Looking for players Starbirght Frontiers: Fabula Ultima West marches

Starbirght Frontiers: Fabula Ultima West marches

Fabula Ultima
Fabula Ultima
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.

Description

War burns the galaxy for 100 years. It ends when Solaris System vanishes. No one knows why. Nations rebuild. But stars still vanish. Survivors tell impossible stories. Something consumes stars. Heroes stand amidst uncertainty.... A fight bigger than any one faction. Answers lie in Archeo-Thec ruins. What happened to Solaris? What caused the war to end? What force blotting out the stars? This is a West Marches style Techno Fantasy campaign. Inspired by Starwars, final fantasy and, Cowboy Bebop Levels 5-25 | 18+ | 12$ a mission | availbilty every day except mondays | OVERVIEW Starbright: Frontiers is a collaborative, spacefaring West Marches campaign. It’s designed for multiple GMs and a rotating pool of players. It blends Fabula Ultima’s combat and character progression rules with Ironsworn: Starforged’s focus on exploration and emergent storytelling. Set after a century-long interstellar war, the campaign centers on a galaxy trying to rebuild. Meanwhile, a mysterious force causes entire star systems to vanish without a trace. This project aims to create a living, persistent galaxy where player choices shape the setting over time, and multiple GMs contribute to a shared narrative. GOALS Create a drop-in, drop-out campaign structure accessible to a wide player base Support multiple GMs running sessions within a shared setting Emphasize player-driven exploration and decision-making Maintain a persistent world state that evolves across sessions Blend JRPG-style storytelling with procedural, discovery-based gameplay CAMPAIGN STRUCTURE WEST MARCHES FRAMEWORK No fixed party; players form crews per session Sessions are self-contained and begin/end at a safe hub location Players initiate sessions via mission proposals The world evolves based on session outcomes SESSION DESIGN Each session will follow a consistent structure: Mission selection (player-driven) Travel and exploration Encounter(s) or objective completion Return to hub Rewards, downtime, and world updates Key Rule: Sessions must end in a stable state unless the same group continues. GM COLLABORATION MODEL To ensure consistency across multiple GMs: Establish shared setting guidelines Maintain a centralized world state document Define tone and thematic boundaries Agree on mechanical rulings and system interpretations GMs can: Introduce new locations, factions, and threats Run independent missions within the shared framework Contribute to evolving story arcs WORLD STATE MANAGEMENT A single, shared resource (Notion, Obsidian, or similar) will track: Discovered star systems Active factions and relationships Ongoing threats and mysteries Outcomes of previous sessions Available mission hooks After each session, GMs will log: Summary of events Consequences and changes New leads or unlocked content PLAYER MANAGEMENT & SCHEDULING Sessions organized via Discord Players propose missions and form groups GMs approve and schedule sessions Suggested structure: Party size: 3–5 players Session length: 3–4 hours Signup system: first-come or rotating priority PROGRESSION & BALANCE To maintain fairness across a rotating player base: Tiered play brackets Mission difficulty ratings INFORMATION SHARING Knowledge is a core progression system: Players share discoveries through logs or roleplay Maps and system data are revealed over time Discoveries can be named and recorded This encourages: Collaboration Investment Emergent storytelling TONE & THEMES Core themes include: Rebuilding after devastation Fragile peace and political tension Cosmic mystery and existential threat Hope in the face of annihilation Tone can flex between: Heroic optimism Political intrigue Cosmic horror

Fabula Ultima

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  • Location: Online
  • Game frequency: Irregular
  • Timezone:
    EET
    East European Time (GMT/UTC +2)
  • Organizer: FrankfightsTanks
  • Telephone number: Log in to view
  • Discord: Log in to view
  • Players: 7
  • Language: English
  • Added: 10. August 2026
  • Last edit: 10. August 2026
FrankfightsTanks FrankfightsTanks

Hi, My Name, is Franklin West I'm 28, I've been playing TTRPG's for close to 16yrs on and off now and, DM for 5 of those years and I've come to deeply enjoy it. I usually run paid games and am always looking for opportunities to give out free games!

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