Update log - 10.04.2026 "Visit the library"

Published April 10, 2026 by Groupfinder Team

Overview

Another month, another big update. Happy April everyone.  We have been busy in the background improving Groupfinder to make it an even better place to find players or groups. But in addition to your finding journey, we have also finalized our current version of the library, which will help you all with discovering old and new tools and platforms, content creators, communities and will introduce you to various game systems.  For those, who might be interested - we recently published an article https://groupfinder.eu/library/is-dnd-still-king-a-deep-dive-into-groupfinders-2026-matchmaking-data where we examined the statistics and listed the most popular systems according to your posts and groups.

The library

This is a big one. The library is a comprehensive collection of various tabletop gaming related resources. Whether you are looking for a virtual tabletop to run your games on, or need help creating a map for your campaigns. If you want to learn more about the hobby and discover various content creators, whether a Youtube channel for second-monitor viewing, blogs to read up on various news, guides, tips or other ideas, artists to hire to commission your character's unique artwork, or even podcasts to listen to - the library is the place to find those.

Game systems

You know Dungeons & Dragons, but do you know about the other systems that exist? Some more specialized in combat, others with more story-driven focus. Or do you want to run a vampire-themed game? Or something set in the space? Take a look at the various game systems, read about them and perhaps you will head back to your own player profile and add some additional systems that you would like to try out.

Tools & Platforms

The hobby-space is filled with creative people creating various tools for various purposes: mapbuilding, character creation, virtual tabletops, music and sounds, generators, worldbuilding and more. See if there are tools to make your or your group's life easier.

Creators

Whether you like to watch Youtube videos, listen to podcasts or read blog articles - this is your place to learn more about the nitty-gritty of the hobby. Whether to keep up with the news regarding the TTRPG hobby, follow along someone else's actual play journey or read about the ins and outs of the hobby. Or if you are looking for an artist to commission for an artwork - we have some of those as well.

Communities & Events

Hosting a public tabletop-related event and want people to discover and join it? Spread the word. Or if you are running a Discord or other type of a community, whether online or offline - this is the place to get the word out. Gather people and grow with the hobby.
The library is evergrowing. Submit your own https://groupfinder.eu/library/library-submission-guidebook projects or entries.
All the library entries are sorted by recommended first. The more recommendations the entry has, the better it's position will be in their category. If you are interested in featuring your entry, you can get in touch https://groupfinder.eu/contact with us and we'll tell you more about how you can get your post to be discovered by more people. As you can currently see, the library in some categories is quite empty. We invite everyone to submit their entry to it. Read more about how to submit here https://groupfinder.eu/library/library-submission-guidebook. And visit the library https://groupfinder.eu/library

Layout changes

In addition, during the past month we have slightly updated the way player and group posts look. Hopefully this will help you introduce yourself or your group a bit better. If you are curious about how to improve your profile even more - go ahead and read this guide article here https://groupfinder.eu/library/how-to-write-a-great-player-profile-that-helps-you-find-a-dnd-group. In addition to the post layout, you can see our updated footer, providing a better navigation to various bits and pieces of the platform. Also the creator spotlight section has been updated to provide a more clear layout to learn more about various projects in the hobby space. If you have a project you would like to spotlight, you can read more about the whole process here https://groupfinder.eu/promote. These spotlighted projects are what help us keep working on the platform, cover our running costs and help us keep it free forever. We polished the chat with a few visual and functional improvements. Users can now @mention someone in the group chat. You can also react to a post, to show support or your feelings towards whatever thing they said.

Wide

As you can see, the whole platform is now wider (Or if you are on mobile, you can't see. But take our word for it). This improvement will help us provide a better user experience, as our interface is less busy now. The header has been updated and now includes the link to the library. On mobile, you have a brand new menu - again to provide a clearer visual experience and help you navigate the platform even better.

Notifications

Want to stay updated when someone contacts you? Or a game/player is added that might be interesting to you? You can head over to the Account page https://groupfinder.eu/account and adjust your notifications there. Notifications in the mobile app provide a better preview of what the notification is all about, so you can either swipe it away or open it, should it be important.
Don't let yourself get overwhelmed with notifications or e-mails. Choose what is relevant to you and stay in the loop.

Unofficial iOS app

If you are an iPhone user, you can now see a message at the bottom of the page, that will guide you towards adding our unofficial Groupfinder app on your phone. It will send you relevant notifications and help you keep up with all the important bits.

That wraps it up for now

Thank you to all who have found their way to Groupfinder. If you have any feedback regarding the platform, please let us know, it doesn't have to be a long in-depth commentary or structured letter. Just get in touch with us https://groupfinder.eu/contact or send me a mail (holger@groupfinder.eu) and I promise to read all of your mails.  Whether to praise us, or to let us know of a feature the platform is missing, we welcome both. And as a final note - if you have found Groupfinder to be helpful to you so far. Or you want to help it become even more popular (so you have more players/games to choose from) - spread the word. Tell people on Reddit, Facebook, X, Bluesky, Discord or any other channel about Groupfinder. We will love you to bits. Till next time.

Other entries

Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Forge Steel
Tools & Platforms

Forge Steel

English
Free
Toolkit
Forge Steel is a community-developed, locally-hosted web application and digital utility designed for Draw Steel, the cinematic fantasy tabletop role-playing game created by MCDM Productions. Developed by independent community members during the game's playtest phase, the application functions as a lightweight encounter builder and combat manager. It is specifically built to assist Directors in organizing game data and tracking real-time combat statistics during a session. Description Forge Steel serves as a digital toolkit for preparing and executing combat encounters in Draw Steel. In contrast to cloud-based alternatives, Forge Steel relies on local browser storage. This means the application does not require users to create an account or rely on external servers to save their data. All created encounters, customized monsters, and campaign notes are stored directly within the cache of the user's web browser. This architecture prioritizes data privacy, offline accessibility, and fast load times, though it requires manual file exporting to transfer data between different devices. System Overview & Key Features Local Storage Architecture The application operates entirely within the user's web browser without communicating with a backend database for everyday use. Because it utilizes local storage, no login credentials are required. This ensures the tool remains highly responsive and can continue to function even if the user loses their internet connection during a game session. Encounter Construction Directors can use the tool to design combat encounters by selecting monsters from an integrated database. The application automatically calculates the total Encounter Value, allowing the Director to balance the difficulty of the fight against the level and size of the player character party. Active Combat Tracking During gameplay, Forge Steel provides a dashboard to manage the flow of combat. It tracks essential Draw Steel mechanics, including monster Stamina, current initiative groups, temporary status effects, and the accumulation of Villain Power. This centralized view reduces the amount of physical bookkeeping required by the Director. Integrated Bestiary The application includes a searchable bestiary containing the official monsters released during the Draw Steel playtest and early access periods. Directors can quickly filter these creatures by role, level, or faction, and view their complete stat blocks, abilities, and passives directly within the app. Import and Export Functionality To mitigate the limitations of local-only storage, Forge Steel includes manual data management tools. Users can export their prepared encounters, custom bestiaries, and campaign data as JSON files. These files can then be saved as backups or imported into Forge Steel on a different computer or browser, allowing for manual cross-device syncing. Homebrew Integration Directors have the ability to manually input and modify monster statistics. This allows users to create custom adversaries or tweak existing official monsters to fit their specific campaign needs. These custom entries are saved locally alongside the official bestiary. Additional links forgesteel.net - Official toolkit website

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How to write a great player profile that helps you find a DnD group
Guides & How-to

How to write a great player profile that helps you find a DnD group

Guides
Why your bio matters If you want to find a dungeons and dragons group, you should keep in mind, that the player to DM ratio is heavily skewed against you. Most DMs receive up to 10 applications per player seat. Having a great player profile will help you stand out and will create a good first impression. Finding a dnd group has a lot in common with online dating. Leaving a good first impression, seeming reliable, trustworthy and willing to commit - these are all important either on a dating profile or when creating a player profile. If your thinking is “If they want to know more about me, they will ask.” It is very likely that they won’t. Remember that you are fighting an uphill battle. Groups aren’t really facing a shortage of players and you need to use any tool and skill you have to display yourself as someone they want to have in their group. Ofcourse it will be a balancing act - introducing yourself in as much detail as possible, while not ending up with more paragraphs than a book. The anatomy of a player bio Preferences, playstyle, experience, logistics, reservations and much more - all of these are things that help a Dungeon Master find the right person to even start a discussion with. If your profile introduces you on a superficial level: “Hello, I am Holger and I would love to find a group to play with.” Then you aren’t really saying much (other than your name, which is a good start). /images/general-media/1774870056_ib7o9mRg.gifThis could be you. Playstyle Are you someone who enjoys roleplay above anything else? Or do your eyes light up whenever the DM tells you all to “Roll Initiative”? Perhaps you find enjoyment in both deep character interactions, social encounters but when need be, have a good understanding of how combat works and enjoy casting fireball too close to your fighter (It happens…). If you know what you’d prefer in a game, be sure to explain which core pillars of the game you enjoy - a game that is all about dungeon crawling and heavy combat situations will not be something a roleplay-focused player will find as enjoyable as one with political intrigue, social manipulation or characters with a deep and devious backstory. You can pick and add various tags to go with your post. Groups filtering players by “Roleplay focused” will find you, if your profile has that tag added to it. Adding tags in addition to describing your preferences in the bio is a powerful tool. Experience level Have you played Dungeons & Dragons before? If not - don’t feel discouraged. There are new players discovering DnD every day and a newcomer is not a rare sight. Whether you've played the D&D 2014 rules version or are a newcomer starting fresh with the 2024 revised edition, tell the reader which version you are interested in playing. It can be both, if you are not overly picky. Many Dungeon Masters, either new themselves or veterans of the hobby, happily welcome new players to their tables. If they are just starting out with DnD and bravely decided to take up the role of the DM immediately (These players are heroes), they are very likely to enjoy other players with less experience. This is not to say that veterans are not suitable for their games, if the ones with experience are capable and willing to explain, guide and correct (when needed/asked). Nobody wants a “rules lawyer” player who insists on “Um Actually…” whenever the DM calls for a Perception roll, although Investigation might’ve been more appropriate. There are also veteran DMs who enjoy hosting newcomers at their games. Making sure that they understand the basics of the game, the core elements and grow them into capable players who will understand the game and how to be a great player.   Having previous experience is not a requirement. But being honest about it is a must. You are unlikely to not get “caught” if you attempt to overplay your experience. And that will just leave a bad impression of you. Logistics and location Whether you are looking for an online game, or seeking for an in-person at-a-table group, make sure to be specific. For online games, mark down your timezone. This will help you find a game, that won’t start after midnight, or early in the morning (Unless this fits well with your schedule). Joining a group where for other players it is 6PM, but you just woke up and are still working through your bowl of cereal, might not be the best fit. /images/general-media/1774870467_hf8VVPRp.pngThere are players from all across the world (also in regions that did not fit on this map. This is not the entire world, even though some bands arranging their"World Tour" see it that way) If you are trying to join an in-person game, mark your location. This isn’t to say, that give out your home address - don’t do that. There is no reason for that and putting specific personal information out there is a bad idea in general. Pick the closest town or city to you. On Groupfinder the search isn’t restricted to specific locations, but on a radius. If a DM, looking for players is searching around their area and your town falls into their search radius - they will find you.   If you have a specific schedule or time prerefences - mark those down. If you can only play from 6PM to 11PM on Wednesdays - make sure that this is clear to understand and see. You can even double down on timezones and repeat what timezone your 6PM is in. A fun fact You are not just timezones, experiences and preferences. You are a human being with a personality and thoughts. Perhaps you have a character concept that you would love to try out. A ranger that is afraid of trees, a wizard that is illiterate or a rogue that hates doing crime. Write a short introduction of that character - this will also give the DM an understanding on how you would approach the game. If you are not someone, who creates characters to store in your drawer, then this is perfectly acceptable. Many players create a character to fit the world/game they are going to join and craft it based on the lore and history of it. In addition to a pre-created character, you can list books, shows, movies that you enjoy (that could be seen as your theme or playstyle preferences). This will describe your type of fantasy to anyone reading. Love Discworld? Write it down. Not overly excited about lovecraftian horrors - understandable. Weak versus good bio: a comparison While these should be taken with a grain of salt, here are two approaches - one illustrating a superficial approach and one that shows that you put in some effort. That effort will be seen as a “green flag”. You show yourself as someone who is actually willing to put in the work when it comes to a game or crafting a great character that enhances the game. Weak bio “I want to play a rogue or a ranger. I’m free on the weekends.” Good bio “Hello. I am a 3-year veteran looking for a bi-weekly group on either Thursdays or Fridays (available after 6PM (GMT)). If life doesn’t unexpectedly come in the way, I am reliable and can commit to consistently showing up to on the game night. I enjoy character-driven games and social intrigue. In no way against combat but I would prefer to find a game with a stronger focus on the roleplay side of things. Very okay with games where our characters can die in reasonable scenarios. I am a huge fan of The Stormlight Archive series and The Kingkiller Chronicle.” These are general examples - not something you should be imitating almost word for word. But should be taken as a directing guide when you are creating or updating your profile. /images/general-media/1774870655_Tmq1TOe5.gifYou are all set now. Ready to be invited? Stop waiting for a miracle. Create your player profile now and let Dungeon Masters find you. Don’t forget to bump your post every day. You will see the button on your profile. Clicking on the bump button will move your profile to the top, increasing the odds that your profile stands out and gets noticed.

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