Looking for players Chicago by Night (LGBTQ+ and POC friendly).

Chicago by Night (LGBTQ+ and POC friendly).

Vampire: The Masquerade
Vampire: The Masquerade
Online

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Description

Closed. NW Columbus, Ohio: Need 1-2 more players for a Vampire the Masquerade campaign set in Chicago. Probably won't start until January. Tentatively looking at twice monthly on Sundays at this time. Already have two players. I'm looking for players that will bring a unique, complex, and interesting Vampire to the table. It will be set in Chicago. It will be a gritty and dark setting with plenty of intrigue, backstabbing, and maneuvering for power. The play will be mostly serious, but perhaps a little silliness as well. I ask that players be 21+. POC and LQBTI+ players are welcome, as are players with no experience. If interested please send me a DM

Vampire: The Masquerade

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  • Location: Online
  • Game frequency: Every other week
  • Organizer: Kevin
  • Telephone number: Log in to view
  • Discord: Log in to view
  • Players: 4/4
  • GM: 1/1
  • Language: English
  • Added: 12. January 2026
  • Last edit: 17. February 2026
Kevin Kevin

Middle aged guy with 30+ years of ttrpg experience. Mostly D&D, Pathfinder, Shadowrun, Cyberpunk Red, and Vampire the Masquerade.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel and City Gangrel, turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes, so you need to make the character with my help so that you get the most potency possible for what you tell me you want to do). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered yes by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc.  Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah. The Dark Fate flaw means that your PC is destined to die by Antedilivuan during the end of the world. That doesn't mean you can't play, you can still run other characters even after your main one croaks. Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Salubri (Warrior and very Camarilla), Lamia.  Got a Cappadocian (a hospital morgue doctor), Salubri (one healer(an FBI agent), one watcher (a homicide Chicago police detective), and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). We have a Tzimisce plastic surgeon and medieval weapon enthusiast who sometimes does stunt work for Hollywood, the player is starting Monday Aug 31st. I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). At the moment, the only Discipline nobody has clan access to is Celerity, but there's a lot of clan proprietary powers that nobody has. There is a 5 pt merit that allows you to buy an additional clan discipline, by the way, and in my version of Celerity you need lots of Wits, but nowhere near as much vitae points. If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. This is a copy of an update I gave to a player that missed a session: Both Michael Payne and Son are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire. His name was Neon, and Damien of the Brujah one of 2 anarch leaders was caring/teaching for Neon, Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this. Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal plus had a rep for being a thug who used to cause chaos your character just rescued the young couple that Son was psychologically torturing, and you shot michael (bashing damage, just reduced him to torpor) as he tried to use Ben as a shield

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Chicago By Night (V5)
Players
2/4
GM
0/1
Vampire: The Masquerade
en English

Chicago By Night (V5)

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
🌆 VAMPIRE: THE MASQUERADE (V5) — CHICAGO BY NIGHT 🌆 * Setting: Modern-day Chicago, Illinois * The Boss: Prince Kevin Jackson * Faction: Camarilla (or Anarch — open to group consensus) * Rating: 18+ Only --- 🪑 Seeking Players & Crew We are currently looking for 1 Storyteller (ST) to run the chronicle and 3 dedicated players to fill out our coterie. Whether you want to pull the strings in high society or fight to carve out your own territory, this chronicle is ready for your stories. 📋 Requirements to Play * Must be 18+ (mature themes and violence are a core part of the game). * The Core Rulebook and the Player's Guide (physical or digital copy for reference). * Old School Gear: A printed character sheet, a pencil, an eraser, and a dedicated notebook for your secrets, contacts, and schemes. * Note: Access to other official V5 sourcebooks is a bonus, but not required! --- Ready to embrace the night? Drop a reply or send a message with your TTRPG experience, your preference for Camarilla vs. Anarch, and your favorite kind of character.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Washington
Campaign
Noir Vampires of Shadyport
Players
2/6
GM
1/1
Vampire: The Masquerade
en English

Noir Vampires of Shadyport

Roleplay focused
Conversation, character and story take up most of the table time.
Adult
The table is for players who are 18 or over.
Looking for other girlies (up to 6) wanting to get into Vampire the Masquerade! When: Wednesdays 6pm Where: Dupont Park, Southeast DC (We do have 3 cats) What: 1920s noir themed vampire mystery. Shadyport is a city of shades of grey, a perfect place for the undead to find shelter and crime to rule. Lounge singers in speakeasys, private investigators set down half fill glasses of bourbon, a mobster contemplates their choices as they watch over a shipment of booze. Inspired by the Sims 3 iykyk, Vampire the Masquerade Bloodlines, and D20. This is my first time with the system so noobs are super welcome to come learn with me! Want to do session zero/character creation over zoom as like an unofficial interview xx

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