Dungeons & Dragons 5.5E (2024)
en
English
D&D. DM is looking for the players (16-18+)
Monday, Tuesday, Wednesday
A group decides on day & time
Most people will probably play between 16:00 – 21:00 (GMT+0)
It'll be played in a Discord voice chat
"Theatre of the Mind" playstyle (means no VTT)
My Discord (weebseatshit)
*PREMISE*
You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one
It's an RP-focused, Forgotten Realms based, homebrew campaign, with an emphasis on story & adventures
Ratio: 40 Roleplay/40 Exploration/20 Combat
Starting level is 1
Standard array for the abilities
Milestone leveling
The spells become cantrips, you can cast them without components or GP
The spells cooldown is depending from their power level & the DM's will, but if a player is gonna spam the spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher
Some spells that affect game's balance & world, may be forbidden. It'll be discussed
Instead of HP you have HPBars, & you don't know how big are your enemies HPB
HPB are rather "cinematic". Depending from how much & what kind of damage you receive, i'll adjust your condition. But in general:
6 HPB: Sorcerer, Wizard
8 HPB: Bard, Cleric, Druid, Monk, Rogue, Warlock
10 HPB: Fighter, Paladin, Ranger
12 HPB: Barbarian
Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes))
Artificer & Psion aren't allowed
I'll describe locations & looks with little to no detail
Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore)
About the forbidden spells. As an example, this is only lvl 1 Wizard, but i hope you get an idea
Instead of using ability checks or in-game tools, (acquiring unique items, talking to people, searching for clues, improvise) you just cast this spell & it does it
Mending
Charm Person
Detect Magic
Detect Poison and Disease
Friends
Unseen Servant
Tasha's Hideous Laughter
Sudden Awakening
Sleep
Sense Emotion
Puppet
Identify
Id Insinuation
Healing Elixir
Disguise Self
Comprehend Languages
Cause Fear
Ressurection & lethal spells
A tystling is similar to a cat
Monochrome darkvision
Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics)
Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth)
A tystling is shorter than an elf, but taller than a dwarf
A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)