Update log - 13.05.2026 “A year of Groupfinder”

Overview

Its gonna be May.
This is gonna ruin the tour...
Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here https://groupfinder.eu/library/update-log-10042026-visit-the-library).

Birthday.. Of sorts

It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking.
How far we've come since 2021. 
Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.   

Players and systems

During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out.
Choosing the correct systems has never been easier. On Groupfinder
The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you.

Panel is Dashboard

We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy.

Library is getting stocked

During the month, the library https://groupfinder.eu/libraryhas received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools https://groupfinder.eu/library?category=tools-platforms, video creators https://groupfinder.eu/library?category=video and podcasts/actual play https://groupfinder.eu/library?category=podcasts entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play.

Article series “Covering the basics”

We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character https://groupfinder.eu/library/covering-the-basics-making-a-character” and one for “How to start as a Dungeon Master https://groupfinder.eu/library/covering-the-basics-how-to-start-as-a-dungeon-master”.    And while not part of the series, you might want to take a look at the “Safety tools https://groupfinder.eu/library/safety-tools-101-why-safe-players-are-brave-players” article. Something to consider when starting a group with people you’ve never played with before.

Tweaks & fixes

We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be?

May-be that is all

Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server https://discord.gg/AfC7yp2rWE if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

Other entries

No Lime Light Productions
Video

No Lime Light Productions

English
Actual Play
No Lime Light Productions is a YouTube channel dedicated to content surrounding Prosperon: A Bio-Cyberpunk RPG, an independent tabletop role-playing game created by No Lime Productions. The channel serves as the primary hub for official game media, instructional content, and ongoing playtest material. The channel features a variety of content formats, including how-to guides, lore breakdowns, and an extended playtest podcast. These videos are designed to support players, introduce newcomers to the game’s mechanics, and expand on the worldbuilding present in the core rulebook. Lore and Voice Work A notable component of the channel is its series of lore videos. These episodes adapt narrative material from the Prosperon core rulebook and present it in a dramatized format. Voice performances for these videos are produced using ElevenLabs, a subscription-based service that compensates voice actors for the use of their vocal profiles. This approach adds additional atmosphere and characterization to the game’s setting. Playtest Campaign No Lime Light Productions also features a long-running “solo couples” playtest campaign. The series follows the game’s creators through their sessions, capturing the story as it unfolds, the emotional moments that come with it, and the ways they push and test the Prosper system. Over time, the campaign has become a defining part of the channel, giving viewers a clear sense of the game’s tone and how it plays at the table. Links youtube.com - Youtube channel nolimelightproductions.com - Prosperon official website drivethrurpg.com - DriveThruRPG library itch.io - Itch.io page ko-fi.com - Support the project

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The Good The Bad and The Goblin
Actual Play & Podcasts

The Good The Bad and The Goblin

English
Dungeons & Dragons
Actual Play
A Lost Mines of Phandelver Dungeons & Dragons 5.5E actual play set in the wildish west. Hi Everyone! I am an actor, audiobook narrator and VO artist of 25 years and I just started a D&D 2024 actual play youtube channel not too long ago! We are doing the lost mines of Phandelver in a wildish west setting.

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Threadfall
Tools & Platforms

Threadfall

English
Free
Subscription
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly.

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