Everyday Heroes

GET INTO THE ACTION!

We wanted this system in the library before we had time to write it properly, so consider this entry a placeholder. If you've got hours logged with it, we'd love your help turning this into something worth reading - reach out.

Overview

Everyday Heroes is a modern-day action roleplaying game designed by Sigfried Trent, Chris "Goober" Ramsley, and D. Todd Scott, with Jeff Grubb - co-designer of Wizards of the Coast's original d20 Modern - serving as design consultant. Published by Evil Genius Games following a 2022 Kickstarter, it takes the 20-year-old d20 Modern concept and rebuilds it entirely on the 5th Edition SRD chassis: same six ability-driven hero archetypes, same "why play an elf wizard when you can play Rambo" pitch, but running on rules 5e players will recognize instantly.  The line has grown around a string of officially licensed cinematic settings - Escape from New York, Highlander, The Crow, Pacific Rim, Kong: Skull Island, Total Recall - letting the system double as an action-movie conversion kit as much as a standalone game.

Active games and players

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Deep Sky Ballad
Tabletop Roleplaying Games

Deep Sky Ballad

English
Sci-fi
Indie
Inspired by legendary settings such as Firefly, Westworld, Borderlands, Trigun or Cowboy Bebop, Deep Sky Ballad is a space western ttrpg where the characters play the members of a Posse - fortune seekers more or less tightly bound to each other who share their resources and a spaceship in search of purpose or wealth. Description The game mechanics are based on the Blackjack System, a poker cards based system; it's the same rules system Arcana Familia ttrpg use, and give agency to the player to balance the power and accuracy of an action through what can be considered a subgame. /images/general-media/1776361953_pusoqZrn.jpg The peculiar solving mechanics of Deep Sky Ballad, the Blackjack System is essentially reduced to a very rapid game of the homonymous card game; a number of cards are drawn and revealed from a deck of poker cards, which are then increased or discarded based on the attributes and skills of the character, in order to bring the sum of their value between a number established by the difficulty of the challenge and 21. This system has been designed to be quick and simple but still guarantee the player maximum control over the test itself, and to distinguish between the possibility and the control possessed by the character. In addition to the Blackjack System, there are an innovative spaceships combat system and the Hardboiled System. The first is a simple, agile and fast mechanic involving all the players; the Hardboiled System, instead, is a system of abilities possessed by the character determined by the interaction that he possesses with his fellow Posse, in order to create dramatic and cinematic scenes such as those presented by the TV series from which Deep Sky Ballad is inspired. Even the starship itself owned by the Posse can be defined as a separate character, even if driven by all players. With its own sheet that defines its characteristics, it can be modified according to the needs of the group in every aspect. And space battles will prove to be a pleasant way to break the pace of the game, through a combat system between spaceships that is quick and easy, but which allows each character to contribute to its progress, regardless of his job or her abilities. /images/general-media/1776361986_AKZC0xAQ.jpgDeep Sky Ballad Additional links drivethrurpg.com - Quickstarter drivethrurpg.com - Core Book drivethrurpg.com - Solo-play/Masterless expansion gamefound.com - Space Farmer Expansion

Read more

High Guard Rules
Tools & Platforms

High Guard Rules

English
Traveller
High Guard Rules brings Classic Traveller's Book 5: High Guard starship construction and combat rules to the web. Ship Designer walks you through building a warship from the keel up — hull, jump and maneuver drives, power plant, computer, weapons, and screens — following the Book 5 construction sequence, with every calculation (tonnage, energy points, agility, cost) handled for you automatically. Combat Arena lets you pit your designed ships against another player, or fly solo against an AI opponent — resolving the full Book 5 ship-to-ship combat sequence round by round: Battle Formation, Initiative, Range, Pre-Combat Decisions (break-off, emergency agility, surrender), Combat, Damage, Breakthrough Combat, Pursuit, and a Terminal step for boarding, repair, and crew transfer. Ship Library keeps your saved designs on hand, and Meeting Room is where you find another player and start a battle. Whether you're building a fleet, sparring with the AI, or working through a firefight against another captain, this site handles the math so you can focus on the tactics.

Read more

Teens in Space
Tabletop Roleplaying Games

Teens in Space

Beginner-friendly
English
Rules-light
Teens in Space is a science-fiction tabletop roleplaying game about a crew of teenagers running their own starship, designed by Jonathan Gilmour and Doug Levandowski. It was originally published by Hunters Entertainment in partnership with Renegade Game Studios in 2019, with Renegade now publishing the line directly. It's a direct reskin of the pair's own Kids on Bikes system, swapping that game's small-town 1980s mystery setting for space exploration while keeping the underlying rules essentially intact. The system directly evolved from Kids on Bikes, the same designers' small-town mystery RPG, reworked here around a crewed starship rather than a bicycle-riding gang of friends. Description Players build teenage crew members from a Trope - Captain, Exiled Royalty, and similar archetypes that set a character's core stats and pose a defining question - paired with a chosen alien species from a long list of options, then take that crew out into a galaxy of malfunctioning ships, first contact, and profit-seeking missions gone sideways.  The Game Master (GM) runs a lightweight system explicitly built to get out of the way: there's no hit-point math to track and no meaningfully different treatment of one piece of gear over another, keeping the focus on the crew's choices and relationships rather than equipment lists or combat math. It's built for a fast, collaborative table - light enough for a first-time player, including kids as young as eight, to pick up and run with immediately.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.