Looking for players Mystery and Intrigue in Waterdeep

Mystery and Intrigue in Waterdeep

Daggerheart
Daggerheart
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.

This game has been archived

Description

$15 per session: Sign up here: Log in to view It starts with a bar fight at the Yawning Portal Tavern. By the end of the night, a man is missing—and you’re the ones sent to find him. What should be a straightforward rescue quickly unravels into something deeper: powerful factions, hidden motives, and a secret tied to a stolen fortune. In Waterdeep, nothing stays simple for long. Why Daggerheart? *Easy to learn — perfect for new players *Fast, cinematic action *Every choice and roll pushes the story forward What You’ll Do *Track down a missing man *Navigate dangerous social encounters *Act fast when plans fall apart *Shape the outcome through your decisions How It Works A short, complete adventure to start. Continue the story, and it grows into a full Waterdeep heist campaign. Who This Is For: New players Story-driven players Fans of intrigue, choices, and consequences Take the job. Find the man. Then decide what you’re willing to risk when the truth comes out.

Daggerheart

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  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Eric Eric
  • Players: 3/5
  • GM: 1/1
  • Language: English
  • Added: 29. April 2026
  • Last edit: 30. June 2026
Eric Eric

I’ve been GMing for about six years, mostly online, and I love running story-first games. I spend a lot of time with Star Trek Adventures and Vampire: the Masquerade (5e), and my focus is always on character, tone, and choices that actually matter.

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