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Showing groups in United States or online
Tabletop RPG
Tabletop RPG
SF2E
Starfinder 2E
Online
Campaign
Starfinder 2e Campaign (Beginners Welcome)
Players
4/5
GM
1/1
Starfinder 2E
en English

Starfinder 2e Campaign (Beginners Welcome)

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I’m looking for a few new players to join our Starfinder 2e group. About me: I’ve been DMing for 20+ years and enjoy running story-driven games with a good mix of roleplay and combat. Game Details: 🗓 Every Saturday ⏰ Time: 11:00 AM – 3:00 PM CST 🎮 System: Starfinder 2e 📍 Online What to expect: Currently we lost 1 player due to work schedule and are looking to replace. We are starting a arc for the characters, so now is a good time to join. Welcoming environment for both experienced players and complete beginners If you’ve ever wanted to try science fantasy RPGs or are curious about Starfinder, this is a great chance to jump in!

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Tabletop RPG
Tabletop RPG
DCC
Dungeon Crawl Classics
Online
Oneshot
Existing group looking for a couple more players
Players
2/4
GM
1/1
Dungeon Crawl Classics
en English

Existing group looking for a couple more players

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm the GM for a small group and we are looking to find a couple more players to join us. No fees or anything like that, just friends playing togeather. Looking for mature and dedicated players. We have a discord that we made for the group that we use when playing. Join it if you're intrested https://discord.gg/YpM7jPy4Sm Weekly games are planned out in advance due to shifting work patterns so some flexibility is expected.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
DORCS Gaming Group
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DORCS Gaming Group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult Player Wanted for Light Hearted, One Shot–Focused TTRPG Group We’re looking to add adult players to our long running, relaxed gaming group! Experience is absolutely not required—just bring curiosity, a willingness to join in, and a sense of humor. What We Play We play a wide range of systems and genres—classic fantasy quests, chaotic goblin nonsense, supernatural westerns, sci fi mysteries, and plenty more.   Our group leans toward short adventures and one shots rather than long campaigns. It keeps things fresh, lets everyone try new characters and playstyles, and avoids long term commitment burnout.   We do play D&D 5.5e the most, but we love trying new systems. Our Vibe We keep things light, fun, and low pressure. No rules lawyering, no perfectionism—just a bunch of adults hanging out and having a good time. • Mechanics stay simple and easy to grasp (rules are a guide) • Bold risks and silly ideas are encouraged (let’s see how we can make that happen) • Romance fades to black • Gore stays reasonable (…though someone did carry around a decapitated head once) • We respect everyone’s triggers (one player is terrified of spiders) Inclusivity Matters We are proudly LGBTQIA+ friendly and want players who feel the same. We do not tolerate homophobia, transphobia, racism, or sexism. We also avoid political debates—this is a space to relax, not stress. When & Where Every other Saturday 10 a.m. – 2 p.m. EST We play on Zoom and use dndbeyond.com when playing D&D. Want to Join Us? Check out our website to learn more: DORCS.US If the vibe feels right, reach out—we’d love to chat with you on Zoom and see if we’re a good fit.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard: Exhumed Evils [DnD 5.5 Homebrew
Players
4/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard: Exhumed Evils [DnD 5.5 Homebrew

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
An unwitting Paladin has released an ancient Lich. Jailed for ages, it is now back and undead assault the living with renewed vigour. Can you stop it? Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. Hello and this is the introduction to my most recent open game for my homebrew world, The Somnium Shard. The game is a special edition of my normal open sandbox style that focuses instead on the undead and release of a lich. The theme of this game in particular is that of dealing with undeath and all of the horror and creatures that come with it. There is still a lot of room for your backstory, side missions and all manner of varying fun however the over-arching narrative is tied to this. As a sandbox, you are welcome to tackle this threat however you see fit of course as the world is open to you however with this pre-established major threat. The game is beginner friendly and we are happy to help you get into the game and learn it.

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership | Another Bug Hunt
Players
0/4
Paid game
Paid game
GM
1/1
Mothership
en English

Mothership | Another Bug Hunt

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
The Greta Base Terraforming Station hasn't made contact in six months. Now, the Company wants answers... Hey Mothershippers! I am running a table for the Another Bug Hunt campaign for Mothership. The game is scheduled for Saturdays @ 7PM (central standard time). I use a custom Discord channel and have all of the materials needed to get going quickly. Once at least 3 people sign up we are good to go. Beginners and masters alike are welcome! You can expect about 15$ per session over a total of 4-12 sessions. I use the StartPlaying platform to host games and you can find a link to the game here: https://startplaying.games/adventure/cmskssgxq00bmjy04epqwqs5p?ref=cmox97rts0032jx04sp2wo0xq If you use that link to make an account with StartPlaying, you can save 10$ on your first session. I look forward to seeing more players soon!

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
Cyberpunk Red | Docksiders
Players
1/5
Paid game
Paid game
GM
1/1
Cyberpunk RED
en English

Cyberpunk Red | Docksiders

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Take up residence in one of Night City's wildest cargo villages: Dock Cargo Community. Dodge bullets, eat kibble, try to make rent. Docksiders is a game intended to run as a campaign following a group of edgerunners who live in one of the more colorful neighborhoods of Night City: Dock Cargo Community. Nestled between Docks 16 and 17 in the port district of Night City, this small container village sees as much City foot traffic as it does sea traffic. This game will see you taking your edgerunner(s) through a series of jobs and side hustles they need to fund their stylish and dangerous lifestyle. You can expect to see content from both official sources and custom content as well as the ability to plan your own jobs should you acquire the skill and the reputation. Take big risks, take big rewards. But be warned, Night City is an unforgiving place and it would be foolish for anyone to think they will live forever. I use the StartPlaying platform to run this game and you can find the sign-up link here: https://startplaying.games/adventure/cmr9j3hnv004ql504i6herb2t?ref=cmox97rts0032jx04sp2wo0xq You can expect about 15$ per session and a long-form campaign taking you through a sandbox world of Night City.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Very Hostile Work Environments
Players
4/6
GM
1/1
GURPS
en English

Very Hostile Work Environments

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  In the past we've had robots, intelligent sand, hive-mind insect swarms and so on.  You come up with the concept and we’ll make it happen.  We prefer your character appear human-like or at least be something one would see in reality (a cat or at least something that could wear a holo projector to appear human). The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional. We’re looking for the following: Foremost is a good personality and a sense of humor (not “my friends think I’m funny"), like actually funny and personality means to have one.  You can be shy and awkward, but don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are Newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words and drink adult beverages.  Well, at least I do.  This is actually a very special thing we have going on so please take that in consideration.   It's not your average game.   I'd suggest listening in first & you can make up your mind from there.  I’d suggest filling out the questionnaire or you can reach out to me directly at @yeroldpalwill. Thanks.  I do hope to hear from someone.   Hope its you.  Like,  seriously.  Please reach out.   If this is of any interest to you at all, please message me.  I'm probably not going to.   Let destiny happen.

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
The Kindness Blindness Contagion
Players
0/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

The Kindness Blindness Contagion

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
System: Fabula Ultima (no books required) Platform: Discord and Foundry (you will not need to purchase Foundry to play this game) Format: Live Time: Now sure yet, I'm trying to find players first and then we'll talk about times (I'm in EST) Tone: Mostly lighthearted, but it will have it's more serious/darker moments Safety Tools: I always use Lines & Veils, X-card, and Open Door Policy Requirements: 13+, beginners and experts welcome, I'm more of a role play heavy gm, so come to the table ready to roleplay. Price: $20 per person unless we get up to at least 5 people, then the price will be $15 per person per session. I'm still working on the story, so I don't have much to say about it other than it'll be fun for everyone even if it has a slightly more female centric topic. The Setting is going to take place in the Ever After High Universe which is a Doll line and internet series (you do not have to have seen the series to play in this game), but I will be bringing in some darker topics. I want to go back to the roots of Fairy tales and have some of the more gruesome aspects. I have 1 player already that I got in contact with on Discord. So I will be looking for at most 5 more players, a minumim of 2.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Beyond the Mist
New
Posted 5 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Beyond the Mist

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I am still working on the idea and the necessary details for the campaign. But starting to look for potentially suitable players beforehand. The story/concept of the campaign: Off the coast of New Oldton a strange mist has appeared. Visible from the docks it initially seemed like a weird weather anomaly that seemed like a great topic to discuss at the local bar. But nothing more. But the mist was there days later, a week. A month. This is when the locals started to feel uneasy about it suddenly appearing. It seemed harmless. It was harmless. Until someone tried to sail into the mist. They never returned. But strange things started happening. Rare flashes or light from whatever the mist was covering. Some say they saw an island with a mountain through the mist. Some claim that they saw a large tower in the middle of the island.  Many stories were spread - each different from the other. And these didn't come from those that were considered *a bit odd* among the townsfolk. Regular people, bakers, smiths, dockworkers, fishermen. But their stories of what they had seen in the mist were almost always different. Now a stranger from out of town seems to be recruiting heroes and adventurers to head an expedition through the mist. A death sentence - or an adventure waiting to happen? Well, the common folk will not be signing up for the journey.  But adventurers like you?...

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Tabletop RPG
Tabletop RPG
PTU
Pokémon Tabletop United
Online
Campaign
[Online][Other][UTC+2][Wednesday] Pokémon TTRPG! L
Players
2/4
GM
1/1
Pokémon Tabletop United
en English

[Online][Other][UTC+2][Wednesday] Pokémon TTRPG! L

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
PLEASE READ THE WHOLE POST! Thank you 😄 Greetings! I am looking to run a Pokémon Tabletop United game and I am in need of some more players. The system we're using is an updated version of Pokémon Tabletop United. We haven't decided exactly what the game will be about yet, nor the setting, so we're still talking about that kind of stuff! My expectations of you: I expect you to show up on time on a weekly basis and be an active participant. Of course emergencies happen, but if you know that you typically have obligations or situations that arise that will prevent you from playing weekly, DO NOT APPLY! NO POLITICS/REAL WORLD CURRENT DAY STUFF. No politics of any kind. Don't bring your views about current day topics to my game. We're here to have fun. If you are a person who can't help but make everything political, DO NOT APPLY! We will be using Foundry VTT for maps, characters and dicerolling and Discord for voice communication. I will be running the game on Wednesdays during 'european evenings', at 7 PM UTC+2. For Americans, this would roughly be your noon depending on where you are :D A bit about myself: I go by Tenken, and I'm an avid video gamer, writer and generally nerdy guy and tend to get along with most people! I have a lot of free time outside regular working hours, so scheduling won't be an issue from my side. I also use AI to create pictures and stuff, NOT for any story element. Link to google form: Link to google doc!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Lord of the Rings | Of Hope and Other Sorrows
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Lord of the Rings | Of Hope and Other Sorrows

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Start Playing link : https://startplaying.games/adventure/cmrxzii1k00a9jr04ev58nj36?slug=cmmar8n4o00t4l7040hi3laio Of Hope and Other Sorrows is a linked, sandbox campaign using The Lord of the Rings Roleplaying 5E, where a journey begun beside a warm hearth in Bree may carry your Company far across Middle-earth. Rumours from the North Downs draw you onto roads less trodden, through forgotten ruins and into lands still haunted by the memory of Angmar. All the while, Goblins scurry in the deep places of the world, Wild Men heed the call of a white hand, and Elves pass solemnly along the East Road. The dead and the living cling to a past they cannot relinquish, while proud lords lend an ear to promises of power. Slowly, the troubles and grief of distant places enter your own story, and a wider Shadow begins to fall across your doorstep. And still there is time to meditate on unknown calamities, to exchange whispers by torchlight, and to give the matter of second breakfast its due consideration. Along the way, an unlikely companion becomes a dear friend, a stranger’s troubles become your own, and a place scarcely marked upon a map becomes somewhere you hope to see again. As the paths grow darker, these attachments give your choices their weight. Mercy may prove costly, courage may go unnoticed, and a small kindness may be remembered long after the Company has passed. Such things may travel further than you know. Your journey shares a living Middle-earth with my Thursday campaign, A Shadow Moves in the Dark. Through the Robin’s Roost, a quiet haven for trusted friends of the Free Peoples, letters, warnings, rumours and half-finished notes may pass between fellowships walking different roads. A discovery made by one Company may help another survive; a failure in one part of the world may send danger spilling into another. Each fellowship has its own tale, while the Shadow they face moves before the Wise fully understand its shape. Expect rich roleplay, meaningful journeys, layered mysteries and dangerous choices, with room to linger, form friendships and become invested in what happens to the world around you. You need neither a scholar’s knowledge of Tolkien nor previous experience with the system; I’ll help you find your feet. Bring curiosity, consideration for your companions, and a willingness to follow a story whose course your choices will help shape. Click here for more information : https://startplaying.games/adventure/cmrxzii1k00a9jr04ev58nj36?slug=cmmar8n4o00t4l7040hi3laio

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Phandalin Frontier: Ongoing Sandbox
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Phandalin Frontier: Ongoing Sandbox

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Quick Campaign Info - Schedule: Tuesdays at 19:00 CET (GMT+1) / 1:00 PM ET (3 to 3.5 hours) - Starting Level: Level 5 (Ongoing campaign, currently at Session 20) - Price: $20 USD per session (YOUR FIRST SESSION IS FREE) - Openings: 2 Seats Open (3/5 players active) - Tech: Roll20 (Maps/VTT) + D&D Beyond (Sheets/Beyond20) + Discord (Voice) - GM: Verified Top-Rated GM on StartPlaying (110+ games, 20+ 5-star reviews) Why Are Seats Open Mid-Campaign? We have a consistent, long-running group! Two seats opened up due to real-life schedule changes:     1 player stepped back due to financial priorities.     1 player got a work promotion with new working hours. Both left on great terms, with one moving to another of my campaigns. We are looking for two new players to jump right in at Level 6. The Pitch: What to Expect The Phandalin Frontier is a super sandbox module featuring Phandelver and Below: The Shattered Obelisk along with Dragon of Icespire Peak.     Total Sandbox Freedom: Go where you want, side with whom you wish, and help build the Sword Coast by your choices.     No Resource Micromanagement, Pure Story and Combat Adventure: High-risk tactical gameplay and mystery-filled stories without worrying about numbers.     Changing World: The townsfolk, cultists, and other factions will respond based on the party's actions.     Smooth Gameplay: Roll20 maps, lighting, custom music, and D&D Beyond integration. Are You Ready to Sign Up? Do you want to avoid playing fragile characters at lower levels? Or maybe you are in search of a stable weekly Tuesday game? You will fit right in here. I will guide you through making your own Level 5 character and seamlessly integrating it into the plot. Come try your first game absolutely for FREE! 👉 Sign up on StartPlaying by following the link and clicking on join: https://startplaying.games/adventure/cmot3hapq004mkv048mpo7pbc

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox
Players
4/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmoxemgt600a9lb04y5v42so2

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Tabletop RPG
Tabletop RPG
WW&G
Warhammer Wrath & Glory
Online
Campaign
W&G: The Last Gift of The Crimson Prince
Players
3/5
GM
1/1
Warhammer Wrath & Glory
en English

W&G: The Last Gift of The Crimson Prince

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
The Greensteel Corsairs are the most daring and notorious pirates of the Gilead system. Despite being composed mostly of Aeldari, the Emerald Princess has begun to bring others into the fold. The corsairs do not always trust these outsiders and they are often given the most dangerous of missions to prove their worth. Our heroes are no different, gathered together because of their unique skill they have been tasked with a mission. To infiltrate the lair of the Haemonculi Caraxus and steal a powerful relic; The Heart of Mathlann. Having been sent under the guise of prisoners sold to the Haemonculi they must find the relic and escape.Their efforts will reveal a drama unfolding in the wider galaxy and a map to a legendary treasure. A relic from a fearsome Aeldari corsair that could change not only their lives but the lives of the countless souls that call Gilead home. Together they will roam the wine dark sea and test their mettle against the worst the sector has to offer, for at the end of their journey the last gift of The Crimson Prince awaits. OOC Information While set in the Grimdark setting of the 41st Millenium this game will have a much lighter tone with a greater emphasis on high adventure and daring escapades rather than the usual doom and gloom that pervades the setting. While predominately an aeldari based story players will be able to pick from a variety of non-aeldari races. No experience with either Wrath & Glory is required. This is a beginner friendly and LGBTQ+ friendly game. Hatefulness, bigotry and anti social behavior will not be tolerated. Game time starts at 8pm est runs on a weekly basis every Thursday. We are currently 2 sessions in and require 1-2 additional players. If you are interested please fill out the application and I will reach out to you.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
5/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 3rd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), or another high int spellcaster of some sort who could supplement the wizard in magic item crafting feats, spread the load more so to speak (Bard, Witch, Magus, another Wizard of some type). It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Where Paths Converge
Players
5/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Where Paths Converge

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a beginner friendly and open campaign where the players get to decide on what they want to do whilst playing.  The world lore revolves around the dead 3, which are the 3 gods that share the throne of death after the old god of the dead resigned. The world has and will slowly become worse and worse off whilst the dead 3 fight for power in the material plane. Additionally I am trying to have a kind of psychological horror feeling when in comes to this campaign  We play for around 3-4 hours, often with a short break and every session starts at 8pm cet, or to be very specific, Swedish time. We use a discord channel for verbal communication during our sessions and it also works for keeping notes, recaps and just general hanging out with the other players outside of sessions If you're interested, please send me a short message request, maybe a short description of you: pronouns, age and most importantly how you are as a player. And when I see your message I will accept and give you my discord username for continued contact and in order to add you to our server channel If this campaign isn't for you, I wish you the best of luck finding one you want to and can join, have a wonderful day/night! ❤️

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
3/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. EU-friendly hours (evenings except weekends where I can do mornings or early afternoons) or US- friendly (late afternoons/early evening). Sessions can be weekly or bi-weekly through StartPlaying.com, at 20$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ashes of Aqurea (part of my DM's homebrew world)
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ashes of Aqurea (part of my DM's homebrew world)

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The land of Aqurea struggles to heal after years of war, but these uncertain times bring distrust, and a new evil blooms amid the chaos. Paid: $15/per session Link to game listing: https://startplaying.games/adventure/cmuknjdw50186l5043xb10dj6 Note: Posted for my DM Ariel Gaspar, on the Foco Arcano Discord server (and StartPlaying).

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Chronicles of Faerun: Heroes of The New Age
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Chronicles of Faerun: Heroes of The New Age

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking to run a Fantasy game in the world of Faerun shaped by the players joining, deeply connecting the player backstories towards the overall setting and narrative! The journey shall begin in the Sword Coast, a place brimming with opportunity for those sharp enough to spot it, or for those opportunistic enough to steal it! Adventure lurks behind every isle that spreads across the deep oceanic expanse, a whisper inside every tavern foretelling the coming of doom, and monstrous noises can often be heeded from outside the sanctuaries of human settlements... And most important of all... Treasure can be found in the most dangerous of places, and danger is everywhere!    The BBEG and forces of evil with be directly linked to the players, leading to an exciting as well as personal experience tailor made for those looking for deep stories full of intrigue, emotional moments of triumph, as well as the good running joke that unites everyone together!  Will you be an escaped drow from Menzoberranzan, searching for refuge and a place to call home among compainions. A ruthless assassin from Waterdeep, a tongue as silver as the thin daggers you weild to great effect. A city guard from Baldurs Gate that wishes to explore the greater world, not letting the titanic walls confine your adventuerer spirit any longer! The world is open and excepting of adventuerers from all backgrounds and walks of life!  For those interested in joining share a potential player character you would like to bring life to! A simple idea can blossom into a beautiful tale, so dont be afraid to share an idea we can build upon together with further details about the world and its inhabitants!  If this sounds interesting to you or if you have any further questions please feel free to send me a message on Groupfinder or on Discord, or a message to gringo1380 who shall be the DM of this campaign! Looking forward to creating a tale so grand it goes on for ages to come!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Survive Barovia | Dungeon Delve | Brave Lost Ruins
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Survive Barovia | Dungeon Delve | Brave Lost Ruins

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hi. I'm Drakeen a Pro GM seeking several players to fill games for Curse of Strahd, Dungeon of the Mad Mage and Tomb of Annihilation through StartPlaying. Every Forgotten Realms campaign has been extensively expanded with new locations, encounters, quests and storylines while remaining true to the spirit of the original adventure. Expect tactical combat, rich lore, character-driven roleplay and an immersive world that rewards exploration. Dungeons & Dragons 2024 rules 2024 Player's Handbook classes Artificer available 2014 class options allowed when not updated for 2024 (e.g., Hexblade, Divine Soul, etc.) Primarily Rules as Written and Rules as Intended with limited homebrew Point buy for character abilities Expect a balanced mix of approximately 40% Combat ⚔️, 30% Exploration 🗺️ and 30% Roleplay 🎭. For new players to veterans. Schedule / Seeking players for long-term weekly Forgotten Realms adventures 🏰 Curse of Strahd — Thursdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 3 spots) 🏰 Curse of Strahd — Fridays at 8:00 PM ET / Saturdays 10:00 AM AET (FULL!) 🏰 Curse of Strahd — Saturdays at 7:00 PM ET / Saturdays 9:00 AM AET (🪑 6 spots) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Sundays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 1 spot) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Fridays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 6 spots) ☠️ Tomb of Annihilation — Sundays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) ☠️ Tomb of Annihilation — Thursdays at 7:00 PM ET / Mondays 9:00 AM AET (🪑 3 spots) ❄️ Rime of the Frostmaiden — Saturdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) 💻 Platform: D&D Beyond, Roll20 and Discord voice 💰 Price: $25 weekly (booked through StartPlaying) ❓ Questions? Feel free to send me a DM. I'm always happy to chat about the campaigns, answer questions or help you find the right game. StartPlaying Profile 🎲 (Games Details) https://startplaying.games/gm/drakeen YouTube 🎥 (DM style & game design) https://www.youtube.com/@Drakeen965 Happy hunting!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
|$10| Dragonlance: Shadow of the Dragon Queen
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

|$10| Dragonlance: Shadow of the Dragon Queen

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
350 years ago, all dragons and clerics vanished during the Cataclysm. Now, both are back & the evil dragon queen Takhisis threatens the world with war --- The War of the Lance is just ramping up. Will you stand against the forces of Takhisis? Join at any point, war is hell and  we could all stand to fight against evil. The world of Krynn never fully healed from the Cataclysm. The clerics, dragons & Gods disappeared all overnight and left the world to rebuid. 350 years later, evil clerics, evil dragons & evil Gods rise once more to claim the land. You'll find yourselves wrapped up in this conflict, from attending an old friends funeral to marching with a military to stop this threat, your rise is dramatic, earned and awe inspiring. Face the threats of Ancient evils, dragons and politics as the war unfolds. Expect a mix of lore, combat, puzzles, roleplay and humour as you navigate the current climate. Whether you're discovering Krynn for the first time or returning to the world for something new - I will guide you through it all. Character creation through DNDBeyond, Party Composition and rules will all be covered in Session 0. FoundryVTT will be used for Maps, Music and everything else. Expect NPC Voices, curated music and a fitting atmosphere. Join me as I take you through my favourite D&D world, my very own special interest. --- Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 1 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms & The Module ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere > 📞 NPC voices > 🔊 Background music and noises Including Combat > 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit. https://startplaying.games/adventure/cmqvdtkqd0008if04pg90eg5a $10 per session on Sartplaying.games - this is the ONLY barrier for entry

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday, Tuesday, Wednesday A group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) My Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based, homebrew campaign, with an emphasis on story & adventures Ratio: 40 Roleplay/40 Exploration/20 Combat Starting level is 1 Standard array for the abilities Milestone leveling The spells become cantrips, you can cast them without components or GP The spells cooldown is depending from their power level & the DM's will, but if a player is gonna spam the spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed Instead of HP you have HPBars, & you don't know how big are your enemies HPB HPB are rather "cinematic". Depending from how much & what kind of damage you receive, i'll adjust your condition. But in general: 6 HPB: Sorcerer, Wizard 8 HPB: Bard, Cleric, Druid, Monk, Rogue, Warlock 10 HPB: Fighter, Paladin, Ranger 12 HPB: Barbarian Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About the forbidden spells. As an example, this is only lvl 1 Wizard, but i hope you get an idea Instead of using ability checks or in-game tools, (acquiring unique items, talking to people, searching for clues, improvise) you just cast this spell & it does it Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ferina Fortunae
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Ferina Fortunae

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Weeknights!!!!!! at 9:00 PM Central Time Zone! Come hang out for a session and see if our vibe matches your vibe!

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Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Traveller: Imperium
Players
3/5
GM
1/1
Traveller 2e
en English

Traveller: Imperium

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You are outlaws, operating at the fringes of the once great Kardashev Imperium. Whether driven by ambition, discontent or simple necessity, you seek to find your own fortunes. As radicals and revolutionaries seek to topple the Tzar's reign, and her secret police crack down in an attempt to stem the surge of discontent opportunities are opening for people such as yourself. Perhaps you wish to shape these changing times, to recover lost honours or reshape the future order; or perhaps you simply wish to make it to tomorrow better than today. Either way, times of change present opportunities for the bold.  So, prelude aside, this campaign is an criminal focused Traveller game, set in my original setting, the Kardashev Imperium (Think something inspired by 1890s-1910s Imperial Russia). You as PC's will be doing a range of jobs in the legal fringes of this setting, primarily a mixture of smuggling and heists, with hauling cargo/passengers on the side. Once you make it out of the first adventure you will have your own ship also. The campaign will be a sandbox-ish game, but with a long term focus on building a narrative based on the jobs you take and events that play out in doing said jobs.  Looking at running through Voice on Discord, and Fantasy Grounds as VTT.  As a GM, I generally go for a game where Narrative is supported by mechanics. I'm willing to wing it where it makes more sense, but value mechanical systems to create a certain predictability/consistency to the world. Equally however, I think a primary skill of any good GM is knowing when to rely on mechanics, and when they aren't necessary.  I like to encourage players to have a good sense of their characters, but also to leave space to discover more about who their characters are through play. I don't always make the odds against you fair, but will try to adjudicate impartially. If you come up with something creative, I generally try not to get precious about disruptions to my plans. (Frankly, there are few things as fun on my end as when the PC's come up with something completely unexpected, or approach a task in a way I never thought of). If the odds aren't fair, I don't expect you to play fair either.  Looking to run 4:30PM Saturdays my time (UTC+13). Weekly. Equivalent to 8:30PM Fridays PDT. Usually 2-3 hour sessions.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Fire GOOD!
New
Posted 22 hours ago
Players
0/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Fire GOOD!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a level one barbarian.  Your village was destroyed while your hunting party was still out in the river plains, so when you returned to the hillside to find everyone slaughtered, you find some things you've never encountered before.  Long pointy things with feathers at the back.  Hats made of something hard and cold.  And more fire than you've ever seen.  Maybe the world is bigger than this isolated valley.  Nothing left here anyway.  The old tales tell of another group of your people who found an almost identical valley by crossing the dry lands beyond the mountains, but none have dared outside the valley for generations. It seems the valley is no longer safe.  Time to set out to find your kin, if any exist. ------- Yes, everyone must begin as a level 1 barbarian.  You will gain a second level at the end of your first session.  The party discovers civilization together and may multi-class at Level 2 into any class of your choosing...or not.  I use a homebrew-ish rule for travel rolls modified from AIME, but other than that we're going with simple 5.5e.  I'm not an overly technical DM, but no edgelords trying to MAXX OUT or dominate the game or the world or anything.  This is grounded in realism, and illiterate, isolated barbarians are going to have some different perspectives.  They dream of good hunts and safety and pray to a pantheon of representative animal spirits that have always protected their tribe.  Your culture has one-syllable names and an egalitarian society with often blurred gender roles and a clothing-optional vibe. Roleplay is essential.  This isn't just hack slash loot.  Milestone campaign, not gonna haggle over XP.  I'm looking for a big enough party (7) that we can meet quorum (4) each time no matter who has to bail. *Barbarian campaign idea adapted shamelessly from a friend's story.

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Stardust Crusaders | Paid
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Stardust Crusaders | Paid

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
ONLY FOR PLAYERS AGED 13-19 The campaign is inspired by Spelljammer with a homebrew story! There is a an overarching theme of bounty hunting, with many fun side quests, engaging encounters, intriguing NPC's, and combat thrown in too. Think Guardians of the Galaxy type feel (found family, fantasy and sci-fi mashup, and some comedy). Players of all identities and experiences levels welcome! Ask for more info! vv my discord is vv arty_arty_art4mis We have 2 open spots, and currently 4 players! The game is on session 20, currently level 5. The party is a Autognome Paladin/Sorcerer, Warforged Unarmed Barbarian, Drow Bard, and a Eladrin Gunslinger. The game is pay to play, at a rate of $10

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
3/4
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Beyond The Horizon
Players
0/4
GM
1/1
Homebrew
en English

Beyond The Horizon

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
I've been trying to make my own open world ttrpg that rewards exploration along with fighting I don't know how to describe the system I'm also a new dm so feedback would be nice but not required I'm 17 all ages are welcome. If your interested I can send you a google doc with the basic stuff I have down like world lore, character creation, how the armor works, etc. Discords BryceTheFire if you prefer to message me on there. Also I'm trying to make it a long term campaign so the world expands as you play and I'll over time add even more new stuff if content ever runs out.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
[5e 2014] DM Looking for 5 Premade Players — 3-Month Sunday Campaign Hey everyone! I'm a longtime online DM with a homebrew campaign that I'm really excited to run. The campaign is designed for 5 players and will run for approximately 3 months on Sunday mornings. The catch: I'm specifically looking for a premade group of 5 players who already know and have played with each other for more than a few sessions. I'm looking to give another DM a break for a few months by running their group through my campaign. Each player would play their own PC during the sessions. You'll need access to Foundry VTT and Discord. The Setting The campaign takes place in Sanctuary, a massive underground dystopian city built from the remnants of a dying world. The surface is nearly dead. An enormous creature from beyond this world has been slowly feeding on the life of the planet. The land is becoming a wasteland, earthquakes tear through what remains, and civilization has collapsed across much of the world. Only a handful of powerful cities remain. Sanctuary is one of them. Home to powerful wizards, ancient magic, wealthy merchants, and dangerous guilds, the city should be humanity's greatest hope for survival. Instead, its wizards are too busy fighting over power, politics, and their own interests to deal with the world dying around them. The Fae Queens are barely holding the last remnants of life together. The surface is dying. The city is cracking. And something is coming. Campaign Tone The campaign is heavily inspired by: Dragon Age Warhammer: Age of Sigmar The Witcher Dark Souls Forgotten Realms He Who Fights with Monsters Brandon Sanderson It's a mix of dark fantasy, exploration, large-scale battles, political conflict, strange magic, and player-driven choices. Your decisions can have lasting consequences on the city, its people, and the factions within it. Game Rules D&D 5e 2014 Mostly standard rules Most official 2014 content is allowed Tasha's Cauldron of Everything is generally allowed Very few house-rule adjustments Homebrew content is available for the setting, including some homebrew classes Character creation will be discussed with the group before play Game Requirements Foundry VTT installed on your PC Discord installed on your PC A good-quality microphone Ability to communicate clearly through Discord A reasonably quiet playing environment Reliable attendance Schedule Sundays: 8:15 AM – 11:15 AM CST There will be a 15-minute break in the middle of the session. The campaign is expected to run for approximately 3 months. What I'm Looking For I'm specifically looking for 5 players who already play together and have good chemistry as a group. You don't need to be professional roleplayers or hardcore D&D veterans. I'm mainly looking for a group that: Gets along well Works together Enjoys roleplay Is comfortable communicating over Discord Shows up consistently Wants to experience a campaign where their choices actually matter If your regular DM wants a break for a few months, this might be a good fit. If you're interested, send me a Reddit DM with a little information about your group: How long you've been playing together How many players are in the group Your general D&D experience Confirmation that Sunday 8:15–11:15 AM CST works for everyone A little about what your group enjoys most about D&D The Hook The world is dying. The surface has become a wasteland. Something from beyond this world has been feeding on the life of the planet, and the civilizations that once stood against it are mostly gone. What remains survives beneath the earth. Sanctuary is one of the last great cities of the mortal realm — a massive underground civilization built by people who fled the dying surface. It is a city of powerful wizards, ancient magic, wealthy merchants, dangerous guilds, and ordinary people simply trying to survive. But Sanctuary has a problem. The wizards who rule the city are too busy fighting over power, politics, research, and old grudges to agree on what should be done about the world outside. Meanwhile, the surface continues to die. You aren't a legendary hero. Not yet, anyway. You're an adventurer who needs gold. Fortunately, there's always work for people willing to risk their lives. The Retrievers Guild specializes in recovering magical artifacts, lost knowledge, and valuable resources from places no sane person would willingly visit. You've spent weeks looking for work. Today, you finally get a contract. A surface expedition. Good pay. Valuable discoveries. A chance to make a name for yourselves. Your group arrives at the Retrievers Guild warehouse. Hundreds of adventurers are preparing for the expedition. Wagons are being loaded. Weapons are being checked. Spells are being prepared. Your contract seems simple: Protect the expedition. Protect each other. Bring back what you find. But the surface has secrets. The Drow are moving. The Fae are dying. Something is hunting the survivors of the old world. And the deeper you get into the ruins of what came before, the more obvious it becomes that this expedition isn't just about treasure. The world is dying. Sanctuary is running out of time. And eventually, you'll have to decide what you're willing to do about it. Will you protect Sanctuary? Change it? Or burn it down and build something better? That choice belongs to you.

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Tabletop RPG
Tabletop RPG
OSE
Old School Essentials
Online
Campaign
Ruin has come to our family
Players
0/6
GM
1/1
Old School Essentials
en English

Ruin has come to our family

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver our family from the ravenous, clutching shadows of the Darkest Dungeon." Hi everyone I'm looking for 4-6 players for a Darkest Dungeon themed old school D&D campaign. I'll be running it through Old School Essentials (A repackaging of Basic/Expert D&D) with some fairly heavy homebrewing to make it fit the source material (Stress, Quirks, Unique Heroes) It should be fairly accessible to anyone, regardless of your experience with D&D or old school play. The overall focus will be on delving the dungeons of the region, recovering artefacts, amassing wealth and getting powerful enough to finally defeat the evil deep beneath the manor. Currently looking at Sunday 6pm CET / 12pm EDT with some room for flexibility based on replies. Play will be on Discord. Open to any enjoyer of Darkest Dungeon, regardless of experience. Drop me a DM if you're interested and tell me who your favourite hero is. I look forward to hearing from you!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Druskenvald! A realm where souls are granted a second chance. Whether you’ve been reborn or are only here for a short time, opportunity awaits. This is a rare chance to discover who you truly are. A chance to claim your destiny from a fate that has been woven. Help the Lord and Lady The rulers of Druskenvald seek aid. They have called upon you to help solve the troubles plaguing the land. Problems no one else has been able to overcome. Cunning Cults Within Wickermoor Hollow, many cults and religious sects fight for influence. Each group is determined to elevate their deity, some above all the others. Will you ally with one, oppose them all, or try to avoid them all together? Province in Peril Wickermoor Hollow has suffered from neglect for too long and has allowed a darker force to take root. Will you purge the land of its corruption and rise as the hero it desperately needs, or succumb to its lurking darkness? Game Details Session Time: Sundays at 6PM EST (Every other week) Looking For: 1-2 more adventurers Current Level: 3 Current Party: A Druid, a Sorcerer, and a Monk Game is $16 USD per session Game is played on Roll20 for VTT and Discord for Voice The party is currently moving through a crooked house in search of the lord and lady who are being hidden within! If you are interested: Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Primal Warpath- ages 13-17
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Primal Warpath- ages 13-17

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
In a world lost to chaos and war, in a world that has forgotten what made it great, in a world beyond time, in a world of primoridals, 4 adventurers pick up the reigns, working for an airship guild they are given tasks, mundane at first, but as they climb the guilds ranks mysteries begin to unfold... and things are revealed to not be as they seem... Looking for 4 players- 13-17, gmt time, usually do 4pm-7pm on a sunday or saturday, most of the time every other week but give or take depending on schedules, yes we are lgbt friendly, im a semi-experienced dm for context, free gane1

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fallen Leaves (Elden-Ring-Inspired)
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Fallen Leaves (Elden-Ring-Inspired)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
As the fire consumes the golden leaf, reflecting the divine grace it carries, you once again open your eyes. You´ve died, but you cannot rest until you have fulfilled your purpose. At least your trusty weapon came back with you once again... I would like to start a new campaign in a new setting, heavily inspired by the asthetics and lore fragments of Elden Ring but still my/our own and without any burden of having to know anything about the original game. I´ll introduce you to the basic setting, events and cultures/groups/deities. Some of that lore reflavors, but does not affect the mechanics of, the spellcasting classes. In terms of actual game mechanics, we would play with the following additions/restrictions: -Immortal Characters, reborn after every death at the last resting place until their purpose has been fulfilled. -Mechanically, everyone plays [Variant Human] and starts with one Feat. // The Artificer is (softly) forbidden. -You will all start with your own "Ancestral Weapon" with personalised boons/abilities, which levels with you. Your purpose (as mentioned above) and reason for being brought back to life by Clerics of the Erdtree... Campaign Start: Within the burned remains of Vermara Village, east of the Capital, shortly after the tragedy Divine Mission: Search for the culprits, possibly Fanatics of Flame, and bring them to justice. [You will be given this mission and a starting clue/direction. But your journey isn´t being directly observed so it´s up to your group what (else) you will do...] I´m looking for 3-4 players. We would play weekly on a weekday evening using Discord and Owlbear Rodeo or Atlas VTT. If you are interested and/or have any questions, feel free to message me ^-^

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Tabletop RPG
Tabletop RPG
PB
PIRATE BORG
Westhills
Campaign
Pirate Borg 🏴‍☠ Into the Maelstrom Mini-Campaign
Players
0/5
Paid game
Paid game
GM
1/1
PIRATE BORG
en English

Pirate Borg 🏴‍☠ Into the Maelstrom Mini-Campaign

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The thrilling start of a spooktacular pirate mini-campaign - Avast, me mateys! There’s word of a patron loaded with pieces of eights, looking for fine cutthroats & scallywags such as yourselves for a deadly task. Are you familiar with the tale of The Maelstrom, a warship that sailed out from the depths of the underworld, helmed by the dreaded captain Albrecht the Tideborn? A load of hogwash if you ask me, but the coin is good and the task is simple: board the boat, rescue some landlubber, and feed the fish with as many crew members as you can. Are you with me? Good! Have some grog, and here’s to sending that blasted vessel down among the dead… RSVP at: Oct 16th 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-19 Oct 23rd 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-20 Oct 30th 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-21

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Jersey Village
Campaign
NW Houston In-Person Game looking for players.
Players
5/7
GM
1/1
Pathfinder 1
en English

NW Houston In-Person Game looking for players.

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NW Houston In-Person Group has open spots at the table. The group I play with has a couple of open spots at the table for Pathfinder 1st Edition. We play in-person, in the Jersey Village area. Game days are Saturdays weekly (we do skip 1 Saturday per month). The game(s) run from roughly 2pm until 9-10pm (with a break for dinner).  If you are in the area and looking to join a campaign (new or vet player alike all are welcome) then Tag me or send me a DM.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Looking for Players
Players
6/7
GM
1/1
Dungeons & Dragons 5E
en English

Looking for Players

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hey Everyone!  Me and my group are currently looking for Players to join our discord server for a long standing Campaign if possible! We are newer to D&D so we hope to find people that don't mind joining us! We want to create a community of 10+ people to run multiple campaigns later on, as of right now there are 6 members in our discord server so we hope to create a fun and engaging community where everyone can interact and have fun together! We are against paid sessions and believe everyone should be welcomed to join and just have fun in the community  Ideally we'd like to have 1 session a week and we can work out those details later but if we need to run 1 session every other week that's also ok!  For possible players We are a new community in discord so we want to make it a positive experience for everyone and have a much fun as possible! Backgrounds or other personal details don't really matter to us we want to be a open community and have a safe space for everyone to engage and just escape day to day grind life gives us and roll that NAT 20 to seduce the dragon (if that's what you're into 😂) but we also hope to just add more people and grow as a community and build relationships that will last a life time!  So if this is something you're interested in send me a message here or on Discord and I'd love to chat with you! Lastly as the Dm I run sessions on Saturdays but we do also try to find other days to play when possible times my vary so just let me know what time zone you're in since most of the players are in GMT time zones! Next I like to create my story around my PC and build moments for each PC and separate story lines created just for you! We do have a campaign going on so if you have any questions please ask away Discord: https://discord.gg/M9Qt78Wp

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
👽 Phandelver and Below | Tuesday (9:00 AM EST)
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

👽 Phandelver and Below | Tuesday (9:00 AM EST)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
“Under a sky streaked gold with morning light, the little town of Phandalin bustles with the everyday magic of a frontier settlement. Merchants haggle over goods, children chase chickens through the square, and old miners swap tall tales at the tavern. But beneath this peaceful surface, something ancient stirs. This is Phandalin. This is Phandelver and Below: The Shattered Obelisk. And you are about to become the heroes this town didn't know it needed.” 🎲 Level Range: 1–12 🖥️ Platforms: Foundry VTT, Discord (Voice), and Start Playing Games (Scheduling & Payments) ⏰ Session Length: 3.5–4.5 hours, every Tuesday at 9:00 AM EST (1:00 PM GMT) 💰 Price: $20 per session 🆓 Session Zero: Completely free! The campaign is fully supported through Foundry VTT, featuring automation, dynamic maps, immersive audio, visual effects, and streamlined character management to keep the focus on roleplay, exploration, and adventure. Welcome to a campaign that embraces classic high-fantasy adventure, full of wonder, camaraderie, and the thrill of discovery. Above all, this table is a safe and welcoming space for every kind of player. Whatever your background, whoever you are, you can set your worries aside and step into a journey full of fantasy and mystery alongside friends old and new. This adventure is also especially crafted for beginners, those who don't yet know much about the world of Dungeons & Dragons or the system that ties it all together. I'll be right there to guide you every step of the way, so whether you've never rolled a d20 in your life or you're a returning adventurer, Phandalin has a place for you at its table. 🏳️‍🌈 Safe and Welcoming Space This table is built on respect, inclusion, and collaboration. Everyone is welcome here, regardless of identity, background, or experience with tabletop RPGs. Whether you're rolling your very first d20 or you're a seasoned adventurer, you'll find a friendly group ready to share an unforgettable story together. The goal is simple: make sure every player feels comfortable, heard, and excited to take part in the adventure. 🗡️ A Classic Call to Adventure Step into one of Dungeons & Dragons' most beloved adventures and discover why Phandalin has become such an iconic destination. What begins as a simple escort mission quickly unfolds into a tale of forgotten legends, ambitious villains, hidden treasures, and ancient mysteries. Along the way, you'll meet memorable allies and dangerous foes while exploring a vibrant corner of the Forgotten Realms filled with history, intrigue, and opportunity. ⛰️ Exploration and Discovery Adventure lies beyond every winding trail and weathered doorway. Venture into forgotten temples, abandoned mines, ruined fortresses, and long-lost dungeons, each hiding secrets waiting to be uncovered. Exploration rewards curiosity, careful planning, and clever thinking, offering magical relics, hidden lore, and unexpected encounters for those willing to stray from the beaten path. 🔍 Mystery and Investigation Not every challenge can be solved with a sword. The people of Phandalin each have stories to tell, motives to hide, and secrets worth uncovering. Observant players who ask questions, connect clues, and investigate the world around them will often discover new opportunities, hidden dangers, and alternative solutions that might otherwise remain unseen. 🎭 Roleplay at Heart This is a character-driven game where your choices matter just as much as your abilities. Meaningful conversations, difficult decisions, and memorable relationships are at the heart of the experience. I encourage players to embrace their characters' personalities, ideals, flaws, and goals, creating moments that feel genuine and rewarding. Those who actively engage with the world and bring their characters to life will find the story responding in kind. ⚔️ Meaningful Combat Every battle serves a purpose within the narrative. Some encounters test your tactical skill, others challenge your resource management, and a few may force difficult moral decisions. Victory isn't always guaranteed, and rushing headlong into danger can carry lasting consequences. Teamwork, creativity, and strategy are often just as valuable as a powerful weapon or spell. 🗺️ Cinematic Presentation The world comes alive through immersive presentation. Official module maps enhanced in Foundry VTT, carefully selected music, atmospheric sound effects, dynamic lighting, and vivid narration work together to create memorable scenes. Whether you're descending into forgotten ruins, standing before a looming fortress, or sharing a quiet conversation in a bustling tavern, every moment is presented with the goal of making you feel like you're living inside the story. 📜 Campaign Listing: If you'd like to read the full campaign details, character creation guidelines, house rules, and reserve your seat, you can find everything here: https://startplaying.games/adventure/cmrdy1gb300gok204lq1k7t7h?ref=cmjkeghcz002oif042ddtkai4 Any questions or interested in joining? Talk to me on Discord ojaum, and we will see what dinner at Ravenloft has in store.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cascoria: Blades of Betrayal ($15/seat)
Players
2/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cascoria: Blades of Betrayal ($15/seat)

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Paid Game ($15/session) on Thursdays or Fridays 8PM-11PM EST System: D&D 5.5 The Campaign - "We promise you terrible pay, no fame, and an unmarked grave. But the things that go bump in the night? They will have nightmares about you." Magic is a gift from the ancient Guardians; a spark we use to slaughter the monsters trying to reclaim our lands. You’ve been recruited by an elite covenant of hunters to travel the vast, living world of Cascoria, from holy nations to forgotten temples. What to Expect in this Campaign: The Vibe: High fantasy adventure mixed with light gothic horror and tough moral quandaries. Deep Lore: A living, breathing world full of politics, prophecies, and ancient mysteries. Epic Encounters: Cross paths with legendary Mage Knights, the 5 Great Sages, and NPCs with their own hidden agendas. Trust your instincts. Are you ready for the hunt? Other stuff: Seat Price: $15/session (via PayPal). This gets you a highly polished, immersive story and over 75 detailed, custom maps running smoothly on a dedicated Foundry VTT server. Comms: Discord for voice. Video is totally optional, and we will figure out a group consensus during Session 0. Characters: D&D Beyond. We'll import your sheets directly into Foundry. https://hunters.cascoria.org Come check us out and play some games!

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Tabletop RPG
Tabletop RPG
DEATH
Deathbringer
Lowell
Oneshot
DEATHBRINGER playtest - now seeking victims!
Players
0/5
GM
1/1
Deathbringer
en English

DEATHBRINGER playtest - now seeking victims!

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a live beta playtest of teh DEATHBRINGER ttrpg. Recently, Dan DeFazio (alias Professor Dungeonmaster) crushed it with a crowdfunding campaign for Deathbringer on Backerkit. This is an exclusive opportunity to become a playtester for the game system. You canshape the future of Deathbringer. Recruiting playtesters now and I would like to get rolling before October '26 is out. Games and times will be arranged based on interest. So what is Deathbringer? Deathbringer is a streamlined, grimdark TTRPG that runs in the vein of Shadowdark. It's built to create a fast-paced, gritty game. In Deathbringer, death is a real possibility, danger lurks around every corner, and you are a gritty hero struggling to survive in a hostile world. It feels less like a tactical exercise and more like a movie; you use natural language like: “I sneak up behind him and stab him in the kidney,” as opposed to, “I move three squares and fl ank him for an opportunity attack.” You are not limited by your character sheet. Want to swing from a chandelier, smite an enemy, or turn a ham-hock into an improvised weapon? Do it! Because every character has a right to kill someone with a ham-hock...

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Tabletop RPG
Tabletop RPG
Shadowrun
Shadowrun
Online
Campaign
[LFP][SR4e*][Roll 20][Free] Metrópole Mysteries
Players
3/5
GM
1/1
Shadowrun
en English

[LFP][SR4e*][Roll 20][Free] Metrópole Mysteries

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Metrópole, Amazonia. 2074. A megacity sprawling between Sao Paulo and Rio de Janeiro with an estimated population of 250 million. Metahumans share the streets with shape shifters and other sapients. The great dragon Hualpa once kept careful watch over this city. However, after his disastrous war against Aztlan, he has sequestered himself. Many feel that his influence is slipping. You are a group of up-and-coming private investigators. A woman has scraped together her savings to hire you to investigate her sister's murder. As the layers of this mystery get pulled back, you will rub elbows and butt heads with many of the factions and personalities in this city. Can you pull Metrópole’s secrets from its gaping maw, or will it swallow you whole? -- *This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: https://docs.google.com/document/d/1yyMJ9Xmd7rTAlt_0VMhCrAM1RgVQj6JiHhzABUqLEaE/edit?usp=sharing Rules will be taught, though some SR experience is a plus. You will make your own characters using the Rookie baseline, though you will have plenty of character advancement opportunities as the game progresses. Slots filled: 3/5 Session Zero: Saturday, November 14, 2026 6:00 PM EST, then once every 2 weeks thereafter Session Duration: around 4 Hours Campaign Length: 12-20 sessions Where: Discord/Roll20 Please direct any questions about the adventure to me, and any questions about the ruleset to cameronthewriter@gmail.com.

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
3/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
🌄 The Great Mind Flayer Train Robbery 🦑🚂
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

🌄 The Great Mind Flayer Train Robbery 🦑🚂

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
"A real sense of a world and a story to explore" - current player review More reviews at https://startplaying.games/adventure/cmn29jth10031jy047qj8r5o0 Pick up your guns, and save the Material Plane! - Blast your way through a dying D&D weird west, with new firearm-themed magic items, spells, and subclasses - Fight an enigmatic cult, set on making the apocalypse even worse - Track down mysterious tarot cards and solve the puzzle of creation - Prevent (or abet!) an inter-planar jailbreak - Mind Flayer Train Heist Hear what Jacob the DM has to say about Spireward Bound at https://youtu.be/8lGXO76AeW8 At the centre of the Great Wheel lies the Material Plane, and at the centre of the Material Plane is Sigil. A flying city of portals, the City of Doors has closed. The gods have decreed that The Reckoning has come and the Material Plane's time is over. All that is left now is the Endlands, immeasurable leagues of sunless wastes, fled by all who can escape to the Outer Planes. But something else moves in the shadows. Might there be something worse than the end of the Material Plane after all? In this mash-up of Planescape and Stephen King's Dark Tower epic, you will explore a reality moving on, discover the secrets of its creation, and decide its fate once and for all. Your heroes have come together from across D&D's time and space to a land of sunless light, unpredictable magic, and guns. Lots of guns. Let's hope you're quick on the draw. Built for players with all levels of experience, Spireward Bound follows a semi-episodic structure. Every few sessions, your characters are confronted with a new, exciting situation on your journey, each of which is designed for open-ended adventure. Our adventure is underway, but there's room at the fireside for more travelers! The posse are level 12 and consists of: 🐎 Potra Equidos, Centaur Paladin and entertainer, dedicated to Kelemvor. Always the first to charge in with battle axe and shotgun, but never sure we're going the right way. ✊ Jasir al-Sahir, Drow Monk/Warlock, newly undead and struggling with the competing influence of Dabus 19 and the Frontier Flames. A increasingly erratic investigator with a hound at his side. 🐲 Fin, Kobold Rogue and seasoned bounty hunter. A little guy with a big job, eager to track down the Herald. In pursuit of the Justice Tarot and worried about growing danger to the Endlands, they find themselves planning to hijack a Mind Flayer train!

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Tabletop RPG
Tabletop RPG
CWN
Cities Without Number
Online
Campaign
Chrome Fires Burning: a Cities Without Number cam
Players
2/6
GM
1/1
Cities Without Number
en English

Chrome Fires Burning: a Cities Without Number cam

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for players for a CWN campaign tentatively titled “Chrome Fires Burning.” Voice is on Discord, VTT will probably be roll20. Everyone is welcome, the only rule is don’t be a dick. Games will be Sunday nights at 9PM CST Elevator pitch is as follows: The year is 2072. In 2025 the development of a new drug, ephemerol, lead to unbelievable advances in cybernetics and technological implantation. Able to bridge the gap between the nervous system and machine circuitry, ephemerol was hailed as a miracle drug, ushering in a new age of transhumanism However, before this new technological golden age could be upon us, it was smothered in the cradle by corporate greed. A jealousy guarded secret, the corporations who developed it held the formula for the miracle drug hostage, demanding corporate sovereignty in exchange for granting access to the masses. A combination of public promises, lobbyists, and paid politicians ensured this deal went through The gift became a double edged sword as the drug was distributed, only working with the cybernetics supplied by those corporations granted sovereignty, allowing them to gobble up more and more influence, to the point that entire cities have become little more than corporate towns, beholden to the companies that own them Within these sovereign territories, anything that threatens the bottom line is meet with brutal consequences. The workers who decided to rise up, to unionize, were branded criminals and domestic terrorists, locked away if not executed in a back alley Public utilities have been sold off little by little, leaving those who refuse the hand of the corporations with rapidly dwindling resources. The once mighty governments of the world now forced to bend the knee to the oligarchs Gangs run rampant, acting with impunity as long as their dues are paid, or left to their own devices due to lack of resources to stop them Despite this turmoil, there is new opportunity. Companies now fight a desperate war for market share, managers willing to pay to sabotage one another for the next promotion. Money talks, and right now, it’s screaming Chicago is one such battleground. Built into a shining edifice as the headquarters of several massive corporations, it now resembles a patchwork of countries, as each corporation claims sovereign territory within the blocks of city property it lays claim to. A hub of trade even in this time, boardroom battles spill out on to the streets, bullet and blade picking up where ink and negotiation fail

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse Of Strahd
Players
0/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English es Spanish

Curse Of Strahd

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello i am a profesional DM with 2 years of expiriencie, i am focused in the roleplay and the storytelling of the game, right now i want to start a camping in the curse of strahd in 5.5 E, if you are interest we can make a memorable campaign out of the imagination of the table all together. If you are interested in this game i can gladly answer all questions. $10 per sesion

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Teen D&D (13-17): The Wild Beyond the Witchlight
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Teen D&D (13-17): The Wild Beyond the Witchlight

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
THE WILD BEYOND THE WITCHLIGHT Online D&D for Teens (Ages 13–17) Once every eight years, a strange and wonderful carnival appears out of nowhere. There are butterfly-winged performers, impossible rides, and sweets that taste like your happiest memory. But long ago, the carnival took something from each of you… and now it's back. Follow the trail past the big top and into the Feywild, a dreamlike land of riddles, mischief, and magic, where nothing is quite what it seems. This is a perfect first campaign. You can talk, trick, bargain, or befriend your way past most problems, so swinging a sword is only one of many ways to win. Expect whimsy, wonder, a few spooky surprises, and lots of laughs. GAME DETAILS - Weekly on Thursdays, 6:30 PM Eastern (2–3 hours) - FREE group Session Zero: Thursday, October 29 - First adventure: Thursday, November 5 - 6 seats (we play with 3 or more) - US$15 per session. Invoices are emailed to parents every Sunday night. - D&D 2024 rules (5.5e), starting at level 1 - Discord voice + Foundry VTT (private server, nothing extra to buy) + a free D&D Beyond account - Brand-new players welcome! We'll build characters together at Session Zero. A SAFE TABLE, BUILT FOR TEENS Parents: this game was designed with your child's safety first. • Teens only, ages 13–17. Every player's identity and age is confirmed at Session Zero. • A parent or guardian joins the first 10–15 minutes of Session Zero to meet me, confirm their player, and ask questions. • PG-13 content: adventure, danger, and spooky moments, but no graphic gore, no sexual content, and no real-world hate. • Safety tools: we agree on Lines & Veils together, and any player can use the X-Card at any time. No explanations needed, no questions asked. • I never private-message players. All game chat happens in the group's game spaces, and everything else goes by email with parents. • Respect is required: no bullying, harassment, or asking other players for personal info. • My camera is always on. Player cameras are optional, but a working microphone is needed. • With parent consent, I audio record sessions only to write recap notes. Recordings are never shared or posted, and are deleted within a week. • Everyone is welcome here: this is an LGBTQ+ friendly and neurodivergent-friendly table, and I'm happy to work with families and players with special needs. ABOUT DM DOUG I'm an experienced GM and educator who builds immersive fantasy worlds, memorable NPCs, and stories shaped by player choices. I focus on collaborative storytelling, creative problem-solving, and making every player feel part of the adventure. For 4.5 years, I ran paid online D&D games for kids through a community organization, including many players with ADHD and autism. Whether your teen needs movement breaks, extra processing time, or a quieter way to take part, I'll work with you to make the table fit them. BEFORE SESSION ZERO - Parent/guardian completes the short registration form, which includes agreeing to the Terms & Conditions - Set up a Discord account with your parent. Here's my Parent's Guide to Discord Safety - Create a free D&D Beyond account - A computer with a microphone and a stable internet connection Terms and Conditions HOW TO JOIN 1. Send me a message here on GroupFinder. 2. I'll send you the registration form for your parent or guardian to complete. 3. Once it's done, you'll get invites to our Discord server, our D&D Beyond campaign (with shared sourcebooks, so you don't need to buy any books!), and our Foundry VTT game table. 4. Join us at Session Zero, and get ready for the carnival! Missed the October 29 Session Zero? No problem! New players can join anytime. We'll schedule a short individual Session Zero for you (with your parent for the first few minutes) before your first game with the group. See you at the carnival!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
From the Depths
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

From the Depths

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Campfire embers are the last thing you remember. Whether you were traveling alone or guarding a merchant caravan, the wilderness suddenly went dead silent. Then came the masked attackers—too many, too coordinated, and overwhelmingly lethal. Your camp was slaughtered. But you? You were taken. You awaken in darkness, bound in heavy chains deep underground. If you ever want to feel the sun on your face again, you and your fellow captives must forge a desperate alliance, break free, and survive an escape that will spiral into a world-spanning epic. PRICE: $20 (through PayPal or Venmo) / Session —> Session 0 is free and the first official session is 50% off. The price is negotiable, but everyone at the table's gotta pay the same thing so it's fair.   I also offer "bundles" at a discounted rate. WHAT YOU GET: —> you get to embark on a full homebrew campaign spanning from levels 2 to high teens (possibly even level 20) campaign with personal character arcs tailored to your character’s backstories woven in with the overall narrative. —> there is also an artist in my server that will do a frww character portrait art for each new character in the server SCHEDULE: Sundays (weekly) starting at 10am PST. Games will run 4-5 hours. ---> I will be running this game additional days of the week. Same campaign, different players on the following days and times: --------> Tuesdays starting 1030am PST --------> Wednesdays starting at 1030am PST --------> Thursday (Bi Weekly) starting at 230 PST --------> Fridays starting at 1030am PST Just tying to fill up one table at a time. WHERE: the game will be played on Foundry VTT whith voice chat done through Discord. —> I have a new server for the purposes of hosting my games as well as creating a new D&D community SAFETY FIRST: A supportive environment is a priority. Players will fill out a quick RPG Comfort Questionnaire featuring a Lines & Veils section to ensure everyone has a safe, fantastic time at the virtual table. OTHER DETAILS: —> To perfectly fit the unique history and regions of Wysteria, your starting character must be a non-PHB (Player's Handbook) species. This only for your first character, —> we will be using the primarily the 2024 ruleset with some favored 2014 mechanics in addition to various homebrew rules that will be discussed at Session 0 Ready to see the sun again? Send a direct message to @acedespadas on Discord or directly here for to inquire for more. If you’re a great fit for the table, I’ll send over the lore primers and everything you need to start building your character! A BIT ABOUT ME: Hello, my name is Aron, I’m 34 and I started playing this game as the forever DM just before COVID hit and have been DMing multiple weekly games since. I am for the most part fairly introverted which this hobby has helped deal with, and while I may not do all the little funny voices (it’s a thing I’m working on) I’m a sucker for the Rule of Cool and a good story! And what better story then one you build together as a collaboration with other like minded individuals?! Outside of D&D my interests revolve heavily around music, movies, and other general nerd things

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
Messengers of Sablewood
Players
3/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Messengers of Sablewood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
🌍🌍〰️〰️〰️ | Exploration ⚔️⚔️⚔️〰️〰️ | Combat 🎭🎭🎭〰️〰️ | Social RP & Drama 🧩〰️〰️〰️〰️ | Puzzles 😂😂😂〰️〰️ | Humor # About the Campaign 🧑‍🏫 Learn the Game | 🎲 Sit and Play! | 😄 Have Fun! Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival. # What This Campaign Offers 🎓 Learn Daggerherat - A quick rundown of the mechanics, providing pre-made characters, complete with suggestions of links and background questions to help you immerse yourself. ⚖️ An All-round experience – Combat, exploration, roleplaying, social encounters and magical places. Get a taste of everything applied to the system of Daggerheart, and find out how it works for you! ✨ Whimsy - Although the campaign is short, the city of Hush and its inhabitants carry a certain whimsy and magic within them, making them fun personalities to engage with, so the session aims to be fun and light-hearted. ⏳ No Prep One Shot - You don't need to do any work; just show up to the game, and I'll teach all the rules and offer characters. Just sit down, learn the game, play a session and we're done! 🐣 Kid Friendly - Sablewood Messengers's only heavy themes are the inclusion of Undeads and Violence. The undeads can be easily re-skinned to something more friendly, and the combat can be quirky and silly if needed. Other than that, it's magic, fairies and songs! # In-Depth Campaign Structure Designed with beginners in mind, Sablewood Messengers is often called the Quickstart. It was released alongside Daggerheart as a free content to help players get into the game easily. It's a single session which includes explaining the game, going through two possible combats, and social encounters with a magical city and a quirky fairy grandma, with a lot of room for players and characters to interact and become closer throughout their travel. Characters are included in the module, and they have a suggestion of how they connect already included in their backgrounds, as well as questions prepared to help players strengthen these bonds. The game's rules are very simple, and can be explained within an hour. # Preparing For The Session You'll need accounts on Roll20 and Discord. No character creation needed! Characters will be provided at the start of the session! Payment and scheduling is done through [StartPlaying.Games](http://StartPlaying.Games) # About Me! Hey there! I'm Erick, and I have been a regular RPG player since 2015, but I've been involved in the world of RPGs and have been a fan since I was a little kid, when my brother used to GM for me. I'm a big fan of game design in general; so I also enjoy creating content and tweaking the rules as needed. I've played a few other systems, but D&D 5th Edition is my favorite by far. RPGs are my favorite hobby, and I believe they have immense narrative, rational and therapeutic value. I am happy to teach newcomers and engage with veterans alike. Although I embrace heavy themes and take the narrative itself seriously within the game, our communion as writers and players is something very light and comfortable for me. We'll use battlemaps for all scenes that include a scuffle, and mostly use theater of the mind for the rest of the scenes; although I do share the images that I use as reference for locations, when there are any. We'll use music to set the vibe as we play, as well as some sound effects, all integrated within Roll20. I got a firm grasp of the rules, and I am lax with them, trying to create a flow on scenes, without losing balance. Preparing to play on the 17th, 19th and 23rd of October, depending on your preference! Here are the links, depending on the date: 17th: https://startplaying.games/adventure/cmtnhlit600dbl804wjnneeux?ref=cma10im2q0049438vvgzb4o2h 19th: https://startplaying.games/adventure/cmtnhnsda001lju04f2kr66pt?ref=cma10im2q0049438vvgzb4o2h 23rd: https://startplaying.games/adventure/cmtnhoubr000fl104nshfokoy?ref=cma10im2q0049438vvgzb4o2h

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
Seven Years Bad Luck
Players
5/6
GM
1/1
Chronicles of Darkness
en English

Seven Years Bad Luck

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Do you feel sensations that you can't explain? Have you seen things that no one else seemed to notice? Have you had strange experiences that are difficult to talk about? We're here to listen The Frederick Anomalous Experiences Support Group is a confidential peer-support group for people who have experienced unusual or unexplained events in and around the Frederick, Maryland Area No judgment. No diagnosis. No explanations required. Meetings are free and confidential. Whatever is happening to you, you don't have to deal with it alone. Please reach out to Dr. Branden L. Mulligan to see about meeting times and places ------------------------------------------------------- What is ‘7-Years Bad Luck’? ‘7-Years Bad Luck’ is a Chronicle of Darkness Game designed to evolve as players play. You begin as ordinary people living in and around the Frederick area. You have all experienced weird phenomena that you can't explain and found others who have experienced similar things. Together, you are members of a small, mostly online support group where you can talk about the things no one else would believe and reassure one another that you're not going crazy. What to expect from the game? This is a character-focused game where relationships, friendships, trust, conflict, and the connections between characters matter. The story begins as a horror-thriller built around a slowly unraveling mystery. As you discover what's actually happening, those revelations may change the game's direction, its genre, and even your character. Your decisions matter, particularly early in the story. There isn't a single predetermined path through the campaign. How your character responds to what happens can open entirely different possibilities, and even death doesn't necessarily end a character's story. Expect mystery, horror, interpersonal drama, difficult decisions, strange situations, and plenty of opportunities simply to let your characters be people. What can I play? Your character can be almost any ordinary human living in or around the Frederick area. More information will follow, but they should have a life: friends, family, relationships, ambitions, mistakes, hobbies, a career, things they care about in this world. Most importantly, they should be someone you'd enjoy getting to know and playing as their life becomes. Your character begins generally unaware of the supernatural world. Occult knowledge is perfectly fine, but at the beginning it consists of things like folklore, urban legends, conspiracy theories, religious traditions, or paranormal beliefs rather than knowledge that monsters are actually real. Supernatural merits are not acceptable at character creation When and where is the game being held? Tuesdays, online through Discord

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Welcome to Keocorra! (possible Camapign)
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Welcome to Keocorra! (possible Camapign)

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello folks and welcome to my adventurer recruitment! Let’s begin with a quick introduction and summary of my post. You should gain a brief overview of what I’m looking for/offering from the first two sections. I am a bit of a yapper, so the overall post may get a little long, but if you are interested, please read it all. (I will be putting more information on the Discord Server I’ve made for this.) I am reopening recruitment for this considering I currently need to fill one or two vacancies. Unless there are any delays in the sessions yet to come, I need to fill at least one slot for the sessions on the 25th of October and the 1st of November. Games will run on Sundays in the later afternoon based on CET time.  Me: My name is Shay (He/Her/Theirs (any pronouns)). I’m 22 years old and have always been a storyteller. That said, English is not my first language. I do my best and would say I’m fluent, though. I am queer and neurodivergent and a nerd, which is sort of obvious considering this is a ttrpg recruitment site lol. I got some DnD experience recently after years of never having the proper friend group for it. I’ve loved tabletop content for years, and now that I’ve played some, I know I love it. Although playing itself is very fun, I’ve always known the mantle of the DM calls to me. Therefore, I am now a beginner DM, currently working on my own DnD setting.  What I’m looking for: I am looking for players of any skill level that would be interested in connecting, and possibly eventually embarking on a campaign with me. I do not currently have any dming experience, which is why this recruitment is primarily for a One Shot I have written. It is fairly straight forward and should cover the various aspects of DnD (roleplaying, exploring, combat, looting etc). I want to write more One Shots, and through running them, find a group for a campaign. However, you don’t have to be interested in a campaign to play my One Shot :) Rules and Requirements: You must be 18+ to join. You must have a decent microphone and stable Internet. You do not need any prior DnD experiences. Joining the One Shot is not a guarantee of getting into the Campaign: The Campaign will have four players just like each group of the One Shot will. I'm hoping to run the One Shot three times. One Campaign Slot is already filled.  You may make your character sheet on sites such as DnDBeyond or Dicecloud, but you may also make one on paper. Just be sure to send it to me if it’s not through my Campaign link in DnDBeyond. You may roll in any form you want, even with real dice. I will work under the assumptions that you do not alter the results of any rolls I cannot immediately see. You must not use any AI to generate writing or characters. Ideally, you should not use it at all (ever). You may not use preexisting AI art for your character art. I urge you to critically assess any piece of art you use for your characters. (I will provide resources to find non-AI character art). If you use someone else’s art for your character, you must provide credits. Do not be bigoted, hateful or discriminatory in any way. Racism, Ableism, Misogyny, Queerphobia and bullying will not be tolerated. This may sound a little odd, but you must be willing to use non-conventional and/or shifting pronouns. You don’t need to be perfect, but be respectful and willing to learn. (This is also fairly important in game, since I will include genderqueer or genderneutral characters/npcs.) ERP is not allowed in the One Shots and likely won’t be allowed in the Campaign (depends largely on players). While playing, please pay attention, even if it isn’t your turn. More Info on the One Shot: The One Shot has a fairly clear storyline and isn’t set up to have too much room for improvisation as for it’s plot points. Improvisation is an aspect I want to also eventually explore, but for now this is more of a “tutorial” type experience. The various paths and options are prewritten and have a clear line of progression, although what exactly happens and what you chose to do is open! Unfortunately, I can’t let you not accept the quest I have prepared and go explore somewhere else, sorry ^^ Depending on interest, I will probably run the One Shot multiple times, and/or offer up another one if there are people that are interested in being part of a DnD group longterm. This lore of my world isn’t relevant to the One Shot, which does take place in the same world, but approximately 1600 years in the past. This is so the One Shot can already happen while I’m still putting the lore and everything else to paper! All you need to know is in the pitch; although it basically summarizes to “Every kingdom is at war, but that’s not really your problem. You just need to get by.” There is also some information about geography and the overall world on my Server. More Info on a possible Campaign: I will eventually put out some lore of my world on the Discord Server. It will include informations about pretty much everything you need to know: gods, territories, people and everything else I cook up ^^’ As I mentioned before, none of the Campaign lore/information is relevant to the One Shot(s). When it comes to the eventual Campaign, I have a few reference points and ideas what an overarching story could be, but I do also want to have a big focus on the characters in the adventuring party. So what the actual plot of the campaign will be also depends heavily on the groups wants. I am looking to write a more serious story, but there will be room for whimsy and tomfoolery. I will include more existential themes and don’t shy away from things getting dark. However, ahead of a campaign, triggers, topics to avoid and such will be discussed in depth! Once a group has emerged for a campaign, I want to hold a sort of early Session 0 where we all discuss ideas, early character concepts, opinions on possible plot arcs and I will obviously also be there to answer questions! We would probably have a second session 0 to discuss characters, backstories and such closer to when the actual campaign would start. With all this information put out there, I’m hoping the sessions can be weekly or biweekly. I know that is a fairly big commitment, but that’s also why the process before the Campaign is a little longer. I’m not just looking for future players, I’m looking for future friends! Now, onto the actual One Shot Pitch: Short Version: In a world where war rages constantly, you are just a mere commoner wanting to survive. They’re not your battles to be fought, yet in a world where the kingdoms never seizes to be at odds with one another, survival isn’t guaranteed. A local guild offers work for those considering themselves adventurers. You are hire to retrieve a family heirloom from a village that was decimated by a recent battle. While there is no eminent threat or any indications of more battles to happen there, venturing there will still be perilous. Will you find what you’re looking for? Long Version: Keocorra was once a land of peace, or so the elders teach to the youth to give them hope. They have never witnessed such an age. Even among the most long-living species, no one is alive to remember. Not even the Gods recall a time where there was peace. Perhaps it had never existed, alas the world burning was just as constant as the rise and fall of the sun. Like most of Keocorra’s people, you could not be further from the people declaring wars and sending their people to their deaths. No, you are as much of a bystander is your own world as the squirrels who bury their nuts on the battlefield and the birds endlessly fleeing from the sounds of battle. Perhaps, like them, you only wish to survive. Or perhaps you wish to help those around you; The fellow bystanders hoping not to end as collateral damage. The Plunderers Guild offers such opportunities. It is perhaps the lands first ever legal criminal organization, based on a technicality of local law no one has the time to adjust: Stealing isn’t legal in any of the kingdoms, of course. That’s clear enough, yet it doesn’t account for a technicality. While a conflict between two kingdoms is in effect, the disputed area, and wherever battles are fought, seizes to belong to anyone. You cannot steal something that doesn’t belong to anyone. “Plundering” describes the act of taking things from battlefields, yet it doesn’t actually qualify as stealing. The things you’re taking don’t legally belong to anyone. Now, it is illegal to be on these battlefields without a valid reason. Aside from being there for battle, there have never been valid reasons…until now. Timore, a kingdom towards the center of the continent, has been steadily losing land as they are fighting battles with kingdoms all around them. While treaties are being drafted, people are still losing their homes in order to have more space to battle. Under pressure from its people, the crown declared that any of its citizens may enter the battlefield if their former homes are now in the no-mans-land. This is where a very witty band of former criminals founded the Plunderer’s guild. Most common folk don’t have the courage or skill to enter the battlefield and return alive, yet, if they have the coin, they can pay someone to go in their place. The guild has strict guidelines and code of conduct, although not everyone follows those rules and how much they are enforced depends on which hub you are hired through. You are hired by the Plunderer’s Guild closest to the Eastern Border of Timore where battle rages with the Elven empire of Turve. Located in the town of Dolion, this hub of the guild is run by a Goliath know as “Ghun”. You are summoned to receive further instructions for your retrieval quest from him at the “Plunderer’s Tavern” at noon. How to join: Now that you have read everything, please message me directly on Discord @ “jaycy336”. Wherever you message me, please include your name, age, pronouns, experience level and what sparked your interest. I will then ask you some more questions and possibly request to briefly call so I can check your microphone.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What Hides in Mountain Stone
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

What Hides in Mountain Stone

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Strength of Thousands (1-20) - Session 0 NOW!!
Players
3/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

Strength of Thousands (1-20) - Session 0 NOW!!

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
🏳️‍🌈 LGBTQIA+ Friendly! 🌱 New Player Friendly! Deep in the jungles of the Mwangi Expanse lies the Magaambya, one of the oldest academies for magical learning in the world! For thousands of years generation after generation of students have sought knowledge here, and now it is your turn! 🧙🏿‍♂️ Magical Academy Setting 🎓 The adventure will take you through the entirety of your academic career, possibly spanning decades. While you may be barely able to cast a cantrip, as you join as an initiate, by the midpoint of the campaign you'll have become a teacher yourself imparting what wisdom you have learned to a new generation of students. Of course, doing homework and grading exams is not all you will do. No, fairly early on in your stay at the Magaambya you will get wrapped up in a mysterious conspiracy. While at first you'll have to deal with a strange gremlin infestation or fight off giant insects, seemingly unconnected threats will start coming together, to reveal a far larger threat, not only to the school, but to the world! 🌳 Unique Location 🪘 The Mwangi Expanse, where the game takes place, is heavily inspired by African culture and heritage, which makes it distinct from the more traditional Eurocentric, medieval-inspired setting that most Adventure Paths present, giving it its own unique flair and flavor. 🎲 Full Level Experience 📚 Unlike most modern APs, the Strength of Thousands Adventure Path covers the full range from level 1 to level 20. Grow from humble beginnings to legends! ⚔️ DEI Friendly ✊🏿 The Magaambya is a very inclusive place, and you will find all kinds of unusual creatures here. Ancestries like undead or artificial ones are welcome, as long as they play by the same rules that apply to everyone else. And even traditionally non-magical classes like fighters or rogues will have their place in the academy! 🚫 Comparison to that "other" magic school (you know which one) 🚫 This is not a place for children. Your characters are all adults, albeit young ones are quite possible. Yet there is no age restriction and quite a few students come to the Magaambya in their later years. It's also more akin to a university than a boarding school. Find out more and sign up on StartPlaying by clicking here!

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
looking for casual players for weekly oneshots :D
Players
2/7
GM
1/1
Monster of the Week
en English

looking for casual players for weekly oneshots :D

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
(FREE games only) Hi all! :D We’re a group of three looking for a few more players to host our weekly one-shots with! We are also looking to build up our Community group as a whole, so if you are a GM who wants a space to run your own one shots, you are more than welcome to do that here too! We’re all learning together. Very beginner friendly and low commitment, so no pressure at all to show up every week, just drop in when a session sounds fun ^^ You'll get taught everything you need to know if you're not fully familiar with VTTs as a whole. As of now, our main focus is on Troika!, DCC, Call of Cthulhu, and Mothership, and we’re open to trying plenty more! Everything we do runs over VTT & Discord since we’re spread across different countries. When we play: We usually hop on once a week around 8:00 pm (CET) / 7:00 pm (GMT). Weekly games are planned out in advance due to shifting work patterns, so a bit of flexibility goes a long way. If you’re 18+, curious, kind and up for some chaos, we’d absolutely love to have you! Feel free to DM if this sounds interesting to you :)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Chattanooga
Campaign
Chaos in Greyhawk
Players
1/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Chaos in Greyhawk

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for a group of players to join a campaign starting early 2027.  Greyhawk Setting, some 5e ruleset probably 2024 but open to 2014.  No experience required, couples welcome, my wife would love some women to join the group.   Go to MDandDM.com to see full description and apply  Link: Greyhawk Campaign Application / Website

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Detective Domains of Dread
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Detective Domains of Dread

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
For some reason or another, you have been pulled into the mists. You arrive in a grey, monochrome detective agency. Everything is devoid of colour, including yourself. A woman sits behind the desk and lifts her head from the stack of papers in front of her. "You must be the new recruits I've been waiting for." You look around the room, and several other doors appear and open, with people who have faces as equally confused as yours entering. "There is a lot of work to do," she says as she gestures to the chairs in front of her desk. "But first, introductions. My name is Flimira Vhage. And you are?" Hop through the Domains of Dread in this sandbox campaign as you work together with others to complete your personal goals and explore the Domains you find interesting. Game Details Session Time: Mondays at 2PM EST (Every week) Looking For: 2-3 more adventurers Current Level: 3 Current Party: A Warlock and Rogue/Ranger Game is $18 USD per session (via PayPal) Session 0 will be once we have enough players Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
Ember
Online
Campaign
Realms of Ember
Players
0/4
GM
1/1
Ember
en English

Realms of Ember

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world campaign that can lead any where you desire. This game uses a custom system called Ember and is played on discord. If you are interested join the Discord.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vancouver by Night: The rise of a fledgling vampir
Players
0/2
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English de German … Dutch

Vancouver by Night: The rise of a fledgling vampir

Paid game
The Game Master charges a fee to run the game.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Welcome to Vancouver by night! In this play-by-post one-on-one roleplay you will take on the role of a regular inhabitant or visitor of the city who unknowingly draws the eye of a vampire. The story starts just before your character is embraced and we will explore how they find their place in the world of darkness. And, of course, see how they may rise or fall. There are many things going on in the city, and your character will have a definite impact on them. And in the longer run, they will be able to shape events. Naturally, there will be plenty of NPCs, some of whom will also have to be partially designed by you. Or at least, have a basic concept given. After all, if there for instance is a spouse or parent, you should have a say about who they are. As a play by post game, my goal as a storyteller is to post at least once per day in a way that moves the story and character forward in some way. We will reserve rolls for the most relevant bits to keep things moving. The core of this game will be character development and really exploring the world of darkness. Action will be a less important element and will be reserved for crucial dramatic moments. After all, what is a mere neonate to do against the power of the elders? This game is open to everyone, from someone who has never played a game before to someone who knows the whole metaplot by heart. I can however say that the focus will be local and on the main character and their relations with the rest of the world. In a vampire game, there can definitely be darker themes and we will discuss beforehand what works for both of us. StartPlaying link: https://startplaying.games/adventure/cmuzixhlj00nola04q58hez5l?ref=cmsio6ag6001jl704wsixd0np

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Lost Dragons of Phandelver
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Lost Dragons of Phandelver

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
If you would like to join, check out the game's page on Start Playing: https://startplaying.games/adventure/cmv1k8ihi003uie06tth15fz4?ref=cmmo4pune009gl104vl73qnsc Greetings, brave and intrepid adventurers! Whether this is your first time playing DnD or you're an experienced dungeon master, all are welcome. My table is an inclusive space for everyone, regardless of your identity, familiarity with Dungeons and Dragons, these specific modules, or tabletop roleplaying games in general. If you've never even rolled dice before, this is a great place to learn and explore what makes DnD fun! For those who have played either LMoP or DoIP, you get to experience the Starter Set and Essentials Kit like never before in a hybrid starter campaign that transitions into a trilogy of mid to upper level adventure modules. Create a brand new adventurer whose story begins with a simple delivery job that takes a sharp turn into proper hero business. Become the Heroes of Phandalin and rise to greater heights as you fight bandits, cults, and dragons. Face off against the champions of evil, uncover their schemes, and stop them before it's too late! --- The Lost Dragons of Phandelver reimagines The Lost Mine of Phandelver and The Dragon of Icespire Peak as a single adventure for 5th edition DnD (2014) ranging from levels 1-7. This prepares the party to begin the Beyond the Dragon of Icespire Peak trilogy and continue their story in three more published adventures: Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention. In total, you can expect to see your hero go from a level 1 novice to an experienced and battle hardened 13th level adventurer by the end of the campaign. This campaign is full of all your fantasy adventure classics: - exciting battles with iconic monsters - rustic towns in need of rescue - cults of evil gods in need of stopping - dragons to deal with, steal from, or slay - explore and travel across a vibrant and lived-in world - see your actions and ideals shape the world around you - discover long lost ruins full of ancient treasures and forgotten dangers - save the land and leave your mark as the greatest heroes of your time If you would like to join, check out the game's page on Start Playing: https://startplaying.games/adventure/cmv1k8ihi003uie06tth15fz4?ref=cmmo4pune009gl104vl73qnsc

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Tabletop RPG
Tabletop RPG
DCCarl
Dungeon Crawler Carl
Online
Campaign
Dungeon Crawler Carl
Players
4/6
GM
1/1
Dungeon Crawler Carl
en English

Dungeon Crawler Carl

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, hello, hello. With everything that is happening, I have been looking forward to the new Dungeon Crawler Carl TTRPG, and I have been making my preparations for the upcoming release, especially since I have early access to the PDF of the book. Now, that being said, I have three players, two who are going to be around consistently, and one who can only participate occasionally. Since the count is around that, I am looking for two or three more players who are willing or eager to participate in a game, where we will have a Discord and communicate on weekly games there. If you are familiar with Dungeon Crawler Carl, then you would understand why the monotony of tags, but let it be known that very many things can happen in the World Dungeon. I'm realizing that I forgot to upload a schedule when I first posted, but I'd let it be known to those who are interested that the game would take place on Fridays at 7 P.M. EST.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Phendelver and Below: The Shattered Obilisk
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Phendelver and Below: The Shattered Obilisk

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
SYSTEM: D&D 2024 (open to 2014 rulings and elements if applicable) Platform: Discord/ DND Beyond/ Owlbear Rodeo Time: Thursdays 7:30 pm – 11:30 pm EST Session length: 4 hours Starting level: 3 Players wanted: 1-2 Experience: New players preferred, beginners welcome Hello all! Newish DM looking to hone his skills by DMing one of the starting modules of DND, Phandelver and Below: The Shattered Obelisk. This module includes the classic Lost Mine of Phandelver meant for players new to DND, and expands the module into a full on campaign. While I have some DM experience, I'm always working to improve my craft and appreciate players who are patient and collaborative. I would appreciate a group full of other new people and/or people early in their dnd journey. We started with six people, but due to work and other scheduling conflicts, we are now a party of four again. That being said, we'd love to have one (or two) more players to fill up our roster, show newer people the ropes, and share in the adventure! Right now the party consists of: - a Minotaur Cleric - a Halfling Fighter - an Aasimar Warlock - and one more player (making a new character atm) Last session they (finally) reached level 3, so I figured that would be an ideal time to invite other people to join our campaign. Of course, I'll be around to fill you in on some key plot-points, help you with character creation, go over expections, so on and so forth.  WHO ARE YOU: I am looking for other people new to DND, or at the very least beginners who want to try their hand at a longer module and dive deeper into the mechanics and lore. I’m looking for players who: -        Enjoy collaborative storytelling -        Share the spotlight with fellow players -        Communicate respectfully -        Demonstrate patience in learning the system -        Demonstrate patience with the DM as he may make some mistakes -        Want to contribute to a fun table atmosphere This is an inclusive table. Respect for fellow players is expected, and bigotry, harassment, or hate speech will not be tolerated. WHO AM I? As your humble dm, I will want to reach out and get to know your ideas for your potential characters and what you’re looking for in a campaign. I try to make things as balanced as I can, but I would say this campaign is going to be 60% exploration and 40% combat. Combat encounters may be challenging and will often reward teamwork, planning, and creative problem-solving. NEXT STEPS: If interested, send me a message with your character idea and we can go from there. Thank you, and I'm looking forward to meeting ya!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Wild Beyond the Witchlight (NEED A PLAYER ASAP)
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Wild Beyond the Witchlight (NEED A PLAYER ASAP)

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
SYSTEM: D&D 2024 (open to 2014 rulings and elements if applicable) Platform: Discord/ DND Beyond/ Owlbear Rodeo Time: Thursdays 7:30 pm – 11:30 pm EST Session length: 4 hours Starting level: 2 Players wanted: 1-2 more Experience: New players preferred, beginners welcome Hello all! I'm running an extended Wild Beyond the Witchlight campaign for a group of 5-6 players. Come join in on the carnival festivities of the Witchlight and enjoy the spendor of the fantastical whimsy it entails. However, not all is as it seems within the carnival, as dark forces from the Feywild lurk in the shadows of the Witchlight. Join us on an epic quest through the carnival and across the greater Feywild as you uncover a twisted conspiracy to lift the curse of the carnival and save the greater Fey realm of Prismeer.  with one of the members of our campaign had to leave due to work conflicts, I'm opening it up for one (or two) more players to join our party. We play every Monday at 7:30 pm EST. Would love to have you join our next game on October 12th. It is a short turnaround time, but this is more because our players just arrived at the Witchlight Carnival, and I would want you new people to join in on the shenanigans and games of that. So far the group consists of - a warforged wizard - a harengon bard - a fairy druid - and a changling rogue WHO ARE YOU: I am looking for other people new to DND, or at the very least beginners who want to try their hand at a longer module and dive deeper into the mechanics and lore. I’m looking for players who: -        Enjoy collaborative storytelling -        Share the spotlight with fellow players -        Communicate respectfully -        Demonstrate patience in learning the system -        Demonstrate patience with the DM as he may make some mistakes -        Want to contribute to a fun table atmosphere This is an inclusive table. Respect for fellow players is expected, and bigotry, harassment, or hate speech will not be tolerated. WHO AM I? As your (not so) humble dm, I will want to reach out and get to know your ideas for your potential characters and what you’re looking for in a campaign. I try to make things as balanced as I can, but I would say this campaign is going to be 60% exploration and 40% combat. Combat encounters may be challenging and will often reward teamwork, planning, and creative problem-solving. NEXT STEPS: Send me a message and let me know what sort of character you're thinking. You'll be starting at level 2, and though the campaign is still early I'll catch you up on any key plot points you would have missed.  Thank you, and I look forward to meeting y’all!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd - NPCs
Players
0/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd - NPCs

Horror
The game leans into fear, tension and dark themes.
Roleplay focused
Conversation, character and story take up most of the table time.
Currently looking for NPC players. If you really love roleplaying this would be perfect. I'm looking for people to roleplay my NPCs in a Curse of Strahd campaign.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
THE FINAL FRONTIER
Players
4/5
GM
1/1
Call of Cthulhu
en English

THE FINAL FRONTIER

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
5 experts in their field have been recruited from all across the world to take part in a brand new adventure into space by ISEC(International Space Exploration Comittee) to take the brand new warp drive technology for a spin on a scouting expedition into the milky way! Surely things wont go wrong.  This campaign will contain descriptions of gore and is LGBTQ+ friendly. if either of these things are an issue dont apply.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Austin
Campaign
Rise of the runelords
Players
3/6
GM
1/1
Pathfinder 1
en English

Rise of the runelords

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Hey peoples, I’m looking for a few more players for my Pathfinder group. If you don’t know Pathfinder is an alternate system to Dungeons and Dragons that was released between DnD 3.5 and 4th edition. It’s a competitor to DnD as a whole. It has a lot more number than 5e but has more mechanical and creative freedom. I have 3 players at this time and I’m looking for 3 more. I’m trying to get a healthy mix of people from different backgrounds to keep the roleplay interesting. Ideally I would like men, women, and any in between as well, as people closer to my age so people anywhere from 21-29. This isn’t just for playing DnD this meant to also form long term friendships as well. I am open to new and experienced players, the big thing is being open minded and respectful towards other people and players, it is a game at the end of the day as we are all just trying to have some fun. The first couple of sessions will be at emerald tavern in central Austin but then afterwards I would be hosting at my place in SouthWest Austin so if that’s too far of a drive for once every other week, I get it, but it’s cheaper to host at my place than rent a table every couple of weeks. Players will not need to provide anything, I have maps, pencils, markers, books, character sheets, and dice. The only thing you will need is to be able to make one session every other Friday for a few hours. Also I have a Husky so if animal allergies are a thing you may not want to reach out either. LTo be clear, this is not meant to be discriminatory in any way, and this not meant to be a dating thing either. So please don’t treat it that way. Anyways I hope to hear from some of you, please reach out or comment if you have questions, I am always available to answer questions, even if you are not interested in playing.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Tales of Valeria
Players
2/4
GM
1/1
Pathfinder 1
en English

Tales of Valeria

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
2hr sessions every Friday 9pm UK / 10pm France / 4pm East Coast US. (Make no mistake, we pack a lot into the short run time and get straight down to business at game time). This is an invitation to join an established group of 3 players who take turns with the GM role. We are currently playing Pathfinder 1E but we have played other systems, and possibly will play more in the future. Right now, you'd be jumping into an adventure at level 6 tracking down a missing wizard in an abandoned part of the city. In this campaign story is the main driver, not combat, although both aspects are represented. I want to know what you hope to get out of the game. What are your favourite parts of playing?

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Wargame
Wargame
KT
Kill Team
'Round the Table
'Round the Table, Montevideo, 204 S 1st St
Warhammer: Kill Team Open Play
Players
2/4
Kill Team
en English

Warhammer: Kill Team Open Play

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Join us for Kill Team weekends at 'Round the Table. First time playing? That's alright, we love trying out new things here.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Erdoros: The Cosmfall
Players
3/5
GM
1/1
Daggerheart
en English

Erdoros: The Cosmfall

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello everyone and welcome to the Cosmfall campaign! We are starting up a short-to-medium length campaign set in the very distant past of our main campaign world, Erdoros, during the events that would come be known in history as the "Cosmfall", when the very stars in the sky began raining down upon the world and the young races that walked its earth, these falling stars bringing with them an alien race that would change the nature of the world forever: Dragonkind. Campaign Introduction "In a time before recorded history, when the curmudgeonly Dwarves had only just begun to settle the Deep Places, and the Elves venturing from their Enchanted Hinterland home of Thala'drahel, and the younger races across the continents had only begun to settle from their nomadic ways, the very stars fell from the sky." Witness our world, Erdoros, before the advent of Magic. Druidism, shamanism and other forms of magic attuned to the natural world are permissible, but incredibly rare. Cling to ancient deities and beliefs fueled by faith and sacrifice, desperate to unlock eldritch powers you cannot comprehend to gain an upper hand in a world put to the flame. The world is young, and all races are at early stages in cultural & technological development and generally isolated from one another. - Wizard, Warlock and Seraph are not playable, but may you rise to become one of the first in history? - Sorcerer is only playable by Elf (known as Dreamweavers) or Dwarf (known as Runespeakers) ancestry. - Clank, Drakona, Infernis and Fungril are not playable. At Session Zero, choose your own path: band together with the other mortal races of this world against the arrival of the destructive and tyrannical Dragons, or betray your own kind to bask in the glory of their new world. The limitations presented here are not to "limit" your choices as a player, but to drive home and best represent the primal world you will be stepping into. Overview - Bi-weekly sessions on every other Wednesday from 20.00 to 00.00 GMT+1. - Our main D&D 5E campaign is currently on hiatus, and we have plans to play this and other shorter-form campaigns in the future to see if you as a new player vibe well with us across different settings & tones before getting locked back into the main campaign. - We are first-timers to Daggerheart, but long-term TTRPG players. We accept & welcome any experience level at our table however! The campaign will start at level 2 and will end at levels 7-8. - We are a group of 3 Players + 1 DM (Me) looking to add a further 2 to our Party. We play from across Europe and are mainly looking for people in the same timezone as us. - We use Foundry VTT hosted on a Forge cloud server, Discord for Voice & Video chat during session. For our games, webcams are mandatory as it is a preference for us to alleviate and improve the roleplay and immersion into the game itself. What We Offer: - A living, breathing world that evolves with (or without) the players' direct interaction. Just as the players have their own goals and ambitions, so too do the other inhabitants of this world. - Serious & realistic roleplay-focused narrative with moments of levity. Ranging from grimdark to lighter tones, all within a swords & sandals setting. The world of Cosmfall is a world before civilization and before diplomacy: many races bear old grudges, and some are as alien to each other as the Dragons themselves. - Consistently scheduled games, planned out with time, care and effort to deliver an entertaining and engaging experience, with heavy attention to detail to narrative elements. A free-form setting open to the collaborative input of all players with the ability to introduce your own ideas, story beats and elements if they mesh well with the overall narrative, with a Game / Dungeon Master who will work WITH you to make a character we both want to fit in the world. - A tailor-made game experience for each player, with intricate and unique encounters, fully fleshed-out boss fights, unique & powerful magic items, rewards and much more. Each person at the table has their own moment to shine, no matter how small! What We Are Looking For: - Laid-back and relaxed individuals over the age of 21 (our age range is from 24-34) who want to sit around and roll virtual dice together and weave a fantastical story that we will be talking about for years to come! - Accommodating, patient and understanding team players who look to raise each other up, cooperate and collaborate to enjoy the game together. Enthusiasm and curiosity are crucial! - Dedicated roleplayers who place emphasis, detail and care into the motivations, background and personality of their character: each player character should be an individual first, a party member close second. - Consistency and dedication to a weekly / bi-weekly schedule. We have a pretty solid track record of being able to run weekly, and during this campaign we are slowing down to bi-weekly for now. A missed session here and there is totally fine and understandable, but we all want to play together with a full party. We hope this has covered all the bases and given you a good idea of what we are all about, whilst it may seem high-octane, we are very much welcome to beginners, veterans and anything in-between, so don't be shy to put your hat in the ring if you think you'd have fun at our table, and you'd be a good addition to our party! To help us find the perfect candidates, we'd like to kindly ask you to fill out our quick application form answering a few of our burning questions to let us know what kind of game YOU'D want, and what kind of player YOU are, before we can move onto the next step. We very much look forward to hearing from you all and hope to see you in Erdoros with us very soon: https://forms.gle/i6mqghDaidmeqer48

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
D&D "The Sea of Fallen Stars" new players friendly
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

D&D "The Sea of Fallen Stars" new players friendly

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
One would think the Sea of Fallen Stars ought to be gentler than wide fathomless expanses of Faeruns oceans. One would be dangerously wrong. Ships inbound for Alaghon are going missing all the time: to be capsized by slavers, boarded by pirates is a comparably lucky fate. Less fortunate crews are gone entirely without trace in hours, only floating splinters left to show their fate. Your crew might not be among the lucky: this night, you are woken up by a loud horrid crack and sound of gushing saltwater, shaken like loose pebbles in Sapphire's hold by some unseen calamity and thrown out into the water, when her hull crumples to pieces. You should have drowned. And yet, when your lungs spasm for oxygen and you gulp in water, it sustains you as well as air. Something has preserved your lives. What, you wander, will it demand in return? System: DnD 5e; Setting: Faerûn / Forgotten Realms; Character Level: 1. Payment: 25$ per person. About the Dungeon master: I'm Julia, a Ukrainian TTRPG GM since 2018, GMing online since 2022. Most campaigns have been played in D&D 5e, and several in Vampire: The Masquerade, Changeling: The Lost, and Blades in the Dark. I prefer character-driven narratives with grittier political subplots, but still with a good amount of combat and shenanigans™ Contact me to register. (This saturday at 12 p.m. (UTC+3)) 

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