Pathfinder (2009)

Overview

Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to
D&D 4th Edition https://groupfinder.eu/library/dungeons-dragons-4e-2008
, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is
Dungeons & Dragons 3.5 Edition
The second edition of the game was released in 2019 as
Pathfinder 2nd Edition https://groupfinder.eu/library/pathfinder-2nd-edition
Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features
The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions.
Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept.
Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts.
Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy.
Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities.
Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival.
Additional links pathfinderwiki.com https://pathfinderwiki.com - Pathfinder Wiki  aonprd.com https://aonprd.com - Archives of Nethys (Official free rules database for PF1e)

Active games and players

PATH1E
Pathfinder 1
Online
Campaign
Granderhill: Into the shadowlands
Players
4/8
GM
1/1
Pathfinder 1
en English

Granderhill: Into the shadowlands

Play by post Play by post
LGBTQ+ friendly LGBTQ+ friendly
You are part of the world Grandherhill at this time is the day of the prophecy of three, as the demon King Narlyx has escaped the demon crypt and enter the world. He has places faithful companions, witches warlocks and other creatures of darkness across the land taking over piece by piece. He has actually captured you and placed you in custody of the mayor of pennytown of Holloe Woods. There you are blindfooted and shackled and placed into a cell where you have no clue where you are.  This is a first edition Pathfinder game and which Pathfinder rules apply. Character creation is up to how you want it to be done as long as it's first edition Pathfinder. You can create your own race or pick a humanoid creature from the beastiaries as long as you create the race itself using the generator. For more questions on building your race please DM me.  Seeking up to no more than eight players we will be playing in telegram. Group plays will be 11:00 AM Central Chicago Time on Tuesday and Saturdays. Free posting through the week for individual missions and downtimes. This is a texting campaign. Commitment is key. If not committed please do not join.

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PATH1E
Pathfinder 1
Online
Campaign
Looking to go through a pf1e ap
Players
1/6
GM
0/1
Pathfinder 1
en English

Looking to go through a pf1e ap

No paid games No paid games
Hi I been playing pathfinder for quite a while now hoping to go through a ap i got a few in mind but will play any im good to play anytime after 630 pm est on both weekdays and weekends and can use about any vtt hope to hear from someone

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PATH1E
Pathfinder 1
Online
Campaign
Dragon's Lair Living World
Players
4/10
GM
1/1
Pathfinder 1
en English

Dragon's Lair Living World

The Elves of Kyonin have opened up their borders to adventurer's in an experiment to judge the worth of the other races. Under the watchful eye of Lord Siridar and his council, adventurer's have flocked to the town of Siavennian to prove their mettle against the elves enemies, specifically demons within the tanglebriar. Living World An open world is typically one with multiple story lines and without any primary objectives, Here our's focuses on the potential of ending the demonic threat of Treerazer. It is closer to MMORPGs as there are no character limits and not everyone is working together. It is likely that several characters will often be working against each other. There will be many story paths available to each player, and as they are completed others will take their place. Players can choose to progress whichever story they like or can choose to create their own story. How it works Quests will be posted, and players will need to schedule day/times with DMs and other players in order to go on a quest. Most quests should be single sessions games, but sometimes may require multiple sessions. Players can also request custom games where they dictate what they want to do. . Character Creation Characters are given a stat array, and start at level 2. We also use Background skills, to allow one to personalize your character. We use only Paizo material, with gunslingers, occult material and unchained material banned. In an effort to maintain lore accuracy. Characters must come from the background traits, feats, or classes chosen from are allowed within that region/religion etc. This is a free to play game.  We operate on discord and roll20.

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New
Posted 3 hours ago
en English
DND5E
Dungeons & Dragons 5E
...
Columbus
Online
Ano
Been running and playing TTRPGs for over 20 years at this point, been getting paid for it for the last 10. I run the TTRPGs community Dreamscape Adventures, maybe you'll come join us? We're hiring DMs and offer both free and paid games of all systems
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Josef
I am relatively new to playing ttrpgs, I have only previously played a small amount of D&D 5e at University a few years ago but have strong desire to properly get into it. I am 25 years old and I am able to consistnetly play at arranged times.
en English sr Serbian
AD&D2E
Advanced Dungeons & Dragons (2E)
OSRIC
OSRIC
...
Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years (mostly Pathfinder 2e recently). Don't have a favorite system but hoping to play and learn AD&D, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on almost everyday of the week in the evening. Thanks.

Other entries

Beyond Tabletop
Tools & Platforms

Beyond Tabletop

Virtual tabletop (VTT)
English
Free
Beyond Tabletop is a streamlined, web based suite of tools designed to enhance both online and in person roleplaying sessions. Developed as a lightweight alternative to bulky virtual tabletops, it focuses on speed, simplicity, and real time synchronization using Google Firebase technology. It is built for players who want digital character sheets and tactical maps without the steep learning curve or high system requirements of more complex platforms. Description Beyond Tabletop is designed to remove the "baggage" often associated with digital gaming tools. It offers a clean, mobile friendly interface that works on any device with a web browser. The platform provides dedicated support for Dungeons & Dragons 5e and Pathfinder, featuring automated character sheets and a highly intuitive mapping system. Rather than replacing the tabletop experience, it seeks to modernize the traditional pen and paper feel through real time collaboration and easy link sharing. System Overview & Key Features [feat]Real Time Firebase Integration Every change made to a character sheet or a map is updated instantly for all connected players. There is no need to refresh the page or manually save progress, making it one of the most responsive browser based tools for tracking combat and health. Streamlined Character Sheets The platform includes built in libraries for core classes, feats, spells, and conditions for 5e and Pathfinder. These sheets are designed to handle the tedious math of leveling up while remaining flexible enough for homebrew customizations and unique character builds. Simple Tactical Mapping The map tool focuses on core utility over flashy graphics. GMs can quickly upload background images, place tokens, and draw shapes to define the battlefield. It includes a built in initiative tracker and status effect markers that are visible to the entire party. Device Agnostic Design Because it is a lightweight web application, Beyond Tabletop runs smoothly on smartphones, tablets, and laptops. This makes it a perfect companion for in person games where players want to manage their sheets digitally without taking up massive space at the physical table. Easy Link Sharing Sharing a campaign or a specific map is as simple as sending a URL. There are no complicated server permissions or software invites required, allowing new players to join a session and see the game state in seconds. Donation Based The full suite of tools is available for free. The developers maintain the servers through the generosity of the community, ensuring that there are no paywalls or subscription tiers blocking access to essential gameplay features. Additional links beyondtabletop.com : Official Beyond Tabletop website beyondtabletop.com/blog : Official development blog and updates

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Traveller Lifepath
Tools & Platforms

Traveller Lifepath

English
Free
Character sheets
A free, accessible, browser-based character creator and editable sheet for Mongoose Traveller 2022 — every roll cited, every choice logged, every character saved locally. Description Traveller Lifepath is a free, browser-based character creator and editable sheet for Mongoose Traveller 2022. It walks players through the full Mongoose 2022 lifepath — basics and species, characteristics, background skills, pre-career education (University, Army Academy, Marine Academy, Navy Academy), career terms with their full survival / event / commission / advancement loop, mustering-out, the post-creation skill package, and a final reviewable character sheet — without ever leaving a single browser tab.                                                              The tool offers three ways to set characteristics. Players who want the classic experience can have the site roll 2D × 6 into a pool and assign each value to whichever stat they like. Players who prefer their own physical dice can enter results manually; the site still tracks every DM, target, success/failure, and aging effect. Players who'd rather skip randomness entirely can use the included point-buy method (42-point budget, 2..12 per stat). PSI is rolled separately when psionics are enabled, and the Psion career unlocks accordingly.  /images/general-media/1778159165_rhvJ8xSn.png The character-creation rules are implemented as a typed effects engine — TypeScript discriminated unions with exhaustive switching — so every rule lives in one place and can be tested in isolation. The project ships with around 360 automated tests covering qualification, commission, advancement, aging crises, mishaps, life events, connections, the skill cap of 3 × (INT + EDU), pre-career education, and the Mongoose 2022 errata clarifications for Vargr and the Vacc Suit skill. A full audit trail of every rolled die, every applied DM, and every player choice is captured to a roll log that updates in real time. The post-creation sheet is a fully editable Mongoose-style character record. Skills, careers, equipment, weapons, armour, augments, connections, benefits, and free-form notes can all be edited inline; values save automatically to localStorage with cross-tab synchronisation, and the sheet is print-friendly (one panel per printed page, ink-friendly styling). Every character in the local library can be exported and re-imported as JSON for backup or for handing off between players.                                                      Two visual themes are included: a light "Little Black Books" look in the spirit of Classic Traveller, and a dark "Imperial" theme — plus a System mode that follows the operating system's light/dark preference and reacts live when it changes. Theme choice is remembered between sessions.                                                                    Accessibility is treated as a first-class concern. The interface meets WCAG 2.1 AA contrast requirements in both themes (verified by an axe-core audit suite that runs as part of the project's tooling), every interactive element has a visible keyboard focus indicator, icon-only buttons carry ARIA labels, and the layout includes a skip-to-content link for screen-reader users.            /images/general-media/1778159170_sbkOfhno.png Other features include undo across the wizard (rewinds to the relevant picker after popping a character snapshot), URL-based debug logging (?debug=1), the Connections rule for shared PC backgrounds, an aging-crisis path with medical-debt accumulation, and an honest "unofficial fan tool" disclaimer in every place it matters.                            The project is open-source under the MIT License, runs entirely client-side with no backend and no account requirement, and uses privacy-friendly analytics (no cookies). Bug reports, rules questions, and pull requests are welcome on GitHub. Links bytesbynelson.github.io - Live tool github.com - Source code github.com - Issue tracker / feedback

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Theatre of the Mind Flayer
Actual Play & Podcasts

Theatre of the Mind Flayer

TTRPG
English
Dungeons & Dragons
A completely improvised TTRPG Actual Play with actors and improvisors! Focused on storytelling, irreverent humor and having a blast with friends. Listen as a group of actors and improvisers navigate campaigns, one shots and different TTRPG systems of utter shenanigans! Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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