It Takes One To Hunt One

Overview

Dark forces threaten the city - so dark forces are needed to save it. Emerald City, the shining jewel in the crown of America's west coast, is being plagued by a series of bizarre crimes which the police and local heroes can neither handle nor understand. Luckily for them, they don’t have to. ARCADE - the men in black who protect the innocent from what goes bump in the night - has sent a team to investigate. A team of misfits. Renegades. Monsters. Because after all, when it comes to monsters… It Takes One To Hunt One. Can they unravel the arcane conspiracy threatening to destroy the City of Destiny? Or will they fall prey to their targets - or worse, to each other? Find out in this supernatural noir mystery told through the medium of a TTRPG actual-play podcast, using the
Mutants & Masterminds https://groupfinder.eu/library/mutants-and-masterminds-3rd-edition-2010
Third Edition game system and World of Freedom setting created by Green Ronin Publishing.

Links

powerlevel4podcast.com https://powerlevel4podcast.com/ - Official website youtube.com https://www.youtube.com/@PL4Podcast - Youtube channel spotify.com https://open.spotify.com/show/7hbBaMVDCWL9oStYHnxc6D - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/power-level-4-podcast/id1884679763 - Apple Podcasts feed patreon.com https://www.patreon.com/PowerLevel4Podcast - Patreon page

Other entries

Mörk Borg (2020)
Tabletop Roleplaying Games

Mörk Borg (2020)

TTRPG
Beginner-friendly
English
Mörk Borg is a doom metal apocalyptic fantasy tabletop roleplaying game, published by Free League Publishing in 2020. It was created by Pelle Nilsson and Johan Nohr. The game is famous for its aggressive, award winning graphic design and incredibly bleak tone. Players navigate a dying world destined to end, playing as miserable scoundrels, heretics, and broken souls simply trying to survive their final days. The system it is heavily inspired by is Old School Renaissance (2000s) Description In Mörk Borg, you do not play heroes. You play tomb robbers and outcasts exploring a grim, rotting world under a black sun. The setting is actively counting down to the apocalypse as prophesied by the two headed basilisk. Gameplay is highly lethal, fast paced, and completely unfair. It prioritizes atmosphere, quick rulings, and embracing the inevitable doom of your character. System Overview & Key Features Player Facing d20 Rolls The core mechanic is incredibly simple. Players roll a 20 sided die (d20) and add a stat modifier to beat a Target Number, which is usually 12. Players roll for all attacks and all defense. The Game Master never touches the dice during combat. The Calendar of Nechrubel The world is literally ending. Each morning, the Game Master rolls a die to determine if a Misery occurs. When the seventh Misery is rolled, the world burns and the game is permanently over. The players cannot stop this. Omens Characters have a small pool of Omens each day. These are points that can be spent to reroll a failed test, maximize damage dealt, reduce damage taken, or neutralize a critical hit. In a highly lethal game, Omens are the only thing keeping a character alive. Unpredictable Magic Magic is cast by reading ancient Unclean or Sacred scrolls. Any class can attempt to read a scroll, but doing so requires a Presence test. Failing this test results in a terrifying Arcane Catastrophe, causing massive damage or permanent mutations. Zero HP and Broken Bodies When a character reaches zero Hit Points, they are Broken. The player must roll on a brutal table to determine their fate. They might simply be knocked unconscious, lose a limb, or die instantly and gruesomely. Additional links youtube.com MÖRK BORG RPG Trailer morkborg.com - Official Mörk Borg website freeleaguepublishing.com - Official Free League Publishing website

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Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

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Fantasy Grounds Unity
Tools & Platforms

Fantasy Grounds Unity

Virtual tabletop (VTT)
English
Free
Fantasy Grounds Unity is a high-power virtual tabletop originally released in 2004 and completely rebuilt on the Unity engine in 2020. Developed by SmiteWorks, it is the industry pioneer of "automated play," where the software handles complex rules, modifiers, and combat math natively. In a massive industry shift in late 2025, the platform moved to a completely free-to-play model, removing the traditional $50 license fee to compete directly with modern browser-based rivals. Description Fantasy Grounds is often described as a "Digital Dungeon Master’s Assistant." It is a standalone application (not a browser site) that provides the most stable and deep automation available. While it has a more traditional, window-based interface that can feel daunting to new users, it rewards the "Power GM" with unparalleled control over combat and data. Since becoming free in late 2025, it has positioned itself as the premier "zero-cost" entry point for groups who want professional-grade automation without a subscription. System Overview & Key Features Native Ruleset Automation Unlike other VTTs that rely on community plug-ins, Fantasy Grounds features "Hard-Coded" automation for its primary systems. When a player drags an attack onto a target, the software automatically checks for cover, calculates the hit against Armor Class, applies damage, and tracks temporary hit points or resistances without any manual input. V5.1 Visual Intelligence The 2026 update introduced "Aggregated Notifications." Instead of scrolling through a wall of text in a chat box, combat results like damage, saving throws, and status effects now appear as elegant visual icons and pop-ups directly over the tokens on the map. 2.5D Tactical Mapping While it supports traditional 2D top-down maps, FGU includes a unique 2.5D camera mode. This provides a sense of depth and perspective to battlemaps, making the digital table feel more like a physical diorama with "placeable" 3D-like objects like trees and furniture. Total Offline Capability Because it is a localized application, you can prepare your entire campaign, build NPCs, and write story entries without an internet connection. Your data is stored on your hard drive, giving you total ownership of your campaign files. The Fantasy Grounds Forge FGU features an integrated marketplace and community portal called "The Forge." This allows GMs to browse and auto-install thousands of community-made extensions and themes that update automatically whenever the main software is launched. Cross-Platform Unity Engine Built on the Unity 6 engine (as of 2026), the software offers smooth performance on Windows, macOS, and Linux. It uses hardware acceleration to handle complex dynamic lighting, weather effects, and large-scale vision blocking for massive dungeon crawls. Additional links fantasygrounds.com : Official Fantasy Grounds website fantasygroundsacademy.com : Community-led training and free classes forge.fantasygrounds.com : Official community content and extension portal

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