Call of Cthulhu (2014)

Overview

Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features
Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure.
Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence.
Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character.
Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result.
Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation.
Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations.
Additional links chaosium.com https://chaosium.com - Official publisher website and digital storefront drivethrurpg.com https://drivethrurpg.com/browse/pub/2/Chaosium - Digital repository for official scenarios and sourcebooks

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Call of Cthulhu
Nottingham
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Nottingham gaming group
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2/6
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1/1
Call of Cthulhu
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Nottingham gaming group

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
We're presently looking for new players.  We've been running gaming sessions at a historic pub in Nottingham for the last 10 years. Right now, we're about halfway through a masks of nyarlathotep campaign.  If gaming, beer, insanity and cosmic horror that man was not meant to wot of are your thing, we have exactly what you need. Oh, and beer.

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CoC
Call of Cthulhu
Winter Park
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Call Of Cthuhlu, Two Headed Serpent
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3/5
GM
1/1
Call of Cthulhu
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Call Of Cthuhlu, Two Headed Serpent

Hello, I am Thomas, 2 of my players are dropping out of my tabletop group due to one of them getting a job monday nights, and the other rode with former. So I need a player of 2 to round us up to 4-5 players

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DND5E
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Vestfossen
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Zephir1991
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (Wednesdays) My usall play time is 8pm (CET norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, join ny discord https://discord.gg/kbbM8BCt5j
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Em
Hi I'm Em, uni student in New Zealand.  I have experience gming Ten candles, Lasers & Feelings and DND 5e.  I've played DND 5.5, Call of Cuthulu, Dread, DND 5e. I'm very much interested in VTM (I'd like to play before maybe Storytelling), the Kids on Bikes system, Monster of the week and anything one page or one session focused. I'm also interested in Masks a New Generation and I'd be willing to learn to GM for an enthusiastic group.  Some media influences I draw on are comics, wwe, fairy tales, and have a big soft spot for modern gothic tales such as What Moves the Dead by T Kingfisher. I've also enjoyed podcasts such as Welcome to Nightvale and something like Kids on Bikes or Monster of the Week might be cool with this vibe.  When it comes to actual play I've watched some dimension twenty campaigns, a tiny bit of critical role, little LBYN, a good chunk of Dungeons Drakkenheim, a little bit of WBN and the whole concept of Private Nightmares is fascinating to me. DMing requirements. If you're interested in having me dm some form of session zero is required (even just ten to fifteen minutes beforehand) and for dming online a simple safety system such as lines and veils is non-negotiable. I'll play in voice, text, camera on.  When it comes to my campaigns, no generative ai. Whether that's ai art, back stories, and please don't feed my narration into ai to try and get the optimal response, it's really lame and I won't want to DM for you. This is something I trust people on when I GM and I hope that trust is respected.   Horror is something I enjoy but it's definitely not a requirement and I won't bring it into a campaign unless it's been pre-established that everyone at the table are on board for it (please don't ask me to spring horror on the other players without a temperature check, it's really not cool). This blurb will get padded out later.
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7TH SEA 2E
7th Sea 2E
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Call of Cthulhu
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Greycat Silvermane
Hello! I'm here to have fun and make weird ideas somehow work ^^
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Tokyo
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Languages; Русский/English/日本語 Hello everyone!  I'm a somewhat experienced player when it comes to TTRPGs, ran mostly as DM but due to recent time constraints really would like to be a player this time around. Hope to make some friends here!
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