Gamma World

Overview

Gamma World is a post-apocalyptic science fantasy roleplaying game created by James M. Ward and Gary Jaquet, first published by TSR in 1978. Over more than four decades the game has been rebuilt from the ground up seven times by nearly as many publishers, and the most recent overhaul came in 2010, when Wizards of the Coast released a stripped-down, card-driven edition built on a pared-back version of the
Dungeons & Dragons 4th Edition https://groupfinder.gg/library/dungeons-dragons-4e-2008
engine.  Where D&D sends heroes out to save a kingdom, Gamma World drops mutant scavengers into the wreckage of a shattered Earth to fight over technology nobody left alive still understands.

Description

Gamma World is gonzo by design. A character isn't built so much as collided into existence: two randomly rolled Origins get mashed together into one being, however little sense the combination makes ("I'm a Radioactive Yeti," to use the game's own example). From there, characters spend the session drawing from decks of mutation and salvage cards that shift constantly - the powers a character has at the start of a fight are rarely the ones they'll have by the end of it.  Combat is lethal and character turnover is high, so the game leans into its own chaos rather than fighting it: sessions play fast, tonally silly, and are built to be picked up and put down in a single evening rather than carried across a long campaign.

Key features

Double Origin Character Creation

Instead of choosing a race and class, each player rolls twice on a table of twenty Origins - Radioactive, Yeti, Android, Doppelganger, and so on - and combines the results into a single character. The order rolled matters, giving roughly 400 possible base combinations, and reconciling two unrelated origins into one coherent (or hilariously incoherent) mutant is most of the fun of character creation.

Alpha Mutations

Mutant powers are drawn from a shuffled Alpha Mutation deck rather than chosen once and kept. Characters start each encounter holding a hand of mutation cards and draw a replacement whenever one is used up or a natural 1 is rolled, so the toolkit a character has access to keeps changing fight to fight.

Omega Tech

Salvaged pre-apocalypse artifacts work the same way, drawn from a separate Omega Tech deck. Each card grants a single reusable power, but has roughly even odds of malfunctioning and burning out after use, turning every scavenged gadget into a small gamble.

The Pared-Down d20 Engine

Underneath the cards sits a simplified version of 4th Edition D&D: roll a d20, add modifiers, beat a target number. Positioning and tactical combat still matter, but the character-building crunch that defined 4E is stripped out entirely, leaving a much faster game to run and pick up.

Player-Built Decks

Rather than everyone drawing from one communal deck, each player can assemble a personal Alpha and Omega deck (minimum seven cards, up to two copies of any card) from the base set and expansion boosters, letting a player skew the randomness of their draws toward a character concept they actually want to play.

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Other entries

Dungeon World
Tabletop Roleplaying Games

Dungeon World

TTRPG
English
Rules-light
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine. The game is advertised as having old school style with modern rules. The game uses six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and a character class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard. System Overview & Key Features Classic Fantasy Adventure Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules. Talk About What Matters Dungeon World's simple rules happen based on what's happening within the game, so you spend more time talking about the action and less time talking about the rules. Gamemaster's Toolkit Running a game shouldn't be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track. No Dead Ends The rules always drive the action forward in unexpected ways. Rolling the dice always leads to an interesting outcome. Award-winning Design Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award. Open License The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World. Additional links dungeon-world.com - Official website

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DnD Looking for Group: How to find your next table
Guides & How-to

DnD Looking for Group: How to find your next table

Guides
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If you don’t have any added to your profile, you are immediately cutting yourself out of their search results. Don’t go overboard and add all the tags. Pick only the ones that represent your preferences the best. Share your profile. All the platforms listed above are messaging boards after all. If you spot a group or players thinking about forming a party - post your profile link. Instead of sending them a wall of text, you now have a page that describes who you are, what games you are looking for, what your timezone is and displays you as someone willing to go the extra mile. Bump yourself. Bumping (Bring up my post) is how we have eliminated the constant message spam. Instead of returning every day or two to write up a new post to introduce yourself, you can take your current profile and just click the button on the right side of your cover image. That will bump your post to the top of the listings, completely refreshing it’s position. Stop wearing yourself thin Instead of spending all that time posting on various different platforms. And then doing a second lap of checking for responses - post your profile and find your dnd group.

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DG Builder
Tools & Platforms

DG Builder

English
Portuguese
Daggerheart
Create everything you need for your Daggerheart experience in one place. From custom adversaries to full collections — and share it with a growing community. Start Creating Today Whether you're building a single encounter or an entire world, this platform gives you the tools to bring your ideas to life and share them with others.

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Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.