SpiralWorlds

Overview

SpiralWorlds is a free fantasy-Earth tabletop RPG resource set around 1454, combining real-world geography, mythology and folklore with game-ready monsters, gods, NPCs, maps, locations, spells and character material. It is designed as a browsable campaign reference for GMs and players, with material spanning modern and legacy
D&D https://groupfinder.gg/library/dungeons-dragons-5e-2014
-style rules where appropriate.

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Recap Raven
Tools & Platforms

Recap Raven

English
Subscription
Organization
Recap Raven is a Discord bot that records Dungeons & Dragons and other tabletop roleplaying sessions and automatically transforms them into detailed, organised campaign notes. It is designed for groups that play over Discord and want to preserve everything that happened withoutasking a player or Game Master to spend the session taking notes. Description With the table’s consent, Recap Raven joins a Discord voice channel and records the game while everyone plays normally. When the session ends, it transcribes the conversation and creates a structured, player-safe recap covering important story events, character decisions, NPC interactions, locations, discoveries, combat encounters, items, clues, quest progress, memorable moments, and unresolved story threads. Recap Raven also creates private notes and preparation context for the GM. Player-facing information is kept separate from hidden knowledge, future plans, secrets, and other GM-only material. These private tools help the GM remember improvised NPCs and locations, review important player choices, track outstanding hooks, and prepare for the directions the party might take next. Every completed session contributes to a searchable campaign memory. Players and GMs can ask questions such as who possessed a particular item, what an NPC promised the party, where an event occurred, which quests remain unresolved, or what happened during a missed session. Recap Raven answers using evidence from the original session transcript, making it possible to verify where campaign information came from. The bot is suitable for long-running campaigns, short adventures, and groups whose session notes have become scattered across Discord messages, documents, notebooks, and memories. Its catch-up summaries also help absent players return to the game without requiring another member of the group to explain the entire previous session. Recap Raven works with Dungeons & Dragons, Pathfinder, Daggerheart, Call of Cthulhu, and other TTRPG systems played through Discord. It allows players to concentrate on roleplaying and storytelling while giving the whole table a campaign record that becomes more useful with every session.

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Natural Zero
Tools & Platforms

Natural Zero

English
Free
Character sheets
Natural Zero is a tool I build for myself and my group of beginner adventurers. It has a character sheet editor. If you have created your character sheet you can export it as PDF and/or use the Combat copilot to help you not forget anything in a battle. In this tool you can see all options you can take in combat and lists al conditions and active spells as well as health management.  As DM you can create battles with the Battle Composer and roll initiative to track the rounds, you can add your players here. Hopefully in the near future you'll be able to add character sheets your players created by inviting them into your campaign so it's even less manual work to streamline your sessions! I hope you enjoy using Natural Zero

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Adventure Game Engine (AGE)
Tabletop Roleplaying Games

Adventure Game Engine (AGE)

High-Fantasy
Rules-medium
Green Ronin Publishing
The Adventure Game Engine (AGE) is a tabletop roleplaying game system designed by Chris Pramas and published by Green Ronin Publishing, first introduced in the Dragon Age Roleplaying Game, an officially licensed adaptation of BioWare's video game series. Rather than staying tied to that one setting, AGE was generalized into a standalone toolkit that Green Ronin has since reused across a growing family of otherwise unrelated game lines: Fantasy AGE, Modern AGE, The Expanse Roleplaying Game, Blue Rose: The AGE Roleplaying Game of Romantic Fantasy, and Cthulhu Awakens. Each line shares the same dice math and character-building vocabulary while reskinning them for a different genre, from grim high fantasy to hard-science-fiction space opera. Description Sit down at any AGE table and the character sheet looks familiar whatever the setting: a handful of ability scores, a page of Focuses that narrow down what a character is actually good at, some Talents, and a Health track that goes down rather than up. What changes by line is who's being played and what the group is doing with them. Dragon Age and Fantasy AGE put players in a class-based, sword-and-sorcery world built on the same tropes as the video games. Modern AGE drops the classes in favor of a freeform, contemporary or near-future toolkit for playing civilians, agents, or specialists; The Expanse puts players on a scraping-by crew in a hard-edged solar system where violence is fast and often permanent; Blue Rose asks for heroes of a deliberately hopeful, consent-based fantasy nation. The Game Master narrates outcomes and calls for rolls, and underneath every one of those settings sits the same rhythm: roll, hope for doubles, and spend what's earned on a stunt table built for the scene in front of you.

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