DMCal

Overview

dmcal is session scheduling for tabletop campaigns. Players mark when they're free once; the DM sees the nights that work, schedules the session, and everyone answers from the email with one tap.

Three steps, then it runs itself

1. Everyone marks when they're free

Weekly hours, every-other-week or "first and third" cadences, and one-off overrides. Players set it once; dmcal expands it across the coming weeks in each player's own time zone.

2. The DM sees what works

A heatmap of the whole table's free time, recommended slots ranked by who can make it, and a quorum line so "we play with four" is a rule, not a hope.

3. Schedule it, and everyone's told

One session or a whole run of them. Each player gets an email with Going / Maybe / Can't buttons and a calendar invite; the DM hears about every answer; reminders go out the day before with last session's recap.

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