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Secrets Long Buried

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Pensacola
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.

Description

So it took me longer than expected but i am finally getting stuff together for my own campaign. Maps and minis and stuff. I would prefer to have players who can commit to regular play but i can easily work with absences due to the nature of the campaign. I am still looking for around 60/40 roleplay/combat.  I am willing to do a short one or two session adventure in my setting if people want to feel things out first. I intend to rent out the private room for sessions. I don't know if this matters to people but I have 0 desire to use AI in any of my campaign so if that matters to you there you go. A summary of the setting and what's going on as relayed by Arius, the figure with the bow in the images:  Long ago, when gods ruled the land, and men sailed the sea, when the earth trembled and the sky broke, a great beast rose up in the shadows, and cast the world into perpetual twilight. As the shadows grew long, horrible monsters rose from them. For many long years, the gods fought against this darkness, but they struggled. They cast their holy light upon the beast, but the brighter it burned, the darker the shadows became.  Finally, in the year 482 of the common era, Lifskona, the goddess of the sun, queen of the heavens, made a deal with the men of the sea. They would be allowed dominion over the land, in exchange for driving the beasts away, so that the gods could direct their power towards their true foe. Man would be blessed with great magic to aid in this war.  Their attention no longer divided, the gods soon succeeded in binding their foe, and banishing him from the mortal realm, ending the long twilight. It was not so easy for man. Even with their new power, the tribes of the sea struggled to gain ground against the monsters we call the Drak.  What the gods percieved as a short conflict was a multigenerational war of attrition. Neither side gained ground and the fields of Flodlan ran red with blood.  It seemed the violence would never end. Many considered returning to the sea, and a happier world. It was only 20 years ago that the Namea appeared from the south to lend us their aid. Mysterious and wise, they turned the tide at the brink of defeat, and together with the men of the sea, pushed the Drak west into the desert.  Ram Anu, our king and the man who led us in that final push, rode back different. Nobody who rode with him will speak of what occurred.  6 years ago, the king rode out again, to end the Drak menace once and for all. He has never returned.  If that piques your interest, let me know. I know i've posted about this twice now. It's just taken a while to get things going.
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

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  • Location: Pensacola, United States
  • Game frequency: Weekly
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Weekday: Tuesday
  • Starting time:
    Evening
    17:00 – 21:00
  • Organizer: Matt
  • Telephone number: Log in to view
  • Players: 2/5
  • GM: 1/1
  • Language: English
  • Added: 8. September 2026
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