Looking for players West Marches Campaign (D&D 5e/5.5e)

West Marches Campaign (D&D 5e/5.5e)

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Adult
The table is for players who are 18 or over.

Description

Hello future DM!    I have a West Marches campaign and Discord server that I have been running for a few years, and I am looking for additional DMs to help balance the workload and generate more creative ideas on how to advance the plot, somewhere around 3-4 DMs for a planned ~20 players. I have a considerable amount of lore, resources, past player history, and other information to draw on for a DM of any experience, more of which I can follow up on if you, the reader, is interested. Feel free to bring along any players you might want to, we always take more at the table. This game is a West Marches campaign, played episodic style in a low/mid fantasy setting, with a central city and vast reaches of wilderness for the players to explore, with a 1/3 split between roleplay, exploration, and combat. If creating and assisting with the running of sessions, injecting your own ‘spin’ on the game, and forging the future of the world sound interesting to you, please reply to this post or send me a message here, either works. Feel free to reach out with any questions or concerns you might have regarding the game or the mechanics of a West March, if you are unfamiliar. I look forward to speaking with you all!  Thank you, Vibrs

Dungeons & Dragons 5.5E (2024)

View library page
Save to favorites
  • Location: Online
  • Game frequency:
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Virtual tabletop platform: Tableplop
  • Organizer: Vibrs
  • Discord: Log in to view
  • Players: 3
  • Language: English
  • Added: 17. August 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Phelun DnD 5.5e
Players
6
Dungeons & Dragons 5.5E (2024)
en English

Phelun DnD 5.5e

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The world of Phelun is an old one that has seen many conflicts throughout its history. While times seem peaceful, beneath the surface there are whisperings of the Dragon Queen stirring within her prison, strange events occurring upon the continent of Ines, and adventure awaiting upon the lost continent of Asoris. This is an 18+ only server that is a mix of go at your own pace pbp and west marches living world elements.  https://discord.gg/X8dFsNrjBw This is a new Server that has been worked on by one DM for 3 months. It currently features the following:     PbP forums for those who prefer slower RPs.     Living world channels where characters can explore the lands or meet one another in real time in the pub.     DM run Tables. (We are looking for more DMs to help run tables)     Mining, gathering, fishing, and exploration through Avrae commands (commands are ready, but random tables need to be filled out more for variety).     Random in game daily events (not tied to irl days, and still being worked on).     Market to buy items.     Guilds (will need leaders).     Job command to earn coin and a living world channel to RP the work in. (currently being reworked)     Custom Drinking command for the pub.     Player housing.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Jormundshoard
Players
100
Dungeons & Dragons 5.5E (2024)
en English

Jormundshoard

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Jormundy Platform: D&D 5e, Avrae, Discord Format: Text RP, westmarches, living world The sun has died in the sky, and the world has gone dark. This event, known as the Sunfall, bathed the world in the freezing night. Yet, against all odds, civilization has survived. Amongst the icy plains, amongst the glaciers, amongst the giant snow drifts and amongst the ruins of a world millennia lost, stands the glowing spires and the shining beacons of Jormundy. Warmth and light shine down from its towers, and its dome shelters it from the cold, dark world outside. But this light and warmth does not radiate equally. Under the dome, cloaked by the light, behind the walls lays a structure caught in a nightmare of development. Jormundy is experiencing its own little industrial revolution, and all the inequality that comes with it as it destroys the land it sits on and the air it breathes. It finds itself segregated into layers, its workers destined to never become anything more, its elites clinging onto power forever. The Hearth Church stands atop it all, watching with one first of velvet and another of iron looming over all, locked in a never-ending scramble to destroy all that is heretical. But discontent grows. Whispers of solidarity stir in the shadows, forgotten gods find their followers, and the night grows ever colder. What shall become of Jormundy? /// What we offer: - A roleplay and story focused server with good-quality. Story arcs, events, multiple dms, and opportunities for PC arcs. - A custom xp system, where you can earn xp simply by roleplaying - A massive, fully fleshed out city state for you to explore - An active political scene; scheming nobility, powerful industrialists, an ever-present church, shadowy cults, and the whispers of labor in the smog of the factories - A ban on generative AI, to ensure your time and effort is respected. - An LGBTQ+ friendly environment. - Extensive review of content as it is released; we're always updating our approved content list! It's expansive. Something calls, whether it be the riches of the Heights, or merely a desire to survive. Either way, Jormundy would love to have you. https://discord.gg/NwZbxscAZ2

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
[LFP] [Roll20]Lost Mine of Phandelver, Mon 6:30PDT
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

[LFP] [Roll20]Lost Mine of Phandelver, Mon 6:30PDT

Combat focused
Fights, tactics and initiative take up most of the table time.
Adult
The table is for players who are 18 or over.
Welcome. This is a playtest for Lost Mine of Phandelver. If your application is accepted you will be a part of the first group to set the baseline for this world from start to finish. Help me polish this adventure and your characters may just be immortalized in some way. Expectations: - 4 or 5 players - Starting at level 4, playing from levels 4-9 (its normally designed for 1-5) - Aiming for Monday Sept 14th with an optional 'Session Zero' Monday Sept 7th if applications fill fast - 1 Free roll of stats, 4d6 drop the lowest, otherwise pointbuy (Please declare it in Roll20 chat) - Vanilla Forgotten Realms Dnd (mostly using rules from 5.5e, 5e classes and the like are allowed) - Open to a 5e rules playthrough, applications will determine. - Focus on questing and combat (think Tactician level difficulty) - Aiming for 20 sessions (with distant options to get into DoIP or ToA. Shattered Obelisk was considered but not my style) - For character backstories you will be assigned secrets (as seen in the adventure IDRotFM) but I am flexible here. - Downtime, IC conversations, shopping, etc will be encouraged over discord and less in game. - Possible monster card game if I have time. (Defeat a monster, gain their card, cards can lvl up, play NPCs for keeps, etc.) No players under 18 No homebrew or Unearthed Arcana. No primarily evil characters at the start (may revisit this as the campaign progresses) Most books are allowed (list in discord) If you have a question about some popular combos (shepherd druid, coffeelock, conjure woodland beings, etc) I am flexible If you have a question about some item combos (bag of beans, equipping a familiar, illusionist bracers, etc) feel free to ask Write Gygax in your application so I can see you read this. Some brief homebrew rules (not the full list): - Level ups by milestones - Flanking, but only for Rogues - Anyone can grapple on an op attack, including enemies - Rest casting ok, but incurs 1 lvl of special exhaustion that cant be mitigated till next longrest - Cant benefit from a full rest in armor (unless Warforged or Autognome, etc) - 2 of the 8hrs rest can be done awake, however, staying awake in camp requires Con check - Starting gold may be rolled once in Roll20 chat. - Inspiration has ways of being earned (see discord) - Write the name 'Greenwood' in your application for free inspiration. - You may sell unneeded items at half price but need to wait till in game to buy stuff, initially. - Death saves are rolled in private (But, characters 5ft away can make a free medicine check [DC 12]) - Characters preforming help action requires proficiency for the respective ability check. - We will try not to dogpile skill checks, but I may ask multiple characters for the same check - Druids can equip metal - Using surprised condition from 2024 - Orc NPCs are evil bc Grummsh said so, Halforcs can be any alignment (players can still play anything with any alignment) - S, M component discrepancy mostly ignored if you have a spell focus. V components can be no quieter than a 'chant' About me: -Around 2000hrs experience, with limited one-shot GMing -Completed LMoP, SO, ToA, OOtA, DoIP, WDH -Heavily played in SKT, Planescape, IDRotFM, DragonLance, Scarlet Citadel, BG3 800hrs+

Read more

Save to favorites