Shadowrun 5E

Overview

Shadowrun is a science fantasy tabletop roleplaying game that mixes cyberpunk, urban fantasy and crime fiction in a near-future world where cybernetics, magic and fantasy creatures coexist. FASA first published it in 1989 and ran the line until closing in 2001, after which the property passed to WizKids and later to Fantasy Productions and Catalyst Game Labs. Catalyst published the Fifth Edition (SR5) in 2013, with Jason Hardy as Shadowrun line developer, and the sixth edition followed in 2019, set in 2080. SR5 builds on the Fourth Edition rules, makes combat deadlier, streamlines the Matrix, expands the gear options and speeds up character creation. The franchise also includes the living campaign Shadowrun Missions, more than 50 novels, a trading card game and several video games. The system directly evolved from
Shadowrun Fourth Edition
, and it was succeeded by
Shadowrun Sixth World (2019)
Shadowrun (2019)Shadowrun Sixth World (SR6) is the sixth edition of Shadowrun, a science fantasy tabletop roleplayin...Sci-fiHeistRules-medium
, which removed limits and cut the skill list from 80 to 19.

Description

Players take on shadowrunners, deniable operatives hired by megacorporations to do data theft and break-ins. Street samurai, mages, adepts, riggers and hackers each handle a part of the job, and the Game Master (GM) runs missions, with Seattle as the main setting. Magic has returned to the world, bringing metahumans such as orks, trolls and elves, and dragons hold high corporate and political posts. The game asks a table for system knowledge. Characters are defined by skills, not classes, with large pools of options for gear, magic and cybernetics, and reviewers have found the rules awkward or fuzzy in places. It suits groups who like planning a heist, optimising a build and playing in a layered, gritty world, and who are happy to read.

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Other entries

Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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How We Roll Gaming
Actual Play & Podcasts

How We Roll Gaming

English
Universal
Actual Play
How We Roll Gaming is a bi-weekly tabletop RPG podcast with hosts Daryl, Nick, and Robert, exploring what makes great games work—for both players and game masters. Each episode breaks down the craft of play: practical tips, storytelling techniques, better scenes and pacing, memorable NPCs, and the choices that create lasting table moments. Alongside this, the hosts share insights and stories from their own gaming experiences, all grounded in a shared love of RPGs and the ongoing pursuit of better games and better stories.

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Mini WarMutt
Actual Play & Podcasts

Mini WarMutt

English
Actual Play
Solo play
Mini Warmutt plays multiple solo RPGs, tabletop miniatures and Zombicide. From painting minis to rolling dice in epic quests, exploring games that bring imagination to life, no party required. Join the campaign, one solo mission at a time! Links youtube.com - Youtube channel

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