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Games in similar systems

Only a few games match Old Gold right now. These games use systems with a similar genre or play style.

WTTW
Woe To The Wicked
Online
Oneshot
Woe To The Wicked - Alpha Version 46 Playtest
Players
0/4
GM
1/1
Woe To The Wicked
en English

Woe To The Wicked - Alpha Version 46 Playtest

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
ABOUT THE PLAYTEST Join a one-shot playtest of Woe To The Wicked, an original fantasy tabletop RPG set in the world of Eldrabelle, scarred by the Last War and struggling to recover. A guild has been formed to bring together those who seek to help restore the world to its former glory and bring woe to the wicked ones who destroyed it. Help us refine Alpha v46 through play and feedback. THE SYSTEM Simple rules, complicated situations. Expect exploration, roleplay, tactical combat, and meaningful choices, with room for creative solutions. NEW PLAYERS WELCOME No tabletop experience or rulebook memorization required. We'll teach as we play, answer questions, and help you get started. Pre-generated characters and quick references are available. WHAT TO BRING Bring curiosity, respect for others, and a willingness to learn and cooperate. Acting experience and character voices are optional—just describe what your character wants to try. WHAT TO EXPECT This is a game in development, so expect some rough edges and occasional rules discussion. Honest feedback about what feels fun, clear, or confusing is welcome.

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Last Light (DND 5e)
Popular
Many players are looking at this post right now
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Last Light (DND 5e)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
BENEATH A DYING MOON A Grimdark D&D 5e Campaign | Recruiting 2 Players The world has fallen. An eldritch apocalypse has left civilization in ruins, humanity on the brink of extinction, and the wastes ruled by forces beyond mortal understanding. In the aftermath, two opposing faiths have emerged: one clinging to the remnants of the old world, the other heralding the arrival of something new. As ancient powers stir and the boundaries of the natural world begin to unravel, you must navigate a land caught between two competing visions of its future. In a world where salvation and damnation may look much the same, what will you choose to preserve? ABOUT THE CAMPAIGN Beneath a Dying Moon takes place in a homebrew grimdark setting shaped by cosmic horror, religious conflict, moral ambiguity, and the struggle for survival. Much of the world's history, its factions, and the true nature of the apocalypse will be revealed organically throughout the campaign. Expect a narrative-driven experience where character decisions carry weight, actions have consequences, and the distinction between good and evil is rarely straightforward. This is intended to be a serious, immersive campaign with an emphasis on roleplay, character development, exploration, and storytelling. Combat will still play an important role, but the campaign is about more than simply defeating enemies and collecting loot. WHAT WE'RE LOOKING FOR We're currently a group of three (the DM and two players) looking for two additional players to complete our party. We're hoping to find players who: - Enjoy serious roleplay and storytelling. You don't need to be a professional voice actor or stay in character every second, but we want players willing to engage with the world and their characters. - Respect the tone of the setting. Humour and lighthearted moments are welcome, but constant joke characters, excessive meme behaviour, and deliberately disruptive play won't fit this campaign. - Value character development. Characters with motivations, flaws, ambitions, and personal conflicts are encouraged. - Understand that actions have consequences. Not every situation will have a perfect solution. - Are cooperative and respectful. Characters may disagree or have questionable morals, but players must work together. - Are reliable and communicative. Real life comes first, but consistent attendance and communication matter. - Are comfortable with mature themes. Death, loss, corruption, religious fanaticism, psychological horror, and difficult moral choices may arise. Player boundaries will be discussed and respected. You do not need extensive D&D experience to join. Newer players are welcome if they're willing to learn, participate, and take the campaign seriously. CHARACTER CREATION - Starting Level: 3 (everyone begins with their subclass). - System: Official D&D 5e (2014 rules). - Allowed Content: Official 2014-era 5e material, including official supplements and modules. - Homebrew: No homebrew classes or races. - Rules: Abilities, feats, spells, and other character options must follow Rules as Written (RAW). - Required Submission: A completed character sheet (PDF preferred) and a written character backstory. Play a character you genuinely want to play. Nobody needs to fill a specific party role or build around an ideal composition; the DM will work with the party we have. Morally grey characters, unusual motivations, and darker concepts are welcome, provided they can function within a cooperative party. Your character doesn't need to be a hero, but should have a compelling reason to venture into a dying world. TABLE EXPECTATIONS 1. Roleplay is encouraged, not forced. Everyone has different comfort levels, but genuine participation is expected. 2. No murderhobo or deliberately disruptive behaviour. Dark choices can fit the setting; senseless disruption at the group's expense does not. 3. No unsolicited PvP or party sabotage. Character conflict must not undermine other players' enjoyment. 4. Respect other players' moments. Give everyone room to speak, decide, and develop. 5. Accept failure and consequences. Not every encounter is meant to be won through combat. 6. Keep player knowledge separate from character knowledge. Avoid metagaming. 7. Respect the DM and fellow players. Rules discussions are fine; prolonged arguments and hostility are not. 8. Collaborative storytelling comes first. We're building a memorable story together, not competing against each other or the DM. INTERESTED IN JOINING? Send us a message with a little information about yourself, your experience with D&D, and the kind of character you'd like to play. We're more interested in players who enjoy the atmosphere and storytelling we're aiming for than in the most experienced or mechanically optimized players. Also I'm an inexperienced DM. I've done other theatre of the mind and role play systems, but this will be my first time DMing a dnd campaign. The world is dying. Its gods are silent, its people are desperate, and something ancient is stirring beneath the ruins. What will you become beneath a dying moon?

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PATH1E
Pathfinder 1
Online
Campaign
looking to go through wrath of the righteous
Players
3/6
GM
0/1
Pathfinder 1
en English

looking to go through wrath of the righteous

looking to go through wrath of the righteous good to play anytime after 7pm est on weekdays and weekends and can use any vtt hope to hear from someone

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DND5E
Dungeons & Dragons 5E
Online
Campaign
5e world of mazes and riddles, Greyhawk campaigns
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

5e world of mazes and riddles, Greyhawk campaigns

Server links  Sun, Mon, tue https://discord.gg/3WFx3q2nNP Thursday game, https://discord.gg/CqBQmqfHb3 Friday  https://discord.gg/9bYbz8xrTw Saturday  https://discord.gg/9bYbz8xrTw Hi I'm the dm, I'm running dnd games all week to give players options for gameing days they are available. •  Sun, mon,  Tue. , open world and one shots , there's different time slots. Show up when you want. • 10pm to 2pm • 2pm- 6pm • 6pm - 10pm • 6pm PST,  Thursday, artifact hunter campaign. Start Lv 6,  Requirements: Fantasy races and classes only. 5e core rules and my system used . 6 pm PST,  Friday , scry orb recon game, start Lv 6 this is use of 5e core rules and my basic homebrew rules. • 6pm PST,  Saturday dungeon crawler campaign. Start lv 6,play what you want. All rule sets and content allowed and my system. I usually have an interview for a one on one  to talk with you about rules, expectations and character creation. • The session is based on your scedule.  I'm mostly around and on discord all day. •  If you don't do an interview in one week I assume your not interested and I boot you. • I run mainly ongoing campaigns that can last up to a year so you may or may not be late coming in. Attendence, you can sign up with the RSVP app 8 hours before the game starts, there will be reminders so keep your messages handy. • if your a no call/no show after three strikes I could boot you. Unless you state your a floater player which you show up when you want yet you must be in the game once a month. • I have moderate level NSFW humor on my server: • Weird, • Adultish, • Offensive, • Toilet humor in my games Game info When,  6pm PST Where, discord for voice and DND Start Level 6 ages 18+ages beyond for maps and characters. Sessions 3 to 4 hours long System 5e, 5 exp., 5.5, third party, home brew and my system Character stats, • Lv 6 • Xp for leveling • Roll stats how you want. • Stats under 13 can be rerolled • I use dnd beyond for maps and characters. • I use prerequisites • I use character restrictions  for race and class.for Thursday game. 5e core rules used • Play what you want for Saturday game. 5e, 5vex, 5.5 and third party allowed • Play 5e core rules used  for Sunday, Items , • One magic item up to rare •  You get a bag of holding, • Starting equipment and armor •  You get an animal familar • You get a bastion • 300 gp Class and race restrictions Thursday game restrictions: Race , play only ( Variants allowed ) • human • faries • elf • dwarf • gnome • half orc • Halfling • half elf • changeling •5e classic fantasy  classes.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crimsonnoobs
New
Posted 3 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crimsonnoobs

DM looking for a couple of players to join a already live Witchlight D&D campaign via discord. Any info feel free to message and ask. Must be adult and lbgtq+ accepting and able to withstand some over the top adult jokes. Hope you want to join

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crimsonnoobs
New
Posted 3 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crimsonnoobs

DM looking for a couple of players to join a already live Witchlight D&D campaign via discord. Any info feel free to message and ask. Must be adult and lbgtq+ accepting and able to withstand some over the top adult jokes. Hope you want to join

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Fortresses of Magic and Steel
New
Posted 5 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Fortresses of Magic and Steel

Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
This world is one of heavy industry and gothic architecture, with the grand fortress-cities of the various kingdoms and empires of the world filled with magically infused technology. The paranoia of the lords of these cities has resulted in peace, but relations are tense and terrible magical weapons from the last great war continue to be unearthed and stockpiled from the sunken ruins in the middle of the continent. My plan for this campaign is not to railroad the players into following a written plot, but rather to give them a world filled with problems that they can solve (or make worse) however they see fit. It will, however, be somewhat dark, though there will almost always be a morally good solution. The campaign would start at level 1, though levels will be earned fairly quickly in the first couple sessions, enough to ease into the world but have access to the more interesting parts of character building, like subclasses, by the time the campaign gets a bit more serious. As for when the sessions will happen, that'll depend on what is possible for the players. Personally, with the context that I am in the UTC + 1 timezone, both weekends and late afternoon on weekdays are functional times for me. If this sounds interesting to you, feel free to join or to contact me for more information.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Hunter's Delight - A murder mystery 5.5E
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Hunter's Delight - A murder mystery 5.5E

Welcome to the D and D Homebrew campaign called call of the ecosystem. This is a role playing game based on ecosystems using the 5th edition rules of dungeons and dragons. The world has been mostly created by myself but the story is ours to create. This campaign  uses 5e rules however the races are animal races. You can use any race from 5.5e, and we will use animal races as flavour. The world has a rich lore for you to discover and I can't wait to share it with you. Currently I am looking for players to run through a game called Hunter's Delight, A mini campaign  made within this world. I am looking for a maximum of 6 players. This will be my first time GMing an online game but not the first time playing online. It's a bit of a murder mystery but also quite funny too. I am happy for players to create their own characters. The level for the campaign is level 10, and there are 5 premade characters I can share with you on D and D beyond if you are new to the game. Hope to see you soon. This game is already in full flow so you will have to be dropped right into the middle of everything.

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Fabula
Fabula Ultima
Online
Campaign
Fabula Ultima: Heroic Destiny
Players
1/5
GM
1/1
Fabula Ultima
en English

Fabula Ultima: Heroic Destiny

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: Fabula Ultima   Platform: Foundry VTT + Discord (voice)   Time: GMT. 19:00. Any weekday except Monday. Hello all! I'm looking to start a Fabula Ultima campaign, which means I'm currently looking for up to 4 players to join me on an adventure inspired by some of the most beloved JRPGs out there! If you've ever played games like Final Fantasy, Chrono Trigger, Dragon Quest or Octopath Traveler, you'll probably have a good idea of what to expect. If not, don't worry! Fabula Ultima brings the atmosphere and storytelling of classic JRPGs to the tabletop. Imagine a world filled with ancient ruins, strange little villages, floating kingdoms, mysterious forests, bizarre monsters and powerful villains with grand ambitions. A world where unlikely heroes grow through hardship, forge friendships and eventually find themselves facing challenges far greater than themselves. Most importantly, this is a story we'll build together. There is no pre-written adventure or predetermined plot. We'll create the world, its history, conflicts and locations together, with your characters and their choices driving the story forward. The System Fabula Ultima is designed around the experience of classic JRPGs. You don't need any prior experience with the genre or the system, but here's what you can expect: A story about heroes: This is a game about extraordinary individuals confronting extraordinary challenges. Your characters are destined for great things, and overcoming setbacks is just as important as achieving victories. Collaborative worldbuilding: We'll build our setting together! You'll have a say in its cultures, locations, history and conflicts. Your characters will be part of what makes this world unique. Character-driven storytelling: Your character's personality, motivations and relationships matter. The game rewards you for embracing their identity and playing into their personal story. Tactical, cinematic combat: Boss encounters are a major part of the experience. Enemies have unique abilities and mechanics, encouraging teamwork, clever strategies and combining your characters' strengths. Build your own hero: Characters are created by combining different classes, allowing for plenty of interesting combinations. Want to be a warrior who dabbles in alchemy or a gun-wielding mage? Go for it! Ultimately, the game is less concerned with realism and more interested in creating those larger-than-life adventures that make JRPGs so memorable. About myself The one line that best describes me as a GM is that I'm relaxed, friendly, and here to make sure everyone has a great time. My games are all about good vibes, fun and group chemistry. I am the biggest fan of my players' characters and will always hype you up and work with you to make the game unforgettable. I also like going full out when it comes to aesthetics so expect pixel sprites, jrpg-style combat-huds, and other cool stuff like that. While I am new at Fabula Ultima, I make up for it with years of experience in various other systems which I hope will inform my approach. I tend to lean more so towards atmospheric systems so this felt right down my alley. My Hopes I'm hoping to find a group of people who are just as interested in the experience of playing together as they are in the game itself. I'd love for us to develop a proper group dynamic, get invested in each other's characters, share a few laughs and create stories we'll look back on fondly. You don't need to be an experienced roleplayer or JRPG enthusiast. Newcomers are more than welcome! All I ask is that you're friendly, enthusiastic and willing to engage with the other players.  A creative mind is also very much appreciated! Game details We'll be using Discord for voice and Foundry VTT for everything else! You don't need to buy or download anything. I'll simply send you a link and you can join through your browser. How to apply All I require from you is to fill out this super short questionnaire to the best of your ability. Here is the questionnaire: https://forms.gle/5u1rySimJ6kCJZVh9 To conclude Thanks for taking the time to read my post! I'm really looking forward to introducing people to Fabula Ultima and seeing what kind of world and story we can create together. I'll keep the post up for a few days and conduct interviews in the coming days. If you have any questions, feel free to leave a comment and I'll do my best to answer them! Hope you all have a lovely day/evening, and I hope to hear from you soon!

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PATH2E
Pathfinder 2E
Online
Campaign
Claws of The Tyrant
New
Posted 11 hours ago
Players
0/4
GM
1/1
Pathfinder 2E
en English

Claws of The Tyrant

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hey I'm going to be running the Claws of The Tyrant. Sort of. It's an anthology of adventures not a level 1-20. I have a full players guide linked in the forms description. The plan is to start with the level 1-3 adventure Graveland Survivors, a short adventure about the survivors of a village called Yua's Hope that fled into the crypts of Mordesha when Tar-Baphon's forces invaded 6 years ago and their later exodus in the current day to civilisation. Then we do a lot of homebrew adventures before ending on the level 18-20 adventure in the anthology. That gap of homebrew is going to be very open to player goals within a certain town, you could call the middle section "Adventures In Vellumis" if you like. The plan is to have a calendar of events in place in addition to players goals so everything stays a little unexpected and alive. Slots Available: 4 System Used: PF2e Style: Discord for Voice Chat and Foundry VTT. Session Duration: 4 hours give or take half an hour in abnormal situations. Schedule: I can make any day work between work 18:00 and 20:00 GMT 0 as the starting times. We will play weekly, the expected session 0 is at most three weeks after posting but likely around a week. Requirements: - Be excited about the Expectations section of my players guide. - Have decent mic, internet connection, and a pc that can run a browser game. - A discord account. - No experience in PF2E or Foundry VTT is required. - Please only apply using the following form: https://docs.google.com/forms/d/e/1FAIpQLSen1ME_LKPG6YDvSqLdFFrUh8j-zJOWfXhsD7mN3OgtFAP6vw/viewform?usp=publish-editor

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PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
5/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This campaign is medieval fantasy meets science fiction. If you want cybernetics and magic wands, this is the campaign for you. I am told it is very Conan the Cimmerian based, might n magic vs alien technology. I've only read the first 2 books, and bits of the 3rd (out of 6). To help out, I have already priced the loot so everyone gets a equal share (As GM I am intensely conscientious.) I make the game easy to learn, when possible, and I do most of the math. PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist. They are now 4th level, and we could use a Fighter or some warrior class. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way (if they take a female PC), and women into thinking in a more masculine, direct way (if they take a male PC) by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes.  I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). Watch this video if you want to learn just how silly Pathfinder can get, the end of this video https://www.youtube.com/watch?v=7fVxvxad9Vc&list=PLj4N-R1RQxAv_wyElkKGBax0IN9YoK-Bv&index=13 If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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DND5E
Dungeons & Dragons 5E
Online
Campaign
UMBER
New
Posted 21 hours ago
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

UMBER

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Setting: Our story takes place in an iron-age mythic dark fantasy world. Defend your settlement against ravenous monsters, lead expeditions into ancient ruins, and most importantly, survive the harrowing dark. We will begin in the town of Umber, a small settlement in the middle of nowhere. This town will be partially shaped by the players as they write their characters. Why are you here? Perhaps you were born here? Perhaps you lost your tribe, and were welcome into Umber long ago. Maybe you're a wanderer, and just stopping by, with plans to leave in the morning.  Tech: We'll be playing using exclusively discord for voice calls, texting between sessions for updates and comradery, as well as rolling on discord using a dice bot. Combat will be done via theatre of the mind.  Time: Tuesdays weekly at 7pm PST, running for a couple of hours. (3 hours on average)  Mechanics/Characters: 5e 2014, starting at level 1. We'll be playing with modified rest rules from the 5e DMG— longer rest periods for less encounters per adventuring day. Campaign Length: This is more of a casual commitment than a permanent forever table. Expect the game to run for a few sessions, but this certainly won't be a "get to level 20" game. Focus: While there will be combat encounters, the focus of the game will be roleplay.

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