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Fabula Ultima: Heroic Destiny

Fabula Ultima
Fabula Ultima
Online
Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.

Description

System: Fabula Ultima   Platform: Foundry VTT + Discord (voice)   Time: GMT. 19:00. Any weekday except Monday. Hello all! I'm looking to start a Fabula Ultima campaign, which means I'm currently looking for up to 4 players to join me on an adventure inspired by some of the most beloved JRPGs out there! If you've ever played games like Final Fantasy, Chrono Trigger, Dragon Quest or Octopath Traveler, you'll probably have a good idea of what to expect. If not, don't worry! Fabula Ultima brings the atmosphere and storytelling of classic JRPGs to the tabletop. Imagine a world filled with ancient ruins, strange little villages, floating kingdoms, mysterious forests, bizarre monsters and powerful villains with grand ambitions. A world where unlikely heroes grow through hardship, forge friendships and eventually find themselves facing challenges far greater than themselves. Most importantly, this is a story we'll build together. There is no pre-written adventure or predetermined plot. We'll create the world, its history, conflicts and locations together, with your characters and their choices driving the story forward. The System Fabula Ultima is designed around the experience of classic JRPGs. You don't need any prior experience with the genre or the system, but here's what you can expect: A story about heroes: This is a game about extraordinary individuals confronting extraordinary challenges. Your characters are destined for great things, and overcoming setbacks is just as important as achieving victories. Collaborative worldbuilding: We'll build our setting together! You'll have a say in its cultures, locations, history and conflicts. Your characters will be part of what makes this world unique. Character-driven storytelling: Your character's personality, motivations and relationships matter. The game rewards you for embracing their identity and playing into their personal story. Tactical, cinematic combat: Boss encounters are a major part of the experience. Enemies have unique abilities and mechanics, encouraging teamwork, clever strategies and combining your characters' strengths. Build your own hero: Characters are created by combining different classes, allowing for plenty of interesting combinations. Want to be a warrior who dabbles in alchemy or a gun-wielding mage? Go for it! Ultimately, the game is less concerned with realism and more interested in creating those larger-than-life adventures that make JRPGs so memorable. About myself The one line that best describes me as a GM is that I'm relaxed, friendly, and here to make sure everyone has a great time. My games are all about good vibes, fun and group chemistry. I am the biggest fan of my players' characters and will always hype you up and work with you to make the game unforgettable. I also like going full out when it comes to aesthetics so expect pixel sprites, jrpg-style combat-huds, and other cool stuff like that. While I am new at Fabula Ultima, I make up for it with years of experience in various other systems which I hope will inform my approach. I tend to lean more so towards atmospheric systems so this felt right down my alley. My Hopes I'm hoping to find a group of people who are just as interested in the experience of playing together as they are in the game itself. I'd love for us to develop a proper group dynamic, get invested in each other's characters, share a few laughs and create stories we'll look back on fondly. You don't need to be an experienced roleplayer or JRPG enthusiast. Newcomers are more than welcome! All I ask is that you're friendly, enthusiastic and willing to engage with the other players.  A creative mind is also very much appreciated! Game details We'll be using Discord for voice and Foundry VTT for everything else! You don't need to buy or download anything. I'll simply send you a link and you can join through your browser. How to apply All I require from you is to fill out this super short questionnaire to the best of your ability. Here is the questionnaire: Log in to view To conclude Thanks for taking the time to read my post! I'm really looking forward to introducing people to Fabula Ultima and seeing what kind of world and story we can create together. I'll keep the post up for a few days and conduct interviews in the coming days. If you have any questions, feel free to leave a comment and I'll do my best to answer them! Hope you all have a lovely day/evening, and I hope to hear from you soon!
Fabula Ultima

Fabula Ultima

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Virtual tabletop platform: Foundry Virtual Tabletop (Foundry VTT)
  • Organizer: Mshary
  • Players: 1/5
  • GM: 1/1
  • Language: English
  • Added: 11. November 2026
  • Last edit: 13. November 2026
Mshary Mshary

Experienced GM who has run games of 5e, Pathfinder, Dolmenwood, Cairn, Call of Cthulhu, Mothership and many others. Always excited to get new players into this wonderful hobby!

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