The Energon Protocols

Overview

Introducing the newest podcast from the Headcast Network and G.I. Joe: A Real American Headcast. Join as Aaron Moss gets together with Erik Smith, Erick Engon, Ryan Costello, Charles Cushman, and Joshua McGuire as we play Energon Game Studios
G.I. JOE roleplaying game
.

Links

youtube.com https://www.youtube.com/@G.I.Joe_Headcast - Youtube channel spotify.com https://open.spotify.com/show/1gI5QVffR0z0Z6xpD3CDwS - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/g-i-joe-a-real-american-headcast/id1027615644 - Apple Podcasts feed patreon.com https://www.patreon.com/headcastnetwork - Patreon page headcast.headspeaks.com http://headcast.headspeaks.com/ - The Energon Protocols Debrief

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TTRPGkids
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TTRPGkids

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This site covers everything from indie tabletop RPGs to D&D recommendations, tips and tricks, podcasts, reviews, creator interviews, crafts, and more so you can jump in and have fun playing these awesome games with your kids or make a wonderful game to share with the world! Links ttrpgkids.com - Website itch.io - Games for kids itch.io - Free games and resources

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Thrive to Survive
Tabletop Roleplaying Games

Thrive to Survive

TTRPG
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Apocalyptic
Thrive to Survive is a tabletop RPG ruleset for a modern day zombie apocalypse. Launched on Kickstarter in 2025, with decades in development this system gives rules both to make one of a kind custom survivors as unique as the player. And intense apocalypse campaigns and encounters for the game master. Combat The combat system for Thrive to Survive is based on the chaos of combat and how enemies react to each other while fighting rather than simple attacks and health pools. As characters get stronger they are able to use more combat maneuvers that manipulate how strikes land in combat and what they do to their enemy, after all in the end you have to destroy the head! While at some points you may want to build a wall to keep out the dead, other times you may need to break one down to escape a situation. Thrive to Survive gives rules for handling buildings, obstacles and construction so that every player can interact with the world how they see fit. Part of what makes a zombie apocalypse game so enticing is the realism of how a person would deal with an apocalypse. Keeping a fine balance of simple rules and realism allows for an easygoing and exciting adventure. Attributes There are an infinite number of ways someone can survive the zombie apocalypse. While the most common thoughts about surviving are how can you kill the most undead as possible, you have to think of thriving as well. From farming for your own food, Creating tools and equipment to help others, Medical knowledge to keep people alive, and even computer skills to access old data or create something new! To capture this the character creation gives you access to skills across the board, abilities your survivor possesses, and other features to make your survivor unique. Each survivor builds from the ground up by picking skills, talents, attributes, disabilities, features, and equipment. These sections are all connected in creating the gameplay of each survivor. Skills While there are a plethora of skills, most of them can be broken into a couple groups, Combat skills that determine your attacks such as the blade skill. Action skills that let you attempt something beyond the mundane such as acrobatics, and Crafting. Crafting allows you to design, build, repair and upgrade any item in Thrive to Survive. The more complex an item is the more time, material and skill is needed to create it. If you want to stick some nails through a baseball bat to cause some extra mayhem, you’ll need some training in weapons crafting. But if you want to hand craft a new design for a 50 caliber machine gun, you’re going to need some specialized skill and a lot of time. Crafting skills also build on each other, meaning that like in the string map shown here you have to have some skill in the previous crafting level in order to get the next. For example to become skilled in crafting explosives you will need a few levels of engineering first.

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Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.