Looking for players › Tea Time with Satan

Tea Time with Satan

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
1-on-1
One Game Master and one player - no party to coordinate with.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.

This game has been archived

Description

"Before you are given a name to this place, this must first be known: 8 truths remain. They are not given. They are not waiting. They do not wish to be found. He will give you shape. He will give you routine. Do not mistake this for comfort. Be wary of what you accept as real when it has already been assembled and framed. Memory is not as reliable as you may believe. Rooms collapse, doors lead elsewhere, and the mirror reflects only what it must. Memory lies. What you remember is not always what happened, and what you've forgotten has not left. The trauma you carry did not remain behind. It was buried without depth. You will feel it: in the moments that linger too close. In the things you avoid without known reason. In the weight with no name. Morality will not be a line shown to you. You will choose between what is right, what is easy, and what is familiar. Search for the 8 fractures. Gather them, piece by piece. You may even believe to understand what you see. But understand this: reason contradicts. Desire demands to be forgotten. And one will ask you to decide if it was ever real at all. You were not placed here by accident, though accident may be the only explanation you are given. When the 8th truth reveals itself, He will give you everything. You will remember what you were never meant to keep." Yahoo ! I'm Yu (he/they/it), and I offer you a homebrewed campaign made with plenty of fresh beans, Tea Time with Satan. If you're inexperienced no sweat, I'll likely be learning alongside with you. I've played dnd for years but went on a long hiatus starting in highschool and I started back up again a while ago. So, I'm missing quite a bit of knowledge since I'm still newer to the 2024 rules but I'll do my best to keep learning. If you're a more experienced player that's great, I'm open to having someone teach me when needed. This is a PLAY BY POST campaign, meaning it is all TEXT BASED. As said, this is a homebrewn campaign. All npcs are mine, same goes for the locations, lore, world building, etc. All "official" npc art will be by me. I've never been one for scenery but I'll try scheming up drawings for the locations as well. Maps, however, will NOT be by me. I've also crafted up a few mechanics, spells, items, etc. Alternative universes are canon in my world, so you'll have a ton of freedom with your character. I'll veto and tweak what I need to but, other than that, I'm really chill. The very VERY basic premise is this: you wake up in Hell with no memory of how you arrived. You enter a pact with Satan who has you running errands for him. To proceed through the story you need to find all 8 truths and confront Satan about them. If you're missing one or even get a little wrong he sends you right back to your tasks. I'm easily excited so you can expect me to talk to you lots about your character outside of sessions. I also encourage roleplay outside of sessions since 1) roleplay is fun and amazing, and 2) it lets you get more in tune with your character. If there's an npc you want to roleplay with, lmk. That being said, I want my players to be REALLY into their characters, the world, and the game as a whole. So, roleplay with your whole heart and I shall do the same :3 This campaign is VERY LGBTQIA+ friendly, with myself being gay and trans. Majority of the TTwS cast are male, so I wholeheartedly encourage bl in my office. I am a complete sucker for romance, so yes, pretty much every npc is romanceable. As a fervent yaoi enjoyjer, bring on the gay and toxic yaoi (with limitations ofc). Flirting with the dm is highly, HIGHLY encouraged. (Note: "flirting with the dm" is for in-roleplay. It means to flirt with npcs and other characters the dm may play or add.) On the topic of relationships, pc-npc relationships are the focal point of the campaign. This goes in hand with passionate roleplay. If you don't advance your relationship with major npcs then you won't be able to complete the campaign. Play by post takes significantly longer due to different typing and reading speeds, so I ask that, while I love shenanigans, we stay on topic for as long as possible so you can get through the campaign without dragging it out and making it boring. Fast typing is encouraged. I offer solo sessions, and sometimes I'll ask you to schedule a solo session sometime during the week. Solo sessions differ from plain roleplay in that it directly changes what happens in regular sessions, where normal out-of-session roleplay affects very very little. The premise of these solo sessions is usually "\[npc\] would like to hang out." These can be silly hangouts or serious confrontations. You may ask for a solo session as well, if you'd like to buy a weapon you didn't get the chance to during our session, speak to an npc, or explore areas you normally wouldn't have time to during regular play. Solo sessions may also advance campaign plot. During level up, I'll ask if you want to schedule a solo campaign. If you go through with it, you may gain an additional skill/spell, item, etc. Trivia facts will be given at the end of every session. These bits of lore could range from a character's likes/dislikes, to information about a location, to details of a conflict. These could be incredibly important or not at all, that is up to the players. Questions about the given trivia will not be answered. We will be creating our character sheets manually with a fill-in pdf. I'll be there to assist you, of course, and we'll be rolling stats with avrae (unless you'd rather point buy). It's easier for my brain, but if you'd prefer to use something else like dndbeyond, go ahead. Just send me the finished sheet when you're done. We are currently at lvl 8 and we'll be going all the way to 20. Level progression, depending on how well and far the party is, may exceed 20, just to keep things fresh. We will be using discord bots (Avrae and roll20). We will hop onto roll20 for combat but that will be more for battle visuals. This is an 18+ campaign. Trigger warnings include but are not limited to: trauma, depression, anxiety, su/c/de (implied and shown), and gore. There will be no explicit scenes between pc-pc, pc-npc, and npc-npc. All explicit intimacy will fade to black and if you'd like to have smut between your pc and an npc just write a fanfiction about it. If between your pc and another player's pc, please ask for express permission from the involved party (I've been asked about this before so it must be said). Topics such as sa, ped/philia, and homophobia are NOT allowed. If it's part of a backstory, that's okay. Some of the npcs struggle with backstories regarding these topics, but what we will NOT do is glorify nor dwell too long on it. Story telling is a great way to vent and cope and some of my characters reflect that for me in some ways. But we are here to ultimately have fun, so keep that in mind. Don't expect so much comedy from me for I am not a naturally funny person but I enjoy banter, jokes, and shenanigans (be ready for consequences). But I do ask when it gets serious to get serious. Overall, I'll do my best to give you freedom with your character. Expect a fairly lengthy campaign so please make a character you'll enjoy playing and roleplaying with. Session 0 (The Prologue) will be a trial run, so if you're really not vibing with your race, class, spell list, etc., don't sweat we can tweak that and I'll craft up in game lore to explain the change, even if you're a spells-known class. If you end up REALLY hating your character after final tweaks, no sweat, we'll figure it out together. Please please PLEASE plan to be here every session, but I also understand that life sucks and stuff happens. Because of how flexible I'll be regarding characters, we can workshop inserts of your own. If you have a cool quirk for your character you really want to implement, Imk and we'll chat abt it. For example, if your character once dated the god of death, I can slide that into the campaign. I had a player with a pc closely connected to an npc, so if you want more of a role beyond just a player I'll gladly work around it. In the same vein, if you want to see more of something in the campaign (like horror or escape room bits), bring it up with me. I'll be running Fridays @ 9:00pm EDT. PLEASE convert that into your own timezone so you fully understand the scheduling and whether you'll be able to commit or not. Scheduling pings will be sent out the day before and the day of sessions. If you're interested in joining, please fill out this form: Log in to view Please read carefully and understand what's being asked. I will send a friend request via discord to talk further (please ensure your username is correct). You'll be placed on a waiting list otherwise should you not be picked in case someone ends up tapping out.

Dungeons & Dragons 5.5E (2024)

View library page
Save to favorites
Group is full and no longer active
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Organizer: Yu Fudankami Yu Fudankami
  • Players: 5/5
  • GM: 1/1
  • Language: English
  • Added: 17. July 2026
  • Last edit: 21. July 2026
Yu Fudankami Yu Fudankami

I love roleplay so my games are very roleplay oriented. As a dm, I urge my players to think deeply about their character's behavior and background. I've only ever ran homebrewn games.

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Ashen Crescent
Players
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Ashen Crescent

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
What kind of game is this? This is not a casual dungeon crawl. The campaign has already begun, the party is currently level 7 and mid-way through the first act, and we are seeking new companions to join the story as it continues to unfold. The Ashen Crescent is a long-form, ambitious D&D 5e campaign inspired by the Third Crusade, told through a lens of faith, prophecy, and political intrigue. Imagine a holy city where banners of rival religions hang side by side; where incense and blood mix in the same streets; where ancient relics, half-remembered prophecies, and bitter oaths drive men and women to fight, pray, and betray. Set in the grand desert city of Elarah, you will step into a world of: Crusade-era conflict: rival faiths clash over relics and scripture, each believing salvation is theirs. Early medieval aesthetics: swords, shields, banners, cloisters, and bazaars. No very high fantasy tropes. Magic is semi-rare and mystical. Low fantasy, high stakes: the miraculous feels sacred, not common. Politics and belief matter as much as steel. Moral ambiguity: there are no clear villains, only zealots, survivors, mystics, and opportunists. Or so you think... The factions are: Luminari — the Sun-faith of order, dawn, and light. Sulahim — scholars, jurists, and fire infused desert camel-lords. Yeshari — cunning keepers of covenant, memory, and exile. Wayfarers — silk road traders, mystics of prisms and hidden paths. Your choices shape the city’s destiny. Who you kneel to, who you betray, which side you protect. All of this carries weight. The System & Tools System: D&D 5e+ (characters tracked on D&D Beyond). VTT: TaleSpire. Custom 3D maps and set pieces (requires a PC with semi-decent specs). This entails that either you have the $24.99 version of the game (Steam), or you are able/willing to buy it. Also, you will need a mini (best created in Hero Forge). Please adjust for that. ⚠️ Important ⚠️: This campaign is essentially a paid-level production offered free. I am building custom TaleSpire boards, art assets, lore documents, and immersive narrative arcs. Because of that, I expect the same level of seriousness/commitment from players: punctuality, reliability, and a willingness to roleplay. Seriousness doesn't mean no fun allowed. In the end, we all seek the escapism and fun found withing D&D. Seriousness instead means commitment, and reciprocating the same effiort I put into giving you this story. Schedule Main Session: Saturdays @ 5:00 PM EST Fallback: Fridays (same hour) when attendance issues arise Sessions are multi-hour, roleplay-heavy, and story-driven. Combat will be present, but when it hits, it HITS! What I’m Looking For I need players who will commit long-term. Respectfully but firmly: if you are just looking to scratch a quick D&D itch for a couple of sessions, this is not the game for you. This is a campaign built to last, and every time someone leaves, it disrupts immersion and damages the living story we are building together. This campaign has been going on for around a year, and it doesn't look like it will end anytime soon. Use this as reference to the commitment you will be making. I’m seeking: Reliability & punctuality: Respect everyone’s time. Commitment: Stick with the campaign until its conclusion. Since this story has already begun, reliability is even more important. New characters are stepping into a web of alliances, rivalries, and prophecies already in motion. Ambition: Players who actively pursue goals and drive the story forward. Love for roleplay: Dialogue, tough moral choices, faction intrigue. Good mic + capable PC: Technical reliability is part of the immersion. How to Apply If this speaks to you, especially within the scope of commitment, send me a DM or post a comment with: Name/Age/Timezone Confirmation you can commit to Saturdays 5 PM EST (Fridays as fallback) Confirmation that your PC can run TaleSpire + mic confirmation Your D&D experience (new/casual/veteran) A short character seed (2–4 sentences: motive, flaw, and which faction intrigues you so far) Why you’re looking for a long-term campaign, and why does this one resonate with you From there, we’ll schedule a short Discord interview to ensure compatibility. This isn’t meant to gatekeep. It’s to protect the story, the group, and the time we’re all investing. Why Join? Because The Ashen Crescent is designed to feel like stepping into a living chronicle. Think the Crusades retold in a D&D world. A city of temples and markets, faith and blood, prophecy and steel. If you’ve ever wanted to be part of something epic, morally complex, and richly atmospheric, this is it. If you’re ready to swear your oath and carry it through to the end — Elarah awaits. Here synopsis about most of what has happened so far: Each of them crossed the Kesareth Desert alone, drawn by purpose, faith, or something they could not fully explain. Their paths converged at a Wayfarer caravanserai, where strangers became companions out of necessity. From there, they set their sights on Elarah, the sacred city at the heart of the desert, said to be a place where prophecy, power, and belief all collide. Days into their journey, the sky erupted in a storm of falling stars. The heavens burned with unnatural color, and those who witnessed it were forever changed. A crystal-like mark formed on their right forearms, alive in ways none of them understand. It reacts. It pulses. It seems to answer to something beyond them. When they finally reached Elarah, they found its gates sealed. The city had already begun to fracture under the weight of its own faiths. Forced to slip inside through the sewers, they were met with a truth far worse than rumor. Elarah is not simply tense. It is unraveling. Within its walls, four competing faiths struggle for control, each convinced they alone hold truth. Law is enforced with severity in the Ink Row, where rulings are swift and often merciless. The streets are filled with unrest, quiet fear, and the sense that something inevitable is approaching. Amid this instability, the players found footing with the Red Company, a powerful mercenary force tightening its grip on the city. They offer work, protection, and information, but never freely. Every favor has weight, and every agreement draws the players deeper into a web of ambition and control. After making a rash decision to stand for their morals, the group feel the consequences of their choices. Hunted by half the city, and narrowly escaping a close brush with the punishment hanging over their head, they leverage what little favor they have left with the Red company to arrive at the four pillars, the birthplace of a faith that spans the known world. There, the party found both a new truth and a new purpose under King Baldwin. Following the command of the King, the party sets sail into the Levantine sea, heading into Anatolia to investigate the lack luster support given by one of the holy orders to the defense of Elarah. On their way there, the captain screamed for the party and crew to man the defenses, chaos erupting as they scramble: fumbling over ropes in the cramped deck; on the horizon: three ships appearing on the horizon, sails raised at full mast, rushing into combat range. A grueling sea battle ensued, ballista cracks and screams filling the air; through skill, planning, trust, and faith the players managed to barely escape with their lives at a great cost. Now stranded in the middle of the sea, exhausted, lost, and clinging to life; the players will be tested in a hostile and unforgiving environment; surrounded by miles and miles of deep water, they must find a way to their destination. Or at the very least survive. The party stands at a crossroads. War is no longer a distant threat but an approaching certainty. Each faction calls for loyalty. Each path carries consequence. The question is no longer whether Elarah will change, but who will shape what comes next. And whether this fragile alliance of strangers can survive long enough to choose.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Phendelver and Below: The Shattered Obilisk
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Phendelver and Below: The Shattered Obilisk

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
SYSTEM: D&D 2024 (open to 2014 rulings and elements if applicable) Platform: Discord/ DND Beyond/ Owlbear Rodeo Time: Thursdays 7:30 pm – 11:30 pm EST Session length: 4 hours Starting level: 3 Players wanted: 1-2 Experience: New players preferred, beginners welcome Hello all! Newish DM looking to hone his skills by DMing one of the starting modules of DND, Phandelver and Below: The Shattered Obelisk. This module includes the classic Lost Mine of Phandelver meant for players new to DND, and expands the module into a full on campaign. While I have some DM experience, I'm always working to improve my craft and appreciate players who are patient and collaborative. I would appreciate a group full of other new people and/or people early in their dnd journey. We started with six people, but due to work and other scheduling conflicts, we are now a party of four again. That being said, we'd love to have one (or two) more players to fill up our roster, show newer people the ropes, and share in the adventure! Right now the party consists of: - a Minotaur Cleric - a Halfling Fighter - an Aasimar Warlock - and one more player (making a new character atm) Last session they (finally) reached level 3, so I figured that would be an ideal time to invite other people to join our campaign. Of course, I'll be around to fill you in on some key plot-points, help you with character creation, go over expections, so on and so forth.  WHO ARE YOU: I am looking for other people new to DND, or at the very least beginners who want to try their hand at a longer module and dive deeper into the mechanics and lore. I’m looking for players who: -        Enjoy collaborative storytelling -        Share the spotlight with fellow players -        Communicate respectfully -        Demonstrate patience in learning the system -        Demonstrate patience with the DM as he may make some mistakes -        Want to contribute to a fun table atmosphere This is an inclusive table. Respect for fellow players is expected, and bigotry, harassment, or hate speech will not be tolerated. WHO AM I? As your humble dm, I will want to reach out and get to know your ideas for your potential characters and what you’re looking for in a campaign. I try to make things as balanced as I can, but I would say this campaign is going to be 60% exploration and 40% combat. Combat encounters may be challenging and will often reward teamwork, planning, and creative problem-solving. NEXT STEPS: If interested, send me a message with your character idea and we can go from there. Thank you, and I'm looking forward to meeting ya!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
DORCS Gaming Group
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DORCS Gaming Group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult Player Wanted for Light Hearted, One Shot–Focused TTRPG Group We’re looking to add adult players to our long running, relaxed gaming group! Experience is absolutely not required—just bring curiosity, a willingness to join in, and a sense of humor. What We Play We play a wide range of systems and genres—classic fantasy quests, chaotic goblin nonsense, supernatural westerns, sci fi mysteries, and plenty more.   Our group leans toward short adventures and one shots rather than long campaigns. It keeps things fresh, lets everyone try new characters and playstyles, and avoids long term commitment burnout.   We do play D&D 5.5e the most, but we love trying new systems. Our Vibe We keep things light, fun, and low pressure. No rules lawyering, no perfectionism—just a bunch of adults hanging out and having a good time. • Mechanics stay simple and easy to grasp (rules are a guide) • Bold risks and silly ideas are encouraged (let’s see how we can make that happen) • Romance fades to black • Gore stays reasonable (…though someone did carry around a decapitated head once) • We respect everyone’s triggers (one player is terrified of spiders) Inclusivity Matters We are proudly LGBTQIA+ friendly and want players who feel the same. We do not tolerate homophobia, transphobia, racism, or sexism. We also avoid political debates—this is a space to relax, not stress. When & Where Every other Saturday 10 a.m. – 2 p.m. EST We play on Zoom and use dndbeyond.com when playing D&D. Want to Join Us? Check out our website to learn more: DORCS.US If the vibe feels right, reach out—we’d love to chat with you on Zoom and see if we’re a good fit.

Read more

Save to favorites