TableTone

Orchestrate epic interactive audio with just a touch.

Overview

TableTone brings immersive, evolving soundscapes to your TTRPG sessions, helping your story come alive with music that adapts to every moment. Designed specifically for game masters as it offers intuitive controls that make managing sound effortless. A growing library of studio-quality content, created by professional producers, ensures a rich and cinematic experience. No generative AI is used — just handcrafted audio built for storytelling.

Key features

Adaptive music and ambiences with the balance triangle

Bring your story to life with dynamic, evolving music and soundscapes that you can adjust to every twist and turn of your game.

Create and save scenes for your TTRPG session

TableTone is designed with game masters in mind – simplifying audio management so you can focus on weaving the perfect narrative.

Smooth transitions with one touch

Elevate your game with a growing library of studio-grade audio content designed by top producers.

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Other entries

Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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Lore Warden
Tools & Platforms

Lore Warden

English
Free
Subscription
Lore Warden is a battle chronicle tool for tabletop wargamers. After a game, players record the essentials: who fought, the forces involved, the score, which units were destroyed and the MVP.Lore Warden writes the engagement up as a piece of prose they can keep, share, and have read aloud. It is deliberately system-agnostic. Faction and unit names are free text and are echoed back exactly as they were typed, so it serves 40k, Age of Sigmar, Necromunda, Mordheim, historicals, BattleTech or a homebrewed ruleset equally. Army lists can be pasted in whole and unit names are picked out automatically, and added/edited manually. There are three ways to use it. A single battle produces one self-contained tale. A tournament tracks rounds, wins, draws, losses and total points, with Swiss pairings and a recap for each round. An eternal war is an ongoing group campaign, where forces evolve over months, eras are marked, retired armies are given a final entry and honours ledger, and the whole thing can be brought to a close with a finale when the group wants an ending. What separates it from pasting a game into a general chatbot is continuity. Lore Warden holds each commander's force and everything that has already happened to it, so a campaign reads as one narrative rather than a series of unconnected write-ups, and it does not invent units that were never on the table. Commanders who would rather write their own account can do that instead and still have it recited. Opponents do not need accounts. A battle can be shared by code or QR for the other player to attach their force, or entered on their behalf as a guest, and every finished tale gets a public page that anyone can read or listen to without signing up.  Written tales are free, thirty of them, for the lifetime of the account, along with one spoken recital. A subscription lifts the written cap and adds a monthly allowance of spoken recitals.

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Resting Glitch Face
Actual Play & Podcasts

Resting Glitch Face

English
Actual Play
Shadowrun
Shadowrun actual play podcast of an all women runner team taking on the mean shadows of St. Louis! In the wake of The Gateway Incident, an astral catastrophe that devastated most of the downtown area, four women are trying to put together the pieces of their shattered lives. How can a group of rookie Shadowrunners hope to survive? Hiring on a top-notch face is a good start. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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