Looking for players › [Unique System] Hunter x Hunter TTRPG Playtest

[Unique System] Hunter x Hunter TTRPG Playtest

Homebrew
Homebrew
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Playtest
The game is still being tested, and your feedback is part of the point.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Live play by post
A play by post game that runs in real time, so everyone writes together during a set window.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
1-on-1
One Game Master and one player - no party to coordinate with.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.

This game has been archived

Description

System: A complex, crunchy custom-made Hunter × Hunter TTRPG (not 5e-based) currently in development. Its goal is to portray the experience of being a Nen user and living in the Hunter × Hunter world as faithfully as possible, both narratively and mechanically. Platform: Discord Availability: I am available most days. Playtesting will consist of one-shots, short campaigns, and in-between-session RP depending on player activity and availability. As development progresses, I'll periodically run new tests whenever major mechanics are updated. Foundation: Everyone knows that the real spectacle of Heaven's Arena begins on the 200th floor, where only those who have overcome the infamous "200th Floor Barrier" may compete. This game follows an unusual generation of fighters who all reach the 200s within the same span of time, drawing the attention of spectators, sponsors, Hunters, recruiters, criminals, and countless others eager to see which rising stars will leave their mark on the tower. About the System: I started this project because I could never find a Hunter × Hunter adaptation that focused on what I actually love about the series. Most attempts reduce it to simplified Nen powers and combat. While combat is important, Hunter × Hunter is also about investigation, deduction, negotiation, manipulation, preparation, risk assessment, and understanding both your allies and your enemies. Even fights are often contests of information where both sides are testing theories, hiding weaknesses, and trying to understand one another before committing to decisive action. The system uses d10 dice pools with Difficulties and Success Thresholds, point-buy character creation, and experience-based progression. Nen is being designed around personal expression, restrictions, conditions, and the influence of a character's convictions and emotions. Most mechanics are intended to reward planning, creativity, and intelligent use of available information. Combat is dangerous, and because of that, every advantage matters. The current focus is testing the fundamentals of direct conflict and seeing what works, what doesn't, and what feels right. If you enjoy dissecting mechanics, discussing design decisions, finding edge cases, and helping shape a system while it's still being built, I'd love to have you. Readers of the later manga arcs are especially welcome, as they've heavily influenced the project's design philosophy. Feel free to respond if any of this sounds interesting!

Homebrew

Homebrew systems are games that have not yet been added to our official list.
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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Organizer: Mortimer De La Vigo
  • Discord: Log in to view
  • Players: 4/10
  • GM: 1/1
  • Language: English
  • Added: 22. June 2026
  • Last edit: 28. June 2026
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