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Gundam Missions

Homebrew
Homebrew
Gosport
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Combat focused
Fights, tactics and initiative take up most of the table time.

Description

Gundam Missions is a cooperative tactical tabletop RPG for up to 5 players plus a Game Master (GM). It combines elements of tabletop RPGs, miniature wargames and tactical board games, with the focus placed on teamwork, objective-based missions and Mobile Suit combat rather than simply destroying every enemy on the battlefield. Each player takes the role of a pilot and controls their own Mobile Suit throughout the campaign. The GM runs the enemy forces, mission events, objectives and the wider campaign narrative. As the campaign progresses, players earn rewards, develop their pilots, customise their mission loadouts and gain access to new equipment and tactical options. Missions include scenarios such as Destroy, Escort, Sabotage, Capture and Rescue, alongside larger boss-style encounters. These are connected by light storytelling and an ongoing campaign narrative, eventually building towards a final confrontation with the campaign's recurring enemy commander — essentially the campaign's "Big Bad." The game is intentionally more of a tactical RPG than a traditional roleplay-heavy RPG. You won't need to spend hours acting in character or memorising Gundam lore. Most of your time will be spent making battlefield decisions with the rest of the party: choosing routes, managing resources, protecting allies, completing objectives and deciding when to fight, advance or fall back. Missions take place on a 48" × 72" battlefield using 2D terrain, objective markers and game tokens. Movement and weapon ranges are measured in inches, while combat uses dice rolls for attacks, defence and other effects. Mobile Suits have different movement, weapons, armour, equipment and battlefield roles, giving each player their own strengths while encouraging the group to work together as a proper squad. A major part of Gundam Missions is the use of physical 1/144 scale Gunpla models. Each player needs a 1/144 Mobile Suit model to represent their unit on the battlefield. You do not need to already own a Gunpla to play, as a suitable model can be provided. However, building and bringing your own kit is highly encouraged. Choosing, assembling and customising your own Mobile Suit is part of the RPG experience, and the idea is that you gradually develop a connection with the machine you take through the campaign. All other game materials — battlefield, terrain, tokens, objective pieces and supporting components — are provided. You also do not need to be a Gundam expert. Gundam fans will obviously recognise plenty of the machines and references, but previous knowledge of the anime or wider Universal Century timelines isn't required. If you enjoy tabletop RPGs, miniature wargames, tactical board games, Gunpla, or cooperative games and fancy trying something different, you should be able to pick the system up fairly quickly. The rules are designed to be approachable for new players while still offering enough tactical depth for experienced tabletop players. Individual missions are expected to last approximately 1–2 hours, with the first campaign currently planned to begin this autumn and sessions expected to run roughly every other week. Gundam Missions is a free-to-play, independent, fan-developed project and is still actively being playtested and refined. Rules, balance, missions and other systems may therefore change as development continues. While the project is in a playable state, players joining the first campaign won't just be playing the game — their feedback and experiences will also help shape and improve it as the project develops. If this idea excites you, you live locally and you're interested in joining the group, feel free to reach out!

Homebrew

Homebrew systems are games that have not yet been added to our official list.
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  • Location: Gosport, United Kingdom
  • Game frequency: Every other week
  • Timezone:
    WET
    Western European Time (GMT/UTC +0)
  • Organizer: Bryant Cramer
  • Telephone number: Log in to view
  • Discord: Log in to view
  • Players: 2/6
  • GM: 1/1
  • Language: English
  • Added: 17. September 2026
  • Last edit: 8. October 2026
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Hello folks and welcome to my adventurer recruitment! Let’s begin with a quick introduction and summary of my post. You should gain a brief overview of what I’m looking for/offering from the first two sections. I am a bit of a yapper, so the overall post may get a little long, but if you are interested, please read it all. (I will be putting more information on the Discord Server I’ve made for this.) I am reopening recruitment for this considering I currently need to fill one or two vacancies. Unless there are any delays in the sessions yet to come, I need to fill at least one slot for the sessions on the 25th of October and the 1st of November. Games will run on Sundays in the later afternoon based on CET time.  Me: My name is Shay (He/Her/Theirs (any pronouns)). I’m 22 years old and have always been a storyteller. That said, English is not my first language. I do my best and would say I’m fluent, though. I am queer and neurodivergent and a nerd, which is sort of obvious considering this is a ttrpg recruitment site lol. I got some DnD experience recently after years of never having the proper friend group for it. I’ve loved tabletop content for years, and now that I’ve played some, I know I love it. Although playing itself is very fun, I’ve always known the mantle of the DM calls to me. Therefore, I am now a beginner DM, currently working on my own DnD setting.  What I’m looking for: I am looking for players of any skill level that would be interested in connecting, and possibly eventually embarking on a campaign with me. I do not currently have any dming experience, which is why this recruitment is primarily for a One Shot I have written. It is fairly straight forward and should cover the various aspects of DnD (roleplaying, exploring, combat, looting etc). I want to write more One Shots, and through running them, find a group for a campaign. 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I urge you to critically assess any piece of art you use for your characters. (I will provide resources to find non-AI character art). If you use someone else’s art for your character, you must provide credits. Do not be bigoted, hateful or discriminatory in any way. Racism, Ableism, Misogyny, Queerphobia and bullying will not be tolerated. This may sound a little odd, but you must be willing to use non-conventional and/or shifting pronouns. You don’t need to be perfect, but be respectful and willing to learn. (This is also fairly important in game, since I will include genderqueer or genderneutral characters/npcs.) ERP is not allowed in the One Shots and likely won’t be allowed in the Campaign (depends largely on players). While playing, please pay attention, even if it isn’t your turn. More Info on the One Shot: The One Shot has a fairly clear storyline and isn’t set up to have too much room for improvisation as for it’s plot points. Improvisation is an aspect I want to also eventually explore, but for now this is more of a “tutorial” type experience. The various paths and options are prewritten and have a clear line of progression, although what exactly happens and what you chose to do is open! Unfortunately, I can’t let you not accept the quest I have prepared and go explore somewhere else, sorry ^^ Depending on interest, I will probably run the One Shot multiple times, and/or offer up another one if there are people that are interested in being part of a DnD group longterm. This lore of my world isn’t relevant to the One Shot, which does take place in the same world, but approximately 1600 years in the past. This is so the One Shot can already happen while I’m still putting the lore and everything else to paper! All you need to know is in the pitch; although it basically summarizes to “Every kingdom is at war, but that’s not really your problem. 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