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Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd - Blood Moon Rises
Players
2/5
DM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd - Blood Moon Rises

Combat focused
Adult
Step into the mists of Barovia, where the sun rarely shines and every shadow hides a whisper of dread. Beneath the looming spires of Castle Ravenloft, Count Strahd von Zarovich rules with charm as sharp as his fangs and a cruelty that has no end. This campaign is open to new adventurers eager to explore the dark corners of Ravenloft, but beware... the road through Barovia is perilous. The land itself conspires against you, and death is never far behind. Gather your courage, sharpen your steel, and keep the flame of hope alive, for in Barovia, few survive, and fewer escape. Game costs $20/ session. Session 0 and 1 is FREE so that you can try without any fear or monetary risk. ANY experience level is welcome. So even if you have never played the game, you can try it. If english is not your first language, you are also welcome, as long as we can understand each other.

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Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Critical Mass: Chain Reaction
Players
4/6
DM
1/1
Dungeons & Dragons 5E
en English

Critical Mass: Chain Reaction

Roleplay focused
Homebrew
While the tensions between the U.G.N. and The Golden Horde heighten, a party of adventurers are sent out to North Silica along the Black Silver River to uncover an ancient artifact that could change the tide of the coming war entirely. Critical Mass: Chain Reaction is a Weird Fiction / Fantasy Adventure campaign set in the homebrew setting of ATYMOS, using the D&D5.5e rules, along with custom homebrew backgrounds, species, and subclasses. The tone of this campaign is light-horror post-apocalyptic fantasy, weird fiction with a lot of geopoliticial set pieces. It will mostly follow average, everyday adventurers from the world trying to navigate it while dealing with people from various factions and nations. LGBTQIA+ characters are expected and normalized in this setting. Be prepared for strange encounters, dealing with cruel monsters, and encountering deadly NPCs and monsters. Not everything in this setting is meant to be fought, especially not by you.    REQUIREMENTS * Ability to play weekly on Wednesday, 5:30PM PST. * Access to a Discord account, and a browser. We will be using FoundryVTT as a virtual tabletop, and Discord to be able to call. * A baseline familiarity with the D&D 2024 Rules EXPECTATIONS * An interest in collaborative storytelling and roleplay * A willingness to work together with the other players and the DM * This is a 70/30 Roleplay campaign, we’ll be doing a lot of roleplaying and combat will be sparse but deadly. The main expectation is to be levelling up slowly, and facing few enemies, spending the majority of your time in roleplay and exploration encounters. To me, Exploration and Roleplay are the same. * Please try to be present for all sessions. Depending on how many players end up in the campaign (I’m looking for 3-4), we won’t have the wiggle room for characters to disappear for sessions at a time.  * I'm planning on having Session 0 on the 28th of January, starting at the regular time. * Show up without a character pre-made. This is a homebrew setting and a very specific group-goal, so I would like to work with you and the other players to create characters that work for this campaign. * While nothing is outright banned, please try and be mindful of the gameplay experience for other players, and yourself. If you try and build a character that can wipe out combat encounters in one turn but has nothing to do outside of combat, and everyone feels its unfun, expect to have a sit-down and discuss possible alternatives. * I will be experimenting with XP Leveling in this campaign, and have active discussions with players about how they feel about it. * If you have any questions about the setting or your character's place in it, I would love to have a 1 on 1 to discussion with you. * This is a given, but please be respectful to the other players. SETTING: The Setting of ATYMOS primaries takes place on the continent of Nostia, a gloomy and sodden land healing from the scars of an ancient war that ended the technological age. Cross-continental nations rise out of the ashes of the old world, and factions fight for control of pre-war resources and current day populations. Most will spend their lives living in small wooden towns, using scraps and whatever they can find to make the most out of their lives. Others are enthralled in geopolitics, working for or with various nations to help achieve larger goals or to make their way in the world. As the monsters of the Age of Heroes have adapted, so too will the citizens have to adapt, to survive in ATYMOS. You are all hired adventurers from the U.G.N., on a mission to retrieve a mysterious artifact from before the war. You will have to track it down, as the U.G.N. only know if it through whispered words and rumors, and deal with anyone else who has caught the sent of this mystery. The setting features all of the Core D&D Playable Species, along with two custom species, the Longdead and the Mechanoid.

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Tabletop RPG
Fallout
Online
Campaign
Looking to join Fallout TTRPG Group!!!
New!
Posted 20 hours ago
Players
1/4
DM
0/1
Fallout
en English

Looking to join Fallout TTRPG Group!!!

Roleplay focused
Newbie friendly
Hi! I was just wondering if there were any Fallout TTRPG groups running online right now! I’m really curious about the game, but no one else I know is interested or free! I’m free any day of the week apart from the weekend (Saturday and Sunday) and I usually prefer for games to start about 10:30-11pm GMT at the absolute latest! I love roleplaying, I love creating detailed and characters filled with depth, I already have an idea for one - I’d prefer ppl 18+, myself being 22, and politics do matter to me so being kind and open to POC and Queer ppl is a big must!!! Also absolutely no AI usage, I’m an artist and it just…S u c k s to see its usage becoming more frequent If you’re a DM with a group already and interested in adding another character, lmk! If you’re a DM wanting to run a game but needing to find other players first, that’s okay too! Thank you for your time! If anyone wants to play, just DM me and we can exchange discord info there if we vibe!

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Tabletop RPG
Morkborg
Online
Campaign
Morkborgvania
Players
3/5
DM
1/1
Morkborg
en English

Morkborgvania

Homebrew
Roleplay focused
hello everyone I am looking for some people interested in playing a castlevania inspired creation of mine using a lightly modded version of Mork borg with custom classes inspired by the Netflix series and video games all built by myself Players will take control of 1 of 6 classes while these classes have starting abilities and gear their progression will be wholly unique to the characters you wanna portray as you unwittingly are trapped in Dracula’s castle a labyrinthian hellscape filled with monsters and his officers each holding a key to the final chamber which Dracula himself awaits in, only in his defeat or your deaths will you be free  monster hunter- a monsters worse nightmare and tracker Professor- many strange gadgets and potions this one can create dhampir-a daywalker that will even the playing field Sorcerer- spellslinger and healer forger- a special one able to bring back the dead in twisted forms to fight on for them thief- a brigand and cutthroat but also possibly your secret salvation Game will be played on Sundays  at 8pmEST and will be voice, but also theatre of the mind with some hand drawn mapping  on roll 20 game will start when all preparations are complete

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Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
The Unquiet Dead
Players
0/6
DM
1/1
Dungeons & Dragons 5E
en English

The Unquiet Dead

Roleplay focused
Play by post
System: D&D 5e (2014) Platform: Discord, asynchronous play-by-post using Avrae, with the option to use Tupperbot Number of Players: 5-6 (+ any amount of observers) Starting Level: 1 Timezone: I am in EST and am usually available from 11am to 10pm, with less availability on Mondays due to my job. Different time zones are not a deal breaker as long as you have a decent overlap in my availability. Tone: A mix of adventure, horror, with a dash of humor. Death is absurd and life is short! Age requirement: 21+, with no current plans for allowing ERP. Campaign: This is my first time running DND (though I have previous experience in other systems) and I want to get a feel for running the system and what I'd like to do in my own original campaigns. We will be starting with Adventure Awaits Studio's one shot The Unquiet Dead at level one. I have made some minimal tweaks to the story and characters. If it is successful, we will transition into a full campaign and go from there. While the initial adventure will be short and relatively simple --I’m looking for players who will be able to work together long term and enjoy writing serious and thought-out characters. Bonus points if you really enjoy the roleplay aspect of things as well. If you find yourself drawn to those aspects of DnD, that’s exactly the atmosphere I’m aiming to create! Character Creation: For the purposes of a smooth game, I will keep homebrew to a minimum. I will also ask you to give your character a connection related to the story to give me opportunities to write in interesting narrative hooks. You can apply to the game using the following link: https://forms.gle/FMF3jciGvH2TvTyHA I will keep applications open for as long as it takes to find enough suitable players, but may continue to accept "observers" who merely wish to read the roleplay or would like to join at a later date in the event one of the players falls through.

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Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
The Lost Pyramid - Masks of Nyarlathotep
Players
0/5
DM
1/1
Call of Cthulhu
en English

The Lost Pyramid - Masks of Nyarlathotep

Roleplay focused
Horror
About the campaign This scenario is one of the longest in TTRPGs. The story is about travelling the world and investigating a larger conspiracy on a global scale. The focus is roleplaying and investigation, but it will have it's moments of combay, but I don't care much for that, nor does this system itself. As it's classic to CoC, combat is deadly and the threats increase as the story progresses, so be prepared to replace PCs and create new characters and be clever to avoid death or worse, insanity. Story hook for chapter 1:   January 12th, 1921 Explorer Augusts Larkin is planning an expedition to the southern highlands of Peru, where he hopes to identify the site of a pyramid long forgotten by history. Following the discovery of a number of gold artifacts in the region, Larkin believes that he has found evidence that will lead him to their source. He is currently in Lima, planning the expedition, and is recruiting companions and possible backers. To apply DM me or check out this forms: https://forms.gle/1pPSpreLHUdsdfBA8

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Tabletop RPG
Rogue Trader
Online
Campaign
Rogue Trader 2.0: For Fortune and Glory
Players
4/5
DM
1/1
Rogue Trader
en English

Rogue Trader 2.0: For Fortune and Glory

Homebrew
Horror
Hello everyone! I intend to run a Rogue Trader campaign (by Fantasy Flight Games) using FoundryVTT with one seat available. All of the current players are personal friends and we'd like to welcome someone new to join us on this adventure.     Game will start running Friday the 23rd, jan 2026, at 7pm EST. Sessions will occur weekly after that, skipping sessions near or on major holidays. If you can't attend sometimes due to real life happening that's understandable, but regular attendance is expected and required.     A microphone is required, as well as Discord.     The ruleset is Rogue Trader, though the rules have been overhauled using Dark Heresy 2 and various homebrew rules to improve the experience. It's mostly the same game, just better.     We currently have an Arch-Militant, an Explorator and a Dark Eldar Wych. As long as you can fit in with that group your options are open.     I'm a novice GM who's simultaneously trying to modernize the Rogue Trader rules as they are kind of messy and I'm developing a Rogue Trader system on Foundry by hand for us to use. Expect some roughness around the edges, especially the first few sessions. If you're interested, just message me with your discord handle and I'll add you for a short talk to see if you're a good fit.

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Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Primeval Thule!
Players
3/5
DM
1/1
Dungeons & Dragons 5E
en English

Primeval Thule!

Homebrew
Roleplay focused
System: DnD 5e 2014/2024 Platform: Discord + Roll20 Timezone: MST Schedule: Weekly 5pm MST ~4-5 hours Players needed: 4-5 Start date: TBD Age requirement: 18+ LGBTQ+ FRIENDLY! :) “Before the great glaciers covered the northern world for the last time, there was an age of legends now forgotten in the modern world. Cities of barbaric splendor and brooding ruins from prehuman times were scattered across the great isles of the north. This was the land of Thule, savage and spectacular, a world of wonders and terrors. And it lives now only in the darkest depths of prehistory and half-remembered glimmers of myth. Thule is an alternate Earth, a world in which legendary places and creatures once existed and magic, dark and mysterious, held power over young and superstitious humankind. Its civilizations arose in a warm and lush northern world, but were erased from history by the ten-thousand year reign of the vast ice sheets. This is the age of Atlantis and Lemuria, of serpentmen and savage beasts, of star-demons and sorcery. From this mythical time we draw our oldest stories of deadly monsters and bold heroes.” The land of Thule is barbaric, wild, and savage. The jungles are teaming with bloodthirsty predators, the flora and fauna belong to a crueler and more primitive age, and the peoples of the wilderness are just as savage as the beasts whose home they share. The worst are unspeakably vicious and bloodthirsty. Headhunters, cannibals, and degenerate primitives who worship inhuman monsters and eagerly torture or sacrifice any who fall into their hands. Its city states are wicked places, dens of greed, crime, and callousness. Slavery is widespread, and secretive cults dedicated to forbidden gods lurk in the shadows. Thule’s lands are mysterious, and its neighboring islands are largely unexplored. Vast jungles and forbidding mountains and glaciers deter all but the hardiest and most determined travelers, hiding many secrets: Abandoned cities, the strongholds of inhuman powers, foul temples, degenerate tribes, and hidden lands ruled by obscene monstrosities. One should be ready for anything in the wilderness of Thule. Its magic is a secret man was not meant to know. Occult learning is fantastically ancient, predating the rise of humankind. This ancient lore is dangerous in the extreme, and the most likely outcome of taking up arcane studies is a horrible and grisly doom. Priests initiated into the secrets of their god’s magic are rare individuals who belong to secretive and mysterious cabals. The gods are inscrutable, and priests jealously guard access to their power. Magic is such a dark and esoteric field of study, users of magic are rare. Enchanted swords and magical treasures are similarly rare—the great majority of Thuleans have never seen a magic item and would likely fear and shun anyone they knew to possess one. Ancient evils threaten mankind and the reign of humanity is new and fragile; older races such as serpentmen, rakshasas, or genies lurk in many places. Their realms and kingdoms have fallen into ruin, but these ancient creatures dream of reclaiming what was once theirs. They hate and resent humankind. The further back one travels, the more horrible and aberrant the ruling powers of the world become. A handful of Great Old Ones—entities as old as the Earth itself, or even older—lie dormant or imprisoned in the desolate places of the world. Its heroes are freebooters, mercenaries, and opportunists and this is an age of bold, brawling, larger-than-life heroes. Adventurers are defined by their ambitions; they hunger for gold, glory, and power. Great causes or noble crusades are all very well, but most of Thule’s itinerant adventurers are in it to get paid. If all of that sounds interesting and you are also into in a more OSR style game where we try and track resources a bit more carefully and take care to handle things with more tables and random rolls, while keeping things fast paced and pulpy. Then keep on reading! I would like to run through at least the first adventure from the Primeval Thule Campaign Setting by Sasquatch Game Studio. The setting has a quite a bit of flavor in regards to Races, Classes, Equipment, Gods, Magic that we will go over during a session 0 and character creation (there's also a bit of info in the Player Application if you are curious.). I would like 3-5 relatively mature adults, preferably a group, who can meet up periodically at least once a week during afternoons/evenings at about 4pm MST for about 4-5 hours. Ideally with a good mic and a quiet place to play with few distractions. Here https://forms.gle/BikGsD3CawR3oXfA6 is the Player application and I hope to hear from yall. :) For more information here are a few relevant parts of the setting from the book. (https://drive.google.com/file/d/1pUwnoYKpVaa721UaW4OdZ6WQHTazNwm_/view?usp=drive_link) (https://drive.google.com/file/d/1-SQgknZNZ8UbHJlseCxGLt4SVGEepbNK/view?usp=drive_link) (https://drive.google.com/file/d/1ahJggbfFl3VLhCeaKd9ry7gTATK8NERk/view?usp=drive_link) (https://drive.google.com/file/d/1zIhpxOpIQAn37yhtjrqD3yhYr_GM0-3r/view?usp=drive_link) (https://drive.google.com/file/d/1JCl_PcTAV72wNcdEFgsPgbWkJNMJUSSu/view?usp=drive_link) (https://drive.google.com/file/d/1_yrOlBLUKZF7hrN2LqsfM5aDTyEjDY8D/view?usp=drive_link) (https://drive.google.com/file/d/1Scl9PLx-S5JeN0h11AZks3j0-6ZXqwQw/view?usp=drive_link) [Player companian] (https://drive.google.com/file/d/1XilqK33IdWmjXBlL_kmGPZDuEL4w5J-h/view?usp=sharing) [Player Referance Cards] (https://drive.google.com/file/d/1PYt4_GFqHF8kzUuF_W2dA0WQHyrbDtd-/view?usp=drive_link)

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Tabletop RPG
Homebrew Sys...
Online
Campaign
Welcome to Rought
Players
5/5
DM
1/1
Homebrew System
en English

Welcome to Rought

Playtest
Horror
I've been getting a small group of players together In order to try a ttrpg system I've been working on, it's completely playable and I have a rules doc if you would like. The game itself will be classic small town horror think carie meets shadow over innsmouth. Players will be traversing between two different words, one a small town by the name of rought where nothing is truly hidden and everything is kept secret.  The other a strange sprawling city drenched in a permanent night and half sunken below the sands. As previous mentioned this is a homebrew system so you don't need to have played a lot of dnd before, but some knowledge of how a typical ttrpg functions would be necessary. Will be almost entirely rp focused as you are playing regular everyday people who have never truly interacted with the supernatural. (That will change very shortly) So if any of this interests you please pm me and I'll be happy to answer any questions you have before welcoming you to the little town of Rought.  (said like rot, as in rotting)

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