Looking for players Garden of the Architect

Garden of the Architect

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online

Description

When a catastrophic explosion strands your party on a remote island, survival quickly becomes the least of your concerns. Legend claims the island was carefully shaped by a mysterious figure known only as the Architect.  Once, its three cities flourished together as parts of a single grand design. But the Architect vanished, unity faded, and generations of fear, faith, and ambition have buried the truth beneath layers of myth. Now cults gather in secret, ancient creatures stir beneath the waves, powerful factions vie for control, and whispers suggest that history itself has been rewritten. Every home hides a clue. Every faction guards a secret. Every answer raises new questions. Who was the Architect? Why did they leave? And what was this garden truly meant to become? Description:  Title: The Garden of the Architect System: Dark Souls module of 2014 5e, but then I fixed a bunch of shit. If you know 5e, you'll do great. But there are definitely a lot of differences. Also, dark souls knowledge is neither required nor helpful! 18+ Time: Wednesdays 7pm Eastern Cost: free Platform: roll 20 Slots: 3/5 filled Play style: honestly should be a good mix. I'd say maybe exploration takes a bit of a back seat.  Chat: mic required, cam preferred.  Expectations: show up most sessions, lmk if you can't make it. Be chill.  Content: honestly should be pretty PG13. Sure some murder and arson, but nothing worse than that really. If interested, just dm me. Thanks!

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Organizer: marcus
  • Discord: Log in to view
  • Players: 3/5
  • GM: 1/1
  • Language: English
  • Added: 21. July 2026
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Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

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Posted 11 hours ago
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Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
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The Pitch When you were young you grew up with stories of the gods moon, sun and star. They were there for you, took care of you, and inspired you. The Sun, bright and ever-present, would light the path and grow the world. The Star would guide the people and inspire those who looked to her for such. The moon was stalwart in his defence of the mortals below him, willing to be the villain in the dark if that meant that his mortals would be safe.  The three Gods often competed in followers and worshipers, all in good fun. Seeing mortals as their children, each striving to be their favorite parent in a way. The yearly festivals are all based on this friendly competition, but those who are very devoted followers claim that this balance between the three keeps the world in tune.  This was life for the people of Polarius.  Until two years ago when a new king was crowned. King Tonto worshiped a god known only as Mukoro, said to be a previously unknown God of prosperity and ease. Mukoro skyrocketed in popularity over the last two years and people have noticed changes in the world linked to the domains of the Three. Mukoro reassures its followers that it controls those domains now, but some of the population are uneasy. This tension cannot last forever.  Players are encouraged to build characters with thoughtful interactions with the gods, approach the world with curiosity vs coldness, and remember that sometimes your adversaries are not always evil.  Tone & Feel Mysterious, Uncanny, Whimsy, Fear, Cosmic, Victorian   Themes Cosmic Romance, Toxic love, Overconsumption, overreliance, necessary evil, the horror of irrelevance  Touchstones Local 58, Gemini Home Entertainment, King in Yellow, House of Leaves, Vita Carnes, Twilight Zone, Miss Peregrine's home for Peculiar Children Content warnings  Gaslighting, Abusive relationships, political differences, truths being shattered general violence

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