Call of Cthulhu (2014)

Overview

Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features
Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure.
Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence.
Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character.
Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result.
Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation.
Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations.
Additional links chaosium.com https://chaosium.com - Official publisher website and digital storefront drivethrurpg.com https://drivethrurpg.com/browse/pub/2/Chaosium - Digital repository for official scenarios and sourcebooks

Active games and players

CoC
Call of Cthulhu
Nottingham
Campaign
Nottingham gaming group
Players
2/6
GM
1/1
Call of Cthulhu
en English

Nottingham gaming group

Roleplay focused Roleplay focused
Horror Horror
We're presently looking for new players.  We've been running gaming sessions at a historic pub in Nottingham for the last 10 years. Right now, we're about halfway through a masks of nyarlathotep campaign.  If gaming, beer, insanity and cosmic horror that man was not meant to wot of are your thing, we have exactly what you need. Oh, and beer.

Read more

New
Posted 3 hours ago
en English
DND5E
Dungeons & Dragons 5E
...
Columbus
Online
Ano
Been running and playing TTRPGs for over 20 years at this point, been getting paid for it for the last 10. I run the TTRPGs community Dreamscape Adventures, maybe you'll come join us? We're hiring DMs and offer both free and paid games of all systems
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Amy
Hi I'm Amy and I am a professional game master from startplaying. Which means I am a PAID game master  My games are usually set in D&D 5e and incoperate some 5.5 rules.  I am a huge fan of horror mixed with other genre's and encourage players new and old to join me. I also have a very open table to players of the LGBTQ+ community as I am also apart of it. I love being a dungeon master as I get to be creative and watch players interact with the world I set up  If you enjoy heavy role-playing, mixed homwbrew content and some combat mixed in with a game master who enjoys making your choices matter you may like me as a DM  I have a link to my profile with my reviews and you can check out my games  Profile link to startplaying
en English fr French Spanish
VtM
Vampire: The Masquerade
...
Online
hiddenson
Well met, stranger. I'm hiddenson. I've played different rpgs since the 90's, both as GM and as player, and I'm getting back on the saddle. I prefer GMing because I love world building and long-term campaigns, tuning preset worlds to my signature flavor of horror and hardcore mechanics. My style is deeply immersive, often choosing to play the right track at the right second for the right scene. That said, I enjoy the acting and teamwork part of playing, so I'd like to do that as well from time to time. I recently launched a paid Vampire: The Masquerade Chronicle, so I'm willing to trade seats if our playstyles and game list match. As this is my player profile, I'd like to focus on roleplay heavy horror games. I'd love to play other settings of the World of Darkness. I have a lot of experience in the previous edition of Call of Cthulhu set in the Roaring Twenties, so I'm sure I can adapt to the new edition easily. Lastly, I have little to no experience in the other titles, but I'd like the chance to try them out to round up the horror genre. When it comes to my playing style, I'm roleplay focused and lean into characters keen on knowledge and lore rather than riches. Think erudite professors, librarians looking for eldritch tomes, and tomb raiding archaeologists. When I GM, I lean towards Rule of Cool, and I favor players who invest creativity in their characters. Regarding scheduling, I'm available every day (but would prefer playing every other week) from 9pm to 2am GMT+2. Hit me up with your best message and let's tempt fate together!

Other entries

Dissonant Whispers: A DnD Actual Play Podcast
Actual Play & Podcasts

Dissonant Whispers: A DnD Actual Play Podcast

English
Dungeons & Dragons
Actual Play
In the Age of Magic, the Signal is Chaos. The Planar Vaunguard are tasked with investigating illegal magical portals, dangerous cults, insidious criminal organizations, and their own personal demons in an attempt to save Ephearea from an unknown threat emerging beyond the Prime Material Plane. Come and join us in our obsession as our group tries to survive Vampires, Illithids, and Emotional Trauma from our DM. Shenanigans and chaos seem to erupt no matter how serious our characters are.  Links youtube.com - Youtube channel spotify.com - Spotify feed

Read more

It Takes One To Hunt One
Actual Play & Podcasts

It Takes One To Hunt One

English
Actual Play
Mutants & Masterminds
Dark forces threaten the city - so dark forces are needed to save it. Emerald City, the shining jewel in the crown of America's west coast, is being plagued by a series of bizarre crimes which the police and local heroes can neither handle nor understand. Luckily for them, they don’t have to. ARCADE - the men in black who protect the innocent from what goes bump in the night - has sent a team to investigate. A team of misfits. Renegades. Monsters. Because after all, when it comes to monsters… It Takes One To Hunt One. Can they unravel the arcane conspiracy threatening to destroy the City of Destiny? Or will they fall prey to their targets - or worse, to each other? Find out in this supernatural noir mystery told through the medium of a TTRPG actual-play podcast, using the Mutants & Masterminds Third Edition game system and World of Freedom setting created by Green Ronin Publishing. Links powerlevel4podcast.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

Read more

Golden Squad
Actual Play & Podcasts

Golden Squad

English
Actual Play
Mutants & Masterminds
Golden Squad is a superhero actual play audio drama using Mutants & Masterminds 3rd Edition, hosted by Luke and featuring a rotating cast of people he's legally allowed to call friends. Set in a custom world pulled directly from Luke's overcaffeinated brain, things tend to get weird, wild, and occasionally even heroic. The chaos is kept mostly family-friendly thanks to our tireless editorial staff—a flock of highly trained birds with strong moral values and questionable grammar. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.