Rotating Heroes

Overview

Follow the adventures of a rotating cast featuring the funniest comedians, actors and improvisors around. Listen as they attempt daring deeds, epic exploits and behave like buffoons in this comedy actual play series from Jasper William Cartwright. Started by Zac Oyama in 2020 the show is now entering a new era as from Arc 8 Jasper William Cartwright will be taking over the reigns as DM, continuing the story in the world of Amalar & beyond into Axis.

Links

headgum.com https://headgum.com/rotating-heroes - Podcast feed spotify.com https://open.spotify.com/show/4A1ezPcRYonOrYY1HGYaga - Spotify feed patreon.com https://www.patreon.com/cw/RotatingHeroesPod - Patreon page

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Los Afortunados 7
Actual Play & Podcasts

Los Afortunados 7

Spanish
Actual Play
Nimble
Cuando el grupo de aventureros conocido como Los Afortunados 7 se vieron envueltos en una misión que los desplazó 8 años en el tiempo, se encontraron con un reino de Margar muy diferente al que conocían. El rey, conocido como Sir Tristán, se ha convertido en solo una figura política sin importancia. El verdadero poder se encuentra con otras figuras misteriosas que están buscando un objeto conocido como El Ojo. Existen rumores de una figura con un solo ojo y sin mano izquierda que está rondando por los bosques; se llevan a cabo rituales por nuevos visitantes foráneos que hablan de El Señor de la Noche - "Él es la Antiguedad. Él es la Tierra. Él es las Bestias. Él es la única Verdad." Acompaña a Laurelita, Ismera, Aldrick, Herodotto, y Bel en una aventura accidental. Por cierto: ¿quién mataría al perico del Parnas?

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The Walking Dead RPG Campaign Of The Dead
Actual Play & Podcasts

The Walking Dead RPG Campaign Of The Dead

English
Actual Play
The Walking Dead RPG
The first episode of our first campaign using this new RPG system. How long can the characters survive in this brutal game? The party starts off in cryo-sleep, back in 2010, just a month after the outbreak began. This new experimental technology, developed by Peter Wayland, was designed to put people with terminal diseases to sleep until a cure was found. Little did they know that they would awaken in a world overrun by the undead

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Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

High-Fantasy
English
Complex
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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