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DG
Delta Green
Online
Campaign
Delta Green: A Night in the Labyrinth
Players
4/4
GM
1/1
Delta Green
en English

Delta Green: A Night in the Labyrinth

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
Welcome to the apocalypse, Agent. This campaign focuses on all the scenarios from "A Night at the Opera" with additional content taken from "The Labyrinth" and "The Good Life" scenario added. If you're interested in trying out the system, this is absolutely the game for you! We will be playing on Discord with VC and primarily TotM. The Handler Hi! My name is Adam and I've been running Delta Green for about a year now, with it being my absolute favorite system. I'm 21 years old and my pronouns are he/him. I look forward to meeting you out in the field!

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DG
Delta Green
Online
Campaign
Delta Green: A night at the opera
Players
0/5
Paid game
Paid game
GM
1/1
Delta Green
en English

Delta Green: A night at the opera

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Sunday +2 GMT, biweekly, 20$ per session Foundry + Discord Sign up on Startplaying HERE - You are part of secret government organization that deals with unnatural threats and protects the world from experiences you will need to live for the rest of your life. Conducting a Delta Green operation is like an immune system response; you must identify and destroy the infection before it kills the body. This campaign comprises of six operations for new and old Delta Green players that would like to face reality where lovecraftian monstrosities are more down to earth then you would think. You can join for all of them as one ongoing cycle or pick and choose which operations you would like to be part of - check "party notes" below to see which operation is currently played. • Reverberations: Reverb is back in Chicago. Users vanish, leaving wrecked rooms behind. Stop the source of this unnatural threat. • Viscid: A geneticist dies in Seattle. Unnatural "Blue Blood" is spreading. Confront a lethal conspiracy before it’s too late. • Music From a Darkened Room: 18 people died at 1206 Spooner Ave. An agent just joined them. Enter the house that is cold, alive, and hungry. • Extremophilia: A deputy dies of poisoning in Montana. Stop a contagious threat before you become its next vector. • The Star Chamber: Adjudicate a mission in Myanmar. Replay choices to find the truth: did they betray humanity to the Tcho-Tchos? • Observer Effect: A lab looked too deeply into reality. Isolate the staffers before a mindless chaos consumes our existence. Never played Delta Green? Don't worry - game is simple and you will pick up the system as we play! We will kick off with session zero to agree on table rules and expectations. Before joining be aware that this game is for mature players and will involve difficult moral decisions as well as might involve emotional roleplaying about human relations and their slow degradation. It is not a happy game about killing monsters. It is a game about consequences.

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DG
Delta Green
Online
Oneshot
Delta Green: Reverberations
Players
2/4
GM
1/1
Delta Green
en English

Delta Green: Reverberations

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I’m looking for 2 more players for Reverberations, a Delta Green scenario set in modern-day Chicago: "A Nineties rave drug called Reverb is back on the streets, stronger than ever - and now users and dealers are disappearing." Game details System: Delta Green Scenario: Reverberations Date: Saturday, 8 August 2026 Time: 13:00 EEST / 12:00 CEST / 11:00 BST Format: Online (Discord) Length: The scenario may take 1-2 sessions. If necessary, an additional session will be held at the same time on Sunday. What to expect My games tend to be discussion-heavy. Players spend time comparing theories, examining evidence, deciding what different clues might mean, and discussing what they want to investigate next. I use lots of images, clues, handouts, and in-world documents to make the investigation feel tangible. I try to reward curiosity and creativity: noticing details, following leads, asking questions, and making use of the locations and NPCs. My goal is to make the game as immersive as possible. This is an investigative horror game rather than a combat-focused one, although combat is always an option. The point is not necessarily to discover the "correct" answer, but you should enjoy engaging with the mystery and making decisions as a group. I strongly prefer players who have not previously played or read Reverberations, so that everyone can experience the investigation and its surprises naturally. That said, new and experienced players alike are very welcome, and you do not need to know the Delta Green system at all before playing. Platform and registration This will be an online voice game. Accepted players will receive the voice-chat information, character materials, and other game documents before the session. You can read the event details and request a place through my Delta Green calendar: https://luma.com/deltagreen

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DG
Delta Green
Online
Campaign
Delta Green: God's Teeth (and more!)
Players
5/6
GM
1/1
Delta Green
en English

Delta Green: God's Teeth (and more!)

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
We lost a player and were already down one from a year ago, so I decided it was time to go looking again. \>Systems We do a new system every like 6-18 months. Currently we're playing Delta Green, specifically about halfway through the (award winning) God’s Teeth bundle of scenarios.  When we finish that, likely by summer, we will switch to a 5e Vampire the Masquerade game in which everyone plays Ancilla (150+ year old vamp) who just moved to Boston. After that? Who knows! Other systems we've played: Worlds Without Number, ADnD, Masque of the Red Death, Lancer, Mouseguard, Legend of the Five Rings, Shadowrun, Mothership, Eclipse Phase, Exalted, Traveller, Kids on Bikes, Blades in the Dark, Sentinel Comics, Star Trek Adventures, Vampire the Masquerade, Golden Sky Stories. If you couldn't tell, I've been running this table for a very long time (10+ years). \>Availability/timezone GMT -6, weekly game every Saturday 9am - 1pm \>Contact https://forms.gle/73i3eRC8YnMjjQ9w5 \>Misc. We're more roleplayers than roll players in terms of demeanor, but we don't spend a lot of time speaking IC. We also take things light and often make jokes because it's fun. So if you're a stiff, rigid person you may not appreciate that about us. Since we have been playing together for YEARS, we are also somewhat tight knit. That being said, we're also friendly and love to laugh at ourselves. We also don't tolerate intolerance and talk politics frequently, so if you're a bootlicker you can scuttle on back to your social bubble and look for friends there ;)

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Games in similar systems

Only a few games match Delta Green right now. These games use systems with a similar genre or play style.

VtM
Vampire: The Masquerade
Online
Campaign
New Orleans By Night ($35/session)
Players
1/6
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

New Orleans By Night ($35/session)

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Paid game: $35 per session. Sign up on StartPlaying: https://startplaying.games/adventure/cmw8gi9g2027ci308yjj90b99 Campaign Trailer: https://www.youtube.com/shorts/sRkfiuyfDz0 The French Quarter hungers after dark! Vampire: The Masquerade 5th Edition, set in New Orleans, 1994. 18+. Weekly Thursdays 5 PM Central, Roll20 and Zoom voice and video. 1 of 6 seats filled. Sessions 2.5-3 hours. Begins once 5 players have joined.

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OUTGUNNED
Outgunned
Online
Oneshot
Outgunned
Players
1/3
GM
1/1
Outgunned
en English

Outgunned

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
# **__FRONTIER RUNNERS!__** **Swashbucklers, mercenaries, and EVEN! men of the common law. Forget all their values and go sailing and traveling through the high seas and a dense deserts to find  ...... Something~ For some,  it could be the legendary Gold 🪙 That was promised!  For others, It could be the prospect of hunting down a heated rival~ Or perhaps,  Even finding a missing family member or loved one~ Whatever the case,  You will have to pick up a blade and ride on your trusted STEED 🐎!** ## This is going to be a multi-thousand mile trip that will only produce the greatest cow-whispers and squash bucklers of our century!! ## __THE SETTING!__ * This is going to be a one shot.  * Going to take place in a fantasy cowboy setting that has magical and even cyber/machinery elements. Imagine any spaghet western that is fairly grounded . With the occasional elements of magic, cyber and supernatural . * This is going to be a one shot!  No more and no less. ## __REQUIREMENTS!__; Name; (what you would like to be called~) Discord ID;  Availability:  https://timeful.app/e/8ca2f  (Copy and paste the above link into your browser.) Experience with role-playing; Knowledge of outgunned; Favourite monster: Thoughts on cowboys for western settings/characters: What is something you are afraid of?  ; What you enjoy most about these types of roleplaying games? ;

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VtM
Vampire: The Masquerade
Online
Campaign
Vampire the Masquerade 5th edition - New Blood
Players
4/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire the Masquerade 5th edition - New Blood

Paid game
The Game Master charges a fee to run the game.
Sign up here:  https://startplaying.games/adventure/cmleg236r00awl1042w6k0pbn You were turned into a vampire less than six months ago. You have no status. No patron. No seat at any table. And in this city, no one holds uncontested power. Ancient factions compete for influence in the shadows. 🩸 The Camarilla offers stability, tradition, and protection — if you accept their authority. 🩸 The Anarchs promise freedom and power for those bold enough to take it. 🩸 The Ministry whispers of faith, temptation, and liberation from the lies of vampire society. None of them trust each other. All of them are watching the newest vampires in the city. And now something has gone wrong. A feral vampire begins killing in your hunting grounds, threatening the Masquerade and drawing dangerous attention. Unfortunately, the blame is falling on your coterie. Handle it poorly, and you’ll be dismissed as reckless fledglings. Handle it well? 🩸 The city might finally start to notice you. The Chronicle You begin as newly embraced vampires, still learning the rules of the undead world. The opening story introduces the dangers of unlife — hunting, secrecy, faction politics, and the struggle to hold onto your humanity. After that initial crisis resolves, the direction of the chronicle opens up based on your choices. Your coterie will decide: 🩸 Which factions you trust — or betray 🩸 What territory you claim as your domain 🩸 Which allies you cultivate 🩸 Which enemies you create 🩸 What kind of vampires you ultimately become Some coteries pursue power and influence. Some fight to remain independent in a city full of predators. Some struggle to hold onto what little humanity they have left. The city reacts to all of it. Allies remember. Enemies plot. Power shifts. What to Expect: 🩸 Political intrigue between rival vampire factions 🩸 Territory and domain conflicts 🩸 Character-driven storytelling 🩸 Personal horror and moral dilemmas 🩸 A reactive city shaped by your choices Every character will have personal goals, relationships, and storylines that influence the chronicle. New Players Welcome --No prior experience with Vampire: The Masquerade is required. Your characters begin as newly turned vampires, meaning you’ll learn the world of the undead at the same time your character does. Experienced players will find plenty of room for political maneuvering, faction intrigue, and long-term consequences. Have a vampire concept you’re excited about? Message me! I’m happy to help shape characters that fit the city, the factions, and the story we’ll build together.

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CoC
Call of Cthulhu
Online
Campaign
Pulp Cthulhu - The Fungi from Yuggoth
Players
1/5
GM
1/1
Call of Cthulhu
en English

Pulp Cthulhu - The Fungi from Yuggoth

System: Pulp Cthulhu 7e Tone: Light Pulp Length: ~20 sessions Platform: Discord + Foundry VTT Schedule: Tuesday evenings 2-3 hours per session starting around 7pm GMT+2 The Fungi from Yuggoth, written in 1984 is a classic globe-trotting campaign with a reputation for being very lethal. So I'll be running it as light Pulp for some more survivability. Tone will be action/adventure mixed with eldritch horror.

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ALIEN
Alien RPG
Online
Campaign
Let's Learn Alien Evolved Hopes Last Day Expanded
Players
1/3
Paid game
Paid game
GM
1/1
Alien RPG
en English

Let's Learn Alien Evolved Hopes Last Day Expanded

Paid game
The Game Master charges a fee to run the game.
In this **ALIEN RPG Evolved Edition** game, we'll play through the expanded **Hope’s Last Day** adventure included with the official Starter Set. You'll take the role of one of five pre-generated characters trapped in the final hours of Hadley’s Hope and experience a cinematic survival-horror story set in the world of *ALIENS*. Expect exploration, desperate decisions, dwindling resources, rising panic, and the growing realization that you may not be alone. This game is designed to be **beginner friendly**. You do not need any previous experience with ALIEN: The Roleplaying Game, the Evolved Edition rules, Foundry VTT, or tabletop roleplaying games in general. We'll learn the system as we play rather than spending the night studying a rulebook. I run a visual, story-driven game using **Foundry VTT**, and this adventure comes to life with the official Hadley’s Hope maps, characters, creatures, journals, and other integrated game material. The emphasis will be on atmosphere, exploration, character interaction, and survival rather than simply moving from one combat encounter to another.

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CoC
Call of Cthulhu
Portland
Campaign
Cthulhu Classics
Players
4/4
GM
1/1
Call of Cthulhu
en English

Cthulhu Classics

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Getting a group back together who have not played for a while due mostly to university impacts. The games will be Cthulhu 7e and Classic Delta Green (maybe even Cthulhu dark Ages).  Looking for one or two more players to round things out. The GM is super experienced and creates a very suspenseful and immersive experience. The hard bit is the location - Newberg Oregon so a bit of a drive from PDX unless you are in Beaverton or Tigard. This could be Friday nights or Saturday nights depending on mutual sceduling, and with busy work lives twice a month max. Reach out for more info.  Important note (if this matters to you) we are a wide range of ages from 30s to 50s and we dont care about that - but you might!

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VtM
Vampire: The Masquerade
Online
Campaign
VtM: New Haven by Night - Noblesse Oblige
Players
2/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

VtM: New Haven by Night - Noblesse Oblige

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
New Haven, CT. 1986 It's been nearly 10 years since the fall of the usurper Prince and the rise of the Toreador to the throne. The immortals of New Haven settle into their new Praxis, as the board is shuffled and new faces rise to redefine immortal politics. In the barrens, the Anarchs' unrest starts to organize into something more recognizable, as their first Baron rises to occasion and rallies their cries into a recognizable movement. Worst of all, it seems to attract the attention of the opportunistic Sabbat, who see the shifts in city politics as their chance to shake the Domain a little more. And yet... something feels amiss, and not all is what it seems. This is a new era for the Kindred of New Haven. The last two decades of the 20th century, a new Praxis, a board refreshed full of opportunity. Their city stands right in the middle of greater powers and conflicts, between the Sabbat-ridden New York and the internal conflicts of broader New England, this is NH's chance to set itself apart and stand as a Domain to be reckoned. While strife and conspiracy take the domain by storm, only those smart enough to peek behind the curtains will rise to the top, while the rest bleed dry on the unforgiving streets. The dice are cast. Now it's your turn to make a move. [VERY 🏳️‍⚧️🏳️‍🌈 || BEGINNER FRIENDLY || NO AI] Welcome to another chapter of New Haven by Night! The 80's shake the city from the ground up. A lot has changed since the new Prince rose to the throne. The Clans redefined, outsiders make their claims, and exterior threats close in to take their own piece of the pie. This is a game of political intrigue and conspiracy. With the praxis still fresh, the domain is changing constantly, with both Elder and Neonate setting their own board of games and political plays to prepare themselves for the end of the millennium and be one step ahead of their rivals in the eternal Jyhad of the immortals. While at first glance a conflict of factions, some Kindred are beginning to realize not everything is adding up between the Sabbat incursion and the Anarchs rallying. And the Camarilla's enemies will be sorry to find the young Prince is not as naive as they hoped. A 20th Anniversary game stylistically aligned with Revised, this is a game for those who thrive on mysteries and the horror side of vampiric politics. Between survival and ascension, humanity and ambition, what lines will you cross to bring order to this domain, and set yourself apart in the courts of ivory? Will you fight to save what's left of your humanity, or will you reach the depths of depravity to stand victorious among the damned? This is a story for ambitious Kindred, characters willing to explore the darkest corners, and unveil the mysteries of this city to define it's future and their own standing. This is your story now, Kindred. Welcome to the rest of your death. To learn more and join the game, check it out on StartPlaying!

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VtM
Vampire: The Masquerade
Online
Oneshot
Vampire: The Masquerade - The Blood Hunt
Players
0/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire: The Masquerade - The Blood Hunt

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Baltimore, MD. 2026... You haven't been Kindred for long, a decade at most. The Camarilla is a monstruous monolith, but also fairly simple to understand: don't give anyone a reason, and you might just make it one more night. From what you've learned, the modern nights are a different kind of beast. The Masquerade is as frail as it's ever been, and while your Domain is usually uneventful and has managed to keep out of the Inquisition's sight, any misstep could send everything spiraling. Which is why, two nights ago, the entire Domain was shook to its core. A nurse attacked at the hospital's parking lot, left drained on the concrete. The worst part? She survived, and someone filmed the attack. The clip has now ended up on the local news, the worst breach of the Masquerade the city has seen in years, and the Prince is out for blood. Tonight begins with her eminence herself announcing to the entire Domain that she has identified the perpetrator, and has called upon a Blood Hunt. Before dawn approaches, any Kindred in town is invited to hunt down the criminal and bring them to justice by any means necessary — an many are already licking their fangs at the possibility of a sanctioned diablerie. The problem? The culprit is your friend, a neonate Caitiff with good relations to the Coterie. And shortly after the Hunt is called, she contacts you and swears by her innocence. She has possibly been framed, and the clock is already ticking on her unlife. Will you uphold your own convictions and help a friend in need, uncovering the truth behind the incident before it's too late, and bringing the real culprit to light, or will you betray your humanity and take this chance at status and power, and join the rest of the city on Hunt? You have until sunrise, make your choice and act quick, and change the course of this Blood Hunt. To learn more and join the game, check it out on StartPlaying!

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MOTHERSHIP
Mothership
Warren
Campaign
Mothership: Something Between the Stars
Players
2/5
GM
1/1
Mothership
en English

Mothership: Something Between the Stars

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
I grabbed the Mothership Deluxe Set and have been excited to crack into it and see what happens! I'm hoping to start Another Bug Hunt and hopefully start setting up a campaign if we end up wanting to go further. The game begins at 6 at Eternal Games in Warren starting on 10/27.

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VtM
Vampire: The Masquerade
Online
Campaign
Wetaskiwin: The Weakening V20
Players
10/10
GM
1/1
Vampire: The Masquerade
en English

Wetaskiwin: The Weakening V20

Hey everyone! We're looking for some new people to join our Vampire: the Masquerade V20 game, set in Wetaskiwin, Alberta. We're an 18+ Discord play-by-post server with an active, international community. Post as you're comfortable, we know life happens. Just keep your scene partners in the loop.   Wetaskiwin is a domain-focused sandbox with player-driven stories. The domain is currently Camarilla, but that could change depending on what happens in game. Characters' choices matter, including what direction the city takes. Bring your ambitions, make connections, get involved, and see where it goes.   The city has history. People have built relationships, made enemies, lost things, and left their mark on the domain. There's politics, personal stories, trouble to get into, and room for your character to become part of it all. You don't need to know everything that's happened to find your place here. We welcome new and experienced VtM players, and we're happy to help you get started. We use V20 with our own house rules, and we're looking for people who want to write stories together and give others a chance to be involved. We do vet new players before bringing them in. It's a chance to talk about expectations and make sure we're a good fit for each other. If you're interested, send me a message. Tell me a little about yourself, whether you've played VtM before, and what kind of RP you enjoy. You don't need a character ready to go, we can talk through that together.

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MOTHERSHIP
Mothership
Online
Oneshot
Red Shift
Players
0/4
Paid game
Paid game
GM
1/1
Mothership
en English

Red Shift

Paid game
The Game Master charges a fee to run the game.
Three hundred years ago... During an intense but brief wave of revolutionary fervor, a thousand of Earth's richest and most paranoid people entered deep cryosleep and fled aboard The Ceres. The ship was never heard from again. Until now. Earth's first extrasolar colony ship has been located, drifting far off course and headed toward a dead star. Your mission: board the Ceres. Assess the situation. Extend the Company's resettlement offer to any survivors. But what older, bloodier terrors might lurk aboard?

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CoC
Call of Cthulhu
Baltimore
Campaign
Call of Cthulhu
Players
1/4
GM
1/1
Call of Cthulhu
en English

Call of Cthulhu

Call of Cthulhu  I will be running some Call of Cthulhu one shots on Friday nights at my house in Hampden starting at 7. My goal is to start a long term campaign. Beginners are welcome. Pre-generated character sheets will be provided until you’re comfortable making your own. Call of Cthulhu is set in the 1920s. However, I believe that if we’re playing in a world where eldritch horrors exist, we can also play in a world lacking much of the racism, sexism, homophobia, etc. that existed in those times. However, your flashlight will be heavy, clunky and period appropriate. If you are interested and willing to be patient with a relatively new GM, I will send you an application.Please do not let inexperience in CoC prevent you from applying. If you enjoy heavy role play, detective work, teamwork, horror, and light combat then this is the TTRPG for you.

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DG
Delta Green
Online
Campaign
Paranormal Investigation in '90s Seattle
Players
3/6
GM
1/1
Delta Green
en English

Paranormal Investigation in '90s Seattle

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Sci-Fi/Horror Paranormal Investigation In '90s Seattle Hi there! I am putting together a game about investigating paranormal threats to humanity on behalf of a mysterious organization, in the vein of The X-Files, BPRD, the SCP Foundation, and the Southern Reach trilogy. I have three decades of ttrpg experience mostly running Call of Cthulhu, WoD, D&D (2e & 5e), and Feng Shui.  I will be running this in Delta Green, the modern day spin-off of Call of Cthulhu, but will not be using the Cthulhu mythos lore that is the usual backdrop of Delta Green. The tone will still be dark, but a little lighter than Delta Green's default "apocalyptically dark."  You do not need to have experience with Delta Green or Call of Cthulhu, but please be mature enough to deal with descriptions of violence, crime, mental illness, and other staples of supernatural horror.  Live sessions will be held on occasional weekends via Owlbear Rodeo. Much of the game will be ran directly on Discord. This will be writing-intensive, if you can't enjoy typing a paragraph and just want to roll dice & move mice this might not be the game for you. The game setting will be Seattle in the 1990s; investigating spooky goings-on amongst the misty forests, thriving music scene, and internet start-ups.  If this interests you, let's talk! This is my first time using this platform so be patient with me.

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