Weird Games and Weirder People

Overview

Welcome to Weird Games and Weirder People, my name is Diogo Nogueira and I will be your host in a series of interviews or chats I am having with creators and artists from the tabletop RPG scene, especially the weird “Indie” people, who creates more personal and, why not, weirder games, weirder, art, weirder fiction, and so on. That’s the stuff I crave, and I think many of us do as well. Weird Games and Weirder People is a podcast about role playing games and the weird wonderful people bedim them. This is the show where we welcome the weirdness both inside and outside each and everyone of us, and talk about how we harness its power to our creations.

Links

spotify.com https://open.spotify.com/show/7iLO4NeIgGxyLGnp0nftey - Spotify feed podcasts.apple.com https://podcasts.apple.com/br/podcast/weird-games-and-weirder-people/id1706663765 - Apple Podcasts feed ko-fi.com https://ko-fi.com/wgnwp - Ko-Fi Page

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High Guard Rules
Tools & Platforms

High Guard Rules

English
Traveller
High Guard Rules brings Classic Traveller's Book 5: High Guard starship construction and combat rules to the web. Ship Designer walks you through building a warship from the keel up — hull, jump and maneuver drives, power plant, computer, weapons, and screens — following the Book 5 construction sequence, with every calculation (tonnage, energy points, agility, cost) handled for you automatically. Combat Arena lets you pit your designed ships against another player, or fly solo against an AI opponent — resolving the full Book 5 ship-to-ship combat sequence round by round: Battle Formation, Initiative, Range, Pre-Combat Decisions (break-off, emergency agility, surrender), Combat, Damage, Breakthrough Combat, Pursuit, and a Terminal step for boarding, repair, and crew transfer. Ship Library keeps your saved designs on hand, and Meeting Room is where you find another player and start a battle. Whether you're building a fleet, sparring with the AI, or working through a firefight against another captain, this site handles the math so you can focus on the tactics.

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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Codex
Tools & Platforms

Codex

English
Spanish
Character sheets
Codex is a browser-based character sheet and encounter tracker for d20 games using the 3.5 SRD, published under the Open Game License v1.0a. It runs as a progressive web app: it installs on a phone like a native app, works with no connection, and pushes any pending changes once the network returns. The design goal is that the sheet does the arithmetic a table normally does by hand. Underneath the interface sits a full implementation of the 3.5 ruleset - typed bonus stacking, iterative base attack bonuses, multiclassing, spell slots derived per ability score, two-weapon fighting, armour check penalties, encumbrance, size modifiers and confirmable criticals - rather than a set of fields the player has to total up. Every value on the sheet is derived, and clicking any ability, save, skill or weapon rolls it with the correct modifier already applied. Codex also checks the character against the rules and says so when something does not add up. If a sheet ends up with more skill ranks than the character's level allows, more feats than available slots, spells prepared that the caster can no longer cast, a cleric missing his two domains or a paladin who has stopped being Lawful Good, the sheet reports it and links to the tab where it is fixed. It never edits the character on its own - the correction is always the player's decision. The Encounter tab turns the same engine into a combat tracker: initiative order, a bestiary of 466 SRD creatures, per-combatant conditions, a battle grid with flanking, reach and range increments, and an encounter difficulty estimator. Encounters can be run solo or as a shared room, where a server validates every action rather than trusting the client. Characters can be built by hand or generated. Thirty-two archetype templates - twenty of them multiclass - produce a complete, rules-legal character at any level, with equipment bought from the wealth the SRD grants for that level and restricted to what the character is actually proficient with. Codex is bilingual (English and Spanish), free to use, and requires no installation or account to try.

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