Dungeons & Dragons 5.5e (2024)

Overview

Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated version of the Dungeons & Dragons 5th Edition tabletop roleplaying game, published by Wizards of the Coast. Released across three core rulebooks throughout 2024 and early 2025, it is not a new edition. It is the same game, refined. The revision was driven by a decade of player feedback and data on how tables actually run 5E, and it shipped to coincide with the game's 50th anniversary. The three revised core books are the Player's Handbook (September 2024), the Dungeon Master's Guide (November 2024), and the Monster Manual (February 2025). All three are reorganized, reworded for clarity, and mechanically updated. Rather than replacing 5th Edition with a "6th Edition," 5.5E expands and tightens the existing framework while maintaining backwards compatibility with every 5E adventure module, sourcebook, and campaign setting published since 2014. If you are new to D&D entirely, start with the
Dungeons & Dragons 5e (2014) https://groupfinder.gg/library/dungeons-dragons-5e-2014
entry for a full explanation of how the game works. Everything described there still applies here. This entry covers what 5.5E specifically changed.

Description

D&D 5.5E plays identically to 5th Edition at the table. Players create adventurers, one player takes on the role of the Dungeon Master (DM), and the group tells a collaborative story driven by a twenty-sided die (d20) and the DM's rulings. The core loop, the "Three Pillars" of Combat, Exploration, and Social Interaction, and the fundamental mechanics (Advantage and Disadvantage, Bounded Accuracy, the Proficiency Bonus, the rest system) all carry over unchanged. What the 2024 revision addresses is the rough edges that a decade of play exposed. Martial classes (Fighters, Barbarians, Monks, Rogues) now have more tactical options in combat instead of repeating the same basic attack every turn. Spellcasting classes have been rebalanced to reduce the gap between low-level and high-level power. Rules that were famously unclear or frequently house-ruled (grappling, crafting, surprise, two-weapon fighting) have been rewritten. The Dungeon Master's Guide, long criticized as poorly organized, has been restructured into a book that new DMs can actually learn from rather than only reference. The result is a game that feels the same at the table but runs more smoothly. Groups that have been playing 5E for years will notice the quality-of-life improvements. Groups starting fresh will simply have a cleaner ruleset from day one. Both 2014 and 2024 material can be used at the same table without conversion, though the newer rules are recommended for new characters.

Key features

Weapon Masteries

The single biggest change to how martial classes feel in play. Weapons now carry specific "Mastery" properties (Cleave, Graze, Push, Topple, Vex, and others) that martial characters unlock as they level up. A Fighter wielding a greataxe with the Cleave mastery can hit a second target adjacent to the first. A Rogue with a rapier using Vex gains advantage on their next attack. This gives martial characters a tactical vocabulary that previously only spellcasters had, turning each turn into a real decision rather than "I attack again."

Revised Class Design and Subclass Standardization

Every class has been rebalanced. All classes now select their Subclass at level three, standardizing the progression and eliminating the old inconsistency where some classes specialized at level one and others at level three. Several underperforming subclasses have been redesigned, and martial classes in particular have received new features at levels that were previously dead. The Monk, widely considered the weakest class in 2014, has been significantly strengthened.

Species (formerly Races)

The game now uses the term "Species" instead of "Race." The mechanical change is significant: species no longer grant fixed ability score increases. Instead, players choose where to place their bonuses during character creation, regardless of species. This decouples character optimization from species selection, meaning a halfling can be an effective barbarian without a mechanical penalty. Each species retains unique traits (darkvision, breath weapons, lucky, and so on) but the stat bonuses are player-chosen.

Updated Feat System

Feats are now organized into tiers (Origin, General, Fighting Style, and Epic Boon) that unlock at specific levels. Every character receives an Origin feat at level one as part of their Background, which means feats are no longer an optional rule that some tables ignore. This gives every character a small customization hook from the very first session.

The Bastion System

Introduced in the revised Dungeon Master's Guide, Bastions are customizable player-owned strongholds that unlock at level five. Players choose facilities (an arcane study, a smithy, a greenhouse, a gambling den) that provide mechanical benefits between adventures, such as crafting magic items, gathering intelligence, or generating income. Each facility has its own special orders that trigger during downtime. This gives campaigns a persistent home base and answers the long-standing question of "what does my character do between adventures?"

Apex Monsters and the Revised Monster Manual

The 2025 Monster Manual expanded the creature roster to over 500 entries and redesigned many legacy stat blocks to be more dynamic in combat. Classic monsters have been given more varied actions so that fighting a troll in 5.5E feels different from fighting a troll in 2014. The book also introduced "Apex" versions of iconic creatures (an Apex Hag, an Apex Owlbear) that serve as higher Challenge Rating variants for use as bosses or late-campaign threats without requiring entirely new monsters.

Backwards Compatibility

The core promise of the revision. All 5E adventure modules, sourcebooks, and third-party content published since 2014 remain usable with the 2024 rules. If a table wants to bring a 2014 character into a 5.5E game, the rules accommodate it. In practice, most groups adopt the 2024 rules for new characters and continue running their existing campaigns and adventures without conversion.

Getting started

Active games and players

DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Phelun DnD 5.5e
Players
6
Dungeons & Dragons 5.5E (2024)
en English

Phelun DnD 5.5e

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The world of Phelun is an old one that has seen many conflicts throughout its history. While times seem peaceful, beneath the surface there are whisperings of the Dragon Queen stirring within her prison, strange events occurring upon the continent of Ines, and adventure awaiting upon the lost continent of Asoris. This is an 18+ only server that is a mix of go at your own pace pbp and west marches living world elements.  https://discord.gg/X8dFsNrjBw This is a new Server that has been worked on by one DM for 3 months. It currently features the following:     PbP forums for those who prefer slower RPs.     Living world channels where characters can explore the lands or meet one another in real time in the pub.     DM run Tables. (We are looking for more DMs to help run tables)     Mining, gathering, fishing, and exploration through Avrae commands (commands are ready, but random tables need to be filled out more for variety).     Random in game daily events (not tied to irl days, and still being worked on).     Market to buy items.     Guilds (will need leaders).     Job command to earn coin and a living world channel to RP the work in. (currently being reworked)     Custom Drinking command for the pub.     Player housing.

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Moonsetter: A Project Moon D&D 5.5e Mini-Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Moonsetter: A Project Moon D&D 5.5e Mini-Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
M Corp. Residing in District 13 of the City, and the pinnacle of mental and psychological care. Nowhere else will you find psychologists and therapists more qualified. Whether you're suffering from run-of-the-mill struggles, serious mental health conditions, or something more esoteric, you will find no better treatment than within one of M Corp's mental care institutions. …If you're well off, that is. The Backstreet slums of District 13, as is typical for all districts, doesn't get to taste the fruits of its parent corp's labour. Mental health services in the Backstreets are underfunded, neglected, and ineffective for dealing with the City's ails—with one exception. Moonsetter Clinic, founded by an ex-researcher of M Corp, seeks to bring the cutting edge of mental care to the people who most need it. Since its establishment three months ago, it has become a venerated, almost sacred institution to the Backstreets residents. Dozens of people each day walk into the complex, and walk out changed for the better. Even some of the Five Fingers have taken notice, and gone as far as to enforce it as neutral ground exempt from their bloody turf wars. It is a bona fide miracle. You don't buy it. Oh, you had your suspicions before: nothing that good ever graces the Backstreets without some strings attached. But there's also a personal reason behind your mistrust. You know someone—friend or family, colleague or simple acquaintance—who is a frequent patient of this place, and they recently went for their usual check-up. Maybe you even accompanied them to the lobby. It's been days, and they haven't returned. Your suspicion turned to surety. You quickly came across others who shared your experience, banded together, and decided. There is something rotten about Moonsetter Clinic, and you are all going to get to the bottom of it. Introduction Hi there! I am Nope (22, he/they). I hail from the far-off land of New Zealand, and I've been playing and running TTRPGs for close to 9 years now—mainly D&D 5e and 5.5e, but I've also dabbled in other systems like Pf2e and Lancer as well. I am also, as the title might indicate, a big Project Moon fan! This mini-campaign was made to combine two of the interests nearest to my heart, and is hopefully the start of a larger anthology of adventures set in the City. If you're not aware, Project Moon is a Korean indie game studio that creates games set in The City: a cyberpunk dystopia with fantasy elements. Life is cheap, violence is banal and commonplace, and corporation rule unchecked. In terms of vibes, think office workers in suits or streetwear fighting with store-bought swords and back-alley augmentation procedures, living paycheck to paycheck. Familiarity with this setting is not required for this mini-campaign; the plot will be pretty self-contained and won't make many references to the wider Project Moon canon. Details - System: D&D 5.5e, with some homebrew to adapt it to Project Moon's setting. The necessary homebrew is actually quite light (just 9ish pages) thanks to the City arguably borrowing more from high fantasy than conventional sci-fi in its worldbuilding; thus, the majority of translation is in reflavouring abilities and classes rather than bespoke custom rules. You can take a peek at the homebrew I plan to use here. - Level: Probably around 5-7, to be discussed with players during Session 0. Level-up is unlikely, given that this is a single adventure. - Time: Sunday 2pm fortnightly, GMT+12. Sessions will run from 3-4 hours. - Starting Date: My goal is to hold Session 0 sometime in early-mid October! - Length: 4-6 sessions, as a very rough estimate. More likely to be longer than shorter. - Players Needed: 4-5 - Platform: Foundry for VTT, Discord for communication Requirements - Age 18+ - Have a decent mic and a stable internet connection. - Have some decent experience with D&D 5e or 5.5e, or be willing to learn quickly. - Be willing to be earnestly invested in the campaign, and in each other's characters. - Be prompt and timely in showing up to sessions; give advance notice of a few days if you're not able to make it. - Don't be a bigot or an asshole. - No use of generative AI; I'm not a fan. Further Considerations - This is an LGBTQ+ friendly table! If you're not comfortable with that, go elsewhere. - The following topics will be covered: classism, mental health, medical malpractice, slight body horror. - The campaign will likely have a focus on combat and social interaction, with limited exploration. - This campaign is intended to be serious, but not misery porn! There will be ample space for jokes, light-hearted moments, and goofiness in general. - Combat difficulty will aim for 'challenging but fair'. I'm not interested in playing every encounter absolutely optimally; enemies will act based on their personalities, goals, and the current situation. As a DM, my priority is for combat to be fun and engaging, while still maintaining actual stakes—notably, this means non-zero chances of character death. - The setting of the campaign is not perfectly 1-to-1 with the Project Moon setting, due to D&D's mechanics and structure. The biggest divergence from canon is that magic as it works in D&D exists in the City and is well-understood and utilized as just one of many pathways to gain power, alongside technology, augmentations, and sheer competence. - Project Moon's stories are very character-focused, with emphasis on personal trauma, character growth, and facing your fears to achieve self-actualization. Include the word sun somewhere in your application. While the scope of this mini-campaign means there probably won't be much in the way of formative character arcs and development, I want to keep that focus on character-driven personal stories that Project Moon is known for. - My hope is to run this mini-campaign and others like it (some set in the City, some with their own bespoke settings) to build a community of like-minded players, with whom I hope to establish a long-term TTRPG gaming group! - I am technically a Project Moon larper LMAO (haven't played any of the games, got into it purely through watching playthroughs and wiki-diving) Applying If you want to apply, fill out this form! Once I gather enough respondents, I will shortlist a number of potential players and schedule interviews with them over voice call on Discord. After that, I will select 4-5 players to invite to a Session 0, and hopefully from there the campaign will begin!

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Exandria (critical role) DND campaign
Players
5/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Exandria (critical role) DND campaign

A homebrew plot set in exandria using the critical role sourcebooks. Currently missing two players preferably looking for a strength based character to fill one of these roles. Currently got a monk, bard,wizard and cleric, got content sharing enabled in dnd beyond as well. Looking to play every Friday at 6-10pm.

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
dm needed
New
Posted 13 hours ago
Players
4/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

dm needed

dm needed for a mid-to-upper teen group. Games will probably be on weekend mornings dm can be over 18; if you are just let me know first

Read more

Save to favorites
New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Flicker
Hey there!👋 I'm Thea (she/her), 37, UK-based, and I've been playing TTRPGs for 10+ years across a variety of systems. I'm primarily looking for a long-term, roleplay-focused campaign, ideally in D&D 5.5e, although I'm always happy to try something new if the game and group are a good fit. I've recently finished a three-year Fantasy Flight Star Wars campaign with an absolutely wonderful group of people, and I'm very much looking for the next table to get emotionally attached to. 🥲 How I Like to Play I'm very much a roleplay-first player. I love character-driven games where relationships actually matter and characters have the opportunity to grow, change, make mistakes and occasionally make spectacularly questionable decisions. My ideal game has a healthy mix of: 🎭 Heavy roleplay ❤️ Character development & relationships 📖 Collaborative storytelling ⚔️ Cinematic combat 🗺️ Exploring the world and its lore 🏰 Political & social intrigue 😂 Silly moments alongside serious ones ✨ Player choices that genuinely affect the story I particularly enjoy cinematic combat. I don't need every encounter to be mechanically complex, but I love those moments where everyone at the table can picture exactly what just happened. I'm less interested in crunch-heavy dungeon crawls where optimisation is the main focus. I don't mind some railroading when it serves the story, but I do want meaningful autonomy over my character and their decisions. 🧙 Character Concepts My favourite characters tend to be Warlocks, Half-Casters and Rogues, particularly because I enjoy having versatility and different ways to approach problems. I also really enjoy taking familiar fantasy tropes and twisting them sideways. I like characters with strong motivations, flaws, contradictions and relationships that can develop naturally throughout a campaign. That said, I'm very happy to create something specifically for the setting and party. I'm not precious about playing a particular class if there's something else that would make the group more interesting. High fantasy is probably my favourite setting, although I'm also very fond of traditional fantasy, steampunk and fantasy-adjacent settings. 🤝 What I Bring to a Table I'm an experienced player and have good table etiquette. More importantly, I'm a very engaged player. If you put plot in front of me, you gosh-damn know I'm going to bite that hook. I love getting invested in the world, the NPCs and — most importantly — the other player characters. One of my favourite things at a table is spotlighting other players. If I see an opportunity for another character to have their moment, I'll usually try to create space for it. I love watching people become comfortable enough to explore aspects of roleplay that they might not normally engage with. I'm also the sort of player who tends to build genuine friendships around a table. I'm invested in the people I'm playing with, not just the characters we're controlling. Basically, if we're playing together for long enough, there's a reasonably high chance I'll eventually ask whether you've eaten anything today and tell you to drink some water. 😂 🌈 The Table I'm Looking For I'm looking for an adult, friendly and inclusive table where everyone can feel comfortable being themselves. I'm particularly interested in LGBTQIA+ inclusive or LGBTQIA+-centred groups. I'm 37. I'm far too old and tired for table drama. That's not part of the campaign setting. I'm here to tell stories, make friends, laugh at terrible dice rolls and get emotionally destroyed by fictional characters. 🖤 Themes I'm Happy Exploring I'm comfortable with: Mature themes Romance Character death Darker settings and storylines Morally complicated characters Political/social intrigue Emotional character arcs 🚫 Things I'd Prefer to Avoid Adversarial PvP Loss of player autonomy Extremely over-the-top horror Anything excessively explicit/spicy I'm absolutely fine with mature themes and romance, but fade-to-black is my preferred approach for anything particularly spicy. 🎲 What I'm Looking For System: D&D 5.5e preferred, open to other systems Format: Online Campaign: Long-term preferred Frequency: Weekly preferred Session Length: 3–4 hours Group Size: 4–6 players preferred Timezone: UK / GMT / BST Availability Monday–Friday: 6pm–10pm UK time Saturday–Sunday: 9am–10pm UK time I'm fairly flexible within those windows and can potentially accommodate different schedules depending on the group. Ultimately, I'm looking for a group of people who want to tell a really good story together. I don't need every session to be epic. Sometimes I want to save the kingdom; sometimes I want to spend an hour in a tavern discovering that the party's Rogue has somehow acquired a chicken. If the characters have room to breathe, the players care about each other, the GM enjoys saying "Oh... that's interesting" when we make a terrible decision, and everyone is there to have a genuinely good time, I'm probably going to have a wonderful time too. ❤️
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
...
Killarney
Online
Sol
I'm new(ish) to D&D, about sessions in, and looking for a friendly online group willing to welcome a newer player. I played with the 2014 (5E) rules so far (in peson), but I'm open to learning 2024 (5.5E) too. I love roleplay and combat pretty equally. I love getting into character and social scenes, but I also enjoy a good tactical fight. Still learning the finer rules, so I appreciate a table that's patient with questions. For scheduling, I'm flexible. Evenings generally work best, and I have more availability on weekends during winter. Happy to fit around a campaign's regular schedule once I find the right group. I have a character concept I'm excited to bring to the table. Happy to share more once we start chatting.
Save to favorites

Articles & Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Conan 2d20 Character Generator
Tools & Platforms

Conan 2d20 Character Generator

English
Free
Conan 2d20
Online character generator for Robert E. Howard's Conan: Adventures in an Age Undreamed Of by Modiphius Entertainment Links conan2d20.github.io - Character generator

Read more

Warhammer Fantasy Roleplay (2018)
Tabletop Roleplaying Games

Warhammer Fantasy Roleplay (2018)

TTRPG
English
Complex
Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play (abbreviated to WFRP or WHFRP) is a role-playing game set in the Warhammer Fantasy setting. The fourth edition rooted in the first and second editions was released under licence by Cubicle 7 in 2018. The system it directly evolved from is Warhammer Fantasy Roleplay 2nd Edition Description The primary setting of WFRP is the Empire, a faction located in a region of the "Old World", that is based loosely on the Holy Roman Empire, with a number of baronies, counties and dukedoms fashioned after the fiefs of elector counts and dukes. One of the most identifiable features of the Warhammer setting is Chaos. While the forces of Chaos in Warhammer Fantasy Battle are depicted primarily in the form of bloodthirsty marauders, towering dark knights and savage beastmen, Chaos in WFRP is an insidious force gnawing at the fabric of society.

Read more

Hedron
Tools & Platforms

Hedron

Virtual tabletop (VTT)
English
Free
Hedron is a one-stop shop for everything TTRPG. Design and play entirely new TTRPGs, build robust worlds for your home games, and connect with your community – sharing your lore, worldbuilding, homebrew, and other creations! Links projecthedron.com - Official website discord.gg - Discord server reddit.com - Hedron subreddit

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.