Blades in the Dark (2017)

Overview

Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is
Apocalypse World
Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features
Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success.
Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table.
Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it.
The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand.
Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader.
The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters'
Additional links evilhat.com https://evilhat.com - Official Evil Hat Productions website bladesinthedark.com https://bladesinthedark.com - Official System Reference Document and rules database

Active games and players

en English
DH
Daggerheart
...
Toledo
Online
SavageArtificer
I'm a real-life ranger (hunter) and father to three awesome kids. My family and I love games of all kinds. I'm looking forward to rolling the dice with you!
en English de German
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Hannover
Online
Frau_Elster
Hi there! I'm Frau Elster, 33, located in Hanover, Germany.  I have been playing TTRPGs for roughly a year now. It became quite an hyperfixation and thanks to a local open club I've gotten the chance to test some systems and get an idea of what I enjoy in this game. Ideally, of course, the group vibes and gets along. That's a wish of mine but of course can't be forced. I tend to enjoy smaller groups up to 4, sometimes 5, on a bi-weekly schedule in the evening. I love creating complex characters with a few defining moments already having happened to them to help flesh them out. It didn't happen yet but I'd love to experience what it's like to have a ongoing campaign that weaves in the characters' backgrounds. Usually I have a concept in mind before I create a character and then read through _a lot_ of materials and sources to find the build and world-related backgrounds that fit. For example: I am in the midst of creating a tabaxi stardruid whose base idea was that she looks like a black jaguar and has the constellations map right there in the spots of her fur. Or I knew I wanted a gnome raised by ice giants who draws her magic from the aurora and can hit really hard and now I have several tabs open haha I enjoy good atmospheric horror and am actually thinking about hosting The Magnus Archive TTRPG. But that's a project for the future.  Coming from a theatre background I love roleplay and the chaotic rule of cool being applied more than dungeon crawling, rule crunching and min/max-ing. Social encounters and exploration are big to me. Do you know that one friend who needs to check every question mark in a video game? Yeah that's me (and is also a reason why I love Breath of the Wild. Exploring was very much rewarded in this game.) As a GM I love putting in puzzles but that is always a hit or miss with me as a player. In general I would say I am a bit of a chaotic player who enjoys discussing and brainstorming with the others.
en English
DND5E
Dungeons & Dragons 5E
...
Mansfield
Online
FrumptyBlumbo
Hi all! I'm Nick a 35 year old man who has been playing D&D since 3.5. Looking for some casual tables since I am currently going back to school. Also very open to trying new systems. A hard no for me is toxic behavior at the table. I try to be accepting of people and expect that from others. I have been a GM in the past but going through GM burnout at the moment. If I do agree to GM there are ground rules like no main character syndromes and no edgelords (I hate murderhobo campaigns). Feel free to reach out if you have any questions.

Other entries

The Road to Hell
Actual Play & Podcasts

The Road to Hell

English
Actual Play
Hunter: The Reckoning
The Road to Hell is an active Hunter: The Reckoning (5th Edition) actual play podcast/stream focusing on a cell of hunters in Marlin Bay, Maine. It follows a tense, dramatic narrative of ordinary people dealing with supernatural dangers.  The death of Kameron Ashdown is written off as an accident—until a group of locals starts asking the kinds of questions this town was built to bury. The deeper they dig, the more they uncover: not just secrets, but things that don't stay dead. Marlin Bay is rotting from the inside. Something has taken root in its history—wraiths, vampires, and a blood-soaked legacy the founding families tried to forget. If these hunters want to make it out alive, they’ll need more than weapons. They'll need each other. Links spotify.com - Spotify feed

Read more

Cyberpunk RED (2020)
Tabletop Roleplaying Games

Cyberpunk RED (2020)

TTRPG
English
Complex
Cyberpunk RED is the fourth edition of the a tabletop role-playing game system published by R. Talsorian Games in 2020. The story takes place in the near-future of 2045 following the events of the Fourth Corporate War. The period for the game's storyline is named the "Time of the Red" due to atmospheric pollution. The system it directly evolved from is Cyberpunk 2020 Description Players in the game are referred to as "Edgerunners". They are mercenaries, criminals, and specialists living in the metropolis of Night City. The games focus on completing jobs and surviving in a megacorporations and street gangs controlled society. As the global supply chain has collapsed, resources are scarce and players must often rely on black-market brokers, known as Fixers, to find their equipment, weapons, and armor. Cybernetic body modifications are a recurring topic in the game, with the emphasis on the risks of enhancing one's body and mind with. System Overview & Key Features Core Dice Mechanic (Interlock System) The game uses a Interlock System. An action's success is determined with a a ten-sided die (d10) and adding the relevant Statistic and Skill rating. The total is compared against a Difficulty Value (DV). Lifepath Generation When creating a character, the player can either roll or manually pick various options from the "Lifepath" tables. The choices made will define the character's cultural background, their family history, romantic relationships, and potential enemies. This is a built-in method of creating an immersive and entangled character backstory. Roles and Special Abilities Characters are defined by their "Role," which is a the game's class system. Players have a choice between ten different roles: Solo (combat specialist), Netrunner (hacker), and Medtech (doctor). Every role has their unique Special Ability which gives them unique gameplay mechanics. Combat and Armor Combat in Cyberpunk RED relies heavily on their body armor rather than high hit point totals. If an attack successfully penetrates a character's armor, the armor's defensive rating is permanently lowered by one point. This mechanic makes extended combat encounters dangerous and forces players to consider alternative approaches. Netrunning The game's hacking rules require Netrunners to be physically close to the computer systems they want to breach. In the setting, the global internet was destroyed, meaning remote hacking is no longer possible. Cyberware and Humanity Players can install cybernetic implants into their characters to gain new abilities or improve their stats. Every implant reduces a character's Humanity, which subsequently lowers their Empathy . If a character's Humanity reaches zero, they develop a condition called Cyberpsychosis. This generally results in the player permanently losing control of their character and no longer being able to play them. Additional links rtalsoriangames.com - Official publisher website and digital storefront cyberpunk.net - Official franchise portal for cross-media content

Read more

Eberron: Legends of the 5th Dawn
Communities

Eberron: Legends of the 5th Dawn

English
Dungeons & Dragons
West Marches
Do you love Eberron, or maybe you've just recently heard of the setting with the release of Eberron: Forge of Artificer? What if I told you there's a whole community of players and DMs that have been around for half a decade, running multiple adventures and connecting unique characters and yes even making memes just a link away? That's right! Eberron: Legends of the 5th Dawn is a server in discord where we run D&D games! Not only seamlessly combining 5e and OneDnD content, but adding popular Eberron 3rd party content such as Exploring Eberron and other Keith Baker products to our player options. All while DMs bounce ideas and look into popular 3rd party sources like Duran's Guide to the Blood of Vol and the Giant's Guide to Xen'drik for even more stories to unfold! We have Sharn as our main hub, so even when you're not engaging into quests you can roleplay with a vast community and bring your own stories into the mix. With special encounters avaliable so you can fight crime in the streets of Callestan or help patrol King's Forest against the nefarious Jungle Boys! We're also actively seeking special events as the Eberron we've expanded on together continues to flourish. Including the implementation of holiday events providing special challenges and opportunities. Discord server - Eberron: Legends of the 5th Dawn

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.