Library: Mutants and Masterminds 3rd Edition (2010)

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Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Active games and players

M&M
Mutants & Masterminds
Glasgow
Campaign
Zombie Superhero Survival Game
Players
0/4
GM
1/1
Mutants & Masterminds
en English

Zombie Superhero Survival Game

I'm planning on running a game of Mutants and Masterminds, a superhero RPG using the d20 system after December. I would be hosting the game between 12 and 4pm on a Sunday (Fortnightly) at the Merchants Guild on 50 Albion Street :) I would be hosting a Session zero on the 11th of January to introduce people to the rules for Mutants and Masterminds, along with providing paper character sheets. Looking for between 3 to 4 players. LGBTQ+ folk are more than welcome to join up (The more the merrier).

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M&M
Mutants & Masterminds
Online
Campaign
JJK (Jujutsu Kaisen)
Players
2/4
Paid game
Paid game
GM
1/1
Mutants & Masterminds
en English

JJK (Jujutsu Kaisen)

Paid game Paid game
DM for more info, only 1-2 slots left!

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New
Posted 18 hours ago
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The Wa...
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Howdy. I go by Doc. Been playing DnD 5e for ages, branched out into many different ttrpgs (had a lot of fun with Mutants and Masterminds the first time round, same can be said for Cyberpunk RED), and recently got *really* into playing PF2E.  I try to find a solid balance between storytelling and combat capabilities, and am very flexible as a player with any role and any strength of game.
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I've been playing and GMing for a very long time and am familiar with a lot of different systems -- lots of D&D, and occasionally other things. At the moment I'm interested in playing as a player, and only the things that personally pique my interestest -- so not D&D, or anthing that's basically D&D but with the serial numbers filed off. Basically, that means either cyberpunk (the lowercase-C genre or the uppercase-C specific game), or superheroes (but not super-mercenaries or super-assassins or super-tortured-loners).
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Hello. I'm a bit autistic guy, who just trying a strange games with aim to study new things and have fun with it. I have some TTRPG experience in the past, but most of the time it wasn't D&D somehow. So I know a basic priciples of roleplay, as well as a long list of uncommon titles that I want to try as a player. But currently I also interested to play the most official and the most modern of D&D5.5 adventure too.

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