time to write it properly, so consider this entry a placeholder. If you've got hours logged with it, we'd love your help turning this into something worth reading - reach out.

Overview

Alien: The Roleplaying Game is the officially licensed tabletop RPG of the Alien film franchise, designed by Free League CEO Tomas Härenstam with franchise lore writer Andrew E.C. Gaska, and published by Free League Publishing in December 2019. It runs on an adapted version of Free League's Year Zero Engine - the same family powering Mutant: Year Zero and Tales from the Loop - reworked specifically around the dread and claustrophobia of the films rather than open exploration. The game won the Gold ENNIE for Best Game in 2020 and has remained one of Free League's flagship lines since.

Active games and players

ALIEN
Alien RPG
Coventry
Campaign
ALIEN RPG - Coventry
Players
2/4
GM
1/1
Alien RPG
en English

ALIEN RPG - Coventry

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
A new in-person cinematic campaign using the ALIEN RPG system. If you like ALIEN, retro sci-fi or just want to try a new system then we would love to have you. Join the crew, Wayland-Yuntani offer great benefits. A survival horror style game in the ALIEN universe, following characters as they try to survive the machinations of mega-corporations, hostile alien life and each other. Mainly strung together scenarios from offical and community resources with a bit of homebrew to tie it all together.  The ALIEN ttrpg is a heavily stylised, cinematic ttrpg system focusing on atmosphere and story telling, focuisng on mechanics mainly when things get desperate. It aims to mimic the feel of the Alien movies. It offers a different style of play from other system that offers compelling beats with which to tell a tense and dramatic story at the table. The system can be has a higher chance of character death than something like D&D, much more similar to Call of Cthulhu, it is survival horror after all. We aim to create a fun, if spooky, storytelling game. This being said everyone should feel comfortable at the table. We will lay some ground rules for what people are ok with, and the GM does regular check in to make sure everyone is doing ok; and if a topic comes up that uncomforable it will immediatly be skipped. The aim to have fun first and foremost. Meeting new people can be a little daunting, so can new ttrpg systems, but we hope you will give it a try.  Exact Day and Location not yet decided, and will be dependent on player and availability.

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Savage Worlds
Savage Worlds
CoC
Call of Cthulhu
...
Online
Marlon
Hello, fellow gamers. My name is Marlon, but everyone calls me Jay-long story there that I won’t get into. Anyways, I’m the forever DM in my family, and I run weekly podcast games for my wife. We’ve designed a tabletop RPG called Prosperon: A Bio‑Cyberpunk RPG, and we’re actively looking for more playtesters. If that interests you, shoot me a message and we’ll make it happen. With that being said, I’m also an active player in several games. I’m currently in a Blades in the Dark campaign every Thursday, which is absolutely amazing, and I have a few open biweekly days where I can commit to another game-as long as it’s the right game, the right crew, and the right day and time. That’s all for now. Take care, and don’t forget-have fun at your table.
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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Phobophiliac
Grimdark veteran Steady regular
I'm Nick, I'm a 32yo male/AMAB non-binary person, with a few years of experience playing D&D 3.5, D&D 5.0, and CoC 7th. I'm a little burnt out on those (mostly D&D/high fantasy) so I'd prefer to play a different system, but I'm not against those systems if the campaign is appealing enough. I'm open-minded, intelligent, and a quick learner so picking up new systems is pretty easy for me. The systems that appeal to me the most right now are Mutants & Masterminds, Cyberpunk, Mothership, Kult, Unknown Armies, any World/Chronicles of Darkness system, or any obscure or homebrew horror system (any setting with heavy horror). My ideal group would consist of people around my age but I'll play with anyone 18+. I'm friendly and get along with pretty much everyone, and have thick skin so I don't mind banter, darker themes, or adult content. LGBTQIA+ friendly (obviously lol), female friendly, POC friendly. I'm also not going to get too antsy if we get a little derailed from play sometimes, especially with goofier groups, but I love serious play just as much. Currently looking to play weekly on Monday, Tuesday, Thursday, or Friday, during evenings/nights. Saturdays are undesirable at the moment but if I really love the campaign idea I can make the time for it. I can't play Tuesday afternoons and both Wednesday and Sunday are off limits at the moment. Long term campaigns are ideal. I'm a pretty dedicated player, I rarely miss sessions. Any VTT is fine (I love Foundry), theater of the mind is also fine. I'm not a big fan of Roll20 but I'll use it if I have to lol. I have and use Discord regularly. I also would pefer not to be on cam, but I do have a webcam. However I do not want to be recorded and posted on the public internet so skip me if you're running on a stream, youtube recording, podcast, etc. Recordings for private note-taking purposes are okay but do not post them online publicly. I love creating characters (especially flawed characters) so I usually have several character ideas for multiple systems either ready-to-play or brewing, even for systems I've ever played (such as M&M 3e, Unknown Armies, Kult, etc). I'm flexible enough to stick with RAW or go full homebrew, I will always work with the DM to ensure that my character is suitable for their campaign, especially if we dive into heavy homebrew. I generally prefer not to min/max but I'm not against it, I just find flawed characters (mechanical and flavor) to be far more interesting and fun to play. I don't meta game, backseat game, rules lawyer, and I don't have main character syndrome (if anything I'm a little shy of the limelight). I can also handle bad outcomes and character death, I believe that's just part of the storytelling aspect of TTRPGs. I love roleplay, combat, exploration, puzzle solving, pretty much every aspect of TTRPGs so I'm generally comfortable with any ratio. I also sometimes to photo-manipulation/digital collage art, drawn art (digital and traditional), etc for my character, other characters, campaigns, but I'm not very good at it (yet). Usually this is for comedic effect or out of necessity. I also do art and writing outside of TTRPG play. Not interested in play-by-post or paid games, sorry.
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en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
DH
Daggerheart
...
Online
Eric
I mostly GM but enjoy being a player from time to time.
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en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Los Angeles
Online
diggityjones
Usually behind the screen, always happy to grab a seat and try another system. I bring curiosity, share the spotlight, and work with the GM and fellow players to create the kind of moments you only get around a TTRPG table.
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en English sv Swedish
VtM
Vampire: The Masquerade
MotW
Monster of the Week
...
Online
Hiplobbe
Playstyle: Heavy roleplay, narrative-driven, and collaborative. About Me as a Player Character Creation: I love making goofy, endearing, or overly dramatic characters who somehow bumble through high-stakes situations. Drama and Lore: I actively look to create intricate player dramas and add rich details to the worlds we play in, giving GMs plenty of fun plot hooks to work with. Collaboration: I care far more about emotional arcs, character choices, and team dynamics than crunching numbers or optimizing stats. If you are looking for a player who brings deep storytelling, creative worldbuilding, and a healthy dose of memorable silliness to the table, let us connect!
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