The Grey League

Overview

The Grey League Community page is a place for players and Game Masters. The main hub is their blog which dives into the lore, cultures, religions, factions, history, and places of Greyhawk. Alongside this setting lore, the blog also explores
Pathfinder 2e https://www.groupfinder.gg/library/pathfinder-2nd-edition-2019
rules, GM tools, house rules, access to adventures, reviews, and practical ideas for running richer campaigns and worldbuilding. Whether someone is a long-time Greyhawk fan or a new arrival, a Pathfinder GM looking for inspiration, or a curious player looking for roleplay tips, The Grey League offers something of use.

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Legend of the Bones
Actual Play & Podcasts

Legend of the Bones

English
Dungeons & Dragons
Actual Play
Legend of the Bones is a hybrid of solo Old School Dungeons & Dragons actual play, and dark fantasy audio drama.  A story where the roll of the bones determines all. None shall escape the destiny of bone.

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Sanctum
Tools & Platforms

Sanctum

English
Dungeons & Dragons
Free
Sanctum is a free, local-first campaign manager built for Dungeons & Dragons 5e Dungeon Masters. It brings every moving part of a campaign , characters and NPCs, a combat tracker, world maps, quests, factions, a story timeline, magic items, handouts and session notes , together in a single fast desktop app that runs entirely offline. There is no account, no cloud and no subscription: a campaign is simply a file on the DM's own machine, and it stays theirs. At the table, Sanctum is built for speed. Its combat tracker handles initiative order, conditions, concentration saves and a live combat log, with one-click import of 140+ SRD monsters. A command palette (Ctrl+K) jumps anywhere instantly, a built-in 5e rules reference is always a click away, and a separate live Player View can be sent to a second monitor or TV to show players exactly what they should see. Characters get full 5e sheets , abilities, skills, spells, currency, hit dice and rests . and DMs can import existing material from Markdown/Obsidian vaults or fillable character-sheet PDFs, then export printable sheets back out.

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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