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Cjartax

Contents
  1. Overview
  2. Reviews

Overview

Hello! I'm Cjartax, a freelance artist and illustrator based in Indonesia. I hold a formal degree in Graphic design. I am currently open for commissions! While I am able to accept various currencies, I primarily work with USD. I draw: Character illustration or Fanart (Party art, icon, Chibi etc) Armor and Asset design Character design and reference sheets I can do a lot of type character, Robotics, Anthramorphic, etc    if you have any request and you interested in my artstyle feel free to ask me anything. You can use my Artwork for anything personal for monetized content or commercial use you need to pay some extra fee. Here is a showcase of my recent artwork https://drive.google.com/drive/folders/1RZpQJ90B-fA4dZSR3RkN2tLWRhdPuczd. For full details on pricing and how to place an order, please contact me via e-mail. Contact info E-mail: Cristoferjulianto@gmail.com Discord: Cjartax VGen https://vgen.co/cjartax

Other entries

Luolamestari
Actual Play & Podcasts

Luolamestari

TTRPG
Discussions
Finnish
Vuoropuhelua roolipeleistä ja niiden viereltä. Roolipeli-podcast, joka sukeltaa pintaa syvemmälle pöytäroolipelien maailmaan. Isäntinä toimivat pelialan konkarit ja kustantajat Miska Fredman (Ironspine Press) ja Petri Leinonen (Gogam, Myrrysmiehet). Joka torstai julkaistavissa jaksoissa pureudutaan pelisuunnittelun saloihin, analysoidaan eri roolipelien mekaniikkoja ja jaetaan käytännön vinkkejä niin aloitteleville kuin kokeneillekin pelinjohtajille. Jos haluat ymmärtää, mikä tekee peleistä toimivia ja kuulla suoraan tekijöiltä, miten suosikkiharrastuksemme syntyy, olet oikeassa paikassa. Links luolamestari.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed

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Stawl
Tools & Platforms

Stawl

Free
Toolkit
Draw Steel
Stawl is an independent, community-developed web application and digital toolkit designed specifically for Draw Steel, the cinematic fantasy tabletop role-playing game published by MCDM Productions. Developed by an independent creator known as JonStodle, the platform was launched during Draw Steel's early access and playtest period. It functions as a cloud-based companion application intended to assist both Directors and players in managing game mechanics, combat encounters, and character data. Description Stawl serves as a digital command center for preparing and running Draw Steel campaigns. Unlike some alternative community tools that store data locally within a user's web browser, Stawl requires an account and utilizes cloud storage. This architecture allows users to prepare game materials on one device, such as a desktop computer, and seamlessly access them during gameplay on another device, such as a laptop or tablet. While it requires a degree of manual data entry, its comprehensive suite of encounter-tracking tools and its ability to share live information with players have made it a prominent utility within the Draw Steel community. System Overview & Key Features Active Encounter Builder The primary feature of Stawl is its encounter management system. Directors can select monsters and calculate Encounter Values to balance combat difficulty based on the player characters' levels. Once an encounter is initiated, the application provides an active dashboard that tracks initiative groups, monster stamina, villain power, and temporary status conditions. Cross-Device Cloud Syncing Because Stawl utilizes user accounts and cloud servers, all created content—including custom encounters, homebrew data, and digital character sheets—is persistent across devices. This prevents data loss associated with clearing browser caches and allows for remote campaign preparation. Monster Database and Homebrew Creation The application features a fully searchable database of officially published Draw Steel monsters, allowing Directors to filter by type, level, or encounter value. Recent updates have introduced homebrew functionality, enabling users to input and save custom monster stat blocks directly into the tool's ecosystem. Player View and Digital Sheets During an active encounter, Directors can generate a "Player View" link. This shared screen allows players to view the live initiative order and track their Heroic Resources in real time. Additionally, Stawl provides fillable digital character sheets that mimic the layout of the official paper sheets, allowing players to store their character data online. Stawl Supplement Index To support the game's third-party creator community, Stawl hosts a Supplement Index. This is a curated, searchable directory of community-made and third-party content, including custom classes, kits, monsters, and adventures designed for the Draw Steel system. Disdiar Discord Integration In addition to the web application, the developer maintains "Disdiar," a companion bot for the Discord communication platform. The bot is programmed with Draw Steel mechanics, allowing online groups to execute specific power rolls, calculate test results, and quickly query monster statistics or game abilities via chat commands. Additional links stawl.app - Official application portal patreon.com/jonstodle - Developer's official Patreon for patch notes and support

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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