Old School Renaissance (OSR) (2000)

Overview

The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are
Shadowdark https://groupfinder.eu/library/shadowdark-rpg-2023
,
Dungeon Crawl Classics https://groupfinder.eu/library/dungeon-crawl-classics-2012
Mörk Borg https://groupfinder.eu/library/mork-borg-2020
Dolmenwood
Mothership https://groupfinder.eu/library/mothership-2018
Perils & Princesses
Basic Fantasy
Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features
Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization.
High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution.
Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism.
Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat.
Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay.
Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage.
Additional links drivethrurpg.com https://legacy.drivethrurpg.com/browse.php?filters=45582_0_0_0_0 - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org https://basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

Active games and players

OSR
OSR
Keswick
Campaign
TTRPG group for various systems - Cumbria
Players
4/10
GM
1/1
OSR
en English

TTRPG group for various systems - Cumbria

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Looking for new players for shadowdark RPG games in Keswick,Cumbria.  I have an established gaming group and am looking to expand session frequency through additional players Group is new player friendly Shadowdark is a rules-lite d20 system with OSR vibes. Open to other game systems in the future. Current casual  campaign is a west marches style setup where each session an expedition party leaves a central base to explore the world through rumours and previous expedition logs , each session ends with surviving party members returning to base.  Looking for players wanting to play sessions between weekly and monthly cadence, If is enough players available on a day(3+) then I will run a session/expedition.

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OSR
OSR
Online
Campaign
The Dragon City Adventurers Guild
Players
2/10
GM
1/1
OSR
en English

The Dragon City Adventurers Guild

The Rules This is a ‘Classic D&D’ game. It is in the spirit of B/X, BECMI, and Old School Essentials, if not completely faithful to those specific rules sets. We will be using a heavily modified version of those rules which I am developing called Delvers and Denizens. There may be a lot of differences and unfamiliar rules, yet as a whole the ruleset is designed to be compatible with any TSR-era version of D&D The Setting The Known World of Dracopolis is an alternate version of the world of Mystara published by TSR. The setting is a ‘gritty’ pseudo-historical parallel of Earth. In fact it is Earth as it was approximately 150 million years ago, with the addition of humankind and fantasy monsters and magic. Each human nation or culture in the setting is drawn as a direct analogy of a real Earth culture such as medieval Constantinople, England during the time of Alfred the Great, etc. Player characters begin as common folk in search of fame and fortune, and if they survive might become great heroes or villains. The Known World of Dracopolis has been continuously run since the mid 90s by a variety of DMs, starting with my father. The very first PCs played by myself and my siblings went on many exciting adventures and founded the Dragon City, aka Dracopolis, along with the Adventurer’s Guild. Those early adventurers were constantly negotiating with assumed ‘enemies’ and establishing trade and military alliances. The current campaign takes place some 30 years after Dracoplois was founded, and the 1st generation are dying out or retiring. It is time for a new generation of Adventurers to forge the destiny of the Known World!

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OSR
OSR
Boulder
Oneshot
Try out some Indie TTRPGs with me! OSR and More!
Players
0/4
GM
1/1
OSR
en English

Try out some Indie TTRPGs with me! OSR and More!

Hi all,  First off, this would be entirely free.  I’ve run various systems over the years and I have a growing collection of Indie TTRPGs (and adventures) I’m interested in running, like Mothership, Mausritter, Pirate Borg, Old-school Essentials, and more. I'm looking for a consistent group to give them a shot and maybe start a campaign. I’m a father, so my time is limited to every other weekend.

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en English sr Serbian
AD&D2E
Advanced Dungeons & Dragons (2E)
OSRIC
OSRIC
...
Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years (mostly Pathfinder 2e recently). Don't have a favorite system but hoping to play and learn AD&D, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on almost everyday of the week in the evening. Thanks.
en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Meowdy!   While I'm interested in a wide variety of systems in asynchronous text play-by-post games, I favor Old School Essentials and Revised 3rd Edition Dungeons & Dragons.
en English
OSE
Old School Essentials
OSR
OSR
...
Myrtle Beach
Mike
50 year old gammer, been playing for about 40 Of them. Played just about every at one point or another. Was gm/dm for over 30 years at my Miami table.. looking for something now that I've moved.

Other entries

Dungeon Master Tool
Tools & Platforms

Dungeon Master Tool

English
French
German
A portable, offline-first DM tool built with Flutter. Manage combat, track timelines, and project a rich campaign wiki seamlessly on any device. Overview & Key Features Project to Players Click "Toggle Player Screen" to open a second window. Drag any image — NPC portrait, item card, or map — to the "Drop to Project" bar. It appears instantly on the player-facing screen. Battle Map Toolkit Load a map and use four tool groups: Navigate to pan, Ruler/Circle for measurements in feet, Draw for annotations, and Fog to reveal or hide areas. Everything syncs to the player screen in real-time. Mind Map Canvas Right-click to add Notes, Images, or Workspaces. Middle-click to pan. Zoom freely — the LOD system keeps everything smooth no matter how complex your world gets. Soundpad Open the audio panel, pick a theme (e.g., "Forest", "Tavern"), and use the Intensity Slider to dynamically shift the music. Build custom themes with layered tracks. Links elymsyr.github.io - Official website github.com - GitHub Repository github.com - Developer docs patreon.com - Patreon page

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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Legion of Myth
Video

Legion of Myth

TTRPG
English
Youtube
Legion of Myth exists to spotlight tabletop RPGs, ideas, and play styles that gamers may never have seen - or may have forgotten - broadening horizons across the hobby.  The unofficial home of Palladium Books! | USAF Veteran RPG Die Gest  Our mission is to expose tabletop gamers to the breadth of role-playing games beyond the usual suspects - (either by showcasing systems we know well from long experience or by discovering new ones alongside our viewers) - through live read-throughs and candid commentary that reveal how each game actually plays at the table. Game Master Insight Our mission is to expose game masters and players of every experience level to diverse ideas, philosophies, and methods of play through focused, no-nonsense conversations, so viewers can decide what fits their style and sharpen how they run and enjoy tabletop RPGs. Links youtube.com - Youtube channel rumble.com - Rumble channel legionofmyth.tv - Legion of Myth website discord.gg - Discord server ko-fi.com - Ko-fi page

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