Looking for players › Story of the Sovereign : Cataclysm

Story of the Sovereign : Cataclysm

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Adult
The table is for players who are 18 or over.

Description

Looking to start a DnD podcast in a world I've been playing in for a decade.

Dungeons & Dragons 5E

View library page
Save to favorites
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Virtual tabletop platform: Roll20
  • Organizer: Blake
  • Discord: Log in to view
  • Players: 0/5
  • GM: 1/1
  • Language: English
  • Added: 27. September 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
|| THE SCOURGE OF THE SANGUINE MIST ||
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

|| THE SCOURGE OF THE SANGUINE MIST ||

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A dark archipelago of dangerous waters, unforgiving weather, and ruthless people, ruled by a cold and powerful Empress. The realm fell into despair when a deadly plague known as the "Sanguine Mist" or simply the “Red Mist” as it’s known colloquially, swept over the dark waters, causing a painful and gruelling end as symptoms include; visible, bright red veins, frequent bleeding from nose, mouth, or eyes, fragile skin that bruises and cuts easily, oddly liquid looking pupils and most notably, the constant coughing and hacking up a bloody, crimson mist that eventually causes the infected to suffocate, before reanimating their corpse as a mindless, siren-like zombie. Life here is tough, but the people are tougher, and there’s been an odd sense of routine that has formed since the first signs of the infection. Many make their living hauling or pilfering parts of the dead and dying, and while a vague sense of normalcy has returned, there remain a few who continue to search for a cure.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Arkadian Exports Company
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

The Arkadian Exports Company

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world sandbox style campaign focused on gaining power through financial, political and military strength. The party will start at level one(with a few minor enhancements) and pursue local influence and gathering funds. Will you choose to purchase gear and lean into completing bounties or search for treasure among the ruins? Will you invest in a local restaurant and gather rare monster parts for fancy expensive dishes? Will you delve into small town intrigue and increase your fame through quests and manipulation?  I will likely run a one or two session intro where the party is restricted to a small town and must complete their assigned quest. If the group is happy with the world and we all want to continue, we can make any necessary adjustments and open the world up to a much larger mapped area. At that point, the group will be able to explore and jump into quests, bounties, dungeons, etc. If you can pay, you can hire contractors to build, mercenaries to fight, mages to scry. Kill and steal if you like, but beware that unplanned murder and theft can be risky, and the authorities are scary.  This campaign is set in a fairly basic fantasy type world with its own history. You can read the lore dump if you like, but it won't be necessary to play. Magic works as you would expect, deities exist, and whatever else your character might depend on won't be mysteriously absent. This campaign is designed around supporting YOUR fun adventures, and the world is there to facilitate that.  - I am aiming for 3-4 players, games on Saturday nights, and mainly play using voice on Discord and maps on Owlbear.  - There will be graphic violence and people being quite rude to each other.  - Danger is real and your character can die, but that would generally be the result of ignoring clear "are you sure about this?" moments. - Every type of human is welcome, and there will be zero tolerance for shittiness. - Sexual stuff is kept to a minimum.  - If you have anything you would like to be avoided in game(phobias, etc), send me a private message and it won't appear.  Anyone who'd like to join, please check out the application below and respond to any sections you like. New players welcome. https://docs.google.com/document/d/e/2PACX-1vTqSonCE6_1giGIJIKV2Yj7eegyb7XQJgNe6U3R2fq7v2psUUEXHZVEdNHb8H5Dl2MsBv7CCosPBPKa/pub

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fall of Eight Kingdoms
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Fall of Eight Kingdoms

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hello! I’m looking for 1-2 players to join an ongoing Dungeons & Dragons campaign that has been running for about a year. A few members of our original five-player group unfortunately have to step away because of scheduling conflicts, but the campaign itself is continuing and I’m looking for some new people to join the remaining players. System: D&D 5e, primarily the 2014 rules. Elements from the 2024 rules may be allowed at my discretion. Platform: Discord for voice and Foundry for maps/combat. Schedule: Sundays at approximately 8:00 PM EST, usually weekly. We’re fairly understanding about real-life scheduling and would rather postpone occasionally than routinely play with half the party missing. Age: 18+ This is intended to be a long-term campaign. We’ve already been playing for roughly a year, and there is still a great deal of the story and world left to explore. The world is divided among several kingdoms—some held together by uneasy alliances, others separated by generations of hostility. Something is coming that threatens not merely one nation, but potentially the entire known world. The party has spent the campaign slowly uncovering pieces of that larger mystery while becoming involved in conflicts throughout the setting. There are political struggles, ancient ruins, forgotten civilizations, dangerous organizations, supernatural mysteries, and threats ranging from very human enemies to things that should probably have remained forgotten. The campaign travels quite a bit. Depending on where the story goes, you might find yourself investigating a decaying manor, exploring an ancient ruin, navigating the politics of a major city, crossing a desert, sailing the high seas, surviving a haunted castle, or encountering something from beyond the stars that really does not belong in a fantasy world. I try to maintain a balance of roleplay, exploration, mystery, and combat, with a strong emphasis on characters having their own motivations and connections to the world. Because this campaign has already been running for about a year, I’m looking for players who are comfortable joining a story already in progress. You do not need to know a year's worth of lore before playing. I’ll give new players the information they actually need, introduce things naturally, and work with you to make sure your character has a reason to care about what is happening. There is one thing I would specifically like from incoming players: I want to work together on your character's connection to the world. I already have several major locations, NPCs, factions, mysteries, villains, and future storylines established. Some were also connected to characters whose players are now leaving. Rather than simply throwing those plots away, I would like to work with new players to find places where their characters can naturally connect to some of them. That does not mean I’m going to hand you a premade character or tell you what you have to play. Come to me with your own ideas. Race, class, personality, goals, history, etc. can absolutely be yours. What I’m asking is that you be willing to collaborate with me on the details so that your character has at least one meaningful personal connection to something already happening in the campaign. Maybe an established faction wronged your family. Maybe you're searching for someone connected to an existing mystery. Maybe you come from a place the party hasn't reached yet. Maybe one of the campaign's villains has already affected your life without the party knowing it. There are a lot of possibilities, and I'd rather find one that excites both of us than force someone into a predetermined role. Ideally, I want the new characters to eventually feel like they were always part of this world rather than characters who suddenly appeared because we needed more players. I’m looking primarily for players who: Can generally make Sunday games around 8 PM EST Want a long-term campaign rather than a short adventure Enjoy roleplaying and engaging with other player characters Are willing to investigate things and interact with the setting rather than waiting for the DM to push them toward the next objective Are comfortable with serious storylines while still being able to joke around and have fun as a group Are willing to collaborate with me during character creation Understand that joining an established campaign means there will initially be things their character—and they as a player—do not know Want their character's backstory and decisions to actually matter New players and experienced players are both welcome. I’ve been DMing for nearly a decade, and I tend to put a lot into worldbuilding, NPCs, mysteries, and long-term plotlines. Player decisions can significantly change what happens, including things I originally expected the campaign to do. Interested? Send me a message with: Name/nickname/pronouns: Age: Timezone: D&D/TTRPG experience: What do you enjoy most in a D&D campaign? What kind of characters do you usually enjoy playing? How do you feel about joining an established campaign and collaboratively tying your character into existing storylines? Can you normally make Sundays around 8 PM EST? Anything else you'd like me to know about you as a player? You don't need to submit a finished character concept with your application. In fact, I’d prefer to talk first before anyone gets too attached to a particular backstory, because once I know what kinds of characters interest you I can tell you about parts of the setting that might give you some ideas. If you already have a rough concept, though, feel free to include it. The Fall of Eight Kingdoms has already been going for a year. I'm hoping to find a few players who want to be there for the rest of it.

Read more

Save to favorites