Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Active games and players

M&M
Mutants & Masterminds
Glasgow
Campaign
Zombie Superhero Survival Game
Players
0/4
GM
1/1
Mutants & Masterminds
en English

Zombie Superhero Survival Game

I'm planning on running a game of Mutants and Masterminds, a superhero RPG using the d20 system after December. I would be hosting the game between 12 and 4pm on a Sunday (Fortnightly) at the Merchants Guild on 50 Albion Street :) I would be hosting a Session zero on the 11th of January to introduce people to the rules for Mutants and Masterminds, along with providing paper character sheets. Looking for between 3 to 4 players. LGBTQ+ folk are more than welcome to join up (The more the merrier).

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en English
DH
Daggerheart
LitM
Legend in the Mist
...
Online
Buff Mimi
Hello there! I'm Buff Mimic, I also enjoy Mimi, I'm 23 years old, MtF trans, and an enjoyer of a variety of TTRPG's though I'm currently on the look out for Vampire the Masquerade 5th Edition and or Daggerheart. I've done so much D&D and d20 esque systems that I've been yearning to play with some other dice systems.  About Me I've played TTRPG's as a whole for about 11 years now, nearing 12, and I got into it with D&D 5e. Pathfinder 1e definitely has most of my experience past that, especially the Final Fantasy supplement of it, but I've also experienced Fabula Ultima, Legends in the Mist, Scion, ROOT, and of course VTM. Though VTM 5e is still new to me and I'm really looking to explore it further. I really love playing characters who have stronger personalities. Confident, smug, a bit teasing all around. I try to make them a bit more of the sweet sort, but I do enjoy leaning into a bit more of a brutish side when time allows. One can blame my love of Barbarian for it I am sure. That said being a brute doesn't mean I don't enjoy someone charismatic, and I often like to get deep into roleplay or character creation to give that personality something unique and fun about them. Outside of TTRPG's I have some favorite games in Final Fantasy 14, Monster Hunter World, Nuclear Throne, Celeste, and Rabbit & Steel. I like the games that can make my adrenaline spike... or allow me some fun to customize and be a lil bit of a fashionista with my character as I do enjoy making them look pretty. When it comes to games themselves I'm not really afraid of any real topics. I don't chomp at the bit for horrible things to happen, but if something makes sense to happen narratively I'd rather it happen so I can properly react to the horror that is put in front of me and give some real honest reactions so I can really emulate how my character would feel. I'll play pretty much anything however. I just have a preferance for wanting to learn some new things.
en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Meowdy!   While I'm interested in a wide variety of systems in asynchronous text play-by-post games, I favor Old School Essentials and Revised 3rd Edition Dungeons & Dragons.
en English
PATH2E
Pathfinder 2E
DH
Daggerheart
...
Online
Firnen
Hello! I’ve been playing tabletop RPGs for about 6 years, primarily 5e and SWRPG FFG. I’m looking to get into systems like Pathfinder 2e, Starfinder 2e, Draw Steel, Mutants & Masterminds, and Daggerheart. Lean towards fantasy, sci-fi, sci-fantasy, and superhero games, but I’m open to trying other settings. I tend to enjoy balanced games where combat is present, but roleplay, story, and character choices are just as prevelant. Character-driven campaigns, heroic adventuring, mysteries, investigations, political intrigue, and even kingdom-building all sound interesting to me. Character-wise, I tend to gravitate toward sword-and-sorcery types, shapeshifters, summoners, and pet/companion classes that are sarcastic, conflicted, or strong and stoic. I’m available Saturdays, any time, US Central timezone. I’m hoping to find a group that enjoys collaborative storytelling, is LGBT-friendly, and takes the game seriously enough for the story to mean something to everyone without losing the ability to joke and have fun. Speaking of, I'm not into joke campaigns, adversarial GM-vs-player games, or games with heavy sexual content/themes. Some of my favorite inspirations include Star Wars, Eragon, The Lord of the Rings, and The Expanse.

Other entries

TTRPG Insider
Blogs

TTRPG Insider

TTRPG
English
We're a news source for TTRPG content published 2-3 times a week, complete with news articles, interviews, and more. It's "An inside look at the scene shakers, content makers and upstarts in the tabletop gaming industry Links ttrpginsider.news - Website

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Basic Roleplaying (2023)
Tabletop Roleplaying Games

Basic Roleplaying (2023)

TTRPG
Rules-light
Chaosium
Basic Roleplaying is the venerable "D100" engine that has powered Chaosium’s greatest hits for over four decades. Originally appearing as a slim booklet in 1980, it was most recently revitalized as the Basic Roleplaying: Universal Game Engine in 2023. In 2026, it stands as one of the industry's most important open-source platforms, released under the ORC License, allowing independent creators to build and sell their own games using its legendary, time-tested mechanics. Description BRP is a "genre-neutral" toolkit that discards character levels and rigid classes in favor of a pure skill-based system. Whether you are playing a Bronze Age warrior, a 1920s detective, or a futuristic mech pilot, the core experience remains the same: your character is defined by what they can do. Because it uses percentages (e.g., "I have a 65% chance to climb this wall"), it is widely considered the most intuitive and "transparent" RPG system for new players to understand at a glance. System Overview & Key Features The Universal D100 Engine Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Organic Character Growth There is no "Experience Points" system in the traditional sense. Instead, when you succeed in using a skill, you mark a "Skill Check" on your character sheet. At certain stops in the game/story, the player rolls to see if the character improves in those skills, meaning your character evolves based specifically on the actions they performed (and succeeded at) during the game. Modular Rule Design The Universal Game Engine is designed with variations and systems to choose from. GMs can choose whether they prefer to just use "Hit Points" or add a more detailed wound system with "Hit Locations" for more realistic tactical consequences. Systems for Magic, Sorcery, Mutations, or Superpowers (depending on the setting) can be added, instead of being baked in the core mechanics, ensuring the mechanics always fit the theme of the game. Deadly and Tactical Combat BRP combat is grounded and dangerous. Unlike high-fantasy games where adventurers have a vast health pool, a single strike of a sword or bullet in BRP can be fatal. This encourages players to think creatively and use mechanics and terrain to their advantage. Talking their way out of situations is often seen as more reasonable (and survivable), than just treating every conflict as a forced combat situation. The ORC License Revolution By introducing to the Open RPG Creative (ORC) license, BRP started a wave of third-party "Powered by BRP". This has expanded the system into new genres like Cyberpunk, Wuxia, and Cozy Fantasy, all supported by a single, unified ruleset and system, compatible with most themes. Compatibility with "The Big Three" Because the core mechanics have remained the same since the beginning, a monster or spell from a 1980s supplement is almost always compatible with the modern 2026 engine. This gives GMs access to one of the largest libraries of pre-written adventures in tabletop gaming, spanning Call of Cthulhu, RuneQuest, and Pendragon. Additional links chaosium.com/brp : Official BRP Universal Game Engine portal basicroleplaying.org : The primary community hub and "BRP Central" forums

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MythosGen
Tools & Platforms

MythosGen

English
MythosGen
Worldbuilding
MythosGen is currently in active development, so features discussed or shown in screenshots may change. MythosGen is a fantasy creation and worldbuilding platform for writers, game/dungeon masters, players, and creators. Generate names, characters, locations, organizations, items, plot hooks, and more from a fast, easy-to-use web app built for fantasy inspiration. Start with free generators for quick ideas, expand with curated Starter Packs, organize your favorites in Collections, and use premium AI tools to create richer, more tailored content for your setting. /images/general-media/1773789407_S2Z0MCd2.png Build your next world Create fantasy content for novels, tabletop campaigns, games, and personal projects. Whether you need a single tavern name, a powerful villain, a kingdom full of lore, or an entire connected world, MythosGen helps you move from scattered ideas to organized, usable content. Pricing MythosGen offers a wide range of free fantasy generators (over 50), along with tools for saving and organizing your favorite results. MythosGen Premium unlocks advanced AI generation, WorldBuilder tools, expanded creative workflows, and additional features for users who want deeper customization, continuity, and long-term world development. Key Features Free Fantasy Generators Quickly generate names, characters, places, and organizations for your fantasy worlds, campaigns, and stories. AI Generator Create richer, more customized results with premium AI-powered generation for characters, locations, organizations, items, plot hooks, and more. WorldBuilder Organize your lore into connected worlds with entries, relationships, timelines, comments, and version history designed to help your setting grow with structure and consistency. With WorldBuilder, you can also collaborate with others and ensure that AI-generated content is created from the context of your world! Starter Packs Generate themed bundles of related content to jumpstart kingdoms, cities, taverns, factions, villains, and other fantasy concepts. Collections Save and organize your favorite generated results so your best ideas are always easy to revisit and reuse. Clean Web App A fast, modern interface built to help you create quickly, browse easily, and stay focused on building your world. Additional links mythosgen.com - MythosGen website discord - MythosGen Discord server

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