Inkarnate

Overview

Inkarnate is a powerful, web based cartography suite that allows users to create everything from sprawling world maps to highly detailed tactical battlemaps. Unlike software that requires a local installation, Inkarnate runs entirely in the browser, making it accessible from any computer with an internet connection. In December 2025, the platform launched its massive 2.0 Update, introducing a completely refined interface, advanced custom layering, and a marketplace for community assets, solidifying its position as the most versatile map making tool in the industry. Description Inkarnate is the "all in one" solution for fantasy cartography. It offers distinct styles—including Parchment, Watercolor, and High Fantasy—that allow GMs to match their maps to the tone of their campaign. While it was once seen primarily as a world and regional map tool, the 2.0 update dramatically improved its battlemap capabilities, bringing it into direct competition with specialized tools like Dungeondraft. It is a subscription based service, but the sheer volume of its asset library (over 30,000 stamps) makes it a favorite for GMs who want an endless variety of visual options. System Overview & Key Features
Advanced Custom Layers (v2.0) The 2.0 update introduced a professional grade layering system. Users can now group assets, lock specific layers to prevent accidental movement, and apply transparency or blend modes to entire groups. This allows for complex "multi level" maps where you can toggle a roof or upper floor on and off during play.
Brush Tool 2.0 and Layer Masks The painting system has been completely rebuilt to feel more like a traditional art program. Every layer can now have its own mask, allowing you to "paint" terrain or transparency with pixel accuracy. This is essential for creating organic transitions between biomes or hiding secret rooms behind "hidden" layers.
Massive 30K+ Asset Library The paid tiers grant access to an enormous catalog of high definition stamps. From elven architecture and dwarven machinery to sci fi terminals and eldritch horrors, the library is updated weekly, ensuring that GMs always have new visuals to inspire their world building.
8K and 16K Exporting Inkarnate is famous for its high resolution output. The Creator tier allows for 8K exports, while the 2026 Studio tier supports beta 16K exporting. This level of detail is perfect for GMs who print their maps or use high resolution 4K monitors for their virtual tabletop sessions.
The Inkarnate Marketplace New for 2026, the Marketplace allows professional cartographers and artists to sell custom asset packs and map templates directly within the platform. This has expanded the "Inkarnate Look" far beyond its original art style, offering community driven variety for niche genres like Cyberpunk or Steampunk.
Interactive "Explore" Feed The platform features a social gallery where users can share their maps. Many of these are "Cloneable," meaning you can open another user's map in the editor, see how they built it, and modify it for your own campaign, making it an excellent learning tool for new cartographers.
Additional links inkarnate.com https://inkarnate.com - Official Inkarnate website and editor r/inkarnate https://r/inkarnate - Official subreddit for map sharing and feedback

Other entries

Forge Steel
Tools & Platforms

Forge Steel

English
Free
Toolkit
Forge Steel is a community-developed, locally-hosted web application and digital utility designed for Draw Steel, the cinematic fantasy tabletop role-playing game created by MCDM Productions. Developed by independent community members during the game's playtest phase, the application functions as a lightweight encounter builder and combat manager. It is specifically built to assist Directors in organizing game data and tracking real-time combat statistics during a session. Description Forge Steel serves as a digital toolkit for preparing and executing combat encounters in Draw Steel. In contrast to cloud-based alternatives, Forge Steel relies on local browser storage. This means the application does not require users to create an account or rely on external servers to save their data. All created encounters, customized monsters, and campaign notes are stored directly within the cache of the user's web browser. This architecture prioritizes data privacy, offline accessibility, and fast load times, though it requires manual file exporting to transfer data between different devices. System Overview & Key Features Local Storage Architecture The application operates entirely within the user's web browser without communicating with a backend database for everyday use. Because it utilizes local storage, no login credentials are required. This ensures the tool remains highly responsive and can continue to function even if the user loses their internet connection during a game session. Encounter Construction Directors can use the tool to design combat encounters by selecting monsters from an integrated database. The application automatically calculates the total Encounter Value, allowing the Director to balance the difficulty of the fight against the level and size of the player character party. Active Combat Tracking During gameplay, Forge Steel provides a dashboard to manage the flow of combat. It tracks essential Draw Steel mechanics, including monster Stamina, current initiative groups, temporary status effects, and the accumulation of Villain Power. This centralized view reduces the amount of physical bookkeeping required by the Director. Integrated Bestiary The application includes a searchable bestiary containing the official monsters released during the Draw Steel playtest and early access periods. Directors can quickly filter these creatures by role, level, or faction, and view their complete stat blocks, abilities, and passives directly within the app. Import and Export Functionality To mitigate the limitations of local-only storage, Forge Steel includes manual data management tools. Users can export their prepared encounters, custom bestiaries, and campaign data as JSON files. These files can then be saved as backups or imported into Forge Steel on a different computer or browser, allowing for manual cross-device syncing. Homebrew Integration Directors have the ability to manually input and modify monster statistics. This allows users to create custom adversaries or tweak existing official monsters to fit their specific campaign needs. These custom entries are saved locally alongside the official bestiary. Additional links forgesteel.net - Official toolkit website

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Lodestar
Tools & Platforms

Lodestar

Virtual tabletop (VTT)
English
Free
A local-first battlemap display tool for game masters. Cast a map with fog of war to a second "player" screen while you control everything from a private GM panel. Lodestar runs entirely in the browser with no build step and no dependencies. It runs entirely in your browser. No install, no account, nothing to download if you don't want to. You open it, load a map, click "Open player display," and drag that window over to your second screen. You control everything from your own DM panel, and your players only see what you choose to reveal. /images/general-media/1780915788_spLeMCfy.pngLodestar is completely free and open source, so you can use it, fork it, or tear it apart however you like. Maps — load high-resolution map images from local disk; pan and zoom freely. Player display — open a second window, drag it to another screen, and cast the map to your players. The player window can go fullscreen. Fog of war - Trace polygon areas and click them in reveal mode to show/hide on the player display. - Name polygon areas with a GM-only label. - Paint or erase fog with a round or square brush of adjustable size. - GM sees fog as an adjustable tint/opacity; players see solid black. Multi-floor — build multi-level locations; each floor has its own map, fog, tokens, and stairs. Navigate with the on-screen floor widget. Stairs — place GM-only staircase markers that link floors; they scale with the grid and zoom and are invisible to players. Tokens — drop, drag, label, color, and size them in grid cells; they snap to the grid and appear on both displays. Grid — toggle and adjust size, offset, color, opacity, and token snapping. Ping — Alt+click draws an animated marker on both displays. Measure — reports distance in grid cells and feet. Splash / blackout — show a splash image or a plain black screen on the player display instead of the map. Library — save full setups (image, grid, fog, tokens, floors, views) to a local IndexedDB library; export/import the whole library as JSON for backups or moving machines. When you save a map, it's stored locally in your own browser, not on a server somewhere. Nothing gets uploaded, so your maps stay on your machine. The catch is that the saved library is tied to the browser and device you saved it on, so it won't follow you to another computer or survive clearing your browser data. If you make maps you want to keep, use the Export button to save your whole library to a file. That file is your real backup, and you can import it on any device. Links uncleplants.github.io - Lodestar web app(no download) github.com - Source code

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Schaduw Jagers: Een Delta Green Podcast
Actual Play & Podcasts

Schaduw Jagers: Een Delta Green Podcast

Actual Play
Dutch
Delta Green
De Nederlandse Delta Green podcast. Rotterdam, 1995. Vier agenten. Eén verdwijning. ‍ Wat als een standaardzaak begint, ontvouwt zich langzaam tot iets wat niemand had voorzien… Volg onze schaduwjagers, een geheime groep gericht op het bestrijden van bovennatuurlijke incidenten, in hun zoektocht naar de waarheid… Links geenwoordenmaardraken.nl - Official website youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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