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Elder Goblin Games

Overview

Friendly neighborhood Dungeontuber. Home of the Quantum Ogre Cast. A place for indie TTRPGs and universal game philosophy

Links

youtube.com https://www.youtube.com/@eldergoblingames - Youtube channel instagram.com https://www.instagram.com/eldergoblingames - Instagram channel bsky.app https://bsky.app/profile/eldergoblingames.bsky.social - Bluesky page discord.gg https://discord.gg/t2s2mB5suH - Discord server patreon.com https://www.patreon.com/ElderGoblinGames - Patreon page

Other entries

Scarlet Heroes
Tabletop Roleplaying Games

Scarlet Heroes

TTRPG
High-Fantasy
English
Scarlet Heroes is an old-school tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing in 2014. Built on the chassis of early fantasy role-playing games, it is explicitly engineered to support "duet" play (one Game Master and one player) or completely un-GMed solo play. The system functions both as a standalone game and as a mechanical conversion overlay, allowing a single player character to survive and conquer classic modules written for a full party of four to six adventurers without any structural modifications to the adventure itself. Description The default setting for Scarlet Heroes is the Red Tide, a dark, sword-and-sorcery fantasy world where the remnants of humanity have fled to an isolated archipelago known as the Sunset Isles to escape a world-devouring crimson mist. In this setting, players choose from traditional fantasy heritages and step into classic archetypes: the Fighter, Cleric, Thief, or Magic-User. However, the true focus of the ruleset is its revolutionary math-rebalancing engine. Traditional early-edition fantasy games are notoriously lethal for solo characters due to the "action economy" favoring groups of monsters. Scarlet Heroes alters how standard numbers are interpreted, transforming a single baseline character into a legendary epic hero who can cleave through hordes of lesser foes while preserving the danger of boss monsters. Links sine-nomine-publishing.myshopify.com - Official website drivethrurpg.com - Drive Thru RPG shop page

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That RPG Podcast
Actual Play & Podcasts

That RPG Podcast

TTRPG
English
Discussions
That RPG Podcast is a podcast about tabletop roleplaying games and the art of game mastery, where we create roleplaying game adventures on the fly from prompts submitted by our listeners. We each have a story to tell. Sometimes all it takes is a single idea to kick off a great adventure. Join us as we embark on a monthly quest to bring your stories to life. That RPG Podcast is about tabletop roleplaying games and the art of game mastery, where we create roleplaying game adventures on the fly from prompts submitted by our listeners. At the heart of That RPG Podcast is Adventure Hook!, a tried-and-true method for building RPG adventures with only a kernel of an idea. Each month we take a listener prompt and help it blossom into a fully-realized adventure you can use in your games. Links thatrpgpodcast.com - Official website youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page discord.gg - Discord server

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Lodestar
Tools & Platforms

Lodestar

Virtual tabletop (VTT)
English
Free
A local-first battlemap display tool for game masters. Cast a map with fog of war to a second "player" screen while you control everything from a private GM panel. Lodestar runs entirely in the browser with no build step and no dependencies. It runs entirely in your browser. No install, no account, nothing to download if you don't want to. You open it, load a map, click "Open player display," and drag that window over to your second screen. You control everything from your own DM panel, and your players only see what you choose to reveal. /images/general-media/1780915788_spLeMCfy.pngLodestar is completely free and open source, so you can use it, fork it, or tear it apart however you like. Maps — load high-resolution map images from local disk; pan and zoom freely. Player display — open a second window, drag it to another screen, and cast the map to your players. The player window can go fullscreen. Fog of war - Trace polygon areas and click them in reveal mode to show/hide on the player display. - Name polygon areas with a GM-only label. - Paint or erase fog with a round or square brush of adjustable size. - GM sees fog as an adjustable tint/opacity; players see solid black. Multi-floor — build multi-level locations; each floor has its own map, fog, tokens, and stairs. Navigate with the on-screen floor widget. Stairs — place GM-only staircase markers that link floors; they scale with the grid and zoom and are invisible to players. Tokens — drop, drag, label, color, and size them in grid cells; they snap to the grid and appear on both displays. Grid — toggle and adjust size, offset, color, opacity, and token snapping. Ping — Alt+click draws an animated marker on both displays. Measure — reports distance in grid cells and feet. Splash / blackout — show a splash image or a plain black screen on the player display instead of the map. Library — save full setups (image, grid, fog, tokens, floors, views) to a local IndexedDB library; export/import the whole library as JSON for backups or moving machines. When you save a map, it's stored locally in your own browser, not on a server somewhere. Nothing gets uploaded, so your maps stay on your machine. The catch is that the saved library is tied to the browser and device you saved it on, so it won't follow you to another computer or survive clearing your browser data. If you make maps you want to keep, use the Export button to save your whole library to a file. That file is your real backup, and you can import it on any device. Links uncleplants.github.io - Lodestar web app(no download) github.com - Source code

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