MACH

Overview

MACH is a tactical, high-octane, and lethal tabletop roleplaying game (TTRPG) created by Steel Raven Games, where players play as specialists charged with fighting international threats and completing secret operations.

Description

Welcome to MACH, a tactical high octane lethal TTRPG set in the not so far future. In MACH, you play as the people who get stuff done. Not always clean. Not always fair.  But they get the job done nonetheless.  Facing off against criminals, discovering plots, hacking systems and narrowly escaping means that at all times, danger is real. Stay on your toes, or end up dead. Players are regularly fighting threats out of their level, stuck in deadly scenarios, and one mistake away from being killed. You play as these specialists, people who do things fast, hard and well. Specialties and skills differ per character, with a heavy emphasis on making your character yours.  Are you someone who blows things up? or do you fight your way through hordes of opponents? Either way, the unique aspect makes you different, it makes you better than others. The secrets and closed doors of the world are now wide open. The question is if you dare to go through them.

Key features

Specialist characters

Picking unique abilities , specialties and gear allows every character to be unique and different, not just in flavor, but in gameplay.

High octane action

The system hits hard, and it hits you back just as hard. A consequence track rather than HP means that getting hit in the arm is no longer a "minor issue". Bleeding out, Head trauma, or just being blown up are all equally terrifying. Fight accordingly.

Tag system

Using a custom tag system, MACH is extremely customizable. Tag's govern modifiers, such as a slippery floor being a -2 to any checks involving movement. From making characters, to terrain, to the gear itself, everything is a tag. This (in conjunction with the "Hard 2D6" system) means that the game is constantly high intensity.

Hard 2d6

MACH uses a 2d6 system that has tier based success, with a <6 being a worse situation, a 7-9 being a conditional success, and a >10 being a success. This means that at all times, strategy is key.

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Platform guides

Library submission guidebook

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Adding additional banners for an upcoming or running crowdfunding campaign, specific limited-time deals or anything else. Submitting your project To submit your project to the library, we will need the following: A static cover image for the project (800x450px in size. Use this layout guide to get the best result) An appropriate description/text (written preferably in a third-person format). The longer and more in-depth, the better. Up to two images of the project, either screenshots of the project itself or illustrations to go alongside the text. Articles and/or Youtube videos that are best suited to be displayed on the entry page. (up to 6 in total). Any links that might also be relevant to the project. If you are an artist, be sure to include a method for contacting you (e-mail address). Send your submissions to us via library@groupfinder.eu We reserve the right to accept or decline submissions we see as not suitable for the library for various reasons. My project is already on the platform, can I change it? If you find your project already on the platform, then either we have discovered it ourselves and decided to add it, or it has been suggested to us by someone else. If you would like to add or change something in the entry, reach out to us and we would love to work with you

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Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

TTRPG
English
Rules-light
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

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Dice Actors
Actual Play & Podcasts

Dice Actors

German
Dungeons & Dragons
Actual Play
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