The Stars Aren't Alright

Overview

The Stars Aren't Alright is a comedy/horror podcast, blending the Lovecraftian mythos with a far future, sci fi setting. The Keeper, Brian, uses the
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
TTRPG system to lead Alex, Catherine, Tom, and Leah through a series of mysterious events, unfolding into eldritch horror that stretches the character's sanity - and, in the end, learning that the true reality bending beings from outside time and space were the friends we made along the way.  (This podcast contains scenes of violence, adult language, and - if we did our jobs right - disturbing subject matter. Listener discretion is strongly advised.) Links youtube.com https://www.youtube.com/channel/UCoQdxlh1T3tMZq8j65ex0Aw  - Youtube channel spotify.com https://open.spotify.com/show/4DhdQgCVEjtBCu7wH4UglS  - Spotify feed patreon.com https://www.patreon.com/thestarsarentalright  - Patreon page discord.gg https://discord.gg/n5epqqYTAn - Discord server

Other entries

Canada By Night
Actual Play & Podcasts

Canada By Night

English
Actual Play
Vampire the Masquerade
Canada by Night is a live-play podcast where professional improvisers play Vampire the Masquerade! Sent to rescue his best friend’s kidnapped mother, detective-turned-vampire Everett Fry accidentally ends up the sheriff of New Haven: an experimental town that’s finding out if vampires and humans can co-exist. Stuck leading a ragtag group of officers - the Brujah bounty hunter Val, the Gangrel news reporter Evangeline, and the Tremere blood-witch Doris - can Everett keep New Haven running? Or will the sheriff’s department fail and see the town destroyed by its enemies or liquidated by the vampire council of Canada?! Links spotify.com  - Spotify feed youtube.com  - Youtube playlist (only episodes starting with 3.57) dumbdumbdice.com  - Dumb-Dumbs & Dice website

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Dicey Fate
Actual Play & Podcasts

Dicey Fate

English
Dungeons & Dragons
Actual Play
In a world where the line between a hero’s rise and a catastrophic fall is as thin as the edge of a d20, the members of The Aston Menagerie & Tall Tails find themselves bound by more than just adventure. For the Menagerie, what begins as a Princely Pilgrimage quickly spirals into a journey across the kingdom of Ilsea and beyond, where forgotten secrets and ominous omens wait in every shadow. While for Tall Tails, A mercenary band named Murder Mittens has just decided to take a vacation and gets whisted away on a whirlwind adventure taking them across the entire world. From high-stakes royal balls to desperate searches for what has been lost, the party must rely on their wits—and their luck—to survive. As ancient powers stir and personal pasts begin to catch up with them, one question remains: When fate is on the line, will the dice be in their favor? Links spotify.com - Spotify feed youtube.com - Youtube channel

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Dungeon World
Tabletop Roleplaying Games

Dungeon World

TTRPG
English
Rules-light
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine. The game is advertised as having old school style with modern rules. The game uses six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and a character class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard. System Overview & Key Features Classic Fantasy Adventure Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules. Talk About What Matters Dungeon World's simple rules happen based on what's happening within the game, so you spend more time talking about the action and less time talking about the rules. Gamemaster's Toolkit Running a game shouldn't be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track. No Dead Ends The rules always drive the action forward in unexpected ways. Rolling the dice always leads to an interesting outcome. Award-winning Design Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award. Open License The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World. Additional links dungeon-world.com - Official website

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