Looking for players Shadows Over Xedia

Shadows Over Xedia

Pathfinder 1
Pathfinder 1
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.

This game has been archived

Description

A place mixing magic and technology, the Xedian continent is primarily ruled by the Asosallian Empire headed by Emperor Sata Ralda IV. It is an expansionistic Empire that has set its sights on the continent to the South and region to the East of the Empire, but has been held off by war and political tension respectively. The Empire views the people to the East of its borders as allies, but tension is high, while people found elsewhere in the world are to be brought under the power of Emperor Ralda himself. This campaign is set for a party of four to six adventurers and has a small focus on exploration and survival, while the grander plot focuses on gaining knowledge and accumulating resources to survive a harsh nation. At the beginning of the campaign, the players will find themselves arrested for crimes they didn’t (or did?) commit, being brought across the Nora River to the town of Bieyron to the East. They have overheard that they are to be slated for execution by hanging, no matter their crime, as they are being made examples of to the general populace. Payment will be collected weekly via paypal at a rate of 5$ per hour played, up to a maximum of 15$ for three hours per session. If session goes over that, such as being in the middle of a combat or an intense scene, you will not be charged additional unless the agreed upon time frame is longer than three hours. The time to play is subject to change depending on what works for the group. Please see the Post Interest listing discussion below as well as the players guide. We will be using Discord for voice (and video is optional, but mandatory for those that wish to roll physical dice.) Log in to view Log in to view

Pathfinder 1

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Syncero
  • Telephone number: Log in to view
  • Discord: Log in to view
  • Players: 0/5
  • GM: 1/1
  • Language: English
  • Added: 18. March 2026
  • Last edit: 15. May 2026
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Tabletop RPG
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PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign
Players
3/6
GM
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Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's few enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different, the group would suffer and your PC might not make it. Each new campaign, you can pick out a new role/class, and you get first pick if you took one for the team. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods you gotta make the characters WITH MY DIRECT ASSISTANCE as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, and an Alchemist, working on a Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric and Alchemist) and a melee warrior of some kind (there's a Fighter archetype that gives you more cybernetic capacity). Iron Gods is all about alien technology meets medieval types. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters, but played by players of either biological sex. Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. 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Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. 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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Looking for players for longterm gaming group
Players
5/6
GM
1/1
Pathfinder 1
en English

Looking for players for longterm gaming group

Roleplay focused
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Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
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