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Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What was Broken can be Reforged
Players
3/5
DM
1/1
Dungeons & Dragons 5E
en English

What was Broken can be Reforged

Homebrew
LGBTQ+ friendly
Plot Caltdorf was not reclaimed by anyone. It was destroyed and deliberately left unresolved, and that unresolved state is exactly why it matters. After The Night It Burned, no banners were raised and no borders were redrawn. The Morian Empire chose inaction—no rebuilding, no annexation, no acknowledgment—while the Fey likewise made no formal claim. The village became a rare political anomaly: land with no clear owner, no governing law, and no power willing to accept responsibility for what lies beneath it. That vacuum is why Lord Georgios Sadek wants Caltdorf rebuilt. An unclaimed settlement that survives on its own threatens every existing order. If Caltdorf can stand without Imperial authority or Fey dominion, it proves that sovereignty can be created rather than inherited. Sadek’s investment is not altruism—it is calculated disruption. A successful Caltdorf destabilizes borders, undermines inevitability, and forces every faction to renegotiate what control actually means. Now Caltdorf draws attention precisely because it has none. The Empire circles cautiously, testing influence without commitment. The Fey exert pressure without declaring ownership, letting consequence speak louder than law. Every road laid, every agreement signed, every refusal made becomes a declaration of intent. Caltdorf is a question left unanswered—and this campaign is about whether that question can remain open, or whether someone will finally decide it by force. Background Information The Morian Empire is a sprawling dwarven superpower built on industry, conquest, and a claimed divine mandate. Ruled by the Tyr-König Emperor—both absolute monarch and religious authority—the empire is tightly centralized, with regional Barons enforcing his will across Moria Las. Its strength comes from relentless resource extraction, technological advancement, and a disciplined military bolstered by Warforged and arcane-engineered warfare. On the surface, it is efficient, powerful, and unified; underneath, it is strained and brittle. Each major region exposes a fault line. Zweitevos, once the empire’s noble heartland, has been stripped bare by overlogging and overhunting, leaving abandoned cities as warnings of imperial excess. Huaptbarak functions as the empire’s backbone, supplying food and ore to keep armies marching and forges burning. Dreityn is the most volatile—an innovation hub where magic and industry merge, but also where rebellion simmers and cultural tensions persist, particularly in places like Orlane and the mixed city of Xin-Gong. The empire now stands at a breaking point. Environmental collapse, internal resistance, uneasy multicultural alliances, and growing diplomatic pressure from neighboring powers all threaten its stability. Berod’s fall proves that unchecked ambition has consequences. The Morian Empire still has the power to endure—but only if it adapts. If it doesn’t, its greatest strength may be what finally brings it down.

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