Red RPG

Overview

Red is a generic role-playing game system designed to bring your creativity to life across a variety of settings and genres. With mechanics adapted from
Wretched https://groupfinder.gg/library/wretched-rpg
, Red is easy to pick up for those already familiar with our games, yet distinct in its approach, breaking free from the anti-heroic roots of its predecessor. Red invites you to explore a broader spectrum of characters—heroes, villains, or somewhere in between.  Unlike Wretched, it exists outside the Wretchedverse continuity, leaving the aesthetic and narrative choices in the hands of players and Game Masters to build their unique worlds. The system retains enough compatibility to integrate with existing OSR materials, while simplifying rules for faster, deadlier combat and more versatile character progression.

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Other entries

Ars Magica
Tabletop Roleplaying Games

Ars Magica

English
Complex
Low-Fantasy
Ars Magica is a troupe-style tabletop roleplaying game about wizards and their allies in Mythic Europe, a version of medieval Europe around the year 1200 in which folklore and religious belief are literally true. It was created by Jonathan Tweet and Mark Rein-Hagen and first published by Lion Rampant in 1987.  The Fifth Edition, written by David Chart and published by Atlas Games in 2004, won the Origins Award for Best Role Playing Game of 2004 and took Gold for Best Rules at the 2005 ENnie Awards. Atlas Games has since released the Definitive Edition, a revised and expanded version of the Fifth Edition with over 600 pages, new art and a new layout. It was funded on BackerKit in 2024 and shipped to backers in 2026, and it keeps the Fifth Edition rules. The Fifth Edition directly evolved from Ars Magica Fourth Edition (Atlas Games, 1996), which in turn descends from the original 1987 game. Description Players portray magi, powerful wizards of the Order of Hermes, alongside companions, skilled specialists who go out into the world, and grogs, the hired hands and retainers who do the dangerous legwork. Most players run one of each, and the group's real shared character is the covenant, the wizards' home base, often built on a place of power.  A Game Master, called the Storyguide (SG), frames the stories, which can span decades or centuries of in-game time. The game asks a table to think in long arcs. Magi spend most of their time studying and working in a laboratory, and many of the best stories come from what that research costs the covenant and its neighbors. It also asks for a fair amount of reading and bookkeeping: the magic system rewards players who plan spells and lab projects, and a character's progress is measured in seasons rather than adventures.

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Heartforge
Tools & Platforms

Heartforge

English
Daggerheart
Free
Heartforge is a powerful, tactile Daggerheart-compatible assistant for both game masters and players. Whether you’re building a campaign, running a tense encounter, or managing your character sheet, Heartforge brings your table together on iPad or iPhone. It’s designed to be fast, visual, and easy to use. Write linked lore, build maps and timelines, manage Daggerheart characters, and run encounters from the same app.

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Loracle
Tools & Platforms

Loracle

English
Free
Subscription
Run the session. Loracle keeps the record. It listens in your Discord voice channel, writes the recap, builds a cross-linked wiki of everyone and everywhere your party touches, and posts the whole thing back to your table, usually before the last player has logged off. /images/general-media/1785073374_bb9Li6iE.webp The recap writes itself. Loracle transcribes each speaker separately and works out who said what — including which NPC you were doing the voice for. Then it writes the same four sections every week, so your table always knows where to look. It comes to you in Discord. Loracle is a Discord bot, not a website you have to remember to visit. The recap arrives in the channel where your table already argues about initiative order, and the campaign is queryable from that same message box. A wiki that builds itself. You have never once wanted to sit down after a session and write encyclopedia entries. Loracle does it from the transcript: every name that mattered gets a page, and every page knows about the others. Ask it anything. Six months of play is a lot of hours to scrub through. Ask the question the way you would say it out loud, and get the answer with a receipt attached. See the campaign from every angle. Session by session is only one view of a story. Loracle also gives you the shape of the whole thing — where the weight sits, what has gone quiet, and what is still owed a payoff. Your story stays yours. Everything Loracle writes about your campaign can leave with you, in formats you can actually use — and what you choose to show the outside world stops well short of your table’s private business. Links loracle.app - Loracle website loracle.app - Pricing

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